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Breaking Into the Game Industry

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Visit the 'Jobs' or 'career' page most companies have one. ... How Do You Find Jobs. Network, network, network. Read the industry news ... – PowerPoint PPT presentation

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Title: Breaking Into the Game Industry


1
Breaking Into the Game Industry
  • By Ernest Adams

2
Packaging Yourself as a Professional
What you will need
  • Your Resume and Cover Letter
  • Your Portfolio or Demo
  • A Business Card
  • A Professional Website

3
Networking Its not what you know Researching a
Company
  • The place to start is the companys website for
    the most direct look at the companys products.
    Visit the Jobs or career page most
    companies have one. Go to the Contact Us to
    find out where the company is located. Also check
    out the companys magazine advertisements.

4
About Recruiters
  • Recruiters are a great resource for
    information about the industry, particularly
    current information like salary ranges and job
    markets in different parts of the country.
    Because their whole job is schmoozing they are
    usually chatty, well informed people, who are
    happy to give you a little of their time and
    advice for nothing.

5
How to Schmooze
  • To schmooze you have to attend the industry
    events where developers congregate, particularly
    the Game Developers Conference. (March 5-9 in
    Moscone Center, SF)
  • If a company is throwing a party at a conference
    or trade show, thats the place to start, because
    thats where the largest concentration of its
    employees will be.
  • What you are looking for at a party is a company
    employee who doesnt seem to have anyone to talk
    to at the moment like someone getting food.

6
Be Real
  • There is an old saying that sincerity is the key
    to success. If you can fake that youve got it
    made.
  • Because of its large technical component, game
    development is about performance not
    personalities. For the most part, game
    developers, especially those in the trenches
    building the content, are honest, sincere, direct
    people who tell the truth and expect the same of
    others.

7
Your Resume and Cover Letter
  • Great resumes are not lists of facts rather
    they are a collection of powerful assertions that
    convince the employer that you have what it takes
    to be successful. Prepare your resume as
    professionally as you can Be truthful.
  • From Mary-Margaret.com Resume site

8
Resumes (Continued)
  • Dont get cute The bottom line is that there is
    no substitute for real content, saying clearly
    and cleanly what you can bring to the job, Spend
    your time polishing your portfolio or demo, not
    ways to make your resume look cool.
  • Never Lie, but Always Spin Never, ever tell a
    lie on a resume Dont make up jobs you never had
    dont make up degrees you dont hold. You dont
    lie, but you spin choose to emphasize the things
    that show you in the best light, and eliminate
    anything that doesnt.

9
More Suggestions about Resumes
  • Include the tools you know as a separate item.
  • Revise it as appropriate to match the job.
  • Highlight key points with boldface or
    underlining.
  • Dont worry about keeping it to one page - This
    is nonsense. If you have relevant experience
    include it.
  • Dont include irrelevant material

10
Crafting the Cover Letter
  • Rewrite it for each company you send it to.
  • Dont be arrogant
  • The reader is a stranger, and formal politeness
    is called for.
  • Use real English words. No shortcuts like u for
    you No d00d-speak. They probably wont get it
    and you want the reader to take you seriously and
    give you an interview.
  • Keep it short Half to three-quarters of a page
  • Spell- and grammar check everything.

11
Building your Portfolio or Demo
  • In the game industry they look at your demo or
    portfolio. I cant emphasize this enough. You
    must create a demo or portfolio to break into the
    industry in a skill-based position. At the MIT
    Media Lab, Nicholas Negroponte says Its Demo or
    Die.

12
More about Demos
  • A self-running demo should show your best work in
    the first three to five minutes, and have the
    best material first.
  • A demo that you present in person shouldnt be
    longer than ten minutes, or so.
  • Be sure it illustrates and supports your message
  • Like your resume, tune your demo for your
    audience.

13
How Do You Find Jobs
  • Network, network, network
  • Read the industry news
  • Check company websites, frequently.
  • Read job ads in developer magazines and websites.
  • Read job ads at job websites.
  • Read job ad in newspapers and general media.

14
Handling the Interview
  • Show up on time
  • Bring three or four copies of your resume
  • Smile. Be positive. Sit up straight. Shake hands
    and look em straight in the eye. You want to
    seem cheerful but not flippant, sober but not
    dull, well-informed but not a know-it-all,
    confident but not arrogant.

15
Who will Interview You?
  • Your prospective boss
  • Someone from Human ResourcesDont be fooled
    They get a vote!Relate story from Alex St. John
    (Wild Tangent)
  • Your prospective bosses boss
  • One or more prospective coworkers

16
Showing Your Demo or Portfolio
  • Rehearse and practice
  • Anticipate questions
  • Bring your own computer if at all possible.
  • Be sure of your gear test it thoroughly!!
  • A Rule of Demos is The more important the demo
    is, the more likely it will crash!
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