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How To Get Started With Game Development

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Title: How To Get Started With Game Development


1
How To Get Started With Game Development
2
Introduction
  • These slides will be posted online
  • The idea of this
  • Feel free to interrupt
  • Pete Starting ambitious games and failing
    miserably about 25 in probably helped the most,
    as well as reading a ton of books.

3
3 Steps to Starting a Project
  • 1) Set a short term goal
  • 2) Finding resources
  • 3) Work on the project

4
Set a Short Term Goal
  • No longer than 6-8 months. I prefer 3-4.
  • Too long of a project has a bigger chance of
    boring you eventually
  • Try to make sure your goal is feasible enough to
    accomplish for the time frame you gave it
  • Some goal suggestions

5
Goal Suggestions
  • Learn a programming language
  • Easier graphics package (DXFramework, SDL,
    Allegro, PyGame)
  • Couple arcade style games
  • Tougher graphics package (DirectX, OpenGL)
  • Make a scroller game (top or side scroller)
  • Learn 3D graphics
  • Make a small 3D game
  • Make a bigger 3D games (using pre-made engines is
    nothing to be ashamed of)

6
Finding Resources
  • Game Development is huge now tons of resources
    out there.
  • The toughest part is knowing what it is that
    youre looking for. Community can help with
    this part

7
Internet Resources
  • Google
  • freeprogrammingresources.com
  • cplusplus.com
  • sgi.com/tech/stl
  • gamedev.net (GDNet)
  • - Articles Section
  • - Forum FAQ
  • 3dbuzz.com
  • entity.ummu.umich.edu/wsoft/library/links.shtml

8
Workshops
  • Wolverine Soft
  • - Xbox Development
  • - DXFramework
  • SIGGRAPH
  • - Maya, 3DSMax
  • - Photoshop?
  • IGDA Presentations

9
Classes
  • Art
  • -
  • Music
  • -
  • Film
  • -

10
More Classes
  • Communications
  • -
  • Business
  • -
  • Math
  • -

11
More Classes
  • Programming
  • -

12
Books
13
Community
  • GDNet Forums
  • WSoft Mailing List
  • IGDA

14
Working on Project
  • Avoid feature creep
  • Outline your projects before hand
  • Save it for the sequel!
  • Debugging the project
  • Logs
  • Remote debug if possible
  • Profile your code (VTune is a profiling tool)
  • Finish It!
  • Inspire yourself by talking to other GDers and
    by seeing their projects
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