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News and Notes 4/20

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connectivity to the hosting server is a finite resource. we're in competition ... teleconferencing/streaming video: real-time critical; high-bandwidth ... – PowerPoint PPT presentation

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Title: News and Notes 4/20


1
News and Notes 4/20
  • Thursdays class will be a course review
  • will make comments about relative importance of
    topics for final
  • Thursdays class will also have formal course
    evaluation
  • very important!
  • Several people have requested more time for HW4
  • Our final deal
  • all present in Thursdays class have until Tue
    4/27 to submit HW4
  • will pass around attendance sheet
  • those not at Thursdays class must meet original
    HW4 deadline
  • which, of course, is Thursday

2
Game Theory and the Internet
  • Networked Life
  • CSE 112
  • Spring 2004
  • Prof. Michael Kearns

3
The Internet What is It?
  • The Internet is a massive network of connected
    but decentralized computers
  • Began as an experimental research NW of the DoD
    (ARPAnet) in the 1970s
  • All aspects (protocols, services, hardware,
    software) evolved over many years
  • Many individuals and organizations contributed
  • Designed to be open, flexible, and general from
    the start
  • Completely unlike prior centralized, managed NWs
  • e.g. the ATT telephone switching network

4
Internet Basics
  • Can divide all computers on the Internet into two
    types
  • computers and devices at the edge
  • your desktop and laptop machines
  • big compute servers like Eniac
  • your web-browsing cell phone, your
    Internet-enabled toaster, etc.
  • computers in the core
  • these are called routers
  • they are very fast and highly specialized
    basically are big switches
  • Every machine has a unique Internet (IP) address
  • IP Internet Protocol
  • like phone numbers and physical addresses, IP
    addresses of nearby computers are often very
    similar
  • IP addresses are how everything finds everything
    else!
  • Note the Internet and the Web are not the same!
  • the Web is one of many services that run on the
    Internet

5
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6
Internet Packet Routing
  • At the lowest level, all data is transmitted as
    packets
  • small units of data with addressing and other
    important info
  • if you have large amounts of data to send (e.g. a
    web page with lots of graphics), it must be
    broken into many small packets
  • somebody will have to reassemble them at the
    other end
  • All routers do is receive and forward packets
  • forward packet to the next router on path to
    destination
  • they only forward to routers they are physically
    connected to
  • how do they know which neighboring router is
    next?
  • Routing tables
  • giant look-up tables
  • for each possible IP address, indicates which
    router is next
  • e.g. route addresses of form 128.8.. to
    neighbor router A
  • route 128.7.2. to neighbor router B, etc.
  • need to make use of subnet addressing (similar to
    zip codes)
  • distributed maintenance of table consistency is
    complex
  • must avoid (e.g.) cycles in routing
  • requires distributed communication/coordination
    among routers
  • Two handy programs traceroute and nslookup

7
The IP (Internet Protocol)
  • There are many possible conventions or protocols
    routers could use to address issues such as
  • what to do if a router is down?
  • who worries about lost packets?
  • what if someone wants their packets to move
    faster?
  • However, they all use a single, simple protocol
    IP
  • IP offers only one service packet delivery
  • with no guarantee of delivery
  • with no levels of service
  • with no notification of lost or delayed packets
  • knows nothing about the applications
    generating/receiving packets
  • this simplicity is its great strength provides
    robustness and speed
  • Higher-level protocols are layered on top of IP
  • TCP for building connections, resending lost
    packets, etc.
  • http for the sending and receiving of web pages
  • ssh for remote access to edge computers
  • etc. etc. etc.

8
Competition in the Internet
  • You and I both want to download the Starr report
  • Id like to get the material as quickly as
    possible so would you
  • connectivity to the hosting server is a finite
    resource
  • were in competition
  • I want to watch The Matrix in streaming
    high-res video
  • you just want to read your email
  • real-time arrival of packets is important to me
    not to you
  • I might be willing to pay more for priority
    service packet delivery
  • Many of us want to watch The Matrix (multicast)
  • those of near each other (e.g. Penn) might
    share costs
  • share common route from source until final hop
  • some parties might be more isolated
  • e.g. lone Wyoming Tech grad student
  • his route has little overlap with anyone else
  • how should we pay?

9
Case Study Selfish Routing
  • Standard Internet routing
  • route your traffic follows entirely determined by
    routing tables
  • out of your control
  • generally based on shortest paths, not current
    congestion!
  • Source routing
  • you specify in the packet header the exact
    sequence of routers
  • better be a legitimate path!
  • in principle, can choose path to avoid congested
    routers
  • Source routing as a game
  • traffic desiring to go from A to B (a flow)
    viewed as a player
  • number of players number of flows (huge)
  • actions available to a flow all the possible
    routes through the NW
  • number of actions number of routes (huge)
  • penalty to a flow following a particular route
    latency in delivery
  • rationality if flow can get lower latency on a
    different route, it will!
  • Lets look at T. Roughgardens excellent slides
    on the topic
  • we will examine the material in pages 1-23

10
Case Study QoS
  • QoS Quality of Service
  • many varying services and demands on the Internet
  • email real-time delivery not critical
  • chat near real-time delivery critical
    low-bandwidth
  • voice over IP real-time delivery critical
    low-bandwidth
  • teleconferencing/streaming video real-time
    critical high-bandwidth
  • varying QoS guarantees required
  • email not much more than IP required must
    retransmit lost packets
  • chat/VoIP two-way connection required
  • telecon/streaming high-bandwidth two-way
    connections
  • Must somehow be built on top of IP
  • Whose going to pay for all of this? How much?
  • presumably companies offering the services
  • costs passed on to their customers
  • What should the protocols/mechanism look like?
  • There are many elaborate answers to these
    questions

11
Brief Aside Differential Pricing
  • Suppose party P produces a research report at
    cost 1000
  • Only two possible customers, A and B
  • A values the report at 400, B at 900
  • If P charges 400 both A and B buy, P makes 800
    lt 1000
  • If P charges 900, only B buys, P makes 900 lt
    1000
  • Solution charge each their valuation, P makes
    1300
  • Fairness questions
  • Differential pricing?
  • first class vs. coach airfaire and other
    premium services

12
QoS and the Paris Metro
  • Paris Metro (until recently)
  • two classes of service first (expensive) and
    coach (cheaper)
  • exact same cars, speed, destinations, etc.
  • people pay for first class
  • because it is less crowded
  • because the type of person willing/able to pay
    first class is there
  • etc.
  • self-regulating
  • if too many people are in first class, it will be
    come less attractive
  • Andrew Odlyzkos PMP protocol for QoS
  • divide the Internet into a small number of
    identical virtual NWs
  • simply charge different prices for each
  • an entirely economic solution
  • California toll roads
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