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The Xerox Star: A Retrospective

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Star was introduced as the 8010 'Star' Information System in April of 1981 ... Star's users are casual, occasional users. Hence... – PowerPoint PPT presentation

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Title: The Xerox Star: A Retrospective


1
The Xerox Star A Retrospective
  • Part 1
  • By Frank Lin

2
What is Star?
  • Star was introduced as the 8010 Star
    Information System in April of 1981
  • It was designed as an office automation system
    where workers would produce, retrieve,
    distribute, and organize documentation,
    presentations, memos, and reports

3
Star Assumptions
  • Workers just interested in getting their work
    done and not interested in computers
  • Stars users are casual, occasional users

4
Hence
  • The system was made to be invisible to the user
  • Also, the goal was to make Star easy to learn and
    remember

5
Distributed PC
  • Star designed to operated in a distributed
    computing environment
  • Combined the advantages but avoided the
    disadvantages of time-shared systems and
    stand-alone personal computers
  • Star is connected by a local area network with
    shared resources

6
Mouse
  • Very important device for Star
  • Allowed the user to use easily navigate on the
    video display
  • Star employed a two-button mouse instead of the
    one-button and three-button mouse

7
Display
  • Star used a bitmapped display instead of a
    character display
  • This allowed for better navigation on the system
    with a mouse

8
Window and File Manager
  • Windows were used to display multiple information
    simultaneously
  • Windows could be overlapped or not overlapped
  • The latter choice was chosen because it was shown
    that users spend a lot of time adjusting the
    windows so they wouldnt overlap

9
Star
  • Star also tried to integrate the different types
    of documents
  • Star was not fully integrated in that the
    different documents could not be edited by any
    program

10
Stars User Interface
  • Desktop Metaphor
  • Generic Commands
  • Direct Manipulation and Graphical User Interface
  • Icons and Iconic File Management
  • Few Modes
  • Objects have properties
  • Progressive Disclosure
  • Consistency
  • Emphasis on Good Graphic and Screen Design

11
Desktop Metaphor
  • Star resembles an office desk with surrounding
    furniture
  • The user is unaware of the programs within the
    system
  • The user believes that they are manipulating
    objects within an office

12
Generic Commands
  • Simple commands that can be used from program to
    program
  • They are defined consistently from program to
    program
  • Does not use unnecessary modifiers

13
Direct Manipulation and Graphical User Interface
  • Users manipulated objects on the screen
  • They are not entirely menu driven
  • Allowed users to learn and retain easier

14
Icons and Iconic Management
  • Files are represented by icons with pictures
  • Each type of file has a characteristic icon
    representation
  • Allows for users to organize spatially rather
    than according to distinctive naming

15
Few Modes
  • A system has modes if user actions differ in
    effects or availability in different situations
  • It was believed modes should be avoided as much
    as possible
  • Extensive use of generic commands and allowing
    applications to operate simultaneously reduced
    modes

16
Objects have Properties
  • Objects of the same type can vary according to
    different properties
  • Properties are changed in Star through graphical
    forms called property sheets
  • These types of systems are rare

17
Progressive Disclosure
  • Principle that details are hidden from the user
    until the user ask or needs to see it
  • Star provides default settings and hides settings
  • It is used in property sheets

18
Emphasis on Good Graphic and Screen Design
  • The illusion of manipulability objects
  • Visual order and user focus
  • Revealed structure
  • Consistent and appropriate graphic vocabulary
  • Match the medium
  • WYSIWYG document editor
  • Extended character set for multilingual
    capability
  • Document is the heart of the system

19
History of Star Development
  • Part 2
  • By Richard Huynh

20
Pre-Xerox
  • Although Star was conceived as a product in 1975
    and was released in 1981, many of the ideas that
    went into it were born in projects dating back
    more than three decades.
  • Memex (1945)
  • Sketchpad (1960s)
  • Smalltalk (1960s)

21
Pre-Xerox (cont.)
  • Memex (1945)
  • Vannevar Bush, one of President Franklin D.
    Roosevelts science advisor, envisioned a
    personal computer and wrote an article describing
    his vision of the uses of electronics and
    information technology. But due to insufficient
    technology and insufficient imagination of
    others, his ideas languished for 15 years.

22
Pre-Xerox (cont.)
  • Sketchpad (1960s)
  • Ivan Sutherland (now with Sun Microsystems) built
    an interactive graphics system called Sketchpad
    that allowed a user to create graphical figures
    on a CRT display using a light pen. Sketchpad
    influenced Stars user interface as a whole as
    well as its graphics applications.

23
Pre-Xerox (cont.)
  • Smalltalk (1960s)
  • Alan Kay, then a graduate student, wrote a
    dissertation, The Reactive Engine, which
    contained the seeds of many ideas that he and
    others later brought to development in the
    Smalltalk language and programming environment,
    which influenced Star.

24
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25
Xerox PARC
  • In 1970, Xerox established a research center in
    Palo Alto. The Palo Alto Research Center (PARC),
    was organized into several laboratories.

26
Xerox PARC (cont.)
  • Among the founding members of PARC was Alan Kay.
  • He and his colleagues were dedicated to a vision
    of personal computers in a distributed
    environment. In fact, they coined the term
    personal computer in 1973.

27
Xerox PARC (cont.)
  • One result of the search for a personal-like
    computer was the Alto.
  • The first Alto became operational in 1972.

28
Xerox PARC (cont.)
  • Another product of the new approach was the
    Ethernet.
  • Ethernet provided a way of connecting computers
    much more flexibly than previously possible.
    Soon after the first Altos were built, they were
    networked together.
  • The Ethernet, with its standard communication
    protocols, became a networking standard.

29
Pygmalion
  • The first large program to be written in
    Smalltalk was Pygmalion.
  • One goal of Pygmalion was to show that
    programming can be accomplished by interacting
    with graphical elements on a screen.

30
Pygmalion (cont.)
  • A second goal was to show that computers can be
    programmed in the language of the user interface
  • By demonstrating what you want done and having
    the computer remember and reproduce it.
  • The idea of using icons came mainly from
    Pygmalion.

31
Other software's for Alto
  • Bravo
  • Gypsy
  • BravoX
  • Microsoft Word
  • Markup
  • Laser Printing
  • OfficeTalk

32
Star
  • To develop Star, Xerox created the Systems
    Development Department.
  • SDD was split between two locations El Segundo
    (SoCal) and Palo Alto (NoCal).
  • El Segundo did most of the implementation.
  • Palo Alto did most of the design and prototyping.
  • Mesa, a dialect of Pascal, was the primary
    product programming language used.

33
Star (Xerox 8010)
  • The official name for Star was the Xerox 8010,
    Star was only an internal name.

34
Major Problem with Star
  • It was monolithic.
  • The system knew about all applications, and all
    parts of the system knew about all other parts.
    It was difficult to correct problems, add new
    features and increase performance.
  • The monolithic architecture also did not lend
    itself to distributed, multiparty development.
  • Stars infrastructure was rewritten according to
    the Tajo model.

35
Lessons Learned
  • Pay attention to industry trends.
  • PARC researchers and Stars designers didnt pay
    enough attention to the other personal computer
    revolution occurring outside of Xerox.
  • Pay attention to what customers want.
  • Star should have been designed from the start to
    be open and extensible by users, as the Alto was.
    Star didnt have the functionality customers
    wanted.

36
Lessons Learned (cont.)
  • Know your competition.
  • 1981 16,595 per workstation.
  • Avoid geographically split development
    organizations.
  • Organization split between Palo Alto and El
    Segundo was probably a mistake.

37
Questions??? See Professor KOBSA!!!
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