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COMPUTER GRAPHICS

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Image processing is the converse process of computer graphics. ... piece of wood is connected to a servo motor that can tilt it about 30 up and down. ... – PowerPoint PPT presentation

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Title: COMPUTER GRAPHICS


1
COMPUTER GRAPHICS
  • CISC4/640
  • Instructor Prof. Chandra Kambhamettu
  • TA Mani Thomas

Intructor Office Hours Wed. 2-4pm Smith403
ppt slides credits Chaitra Murthy (MS,
UD) Edward Angel, UNM Hearn and Baker, U of
Illinois
2
INTRODUCTION
  • COMPUTER GRAPHICS
  • IMAGE PROCESSING
  • COMPUTER VISION
  • gtgtgtGraphics Timeline

3
COMPUTER GRAPHICS
  • Computer graphics is concerned with all aspects
    of producing images using a computer
  • It concerns with the pictorial synthesis of real
    or imaginary objects from their computer based
    models
  • BACK

4
IMAGE PROCESSING
  • Image processing is the converse process of
    computer graphics. Image processing and
    Understanding areas concentrate on analysis and
    reconstruction of 2D or 3D objects from their
    pictures
  • BACK

5
COMPUTER VISION
  • Computer vision further more extends research
    into understanding images. It is the construction
    of explicit, meaningful descriptions of physical
    objects from images.
  • BACK

6
GRAPHICS TIMELINE
  • THEN
  • The field humbly began 50 years ago with a few
    lines on a cathode ray tube.
  • Until early 1980s it was a small specialized
    field due to expensive hardware and software
    (application programs)

7
GRAPHICS TIMELINE
  • Now
  • We can generate images almost indistinguishable
    from photographs
  • Interactive.highly interactive!! In present
    times user controls the contents, structure and
    appearance of objects by using various input
    devices

8
GRAPHICS TIMELINE
  • Now (continued)
  • Direct manipulation is in heavy use
  • We can make feature-length movies entirely by
    computer
  • On the whole, the development of computer
    graphics is driven both by the needs of the user
    community and by the advances in hardware and
    software

9
POPULARITY
  • why is it so popular
  • -A picture is worth a 10000 words!!!!!
  • It provides the most natural means of
    communicating with a computer, since our
    perception abilities are better with pictures
    than with words
  • It is one of the rare fields that has many
    commercial interests as there are research
    interests
  • (Thanks to Hollywood!!)

10
APPLICATIONS
  • Computer graphics is so much in demand because of
    its limitless variety of applications
  • Display Of Information
  • Medium to convey information
  • Design
  • Many applications exist in engineering and
    architecture (CAD,VLSI)
  • Simulation
  • Graphical flight simulators, games, commercials
    and educational software
  • User Interfaces
  • Visual paradigms in user interaction windows,
    icons, menus etc.
  • Virtual Reality Applications

11
Wooden Mirror (D. Rozin, NYU)

  • Sitting
  • Movie
  • Hand-still
  • The wooden mirror has 830 pieces of wood each
    about 40 mm square arranged into an octagon of
    (170cm X 203cm X 25cm).
  • Each piece of wood is connected to a servo motor
    that can tilt it about 30º up and down.
  • The whole piece is lit from above with a few spot
    lights, in a way that when the pieces are tilted
    upwards they become brighter, and when they tilt
    downwards they become darker. The servo motors
    can position each piece in 255 positions
    theoretically yielding 255 gray levels per piece.
  • In the center of the Mirror a tiny video camera
    is concealed.

12
shinyballsmirror
  • Shinyballsmirror Image
  • Movie

13
Animation
  • Fish
  • Wind
  • Cloth
  • Terraexplorer

14
Image Creation
  • Camera is used to take an image, stored on the
    film.
  • Film records sample of intensity that hits each
    point
  • Intensity is brightness of a point (amount of
    light reflected off the point), usually measured
    in lumens.
  • Intensity is discretized to pixel values
    (continuous -gt discrete)

15
Images..
  • CAMERA
  • Light rays come through lens in the camera and
    hits the film.
  • Proportion of light that hits the film is
    controlled by the aperture (adjusted in
    combination with the focal length).
  • Time duration (to keep the door open for light to
    come-in) is controlled by shutter speed.
  • Us
  • Light from the outside world excites nerves in
    our retina and brain understands the stereo
    images of our retina.

16
Discrete vs. Continuous worlds
  • Computers are in discrete world, so we break the
    continuous domain (time and space) into discrete
    domain.
  • Animation 24 to 30 frames per second
  • Image small dots making up a matrix for the
    display. The small dots are Gaussian, called
    pixels.
  • Value given to each pixel is called intensity.

17
Elements of Image Formation
  • Objects
  • Viewer
  • Light source(s)
  • Attributes that govern how light interacts with
    the materials in the scene

18
Light
  • Light is the part of the electromagnetic spectrum
    that causes a reaction in our visual systems
  • Generally these are wavelengths in the range of
    about 350-750 nm (nanometers)
  • Long wavelengths appear as reds and short
    wavelengths as blues

19
Ray Tracing and Geometric Optics
  • One way to form an image is to
  • follow rays of light from a
  • point source finding which
  • rays enter the lens of the
  • camera. However, each
  • ray of light may have
  • multiple interactions with objects
  • before being absorbed or going to infinity.

20
Three-Color Theory
  • Human visual system has two types of sensors
  • Rods monochromatic, night vision
  • Cones
  • Color sensitive
  • Three types of cones
  • Only three values (the tristimulus
  • values) are sent to the brain
  • Need only match these three values
  • Need only three primary colors

21
Pinhole Camera
Use trigonometry to find projection of point at
(x,y,z)
xp -x/z/d
yp -y/z/d
zp d
These are equations of simple perspective
22
Synthetic Camera Model
projector
p
image plane
projection of p
center of projection
23
Global vs Local Lighting
  • Cannot compute color or shade of each object
    independently
  • Some objects are blocked from light
  • Light can reflect from object to object
  • Some objects might be translucent
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