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Parallel Tracking and Mapping for Small AR Workspaces Vision Seminar

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Demonstrated with a single hand-held camera by Davison at 2003 (Mono-SLAM) ... A. Davison. Proposed approach. Use dense map (of low quality features) ... – PowerPoint PPT presentation

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Title: Parallel Tracking and Mapping for Small AR Workspaces Vision Seminar


1
Parallel Tracking and Mapping for Small AR
WorkspacesVision Seminar
  • 2008. 9. 4 (Thu)
  • Young Ki Baik
  • Computer Vision Lab.

2
References
  • Parallel Tracking and Mapping for Small AR
    Workspaces
  • Georg Klein, David Murray, ISMAR 2007
  • Visual Odometry
  • David Nister et. al. , CVPR 2004

3
Outline
  • What is AR?
  • Previous works
  • Proposed methods
  • Demo
  • Conclusion

4
What is AR?
  • AR Augment Reality
  • ugument reality(AR) uses the real scene as
    the background, and
  • makes applications with putting 3D
    objects to the background.
  • Since the cost of augment reality is not as
    expensive as full 3D virtual reality(VR), AR has
    been very popular research topic.

A
Full 3D (X) Expensive? (X)
Full 3D? (O) Expensive? (O)
5
Demonstration
6
The Aim
  • AR with a hand-held camera
  • Visual Tracking provides registration

7
The Aim
  • AR with a hand-held camera
  • Visual Tracking provides registration
  • Track without prior model of world

8
The Aim
  • AR with a hand-held camera
  • Visual Tracking provides registration
  • Track without prior model of world
  • Challenges
  • Speed
  • Accuracy
  • Robustness
  • Interaction with real world

9
Existing attempts SLAM
  • SLAM Simultaneous Localization and Mapping
  • can use many different types of sensor to
    acquire observation data used in building the map
    such as laser rangefinders, sonar sensors and
    cameras.
  • Well-established in robotics (using a rich array
    of sensors)
  • Demonstrated with a single hand-held camera by
    Davison at 2003 (Mono-SLAM).
  • Mono-SLAM was applied to
  • AR system at 2004.

10
Existing attempts Model based tracking
  • Model-based tracking is
  • More robust
  • More accurate
  • Proposed by Lepetit et. al.
  • at ISMAR 2003

11
Frame by Frame SLAM
  • Why?
  • is SLAM fundamentally harder?

Time
One frame
Find features
Many DOF
Update camera pose and entire map
Draw graphics
12
Frame by Frame SLAM
  • SLAM
  • Updating entire map every frame is so
    expensive!!!
  • Needs sparse map of high-quality features
  • - A. Davison
  • Proposed approach
  • Use dense map (of low quality features)
  • Dont update the map every frame Keyframes
  • Split the tracking and mapping into two threads

13
Parallel Tracking and Mapping
  • Proposed method
  • - Split the tracking and mapping into two threads

Time
Thread 2 Mapping
Update map
One frame
Thread 1 Tracking
Find features
Simple easy
Update camera pose only
Draw graphics
14
Parallel Tracking and Mapping
  • Tracking thread
  • Responsible estimation of camera pose and
    rendering augmented graphics
  • Must run at 30 Hz
  • Make as robust and accurate as possible
  • Mapping thread
  • Responsible for providing the map
  • Can take lots of time per key frame
  • Make as rich and accurate as possible

15
Tracking thread
  • Overall flow

Map
Pre-process frame
Project points
Project points
Measure points
Measure points
Update Camera Pose
Update Camera Pose
Coarse stage
Fine stage
Draw Graphics
16
Pre-process frame
  • Make for pyramid levels

80x60
160x120
640x480
320x240
17
Pre-process frame
  • Make for pyramid levels
  • Detect Fast corners
  • E. Rosten et al (ECCV 2006)

80x60
160x120
640x480
320x240
18
Project Points
  • Use motion model to update camera pose
  • Constant velocity model

Estimated current Pt1
Previous pos Pt
?t
Previous pos Pt-1
?t
Vt (Pt Pt-1)/?t
Pt1Pt?t(Vt)
19
Project Points
  • Choose subset to measure
  • 50 biggest features for coarse stage
  • 1000 randomly selected for fine stage

50
1000
80x60
160x120
640x480
320x240
20
Measure Points
  • Generate 8x8 matching template (warped from
    source key-framemap)
  • Search a fixed radius around projected position
  • Use Zero-mean SSD
  • Only search at Fast corner points

21
Update caemra pose
  • 6-DOF problem
  • Obtain by SFM (Three-point algorithm)

?
22
Dray graphics
  • What can we draw in an unknown scene?
  • Assume single plane visible at start
  • Run VR simulation on the plane

23
Mapping thread
  • Overall flow

Stereo Initialization
Tracker
Wait for new key frame
Add new map points
Optimize map
Map maintenance
24
Stereo Initialization
  • Use five-point-pose algorithm
  • D. Nister et. al. 2006
  • Requires a pair of frames and feature
    correspondences
  • Provides initial map
  • User input required
  • Two clicks for two key-frames
  • Smooth motion for feature correspondence

25
Wait for new key frame
  • Key frames are only added if
  • There is a sufficient baseline to the other key
    frame
  • Tracking quality is good
  • Key frame (4 level pyramid images and its
    corners)
  • When a key frame is added
  • The mapping thread stops whatever it is doing
  • All points in the map are measured in the key
    frame
  • New map points are found and added to the map

26
Add new map points
  • Want as many map points as possible
  • Check all maximal FAST corners in the key frame
  • Check score
  • Check if already in map
  • Epipolar search in a neighboring key frame
  • Triangulate matches and add to map
  • Repeat in four image pyramid levels

27
Optimize map
  • Use batch SFM method Bundle Adjustment
  • Adjusts map point positions and key frame poses
  • Minimize reprojection error of all points in all
    keyframes (or use only last N key frames)

28
Map maintenance
  • When camera is not exploring, mapping thread has
    idle time
  • Data association in bundle adjustment is
    reversible
  • Re-attempt outlier measurements
  • Try measure new map features in all old key
    frames

29
Comparison to EKF-SLAM
  • More Accurate
  • More robust
  • Faster tracking

lt
SLAM based AR
Proposed AR
30
System and Results
  • Environment
  • Desktop PC (Intel Core 2 Duo 2.66 GHz)
  • OS Linux
  • Language C
  • Tracking speed

Total 19.2 ms
Key frame preparation 2.2 ms
Feature Projection 3.5 ms
Patch search 9.8 ms
Iterative pose update 3.7 ms
31
System and Results
  • Mapping scalability and speed
  • Practical limit
  • 150 key frames
  • 6000 points
  • Bundle adjustment timing

Key frames 2-49 50-99 100-149
Local Bundle Adjustment 170 ms 270 ms 440 ms
Global Bundle Adjustment 380 ms 1.7 s 6.9 s
32
Demonstration
33
Remaining problem
  • Outlier management
  • Still brittle in some scenario
  • Repeated texture
  • Passive stereo initialization
  • Occlusion problem
  • Relocation problem

34
Conclusion
  • Conclusion
  • Parallel tracking and mapping process are
    presented using multi-thread.
  • Contribution
  • Visual odometry system was well presented.
  • Overcome computation by multi-thread
  • Opinion
  • The proposed algorithm can be applied to our
    research
  • Navigation system
  • 3D tracking system

35
Q A
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