Title: Electronic Commerce: Business Models, Strategies, Investment and Implementation in the Network Economics August, 2008
1Electronic Commerce Business Models,
Strategies, Investment and Implementation in the
Network EconomicsAugust, 2008
- Minder Chen, Ph.D.
- Associate Professor of Management Information
Systems - E-Mail minder.chen_at_csuci.edu or
minderchen_at_hotmail.com - Web site http//faculty.csuci.edu/minder.chen/
-
2Reference
- EC Books
- Net Ready, by Amir Hartman and John Sifonis,
McGRaw-Hill, 2000. - Now or Never, by Mary Modahl, Harper Business,
2000 - Designing Systems for Internet Commerce by G.
Winfield Treese, Lawrence C. Stewart (May 1998)
Addison-Wesley Pub Co ISBN 0201571676 - Net Results Web Marketing that Works by Rick E.
Bruner (Editor), Cybernautics, Usweb
Corporation Hayden Books ISBN 1568304145 - E-Business Roadmap for Success by Ravi
Kalakota, Marcia Robinson, Don Tapscott (June
1999) Addison-Wesley Pub Co (C) ISBN
0201604809 - Customers.Com How to Create a Profitable
Business Strategy for the Internet and Beyond by
Patricia B. Seybold (Contributor), R. T. Marshak,
Ronni Marshak 1 Ed edition (November 1998) Times
Books ISBN 0812930371 - Net Success 24 Leaders in Web Commerce Show You
How to Put the Web to Work for Your Business by
Christina Ford Haylock, Len Muscarella, Ron
Schultz, Steve Case (May 1999) Adams Media
Corporation ISBN 1580621147 - Creating the Virtual Store Taking Your Web Site
from Browsing to Buying, by Magdalena Yesil,
Published by John Wiley Sons, November 1, 1996
3Course Description
- This course provides an overview of Electronic
Commerce and Electronic Business based on new
E-conomy (network economics) and unique
characteristics of underlying web technologies.
Topics covered include electronic commerce
overview, network economics, EC models and
strategies, EC case studies, e-business
components such as Enterprise Resource Planning
and Customer Relationship Management from a
reengineering process viewpoint Internet and web
technologies including web technologies,
electronic payment systems, and Internet
security. Critical success factors for building a
successful EC will be discussed.
4Seminar Leader
- Dr. Minder Chen received a B.S. in Electrical
Engineering from National Taiwan University in
1977, an M.B.A. from National Chiao Tung
University in 1983, and a Ph.D. in Management
Information Systems from the University of
Arizona in 1988. - He is currently Associate Professor of
Management Information Systems and Decision
Science and served as the Director of Technology
Program (an Executive Master Program in
Information Technology Management) in the School
of Management at George Mason University. He
has taught Executive MBA and undergraduate level
courses in electronic commerce, as well as
Business Process Reengineering and Change
Management Technology Assessment, Evaluation,
Investment Global Information Technology
Management at the Executive Technology Management
master program. - He is the President of Advanced Information
Technology Consulting (U.S.A), a consulting firm
specialized in business engineering, electronic
commerce, and emerging technologies. He is also
one of the founder and Chief Technology Officer
of KITE E-Commerce Training and Consulting Inc.
(Taiwan). His primary research interests are
electronic commerce, computer-aided instruction,
collaborative and organizational learning,
information engineering and business
reengineering, computer-aided software
engineering, client/server computing,
collaboration technologies (groupware), and
object-oriented systems development methodology.
He has published papers in Journal of Management
Information Systems, Database, Journal of
Organizational Computing, Expert Systems with
Applications, IEEE Transactions on Knowledge and
Data Engineering, IEEE Transactions on Systems,
Man, and Cybernetics, Journal of Small Group
Research, and IEEE Software. -
5Continued ...
- He has been involved in studying methods and
tools for business process reengineering and
software reuse for DOD's Corporate Information
Management Office. He has also worked with
governments and private-sector businesses, such
as Fairfax County Government, US Court,
Industrial Technology Research Institute, DOD
Center for Information Management, American
Management Systems, and Wizdom Systems Inc. in
their information engineering, client/server
migration, and business reengineering efforts by
providing them with training and consulting
services. He has given presentations and one- to
three-day business reengineering and electronic
commerce and other advanced IT seminars in U.S.,
China (for Everbright Group), Taiwan (via
National Taiwan University and Corporate Synergy
Development Center), Singapore, and Hong Kong.
Dr. Chen is also a well-known expert in systems
development methodology, integrated CASE tools,
and groupware. He has provided training courses
such as HTML, DHTML, XML, JavaScript, Web Site
Development and User Interface Design, IIS, ASP,
ColdFusion, electronic commerce, CASE tools,
Information Strategy Planning, Information
Engineering methodology, client/server computing
using PowerBuilder and Visual Basic for many
firms, such as ATT, Logicon, PSINet, KForce.com,
TRW Inc., BDM, BTG, Lockheed Martin,
International Monetary Funds, Computer Sciences
Corporation, and Marriot Hotel. - He is the co-guest-editor of the March 1992
IEEE Software special issue on Integrated CASE, a
CASE minitrack coordinator of Hawaii
International Conference on Systems Sciences for
several years, a program committee member of
Methods and Tools for Business Engineering 1995
Conference, an international program committee
member of 1995 Pan Pacific Conference on
Information Systems.
6Outline (I)
- ? EC Introduction
- ? Introduction
- ? The cycle of electronic commerce
- ? EC and Business Process
- ? EC statistics
- ? Network Economy and Dynamic Trade
- ? Information rules
- ? Network externality and network economics
- ? New supply and demand curves
- ? Dynamic trade
- ? EC Strategies
- ? 4Cs strategy
- ? Content, Community, Commerce
- ? Revenue streams
- ? E-conomy Map and EC Strategies
- ? EC Business Models
- ? B2C Virtual stores physical and digital goods
and services - ? Infomediaries Seller-side
- ? Informediaries Buyer-side
7Outline (II)
- ? E-Business and Extended Enterprise
- ? Defining e-business and extended enterprise
- ? Supply Chain Management
- ? Customer Relationship Management
- ? Business-to-business analysis
- ? Case Studies
- ? Amazon.com
- ? Dell
- ? Federal Express
- ? Cisco
- ? Web Technology and EC Software Overview
- ? Internet infrastructure and services
- ? Web technology overview
- ? EC software
- ? Internet Security and Electronic Payment
Systems - EC Implementation
- ? Evolution of EC implementation
- ? EC site life cycle
- ? EC site design issues
8EC Introduction
- Introduction
- The cycle of electronic commerce
- EC and business process
- EC statistics
9Electronic Commerce Introduction
10Electronic Commerce
- Electronic commerce is broadly as the ability to
execute business activities (transactions,
contracts, and partnership) over a computer
network. The execution of these activities lead
to the exchange of goods, services, and money. - Online business activities are changing market
dynamics and structures of various industries. - Electronic commerce adds a new dimension
"information" to business activities involving
information goods, information services, and
electronic money.
11Market Relationships
12Travelocity Microsoft expedia Priceline.com
13The Low-Friction Market
- "The Internet will carry us into a new world of
low friction, low-overhead capitalism, in which
market information will be plentiful and
transaction costs low." - -- Bill Gates, The Road Ahead
- "Where there is a friction, there is
opportunity!" - -- Net Ready.
14The Cycle of Electronic Commerce
Access
Searches Queries Surfing
Follow-on Sales
Customers
Online Ads
Online Orders
Standard Orders
Distribution
Online soft goods Delivery hard goods
Electronic Customer Support
15Components of Electronic Commerce
Processes
Institution
- Marketing
- Sales
- Payment
- Fulfillment
- Support
- Government
- Merchants
- Manufacturers
- Suppliers
- Consumers
Electronic Commerce
Networks
- Intranet
- Extranet
- Internet
Source adapted from David Kosiur, Understanding
Electronic Commerce, Microsoft Press, 1997.
16Generic Framework of Electronic Commerce
Electronic Commerce Applications
Supply Chain Management Online Marketing and
Advertising Procurement Purchasing Online
Shopping Audio and Video on Demand Online
Financial Transaction Entertainment and Gaming
Education and Research
Common Business Services Infrastructure (Security/
Authentication, Electronic Payment,
Directories/Catalogs)
Technical standards for electronic documents,
multimedia contents, business transactions, and
network protocols
Public policy, legal, economical development,
and privacy issues
Multimedia Content Network Publishing
Infrastructure (Digital Video, Electronic Books,
World Wide Web)
Messaging Information Distribution
Infrastructure (EDI, E-Mail, HyperText Transfer
Protocol)
Information Superhighway Infrastructure (Telecom,
Cable TV, Wireless, Internet)
Adapted from Kalakota and Whinston, Frontiers of
Electronic Commerce, Addison Wesley, 1996, p. 4.
17EC and Business Processes
Seller
Customer
Phone, fax, e-mail
Send info
Request info
Provide Info Get customer Provide
info Fulfill order Support
Identify need Find source Evaluate
offerings Purchase Operate, Maintain,
Repair
Data sheets, catalogs, demos
Web surfing
Web searches, web ads
Web site
Newsgroups
Net communities
Corporate Databases
Demos, reviews
Web site
Credit cards, e-cash
P.O.s
EDI
Deliver soft goods electronically
Web site, phone, fax, e-mail, e-mailing list
18World Wide Internet Commerce
Forester Research, Inc. June 1999
19Business Internet Commerce Trends
B2C Business to Consumer B2B Business to
Business
Reference http//cyberatlas.internet.com/
20Business-to-Business E-Commerce
- International Data Corporation forecasts that
business-to-business e-commerce revenue will jump
from 80 billion worldwide in 1998 to 1.1
trillion in 2003. Forrester Research believes
that number will go even higher to 1.3 trillion
by 2003. - Business-to-Business -- Vertical Industries
- Computing and Electronics For this year,
businesses will invest 50 billion in computers
and other electronic equipment online. Increase
to 319 billion by 2002. - Motor vehicles Companies will spend 9 billion
online to purchase fleets of cars and trucks this
year. 2002grow to 114 billionmore than a 1000
increase. - Online utilities Online trades of 15 billion in
1999 will grow to 110 billion by 2002. - Food and agriculture Expected to be about 3
billion in 1999--20 billion by 2002. - Pharmaceutical and medical Forecasted 1 billion
this year. Increase 20-fold by 2002. (Source
Business 2.0, March, 1999 re Forrester Research)
21Statistics
- Holiday Season 1998
- 2.1 million households shopped online for the
first time - Generated 2.3 billion
- Virtually all (98) of AOL shoppers said they
would shop online again in the next 6 months
(Source Jupiter Communications) - By 2003 . . .
- Consumers on the Web will spend more than 177
billion worldwide. - There will be an eight-fold increase in Web
buyers worldwide to 143 million (International
Data Corporation, March 1999) - In Europe, 43 million households will be online.
(Source Nua Internet Surveys 12/98 re
DataMonitor) - In Japan, buyers will spend one trillion Yen
online. (Source Nikkei Multimedia, 12/98) - 1 of 5 million US merchants are able to collect
payments via the Internet in 1999. - 10 E-merchants by year 2003.
22Retailing Trends
1950s 1960s-1970s 1980s 1990s
Malls
Web
Main street
Superstores
- Home Depot
- CompUSA
- Barnes and Nobles
- Border
23AOL Findings
- Buy brands
- Seek convenience
- Are increasingly time-starving
- Are not solely motivated by price
- Require simplicity
24Network Economy and Dynamic Trade
- Information rules
- Network externality and network economics
- New supply and demand curves
- Dynamic trade
25Changes in the Net Economy
- Business environment
- Local / Physical Global /Virtual
- Business assets
- Tangible Intangible
- Business change
- Periodic Continuous
- Business production
- Mass Production Mass Customization
Mass Personalization
26Net Economy
- 1940s - 1980s
- Manufacturing to information economy
- Local - regional - national - multinational
- Tangible brick-and-mortar assets offices, shops,
service centers, and warehouse - 1990s - 21st Century
- Net economy
- Information Knowledge
- Communication and interactions
- Global and virtual
- Business Focus Information, channel, flow,
customer loyalty, reliable service, relationship - Intangible assets Knowledge, experiences,
relationships
27Internet Economy Driving Forces
- Changing customer demands
- Globalization
- Internet ubiquity
- New technology
- New marketplace and intermediacies
28Network and Information Economy
- Information is costly to produce but cheap to
reproduce. - Price information according to its value not its
cost. - Managing intellectual property.
- Maximize the value of your intellectual property,
not the terms and conditions that maximize the
protection. - Information as an experience good
- Consumers must experience it to value it.
- Brand and trust building is critical.
- The economics of attention
- A wealth of information creates a poverty of
attention.
Source Information Rules
29Characteristic of Information Economy
30Information Commodity Market
- Competition among sellers of commodity
information pushes prices to zero. - Personalize your product and personalize your
pricing - Know your customer
- Differentiate your prices when possible
- Use promotion to measure demands
- Network effects lead to demand side economies of
scale and positive feedback. - Information has its greatest value when it is
fresh.
31Popularity Adds Value in a Network
Virtuous cycle
Positive Network Externality
Vicious cycle
Value to User
- Networks
- Real LAN, Internet, Fax
- Virtual Virtual community, Chat room, Instant
messenger
Number of Compatible User
32Supply/Demand Flip
Classic Economics
Demand
Price
Supply
Quantity
- In the network economy, the supply curves slope
down instead of up and demand curves slope up
instead of down. - The accelerating expansion of knowledge and
technology simultaneously pushes up the demand
curve while pushing down the supply curve. - Upward demand curves Network externality
- Downward Supply Curves Compounded learning
curve, Moore's Law
33The Internet Increases Apparent Supply
Old apparent supply
New apparent supply
?
Price
?
Actual supply
?
Quantity
?Internet increase apparent supply ?Apparent
quantity rise ?Price fall
Source Now or Never, Mary Modahl,
HarperBusiness, 2000
34Challenge
- Consumers Everything on the Internet should to
be free. - Merchant How can I make a profit if everything
is free. - Examples
- Free web browsers Netscape Communicator and
Internet Explorer - Free email Juno, mail.yahoo.com and hotmail.com
- Free Internet Access Freeserve in Britain
- Free PC eMachine and CompuServe Free-PC
- Free web hosting Geocities, Angelfire, Zoom
- Free ...
All tangible and intangible items that can be
copied adhere to the law of inverted pricing and
become cheaper as they improve. Anticipate this
cheapness in your pricing strategy and
product/service development strategy
Gilder's Law
250
Cost of a 3-minute Long Distance Call
Price
0
1999
Year
1930
35Dynamic Trade Perfect Market
- Customer service is more important than product
selling - Federal Express Certainty
- Real-time demand drives production
- Dell Build-To-Order
- Pricing matches market conditions
- Name your price (reversed auction) PriceLine.com
- Auction Ebay
Leveraging technology to satisfy current customer
demand and with customized response.
36Traditional vs. Dynamic Trade
- Speed from engagement to transaction
- Weeks vs. Minutes
- Product distribution
- Seller-selected vs. Buyer-selected
- Pricing
- Product price list vs. Market-determined price
- Production
- Pre-sale vs. Post-sale (Dells BTO)
- Customer relationships
- Standard vs. Targeted and Customized
- Strategic asset
- Location vs. Visibility and Customer Database
37Dynamic Trade Self-Test
- Rate each of the following criteria in your
market.(3high, 2medium, 1low) - Commodity market
- Perishability of inventory
- Capital intensity
- Configurability of products
- Customers' perceived investment level
- Threat from new kinds of competition
- Channel volatility
- TOTAL _____________
38- Electronic Commerce Strategies and Business
Models
39(No Transcript)
40Moving Your Business Online
- Companies are motivated by either fear or greed
to move to their businesses to the net. - To .com your company is becoming an imperative.
- They have to obsolete their current business
models and work very hard to search a new
business model.
Your competitor is just one-click away
41Electronic Commerce Applications and the Cycle of
Commerce
Seller's Cycle of Commerce
Service
Sales
Billing/Collections
Marketing
Production/Logistics
Enterprise Information Server
42Electronic Commerce Applications and the Cycle of
Commerce
Buyer's Cycle of Commerce
Procurement
Operation
Receiving/Logistics
Shopping/Testing
Payment
Enterprise Information Server
Time
43EC Strategies
- 4Cs strategy
- Content, Community, Commerce
- Revenue streams
- E-conomy Map
44EC Strategies 4 Cs
Customers
Commerce
Community
Content
45Customers
- Obsess over your customers
- Remember that the Web is an infant
- What do you have to offer that the physical world
cannot in order to attract customers? - If you make one customer unhappy, he won't tell
five friends -- he'll tell 5,000 on newsgroups,
list servers, and so on. - "Word of mouth" factor gets amplified on the Net
- The shifts of balance of power away from business
and toward customer. - - Jeff Bezos
46Self Assessment Customer Caring
What do your customers need? What requests do
they make of you? How
do you respond to customers requests? What
kind of information can they get from you? What
process do they go through? How do you produce
and distribute it to them? What are the steps
that your customers have to take to complete
a purchase transactions? How do they get
shipment status? How are exceptions
handled? What do you need from customer? What do
you know about customer preferences? What
information could you use to better target
your product and service offerings? What can
you do to build relationships? How can you engage
customers in an ongoing dialog? How can you
continue to provide information, products,
and services to reinforce your ongoing
relationships?
47- Consumers are increasingly engaged in an active
and explicit dialogue with companies. - The role of the consumer is being transformed
from passive buyer to active participant in
co-creating value - The market is no longer a "target," but must be
recognized as an ecosystem. It's a forum for
value creation and extraction, and the company is
part of an enhanced network--one that includes
its suppliers and partners, and its customers.
The network's fulfillment goes beyond
business-to-business or business-to-consumer
relationships to a consumer-to-business-to-busines
s relationship. - Consumer Centricity at
- http//www.informationweek.com/781/prahalad.
485 Steps to Success in EC
- Set strategy
- Make it easy for customers to do business with
you! - Focus on the end-customer
- Identify end-customers and their needs
- Distinguish from channel partners
- Identify other internal and external stakeholders
- Redesign customer-facing business processes
- Wire your company for profit and success
- Foster customer loyalty
- Determine and prioritize objectives
- Decide what to measure and how to measure
- Measure profitability and other critical success
indicators
Source Adapted from Customer.com by Patricia
Seybold, 1998
49Foster Customer Loyalty
- The key to profitability in EC
- Achieving higher revenues via customer
acquisition and customer retention - Acquisition costs
- Base profit
- Revenue growth
- Cost savings
- Referrals
- Price premium
- Benefits
- No-cost acquisition
- Experienced customer
- Strategies
- Increase customer "inventory"
- Increase customer "tenure"
508 Critical Success Factors
- Target the right customers
- Own customer's total experience
- Streamline business processes that impact the
customer - Provide a 360-degree view of relationships with
your customers - Let customers help themselves
- Help customers do their jobs
- Deliver personalized services
- Foster community
51Target the Right Customers
- Know who your customers and prospects are
- Find out which customers are profitable
- Decide which customers you want to attract (or
keep from losing) - Decide which customers influence key purchases
- Find out which customers generate referrals
- Don't confuse customers, partners, and
stakeholders
52Own the Customer's Total Experience
- Deliver a consist and branded experience
- Focus on saving customer time and irritation
- Offer a peace of mind
- Work with partner to deliver consistent service
and quality - Respect the customer individuality
- Give customers control over their experience
53Streamline Business Processes That Impacts the
Customers
- Start identify the end customer
- Streamline the process from the end customer's
point of view - Streamline the process from the end customer's
point of view - Streamline the process for key stakeholders
- Continuously improve the process based on
customer feedback - Give everyone involved a clear view of the process
54Customer Information
- Processes
- Marketing
- Pre-sales
- Sales
- Post sales support
- Delivery
- Field service
- Quality control
- Billing
- Product development production
- Media
- Web
- Kiosh
- E-mail
- Phone
- Mail
- Fax
- Hand-held
55Virtual Communities
Virtual Community
- Content
- Hard goods
- Games
- Services
- Money
- Content
- Demographics
Providers
Users
Other Websites
Advertisers
56Consumers' Needs for Community
- Communities of transaction Facilitate the buying
and selling of products and services and deliver
information related to those transactions. - Bring in a critical mass of sellers and buyers to
facilitate certain types of transactions. - Virtual Vineyards
- Communities of Interest Bring together
participants who interact extensively with one
another on specific topics. - Higher degree of interpersonal communication.
- GardenWeb www.gardenweb.com
- Motley Fool created by David and Tom Gardners on
AOL - Parents Place www.parentsplace.com
- Communities of Fantasy
- Chat rooms Red Dragon Inn
- Virtual Team competition at ESPNet
espnet.sportszone.com - Communities of Relationship People come together
around certain life experiences that are very
intense and can lead to the formation of deep
personal connections. - Cancer Forum on CompuServe
57www.parentsoup.com
58Geocities www.geocities.com
- This collection of themes cyberhoods is populated
by a half-million "homesteaders" who get free
home pages.
59The Well www.well.com
60Talk City www.talkcity.com
- LiveWorld Production Inc. hopes to create a
clean, well-lighted place to chat on the Web.
61Major Portals
- AOL/Netscape
- Yahoo
- Excite
- MSN
- Lycos
- InfoSeek/GO Disney's go.com
- Snap
- AltaVista
62Revenue Streams
- Advertising / Sponsorship
- Transaction
- Subscription / Listing Fee
- Value-added services
63 Sources of Revenue on the Web
- Transaction Net merchants this year will hawk
some 518 million worth of goods, from CDs to
Computers. Total cybersales could swell to 6.6
billion by 2000, figures Forester Research. - Subscription For now, most content on Web is
free. Still sales of subscription services on
the Web will hit 120 million this year, says
Jupiter Communications. By 2000, the number is
expected to be 966 million. - Advertising The Net is emerging as a medium
uniquely suitable for advertisers looking to
reach target customers directly. Spending on Web
ads will hit 312 million this year, growing to
5 billion by 2000, Jupiter figures.
64Multifaceted Model for Web-Based EC Design
- ATTRACT Hits
- Communities of interest
- Changing topics for repeat customers
- Features that encourage customers to explore
- ENGAGE Leads
- Special areas encourage customer to register
(i.e. selection of articles customized for
visitors interests) - PARTICIPATE Sales revenue
- Free download (video, audio, software)
- Shopping
- Chat and News
- Subscription
- JUMP Advertising revenue
- Other products of interest to customer
- Other sites of interest to customer
Attract
Jump
Engage
Participate
Adapted from Netscape Communications Inc., 1996.
65EC Companies Transform the Revenue Mix
Pricing
The mix Who pays for what and how much.
Value
Customers
New Pricing
New Values
New Customers
Highly interrelated!
Source Now or Never, 2000
66The Revenue Mix Examples
- Finding new customers
- Onsale.com sales at costs
- Buy.com creates advertising as a revenue stream
- Offering new value
- eBay buyers see auction as a new form of
entertainment - At eBay there are some specialized sellers for
them selling on eBay has become an official
part-time job - Building new pricing structures
- eBay
- If you want to bid or browse at eBay, it's free.
You don't pay a penny in fees. - If you're a seller, you'll be charged
- An insertion fee. This fee is usually between 25
cents and 2.00, depending on your opening bid. - A Final Value (final sale price) fee at the end
of your auction. This fee generally ranges from
1.25 to 5 of your final sale price. - Compare eBay with classified ad
67The Revenue Mix
- Why is it difficult for the traditional companies
to change? - Finding new customers
- "The rearview mirror trap". Existing customers
reflect an industry's past more than its future.
A traditional company in the market leader
position makes it hard to see new customers
coming. - "Investor want to talk to their broker on the
phone!" - It delayed a deployment of online trading of a
major brokerage house by more than two years. - Offering new value
- Traditional companies have difficulty
understanding new value. - One baby bell executive think Yahoo is just
another damn yellow pages. "People want to find
local businesses!" - Building new pricing structures
- Equity investors hold traditional players to a
higher profit standard than they do to the
dotcoms. - In the US, venture funds and individual investors
can bankroll tears of big losses of dotcoms in a
bid to win market share from traditional
companies.
68Consumer Technographics Segments in the US
Early Adopters
Primary Motivation
Mainstreams
Career
Family
Entertainment
Fast Forward 12
New Age Nurturers 8
Mouse Patatoes 9
High
Optimists
Techno-strivers 7
Digital Hopeful 7
Gadget Grabbers 9
Low
Income Level
Attitude Toward Technology
Handshakers 7
Traditionalists 8
Media Junkies 5
High
Pessimists
Sidelined Citizens 28
Low
Laggards
Source Forrester Research Inc.
69Quick Test for Technographics
More Men More Women
More Educated Less Educated
High Income
Low Income
Have Children No Children
Younger Age Older
Number of new users
Mainstreams
Early Adopter
Laggards
Time
70Technology-Fit Customer and Product
High
Earlier Adopter
Second Wave
AA FedExp Microsoft
Jenny Craig Chrysler
Customer Need for Product Information
Second Wave
Web Laggards
Nike Pepsi
Tide Denny's
Source Forrester Research
Low
Customer Demographics Match
Poor
High
71EC Development Process
- Competitive and capability analysis
- Knowledge building and market evaluation
- EC Business model design and feature
identification - EC technical architecture design
- Application development and deployment
- Continuous performance evaluation and innovation
72Opening Online Business
- Identify a need and a niche
- Determine what you have to offer
- Set your business goals
- Design your EC architecture
- Assemble your EC teams
- Build your web site
- Set up a system to handle sales
- Provide customer services
- Advertise your online business (online and
offline) - Evaluate your performance and moving on
73Keys to Long Term Success
- Fast deployment
- Evolutionary implementation
- First mover advantages
- Promotion, promotion, promotion
- Customer focus and services
- Interaction with customers
- Integrating emerging technologies
- Redefining and redesigning business models
- Comprehensive database and data warehouse design
- Integrating back office operations with the
virtual store fronts -
74Selling Points of Virtual Stores
- "The Internet is going to become a channel of
distribution." -- The president of a major U.S.
advertising agency - Another firm advertise its virtual store as "The
parking is easy, there are no checkout lines, we
are open 24 hours a day, and we deliver right to
your door." - The trend toward point-of-sale moving into the
home is accelerating.
75Benefits to the Merchants
- Increased sales of existing products to generate
additional revenues - Use the web to target their offers to a niche
market - "The store is always open!"
- Establish better relationships with customers.
- Low cost information distribution
- Increased speed to market
- Expanded delivery channels
- Global exposure and reach
76Benefits to the Consumers
- Convenience
- Informative
- Value presented upfront Demo and free download
- No long wait times
- Easy flow and navigation
- Search capabilities
- Engaging presentation
- Constant updates
- Easy to buy
77Five Strategies for .com-ming Your Business
- 1. Check Your DNA
- Is the Net part of who you are as an enterprise?
Or is it something foreign to you? - Are you ready to embrace the Net economy?
- Do you have people on your team who have
experience in this area? People who get it? More
important, do you have people on your team who
are passionate about the Net? Or are they
expecting business as usual? Do you have the
right people on the right projects? - Think about connections outside your
enterprise-are you working with customers,
partners and suppliers to help you retool your
business. Are you learning from them and are they
learning from you? Are you identifying key areas
where you can make your interactions more
productive and successful?
78- 2. Think Portal
- Think in terms of "portal". It's not about the
site per se, it's about the community you create.
- It's about building and maintaining services that
build customer and partner loyalty and make your
employees more efficient in providing service to
your customers and partners. - Examples automobiles/enthusiasts,
airlines/travel agents, insurance/health care,
agricultural/food and nutrition. - Find and create that home on the Web, and
leverage it for competitive advantage. - 3. Think Services
- It's not enough anymore just to put information
on a Web site. - Today you need to be offering services. What
those services are will be up to you, but that's
where users are finding value in the Net Economy.
- Examples Insurance, auto buying, auctioning,
customer support, supply chain management, etc. - Services equal customer loyalty and retention.
79- 4. Think Anywhere, Anytime
- Once you've developed those services --which
ideally will grow out of your enterprise's core
competencies -- you need to deliver them
ubiquitously. - If they're only available on PCs, you're going to
severely limit their utility -- and your
enterprise's growth and profits. - 5. E-commerce is Not the Future. It is now!
- The marketplace is moving now. Your competition
is moving now. - E-commerce is not about the future it's about
today. Start doing e-commerce. - If you haven't prepared for holiday season 2000
for consumers, partners, and suppliers, you're
already behind. - Convert your communication, supply chain and
customer relationship channels to the Web. Many
companies have had difficulty with this due to
existing relationship conflict, but the reality
is that you have to do it. - Identify one area of high leverage and start
there, time is your enemy so get moving today. - The Web is proving to be more reliable, lower
cost, and user-friendly. Use it to its full
potential.
80What To Do Now
- 1. Define your eBusiness strategy FAST
- 2. Assess readiness
- customers
- products/services
- organization
- technology
- infrastructure
Rapid innovation
81What To Do Now
- 3. Identify the target
- Business objectives
- Customer segment
- Application area
- 4. Build it in less than 6 months
- -- Flexibility
- -- Scalability
- -- extendibility
- 5. Keep extending the function -- new products
and services, new customer interfaces, enhance
performance, security and capability - 6. START NOW !
- You are never done!
82Four Strategies to Start Online Business
- Integration
- Subsidiary
- Partnership
- Buyout
Slow
Low
Low
Cost
Risk
Time to Market
Fast
High
High
83Brick and Mortar
84Soruce Harvard Business Review, Get the Right
Mixes of Bricks and Clicks, May-June 2000
85In-House vs. Spin-off
86The Four Stages of E-volution
Source Strategy Business, From Clicks to
Bricks, 3q, 2000.
87(No Transcript)
88Becoming Virtual
- Egghead to Egghead.com
- Computer Literacy to Fatbrain.com
- Romac International to KForce.com
Kinder Toys is Moving to www.toydomain.com (Find
us on the web after June 1st)
89Your 3 Biggest Problems/Opportunities
- What should our strategy be?
- How do we build it in 3 to 6 months?
- How do we stay on the edge of innovation for
life?
90E-conomy Map
COINs
VerticalNet Testandmeasurement.com
HP Testing Measurement
Business
Enterprise
Affinity Groups
HomeCare Products
HomeCare InfoCenter
Consumers
Individual
The Delivery Vehicle (The Container)
The Message (The Content)
Adapted from Net Ready, 2000
COINs Community of Interests
91GE's Destroy Your Business Approach
- Each business unit
- Use cross-functional team
- Benchmark competitors'
- Business operations
- Products / Services
- The economics of ordering online, sales force,
and call centers - DYB - Destruction Your Business Present a
hypothetical internet-based business plan that a
competitor could use to erode your customer base.
92GYB Grow Your Business Approach
- How the business unit should change their
existing business model in response to the
threats. - Find fresh ways to reach new customers and better
serve existing ones. - Best practices
- Focus Your e-business application should focus
on how your customers can grow their business,
streamline processes or reduce costs. - Speed matters Mare sure what you are offering
customers via the web, whether they are B2C or
B2B, is faster, cheaper and better than any other
delivery mechanism. - Value New internet services should enhance value
for existing customers rather than simply
reaching new ones.
93E-Business Creation Process
- Customer feedback
- Benchmark data
- Competitive analysis
- Market forces
- Usage statistics
- Customer needs
- Current capabilities
- Personalization
- ROI
- Profiling
- Segmentation
- Experience modeling
- Expanded business opportunities
- Systems and networks
- Web architecture
- Business infrastructure
- Technology components
- Web technology strategy
E-Vision
Business Drivers
Technology Drivers
Rapid Implementation
E-Business Strategy
Source Digital Transformation, 2000
94Internet Industry
Sports Malls Entertainment Newsfeed Publications
Commerce Instruments Portals Commerce Servers
Content and Activity
Electronic Commerce Infrastructure
Client/Server Software
Consulting
Internet Economy
System Integration and Design
Browsers Web Server Application
Servers Security Tools
Backbone Router Access Equipment Server Computers
ISP Network Services
Internet Equipment
Internet Service Consumer Services Carriers
95EC Business Models
- B2C Virtual stores physical and digital goods
and services - Infomediaries Seller-side
- Informediaries Buyer-side
- Infomediaries B2B marketspace
96Types of Virtual Stores
- Hard goods
- Food
- Clothes
- Computer hardware and Electronics
- Packaged software
- Soft goods (Bits delivered on-line)
- Information
- Database
- Publishing
- Research
- Software
- Computer games
- Java applets
- Application software
- Services
- Selling time
- Computer game play
- Consulting
- Legal and medical services
97Is EC Appropriate for You?
Industries who set up virtual storefronts
98What Consumers Are Buying Online
- Computer-related products 49
- Books 35
- Consumer electronics 34
- Travel Reservations 28
- Cars, boats 19
- Clothing and apparel 18
- Recorded music, CDs 18
- Larger household goods (furniture, major
appliances) 15 - Filmed entertainment, videos 13
- Gifts delivered by mail (flowers, candy) 12
- Publication subscriptions 8
- Investment or financial services 8
- Food and drink 8
- Artwork, poster, etc 4
- Other 13
- Source Ernst Young Internet Shopping Study
1998
99Why?
- The most affected industries
- Books
- Stock trading
- PCs
- Automobiles
- Travel
- The least affected industries
- Food
- Consumer durable goods
- Clothing
- Local services
- Banking and insurance
Enterprise.com, 1998
100Three Business Models
- Payment direction
- Buy-side
- Sell-side
- Marketplace Business is being transacted with
both suppliers and customers. - Trading parties Most analysts predict the B2B
model will have a more rapid adoption rate, but
that the volume of transactions in the B2C model
will, in the long run, greatly surpass that of
B2B. - Business to Business
- Business to Consumer
- Type of product or service that is being
provided. - Physical goods and services
- Digital goods (contents)
- Digital services
101Sell-Side E-Commerce Model
Buyer A
EDI
Selling Merchant
Buyer B
HTML Forms
HTML XML
Online Selling
OBI
Buyer C
102Sell-Side Storefront
- Primary model used in current business-to-consumer
scenarios - Single seller, typically a distributor,
constructs a Web storefront to sell to many
consumers (i.e. Amazon.com) - Unless a single distributor can aggregate all the
suppliers in a given industry, the buyer remains
responsible for comparison shopping between
stores - Expensive for buyer does not meet the needs of
corporate procurement organizations.
103Buy-Side E-Commerce Model
Seller A
EDI
Buyer
Seller B
HTML Forms
HTML XML
Online Procurement
OBI
Seller C
104Buy-Side eProcurement
- Buy-side applications generally consisting of a
browser-based self-service front end to ERP and
legacy purchasing systems - Corporate procurement aggregates many supplier
catalogs into a single universal catalog and
allows end-user requisitioning from the desktop,
facilitating standard procurement for the
organization and cutting down on maverick
purchasing - Purchases made through this system are linked to
the back-office ERP or accounting system, cutting
time and expense from the transaction and
avoiding potential bookkeeping errors - Model yields reduced transaction costs but not
lower purchase costs no impact on size of
supplier base, no enablement of dynamic trade
buying organizations must set-up and maintain
catalogs for each of their suppliers too costly
and technically demanding for most medium and
small-sized businesses.
105Marketplace E-Commerce Model
Buyer A
Seller A
EDI
EDI
Buyer B
Seller B
Virtual Marketplace
HTML Forms
HTML Forms
HTML XML
HTML XML
OBI
Buyer C
Seller C
OBI
Infomediacy (Content Aggregator)
- eBay.com
- Pricelines.com
- Egghead.com
- Amazom.com Auction
- www.chemdex.com
106Business-to-Business vs. Business-to-Consumer
Business-to-Consumer
Business-to-Business
- No vendor loyally
- No switching costs
- Time-insensitive
- Short-term
- Casual
- Many vendors
- Products differentiated on price, image
- Relationship-based
- Very high switching costs
- Extremely time-sensitive
- Long-term
- Mission-critical
- Few partners
- Partners differentiated on reliability,
flexibility
107B2B Marketplace
- Latest evolution of B2B eCommerce, enabling a
many-to-many relationship between buyers and
suppliers - Buyers and suppliers leverage economies of scale
in their trading relationships and access a more
liquid marketplace - Sellers find buyers for their goods, buyers find
suppliers with goods to sell - Many-to-many liquidity allows the use of dynamic
pricing models such as auctions and exchanges,
further improving the economic efficiency of the
market. - Web Site http//www.netmarketmakers.com/
108Direct-to-Customer (D-to-C)
- Large, global, e-energized corporations (e.g.,
Fortune 1000) begin to squeeze intermediary
companies. - Stop Shop a large supermarket chain is launch
its own delivery service and is expected to end
its partnership with Peapod a dotcom delivery
service. -- The Boston Globe, April 2000 - June 20, 2000. Peapod announced online shopping
and delivery services in Connecticut through
grocery chain Stop Shop. Stop Shop is owned
by Royal Ahold, which recently took a 51 percent
interest in struggling Peapod.
D-to-C
B-to-C
B-to-B
109Channel Conflicts
- Channel conflicts arise when a new venue for
selling products - such as the Web for selling
goods or services - threatens to cannibalize one
or more existing conduits for selling goods
within the same organization, such as a retailer
or a manufacturer. - The company's internal e-commerce team had
already recommended direct Web sales as a way to
better manage its supply chain and interact more
directly with customers But when the team
presented its proposals to the company's CEO, his
response was terse "We've done business with our
distributors for 30 years, and I certainly don't
want to sell around them. I don't even want to
discuss it." - ComputerWorld.com Quick Study
110Case in Point
- For example, about a year ago (1999), General
Motors Corp. in Detroit attempted to buy back
some car-dealer franchises as a possible step
toward selling directly over the Web. Dealers
protested so adamantly that both GM and Ford
Motor Co. in Dearborn, Mich., spent a lot of time
at a recent industry convention reassuring
dealers that the automakers wouldn't sell
directly to consumers. And in a recent survey by
Cambridge, Mass.-based Forrester Research Inc. of
50 consumer-goods manufacturers, 66 cited
channel conflict as the No. 1 obstacle to selling
online.
111Channel Conflict How About the Distributors
- The concept of complete disintermediation - the
elimination of the middleman - remains a theory.
New intermediaries are emerging. - Cisco System has 2 billion dollars annual sales
on the Web. - 70 of Cisco online business comes from VARs and
distributors. - Distributors have to do lot of value-add and
customer support to survive. - Fruit of Loom Inc. has 31 of its 55 distributors
up on its extranet called Activewear Online.
112Retailers and Manufacturers Co-exist on the Web
- US retail sales revenues 1998
- Brick-and-mortar stores 93
- Catalog sales 6
- E-commerce 1
- Cases
- Levi Strauss sells jeans at www.levis.com but
won't allow retailers to sell them online. - Estee Lauder sells Clinique cosmetics at
www.clinque.com but doesn't offer retail
promotion. - Waterford sells a limited selection at
www.waterford.com like chandeliers and corporate
gifts. - Strategies
- Manufacturers want to maintain channels while
stay in direct touch with their customers. - Provide online dealer locators.
- Share customers information back and forth.
113Extended E-conomy Business Models
- E-buisness storefront
- Informediary
- Seller broker
- Buyer broker
- Transaction broker / Exchange
- COINs
- Portals
- Trust intermediary
- E-business enabler
- Infrastructure providers / Communities of commerce
Source Net Ready, 2000
114Any-to-Any Technologies Connect Everything to
Everyone
Banks
Consumers
HighValue Solutions
Brokerage
PCs Web TV PDA Smartcards Specialty Devices Other
Insurance
Businesses
Retail
Transactions and Payments
Distributors
Institutions
Transport
Physical Infrastructure
Other
115Clicks-and-Mortar
- Clicks-and-mortar has become the new buzzword in
retailing circles. - It means having an integrated, multi-touchpoint
strategy that takes advantage of your physical
retail outlets and integrates them seamlessly
into your Web strategy. - A good clicks-and-mortar strategy uses the Web to
drive traffic to your stores and uses your stores
to drive traffic to the Web.
Brick-and-Click
YourSherpa.com
116Vulnerability Grid
Source Net Ready, 2000
117Move to Consumer-Centric View
Customer Firewall
Conventional View
Target Consumers
Supply Base
My Company
Distribution Channel
Supply-chain management
CRM
ERP
SCM
Consumer-Centric View
C2B2B Customer-to-Business-to-Business
Supplier network
Channel
Consumer Communities
Virtual Enterprise
Adapted from Customer Centricity,
InformationWeek, April 10, 2000
118Creating Sustainable Value in EC
- Develop a brand based on consumer experiences
- The brand emerges as the two-way communication on
the net and off the net. - Develop superior physical distribution
- Physical distribution is a choke point in EC
- Leverage customer information
- Use personal information to more convenience
shopping and customized services - Privacy issue
- Ask customer explicitly for such data
- Require a more subtle approach
- Use collective data
- Use it to adjust pricing, product offering, and
target market
119Price Pressure Shrink Retail Margins
Increasing apparent supply
Increasingly price-sensitive online shoppers
Aggressive pricing for online plays
Comparison shopping engines
Average retail net margin
Economies of scale
New services and loyalty programs
Auctions
Managing current demand
Time
Source Now or Never, 2000
120Business Models Based on the Value Chain in the
Market Place
Raw material producer
Exchange
- Independent market operators
- Consortia
Manufacturer
Distributor
C2B
New Middleman
Retailer
B2C
C2C
- Examples
- B2B Vericalnet.com
- B2C Amazon.com
- C2B Priceline.com
- C2C eBay.com
Consumer
- Service Providers
- Logistics
- Financial
B2C
121Business Models from a Strategic Viewpoint
- "In the new economy, the unit of analysis for
innovation is not a product or a technology-it's
a business concept. .To be an industry
revolutionary, you must develop an instinctive
capacity to think about business models in their
entirety." - Hamel's business concept that comprises four
major components and several subcomponents - Core strategies
- Strategic resources
- Customer interfaces
- Value networks
Source Leading the Revolution by Gary Hamel
122Business Concepts (I)
- Core Strategy It is the essence of how the firm
chooses to compete. - Business Mission This captures the overall
'objective' of the strategy-what the business
model is designed to accomplish or deliver. - Product / Market Scope This captures the essence
of 'where' the firm competes-which customers,
which geographies, and what product segments-and
where, by implication, it doesn't compete. - Basis for Differentiation This captures the
essence of 'how' the firm competes and, in
particular, how it competes 'differently' than
its competitors. - Strategic Resources These are unique
firm-specific resources. - Core Competencies This is what the firm 'knows.'
(skills and unique capabilities) - Strategic Assets They are what the firm owns
such as brands, patents, infrastructure,
proprietary standards, customer data, and
anything else that is both rare and valuable. - Core Processes This is what people in the firm
actually 'do.' (activities)
123Business Concepts (II)
- Customer Interface
- Fulfillment and Support This refers to the way
the firm 'goes to market,' how it actually
'reaches' customers-which channels it uses, what
kind of customer support it offers, and what
level of service it provides. - Information and Insight This refers to all the
knowledge that is collected from and utilized on
behalf of customers. - Relationship Dynamics This refers to the nature
of the 'interaction' between the producer and the
customer. - Pricing Structure This refers to the price
choices depending on the traditions of your
industry. - Value Network It surrounds the firm, and which
complements and amplifies the firm's own
resources. - Suppliers
- Partners
- Coalitions
124Bridge Components
- These four major components are linked together
by three 'bridge' components - Configuration Intermediating between a company's
core strategy and its strategic resources is
first bridge component. - Customer Benefits Intermediating between the
core strategy and the customer interface is
second bridge component. - Company Boundaries Intermediating between a
company's strategic resources and its value
network is third bridge component.
Slide 125