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H' Quynh Dinh

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Cook & Torrance Model of Reflectance. Motivations. Want to simulate metal better. Better prediction of specular highlight spread ... Also called Fresnel term ... – PowerPoint PPT presentation

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Title: H' Quynh Dinh


1
Cook Torrance Model of Reflectance
2
Motivations
  • Want to simulate metal better
  • Better prediction of specular highlight spread
  • Want a physical rather than empirical model
    (i.e., Phong illumination model)

3
Basic Concept
  • Model surface roughness as microfacets in the
    form of are v-shaped grooves

Increasing roughness
4
Equations
R ks Rs kd Rd
Coefficients are weights, ks kd 1
Diffuse component Rd is dependent on wavelength
only that is Rd(?) Specular component is now
5
Microfacet Distribution Term
  • D is distribution of microfacet orientation
  • D is equal to the proportionate area of
    microfacets oriented at angle a to the average
    normal of the surface at the point of interest
    (for which we are computing intensity)
  • Different distributions can be used. Cook and
    Torrance use

m root mean square (RMS) slope
6
Microfacet Shadowing Term
  • G is attenuation due to shadowing and masking of
    incoming and reflected light by microfacets

No shadowing G min(1, Gs, Gm)
Shadowing - shadowed incident light Gs
Masking shadowed reflected light Gm H
(LV)/2
2(NH)(NV) (VH)
2(NH)(NL) (VL)
7
Intensity Term
  • Intensity term, ?(?,?i), depends on the
    wavelength and direction of incoming light
  • Also called Fresnel term
  • With this term, specular highlight can now take
    on surface or light color depending on angle of
    incidence
  • No longer dependent on interaction between kd and
    ks
  • Especially good for modeling metallic surfaces
    with near zero diffuse contribution

8
Where Does N V Come From?
  • Related to the visible surface area of
    microfacets
  • If surface is viewed at a low angle, then a large
    area of the microfacets will be seen
  • N V approaches 0 as V approaches N, so
    (N V)-1 increases

view
view
9
Summary
  • Why is this model able to simulate specular
    highlights of metallic surfaces better than the
    Phong model of illumination?
  • Intensity term, ?, depends on wavelength and
    incoming light direction, so specular highlight
    can take on surface color or light color
    depending on the angle of incidence
  • Specular is no longer just dependent on
    interaction between the specular and diffuse
    coefficients
  • Other illumination effects that can be modeled
    using the Cook and Torrance model of illumination
    (but not using the Phong model)
  • Multi-spectral
  • Light sources with wavelengths that are not
    dominated just by R,G, B, such as fluorescent
    light
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