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Best animation classes in Bangalore


Asian institute of design is established training institute in the field of Graphic design & Animation – PowerPoint PPT presentation

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Title: Best animation classes in Bangalore

  • Introduction
  • About us History
  • BVA IN Multimedia and Animation Design
  • BVA IN Product Design
  • Professional Diploma in Game Art
  • Professional Diploma in Animation
  • Professional Diploma in Product Design
  • Professional Diploma in Spatial Design
  • Diploma in Graphic Design
  • Diploma in UI/UX

The Asian Institute of Design is the school for
creative action
AID is a design school offering quality
education since 2007. With a decade-long
history, it is the continuation, extension and
expansion of its precursor, the Asian Institute
of Gaming and Animation (AIGA).
AID was created for the larger purpose of
providing quality education for students seeking
to become design professionals in domains like
visual communication, product design, UI/UX and
spatial design. AIGA was reorganised to make
itself relevant to contemporary times and to
create professionals for all the creative
AIGA was launched in 2007 to create professionals
specifically for the animation and game
development industries. Initially, AIGA offered
a diploma programme in game art and game
programming. Later, it added an undergraduate
degree programme - BFA in Digital Art and
Thus, the Asian Institute of Design was born in
AIDs vision is to be a holistic art and design
institution whose programmes encompass key and
emerging disciplines of design while sustaining
its programmes in Animation and Gaming.
Over 10 years of AIGAs existence, hundreds of
students have passed through its portals, with
most of them absorbed into the digital art,
animation and game industries.
AID offers art and design programmes to aspiring
students looking for a greater degree of choice
and versatility and seeking to embed themselves
into different verticals in the art and design,
digital technologies, communication and product
development industries.
Central location AID is located in one of the
Central Business Districts of Bangalore so
students have easy accessibility to both it and
an array of companies and industries linked
to design around it.
Tools and Workshops AID provides students with
cutting-edge digital software and tools,
animation and gaming workstations, product
design workshops, including 3D printing, so that
learning takes places on contemporary platforms.
As rapid changes overtook the design and
Animation, Visual Effects, Gaming and Comics
(AVGC) industries, the demand for students
trained in art and design, including animation
and gaming, spiralled.
Portfolio building AID students are taught to
create professional portfolios to showcase their
work as the key to successful careers in
Pedagogy AIDs pedagogy is constructivist and
experiential, allowing for students to shape
themselves as designers of their own choice by
being in a learning environment that is a rich
mix of theory, practicals using the latest
design tools, wide exposure to design
environments and industry, workshops, seminars,
conferences, and events.
Industry connect AID partners with leading
companies across the domains of animation,
gaming, design, communication and media.
Hands-on learning AIDs methodology is heuristic.
Design disciplines are understood and mastered
through a hands-on approach with students
working on conceptual, hypothetical,
speculative, collaborative real-life, real-time
projects driven by professionals.
Alumni network AID has a rich cross-section of
alumni, who passed out in the ten years of its
existence, located in a variety of companies and
Hybrid faculty AIDs faculty come from both
academia and industry to provide students with a
holistic, blended learning experience that is
both contemporary and futuristic.
All work and no play makes Jack a dull boy is a
proverb taken seriously at AID where students
are encouraged to actively come up with and
participate in events in the institution and
outside. AID students are expected to attend
major international and national events like Art
and Design workshops and conferences, Art and
Design exhibitions, Comic Con, Game Developers
Conferences, Film Festivals, Animation Film
Festivals, and Video Game competitions. Students
are also encouraged to conceptualise and
implement the AID in-house festival held yearly.
Events at AID allow students to showcase not
only their talents, skills and learning in art
and design, but also in sports, stand-up comedy,
music, theatre and more.
AID is located on the Old Airport Road, opposite
Total Mall. Offices of industries, commercial
complexes, art and design events and exhibition
spaces are at hand.
AID students have a holistic environment when it
comes to the learning experience. The spacious
classrooms and labs are well equipped with
projectors, computers and other tools of the
trade like 3D printers.
A strong visual foundation is laid for the
students across the various programmes built
upon fundamental art and design principles,
drawing and visualisation skills. Students then
launch themselves into the more intricate areas
of the domain of specialisation of their choice.
Students of gaming have a space to test and play
networked games to gain direct understanding of
a variety of game genres, individual game titles
and the dynamics of gameplay.
AIDs greatest advantage is that it is located
right in the heart of Bangalore City allowing
students easy access by metro, bus, auto and
cab, instead of having to travel hours to reach
their haven of learning on time.
CULTURE AID constantly invites a variety of
industry professionals, academics and other
interesting people to help expand the
world-views of its students. Students are
encouraged to participate in and attend local
and international art shows, workshops,
seminars, cosplay, film festivals and other
events to enrich themselves. Students go out on
environmental exposure visits to historical and
artistic landmarks to expand their understanding
of history, geography and aesthetics and to draw
all of this together into their explorations in
their creative field. AID opens up a world of
new opportunities, friendships, perspectives and
mentors for its students and offers an
experiential, explorative, experimental
potpourri that is unique and diverse and shaped
to produce well-rounded and productive creative
The AID building is designed to include
state-of-the-art classrooms, workshops, and
labs. Digital and visual technologies are used
to enhance the learning experience in classrooms.
Students have access to the Internet, computer
workstations and the latest software. There are
leisure and recreation spaces, including a
networked gaming area. AIDs location makes it
easy for the students to get food, art supplies
or other necessities just outside their doorstep.
undergraduate degree
AT AID AID has a bouquet of programs at different
levels, in terms of both content and duration,
to suit the needs and requirements of students
who dream of being designers.
professional diploma
Every program is built around lectures by
in-house and visiting faculty, especially from
industry, hands-on workshop sessions,
project-driven learning, and exposure visits to
design studios and industries. Students are
encouraged to focus on their own, specific areas
of interest within a program while meeting
overall program objectives.
All AID programs, from short-term to long-term,
will locate the students within the Big Picture,
the cultural, political, sociological, economic,
and technological contexts of contemporary
design trends. Seminars, conferences, and
workshops will pull the students into continual
discussions on issues of contemporary design.
Students will be exposed to cross-disciplinary
designers, artists, critics, and academics and
have to come to terms with challenging design
themes pertaining to sustainability, innovation,
technology and social design. Design will be
understood as relevant in both the local and
global contexts.
BVAIN Product Design
Multimedia Animation Design
Product Design professionals are the need of the
hour in a rapidly industrialising,
consumables-driven India. Product designers take
up the challenge of designing different types of
products as solutions to problems thrown up
across every segment of industry, from
consumables to heavy engineering. There is a
huge gap for product design professionals in
India. Employability is extremely high for well-
trained product design professionals. Product
design is related to key business decisions for
companies since it is highly tuned in to user
needs and often becomes the brand itself.
The Bachelor of Visual Arts in Multimedia and
Animation Design at AID is designed so that the
passionate student can, within four years
(8 semesters), be holistically equipped to enter
the 2D and 3D animation industry as a
well-trained, creative professional.
4 yearS
4 yearS
ENTRY REQUIREMENTS Plus Two pass, undergraduates
or postgraduates from any discipline with a
desire to know and practice the basics of
Product Design ENTRY PROCEDURE Entrance Test
Interview KEY MODULES History of Product Design,
Principles of Visual Dynamics and Product Design
Process, Sketching for Product Design,
Computer-aided Visualisation, 3D Software for
Product Design, Rendering and Presentation,
Research and Strategy, Materials and
Manufacturing, 3D Printing and Prototyping,
Productisation. CAREER PATHWAYS Concept Artist,
Product Designer, Furniture Designer, Production
Designer, Product Design Consultant, Product
Design Visualiser
ENTRY REQUIREMENTS Plus Two pass, undergraduates
or post-graduates from any discipline with a
desire to know and practice the basics of
Multimedia Animation Design ENTRY
PROCEDURE Entrance Test Interview KEY
MODULES History of Animation, Animation Genres,
Animation Software, Storytelling, Character
Design, Storyboarding, Digital Art, Animatics,
2D Animation, 3D Animation, Modelling,
Texturing, Rigging, Lighting, Editing, Animation
to Audio. CAREER PATHWAYS Graphic Designer,
Illustrator, Cartoonist, Digital Painter,
Background Painter, Concept Artist, Character
Artist, Storyboard Artist, Stop-motion Artist,
Effects Animator, Key Animator, Compositing
Artist, Character Modeller, Character Rigger,
Texture Artist, Render Artist, Lighting
Technician, Visual Development Artist.
The student will be exposed to the latest
industry requirements, trained in the requisite
skills, software, technologies and concepts and
be able to tell a story strong in imagination,
details and finish.
The student will gain a strong foundation in
terms of the fundamental design elements and
principles drawing, sketching, illustration
and software skills, the ability to tell a story
powerfully in sequential art form (the comic,
graphic novel or a simple storyboard) and then
animating the story in terms of context,
connections, movement, and emotions.
Students will become familiar with desktop
publishing, vector-based drawing, visual effects,
digital print making, digital graphics, 2D and
3D modelling software and animation, video game
asset creation and development, interactive
media and multimedia on the Internet.
Game Art
In AIDs Game Art Design programme, the students
start with the basics, from enhancing fine art
skills to understanding Game Art development.
Students are exposed to software workflows,
tools and techniques and learn to create
3D visual content to suit any game, no matter
the mood, genre, or platform. Students will take
traditional art and animation principles and
apply them to 3D models that look, move, and
articulate realistically.
This is a program that prepares students for a
career in Game Art Design from Day 1 with
ongoing portfolio-oriented assignments designed
to take each student through every step of the
professional studio pipeline. Career development
modules are woven throughout the curriculum to
make the student an industry-ready professional.
Being a Game Artist is different from being a
Game Designer. Students who love drawing,
sketching, doing illustrations, painting,
creating landscapes and environments or
animating characters can easily shift their
focus from becoming Fine Artists or Graphic
Designers to enter the exciting world of Game
Art Design. Here they will gain a unique
perspective that extends to imagined spaces,
characters, and scenarios.
1 year
Entry requirements Plus Two pass, undergraduates
or postgraduates from any discipline with a
desire to know and practice the basics of Game
Art Entry procedure Entrance Test
Interview Key modules History of Art Design,
Graphic Design Software (Adobe Illustrator,
Photoshop Indesign), Visualisation through
drawing/sketching/illustration, Principles of
Visual Design, Digital Art Techniques, 3D
Modelling tools, Textures, Environments and
Props, Digital Sculpting, Hard Surface Modelling,
Maps Game Props, Creating 3D Environments,
Game Environments. Career Pathways lllustrator,
Concept Artist, Digital Artist, Game Artist, 3D
Modeller, Texture Artist, Digital Sculptor, Game
Environment Artist.
PROFESSIONALDiplomain Animation
1 year
Entry requirements Standard 10 pass, Plus Two
pass, undergraduates or postgraduates from any
discipline with a desire to know and practice
the basics of Animation Entry procedure Entrance
Test Interview Key modules History of
Animation, Principles of Visual Art and design,
Visualisation through drawing/sketching/
illustration, Principles of Animation, Animation
Software, Story conceptualisation to
characterisation to storyboard, Key frames,
Rigging, Skinning, Refining. Career Pathways 3D
Animator, Rigger.
AIDs Professional Diploma in Animation
programme guides students through the production
pipeline used in professional studios from
conceptualisation to sketching, character
creation, visual development, storyboarding,
animatics and on to modelling and character
The modules in the programme focus on
storytelling, communication, holistic skillsets,
portfolio development and opportunities for
students to showcase their talents in order to
enter the profession.
The programme begins with students exploring the
concepts behind drawing, sculpting, acting, and
other forms of expression valuable to the
animation process. Story and artwork is then
taken from page to screen using foundational
animation principles to digitally generate
characters, objects, and environments.
PROFESSIONALDiplomain Product Design
Spatial Design is an emerging design discipline
that includes and overlaps a variety of
professional design disciplines. Spatial Design,
for instance, embraces aspects of Architecture,
Interior Design, Retail Design, Exhibition
Design, Landscape Design, Environmental Design
and Service Design. Spatial Design is primarily
conceptual and allows for multi- and inter-
disciplinary design actions. It has to do with
how humans perceive and design spaces that are
both physical and social. Spatial designers are
trained to be highly versatile so that they can
deliver solutions across a variety of design
2 years
Product Design Visualisers are a special breed
of professionals nestled within the larger
discipline of Product Design. While product
designers take up the challenge of designing
different types of products as solutions to
problems thrown up across every segment of
industry, from consumables to heavy
engineering, visualisers are those who work
beside them to bring their solution-ideas to
visibility and life as images using state of the
art 2D and 3D visualisation software.
Employability is extremely high for well-trained
product design visualisers.
Entry requirements Plus Two pass, undergraduates
or postgraduates from any discipline with a
desire to know and practice the basics of
Product Design Visualisation Entry
procedure Entrance Test Interview Key
modules History of Product Design, Principles of
Visual Dynamics and Product Design Process,
Sketching for Product Design, Computer-aided
Visualisation, 3D Software for Product Design,
Rendering and Presentation, Research and
Strategy, Materials and Manufacturing, 3D
Printing and Prototyping, Productisation. Career
Pathways Graphic Illustrator, Concept Artist,
Product Design Visualiser, Furniture Design
Visualiser, Production Designer, Visual
PROFESSIONALDiplomain Spatial Design
2 years
Entry requirements Plus Two pass, undergraduates
or postgraduates from any discipline with a
desire to know and practice the basics of
Spatial Design Entry procedure Entrance Test
Interview Key modules The World and Language of
Spatial Design, Visual Dynamics and Spatial
Design Processes, Sketching for Spatial Design,
Illustration and Photography. Computer-aided
Visualisation, Elements Principles of Spatial
Design, Basics of User Psychology, Research and
Strategy, Creating Spatial Experiences, 3D
Software for Spatial Design, Walkthroughs,
Rendering and Presentation, Illustration and
Photography. Career Pathways Retail Designer,
Exhibition Designer, Interior Designer, Landscape
Designer, Illustrator and Concept Artist.
Graphic Design
Graphic Design is an aspect of and sometimes
synonymous with the larger design discipline
known today as Visual Communication Design. It
is the art and practice of planning and
projecting ideas and experiences with visual and
textual content taking forms that can be
physical or virtual. Graphic Design is crucial
to communicating in a variety of spheres
commercial, educational, scientific, cultural,
or political. Graphic Design professionals can
arrange type, forms, illustrations and images
across a variety of media, from posters, books
and magazines to advertising, packaging,
information and data visualisation
graphics, branding and identity, motion graphics,
way finding and signage, environmental and
retail graphics, dynamic displays in public
spaces, and UI/UX.
Diplomain UI/UX
Entry requirements Standard 10 pass, Plus Two
pass, graduates or undergraduates from any
discipline with a desire to know and practice
the basics of Graphic Design. Entry
procedure Entrance Test Interview Key
modules History of Graphic Design, Graphic
Design Software (Adobe Illustrator, Photoshop
Indesign), Visualisation through
drawing/sketching/illustration, Principles of
Visual Design, Basics of Publication and
Branding Identity Design. Career
Pathways Publication Design, Newspaper and
Magazine Design, Advertising Design, Wayfinding
Signage Design, Illustration, Branding and
User Interface (UI) and User Experience (UX)
Design makes an interface useful whether on the
web, on a computer, tablet or mobile phone
screen, or in any interactive product like
computerised dashboards of cars. UI Design
requires an understanding of graphic design
fundamentals and some knowledge of digital,
technological processes. UI makes any interface
functional, communicable and aesthetic. UI,
which is one layer of the design process,
includes a blend of visual hierarchy and
interface elements. UX has to do primarily with
research into the experiences users are seeking
when dealing with digital interfaces. UX makes
UI experiences intuitive and easy for users.
UI/UX professionals are constantly working on
what separates a great interface from a good
Entry requirements Standard 10 pass, Plus Two
pass, undergraduates or postgraduates from any
discipline with a desire to know and practice
the basics of UI/UX Design Entry
procedure Entrance Test Interview Key
modules History of UI/UX Design, UI/UX platforms
and software, User Psychology and User Research,
Principles of Visual Design, Composition
Functional Design, Architecture Wireframes,
Prototyping and Usability Testing,
Implementation of UI. Career Pathways Screen-base
d UI creation, Voice UI, Chat UI, Data
Visualisation, Automotive UI/UX, Internet of
Things, Haptic UI/UX.
FOR AID PROGRAMS Students can apply to join a
variety of programs on offer at AID. The primary
entry point, ideally, would be to apply just
when one is finishing school, just when one is
completing the Plus Two (Class Twelve)
examination. Send in an application to AID when
you are passing out of Plus Two and you will be
listed as a potential student.
Students who have creative work to show in terms
of drawing, illustration, cartoons and comics,
paintings, sculptures, photography, 3-D design,
video- making or basic animation, or any such
aspect of creative art/ design will be at an
Diplomain Game Programming
There are two gateways you have to pass through
before you can join an AID program
  1. Entrance Test
  2. Interview

Game Design and development are targeted towards
games that are web, PC, console or mobile-based.
At the heart of game development lies Game
Programming which has to do with knowing
object-oriented computer languages, as well as
simpler scripting languages. In the AID game
programming course emphasis is laid on students
developing sound coding practices how to write
good and optimal code, understanding data
structures and algorithms.
Entry requirements Standard 10 pass, Plus Two
pass, undergraduates or postgraduates from any
discipline with a desire to know and practice
the basics of Game Programming. Entry
procedure Entrance Test Interview Key
modules Fundamentals of Computer
Programming, Algorithms Data Structures, Coding
2D games in Javascript, 3D game programming with
Unity 3D, Using Unity 3D for making hand-held
games. Career Pathways Game Programmer, Game
AID encourages students of its programs to gain
work experience while studying or towards the end
of its programs. Work experience and internships
are an integral part of programs, giving
students the opportunity to build experience in
their chosen field and a portfolio that will
gain them entry into industry as professionals.
AID does not guarantee placements but has strong
contacts in the design and communication
industries that are leveraged
to the advantage of students who build strong,
practical experiences and portfolios in their
areas of study. In the past, AID graduates have
found careers at companies like
Moving Picture Company (MPC), Rockstar Games,
Sumo Digital, Dhruva Interactive, Atman Software,
DreamWorks, Zynga and many more.
Once a foundation is laid in coding, students
are challenged to re-create classic games for 2D
in pure JavaScript without external libraries or
other dependencies. Students then advance into
3D computer graphics and making games using the
popular game engine, Unity 3D to create 2D and
3D games and deploy them to the full range of
mobile, VR, desktop, Web, Console and TV
INDUSTRY TIES AID has strong industry ties and
highly experienced instructors coming in from
industry to provide a challenging,
practice-driven curriculum. The industry
linkages have enabled AID students to win
internships and find jobs in leading
design, animation and gaming studios in India and
Auto V, The Jungle Book, Eddie is a Yeti, Red
Dead Redemption 2, and Forza Motor-sport series,
among others. Eighty per cent of the students
graduating from the BFA in Digital Art and
Animation, class of 2016, got jobs in industry,
followed closely by the diploma graduates in
Game Art, Animation and Game Programming.
In gaming, for instance, AID students have
contributed to major industry titles like Grand
Online Games have an amazing business potential
in India. Creating games at Indian costs and
then owning the IP and leveraging advertising
and licensing opportunities in the developed
economies is a hugely successful business model.
Across the world, one out of two people on the
web play an online game, and India can take pole
position in this business, with the support of
AID-AIGA. Alok Kejriwal CEO and Co-Founder,
INTERNATIONAL STUDENTS AID welcomes students from
across the world, especially the SAARC nations,
Africa, the Middle East and Southeast Asia.
Bangalore is a cosmopolitan and friendly city,
that plays host to thousands of students in a
variety of institutions. AID helps international
students feel comfortable and provides an
atmosphere in which they can study in safety and
com-fort and acquire both a degree and a vocation
that will help them get uplifting careers.
STUDENT SUPPORT AID believes in providing the
atmosphere and facilities for students to thrive
in a safe learning space. Toward this objective,
AID has experienced counsellors and mentors
whom students can meet to discuss and resolve
issues that might be personal, social or relating
to academic work and its pressures. Counsellors
and mentors help students develop the resources
and skills to cope with the rigour of learning
design skills. Counsellors will help you with
correct information on courses, fees,
appropriate use of facilities, time management
and program assessment, evaluation and grading
Talent is the focal point for high end CG
production. To the delight of game developers
animation studios and visual effects producers,
AID-AIGA has deciphered what it takes to create
the optimal artistic and technical core
preparing talent for tomorrows jobs. They have
been considerate of industry needs as well as
those of aspiring artists and technicians
training by veterans appropriate learning
environments both virtual and physical
syllabus and specific discipline-wise pedagogy
are a part of their successful
recipe.Technicolor India has had some very good
recruits from AID-AIGA. Biren Ghose Country Head
- Technicolor India and President, ABAI
ACCOMMODATION At present, AID does not offer
accommodation for its students. Students have to
find their own places to stay, at home or as
paying guests.
AID-AIGA is one of the best institute for game
art in India. Quality being high, students
graduating from AID-AIGA are able to join game
studios across India seamlessly and share their
knowledge towards some great projects. This
speaks about AID-AIGA being disciplined,
dedicated and determined as an institution in
the Games industry and is extensively coupled
with the big boys. AID-AIGA is my first call for
any game art related hiring.
AID-AIGA is one of its kind institute who
understand the needs of the industry very well
and have the ability to deliver high quality
education to its students. We have had a very
good success with AID-AIGA with 30 of our
hiring being met with students passing out from
AID-AIGA consistently for last two and half
years. We continue to work closely with AID-AIGA
team to support their initiative and improve
overall quality of gaming education. Its a good
step towards industry and education system
working in tandem to create gaming as a career
by choice, not by chance.
Maltesh Mattennavar Asset Supervisor, Rockstar
Games DDU Unit
Raju Patil Director of Operations, Dhruva
22 23
No. 41, Murugeshpalya, Old Airport Road,
Opposite Kempfort Mall, Bangalore, Karnataka,
India - 560017
91 80 40480900
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