Electronic resources are they used the way they were intended - PowerPoint PPT Presentation

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Electronic resources are they used the way they were intended

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Title: Electronic resources are they used the way they were intended


1
Electronic resources are they used the way they
were intended?
  • Dr Ria Hanewald
  • Monash University
  • Faculty of Information Technology
  • Email ria.hanewald_at_infotech.monash.edu.au

2
Abstract
  • Evaluating educational software and online
    learning materials to establish that intended
    learning outcomes have been achieved is a
    challenging task. Intelligent agents can help
    with this endeavour. This paper reports on recent
    research which programmed, tested and further
    developed such agents. Specifically, log files
    tracking students actions were compared to
    students observed behaviour to establish a
    correlation. It illuminated the discrepancy
    between underlying pedagogical assumptions of
    electronically delivered materials and the
    students appropriation of those learning tools.
    Presentation of these findings will help teachers
    understand their students learning processes in
    using educational resources.

3
Multimedia teaching software
  • A
  • Algorithm animation package contains pseudo code,
    animation and textual explanation
  • B
  • Web Industrial Experience Resource
  • Integrated learning environment contains calender
    of events, time tracker, document management,
    news groups, discussion forum, repository of
    resources
  • C
  • Interactive parametric animations
  • Simulated Modules for Learning Engineering Design

4
Purpose
  • A
  • Additional resource in lab
  • with/without tutor in attendance
  • for clarification, revision, exam preparation,
    consolidation, extension of algorithms covered
    in class
  • B
  • Additional resource in lab
  • without tutor in attendance
  • hands-one experience using interactive computer
    simulations
  • C
  • Essential component of the course/degree
  • usage is integral part of the assessment

5
Data Collection
  • Data collected during September and October 2004
  • 36 students observed (12 volunteers for each
    application)
  • Regular computer lab session/ under real life
    conditions
  • 30 - 45 minute session length (one off)
  • One to one basis/ student researcher (observer
    effect)
  • Set of questions at the end of the computer
    session

6
Methodology
  • Case studies using
  • 1.) Observations of each students behaviour and
    actions
  • 2.) Field notes to capture situational
    circumstances and prior experience
  • 3.) Interview to clarify students intentions
  • 4.) Audit trail / computer log to track
    students actions
  • Comparison between audit trail and the students
    actions to establish one-to-one correspondence
  • Cross referencing with interview answers and
    field notes
  • Enables examination of the behavioural and
    cognitive content of learning sessions by
    comparing activities and actions

7
Traditional Instructional Design
  • ADDIE formula
  • Analyze-Design-Develop-Evaluate
  • Based on behaviorist theories
  • Uses Top-Down approach
  • Established knowledge
  • Packaged in software
  • Transferred to student via computer
  • Student has learned content

8
Contemporary Instructional Design
  • Based on constructivist theory
  • Enables solving of real life, practical problems
  • Allows exploring and manipulating of objects
  • Students have re-requisite knowledge
  • Students undergo some structured experience

9
Learning approach
  • Information Transmission Learning Technologies
  • Passive learning
  • Based on drill
  • A - database material on a server
  • Interactive Learning Technologies
  • Engaged and sustained learning
  • Characterized by challenging tasks
  • B - professional engineering simulator
  • C - web based resource
  • Jones, B.J. Valdez, Nowakowski, J. and
    Rasmussen, C. 1994. Designing learning and
    technology for educational reform, North Central
    Regional Educational Laboratory, Oak, Brook, IL

10
Learning Theories
  • Prescriptive model (based on behaviorist
    theory)
  • A
  • students follow set list of tasks (traditional/
    instructional)
  • Phenomenological model
  • B
  • students own exploration (constructivist)
  • C
  • students tackle tasks (problem based learning)

11
Audit trails
  • Computer log files record control operations and
    requests
  • Track learners actions
  • Enables identification and evaluation of patterns
  • Gaining better understanding learners cognitive
    processes while interacting with a given piece of
    software
  • Enables investigation of the relationship between
  • the students intention and action and
  • the software designers or teachers intention

12
Research issues
  • Need for devices that monitor learners using
    educational technology
  • To develop audit trails that track a variety of
    approaches
  • Traditional and contemporary
  • Using various learning theories

13
Research issues
  • Focus is on the extent to which the user has
    attained certain learning objectives
  • Focus on process evaluation gives a more
    complete picture of the learning process, can
    inform design of subsequent software
  • Focus on effectiveness and efficiency of
    instructional design

14
Findings
  • Students develop own learning strategies for use
    of educational software, vary from intended use
    of the software designer
  • Discrepancy between intended and actual outcomes
  • Correlation between student usage, knowledge
    acquisition and instructional design of the
    technology
  • Need to develop new frameworks for instructional
    design of technology in educational contexts
  • Need to develop non-linear performance models
  • Need to develop mechanism to incorporate new
    ideas during learning process

15
References
  • Axelrod, R. 1997. The complexity of cooperation.
    Agent based models of competition and
    collaboration. Princeton Princeton University
    Press.
  • Callan, R. 2003. Artificial Intelligence.
    Palgrave Macmillian
  • Epstein, J.M. 1999. Agent-based Computational
    models and generative Social Science. Complexity,
    4 (5)41-60
  • Flagg, B.N. 1990. Formative Evaluation of
    Educational Technologies. Lawrence Erlbaum
    Associates, Inc. New Jersey, USA.
  • Judd, T. and Kennedy, G. 2004. Making sense of
    audit trail data. Australian Journal of
    Educational Technology, 2018-32.

16
References
  • Kearsley, G. 1998. Online Education. New
    Paradigms for Learning Teaching.
    http//www.horizon.uni.edu/
  • Knapik, M. and Johnson, J. 1998. Developing
    Intelligent Agents for distributed systems.
    McGraw Hill Inc.
  • Laurillard, D. 2002. Rethinking University
    Teaching a conversational framework for the
    effective use of learning technologies (2nd ed.)
    Routledge Falmer, London.
  • Moundridou, M. Virvou, M. 2002. Evaluating the
    persona effect of an interface agent in a
    tutoring system. Journal of Computer Assisted
    Learning, 18 (3)
  • Reeves, T.C. and Hedberg, J.G. 2003. Interactive
    Learning Systems Evaluation. Educational
    Technology Publications., Englewood Cliffs, New
    Jersey.
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