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Digital Literacy: Teaching a New IC3 Global Standard

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A global certification standard and exams to educate and evaluate Internet and ... Fluency with Information Technology or FiTness (National Research Council, 1999) ... – PowerPoint PPT presentation

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Title: Digital Literacy: Teaching a New IC3 Global Standard


1
Digital Literacy Teaching a New IC3 Global
Standard
2
What is IC3?
A global certification standard and exams to
educate and evaluate Internet and
computing/communication technology literacy
(ICTL)
gt Available in 13 languages and 50 countries gt
The basis of K-12 and higher education Digital
Literacy/Technology Literacy programs gt Based on
standards created by the Global Digital Literacy
Council (GDLC) gt Developed as a partnership
between Certiport, Inc. and First Advantage
3
Certiport
gt The global leader in performance-based
certification programs gt Managers of Microsofts
Office certification program (MCAS), as well as
programs from Adobe and other companies/organizati
ons
First Advantage
gt Formerly SkillCheck, Inc. gt Specialists in
performance-based assessment (including
CourseAssess)
4
Jon Haber
gt Senior Vice President, First Advantage
Assessment Solutions (formerly SkillCheck,
Inc.) gt Co-Author of The National Educational
Technology Standards for Students (NETSS)
Resources for Assessment, published by the
International Society for Technology in Education
(ISTE)
5
What is ICTL?
  • gt Computer Literacy (1980s)
  • gt Internet Literacy (library field)
  • gt Digital Literacy (Paul Gilster, 1997)
  • gt Fluency with Information Technology or FiTness
    (National Research Council, 1999)
  • Current (or contemporary) computer skills
  • Foundational concepts
  • Cognitive and problem-solving abilities
  • gt OECD PISA Study, e-skills (UK), MEXT (Japan),
    US state and international standards
  • gt Global informal consensus regarding what
    defines ICTL

6
Defining ICTL The IC3 Standard
  • gt Literature review
  • gt Development of examination blueprints by
    subject-matter experts (SMEs) under the direction
    of a psychometrician specializing in IT
    certification exam development
  • gt Review of blueprint by Global Digital Literacy
    Council
  • gt Updated blueprints reviewed/content validated
    by hundreds of subject-matter experts
  • gt Content validation exam blueprints used as the
    basis for
  • Exam development
  • Curriculum Provided to publishers (including
    Course)

7
Measuring ICTL
Scalability
  • Linear Assessment Performance-Based
    Assessment Hands-On Assessment
  • Multiple-choice tests Interactive
    simulation Portfolios
  • Surveys Concurrent (Live Application0 Observati
    on

Complexity
8
Measuring ICTL IC3 Exams
gt Created using test-development principles used
in the certification and educational
testing/licensure fields gt Must pass three
examinations (Computing Fundamentals, Key
Applications, Living Online) gt 3-4 domains/45
questions for each 45 minute exam gt Performance
based items (measuring skills) and linear items
(measuring knowledge) in each exam gt
Automatically scored gt Criterion Validated gt
Translated into multiple languages
9
Measuring Skills Performance-Based Test Items
10
Measuring Knowledge Linear Test Items
11
Measuring Success
12
IC3 Global Standard 3 (GS3)
  • gt Third generation of IC3 standard and exam
    development
  • gt Maintaining three-exam structure and use of
    performance-based content (high reliability)
  • gt Changes to assumptions about the average user
  • Fewer limitation/more choices
  • More of us are now constantly connected
  • Social networking/Web 2.0 - Moving from locating
    and evaluating to creating online content
  • We are all just content providers now.

13
GS3 - New Areas of Study
  • gt Electronic Mail ? Electronic Communication
  • E-mail
  • Instant messaging/text messaging
  • Blogs and social network sites
  • Online audio and video
  • gt Understanding how content is created, located
    and evaluated
  • User as information producer and informed
    consumer
  • gt Web 2.0 concepts woven through all three IC3
    modules

14
Your Course The Challenges
  • Students enter the course with varying levels of
    computer expertise
  • Students have different learning styles
  • Many students have not yet developed effective
    college-level learning skills
  • Many students dont like to read
  • For some students English is a second language

15
The Bar
  • Regardless of the diverse input, at the end
    of the course all students are expected to pass
    over a bar labeled What every college educated
    person should know about computers.

16
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17
Practical Computer Literacy 2nd EditionInternet
and Computing Core Certification
18
Instructional Material Four Criteria
  • Dedicated to the exam and under a single cover
  • Cover 100 of the IC3 Exam Objectives
  • Provide hands-on learning for 100 of the
    performance-based Objectives
  • Meet additional criteria, such as branding

19
IC3 Module 1 Computing Fundamentals
Practical Literacy Section I
  • Domain 1.0 Computer Hardware, Peripherals, and
    Troubleshooting
  • Domain 2.0 Computer Software
  • Domain 3.0 Using an Operating System
  • Chapter 1 Computer Hardware
  • Chapter 2 Peripheral Devices
  • Chapter 3 System and Application Software
  • Chapter 4 Installing Software
  • Chapter 5 Getting Started with Windows XP
  • Chapter 6 Getting Started with Windows Vista
  • Chapter 7 Working with Files

20
IC3 Module 2 Key Applications
Practical Literacy Section II
  • Chapter 8 Getting Started with Application
    Software
  • Chapter 9 Creating a Document
  • Chapter 10 Formatting a Document
  • Chapter 11 Finalizing a Document
  • Chapter 12 Creating a Worksheet
  • Chapter 13 Formatting a Worksheet
  • Chapter 14 Finalizing a Worksheet
  • Chapter 15 Creating a Presentation
  • Chapter 16 Finalizing a Presentation
  • Chapter 17 Creating a Database
  • Chapter 18 Finalizing a Database
  • Domain 1.0 Common Program Functions
  • Domain 2.0 Word Processing Functions
  • Domain 3.0 Spreadsheet Functions
  • Domain 4.0 Communication and Presentation
    Software

21
IC3 Module 3 Living Online
Practical Literacy Section III
  • Domain 1.0 Communications Networks and the
    Internet
  • Domain 2.0 Electronic Communications and
    Collaboration
  • Domain 3.0 Using the Internet and the World
    Wide Web
  • Domain 4.0 The Impact of Computing and the
    Internet on Society
  • Chapter 19 Networks
  • Chapter 20 Working with E-mail
  • Chapter 21 Browsing the Web
  • Chapter 22 Computer Risks and Benefits
  •  

22
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23
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24
PLIT Pedagogy
25
  • FAQs
  • Short paragraphs
  • Screenshot with callouts
  • Steps described in callouts
  • Bullet points for options and hints

26
  • Interactive PlayIt!
  • Students step through a procedure
  • Simulated
  • Bullets can be used interactively
  • Cover IC3 performance-based objectives

27
  • Chapter 23
  • 50 Projects
  • Starter files included with the BookOnCD
  • Reinforce IC3 objectives
  • Use FAQs as handy reference

28
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29
QA
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