AN ALTERNATIVE DESIGN MODEL FOR BUILDING ELECTRONIC PERFORMANCE SUPPORT SYSTEMS - PowerPoint PPT Presentation

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AN ALTERNATIVE DESIGN MODEL FOR BUILDING ELECTRONIC PERFORMANCE SUPPORT SYSTEMS

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Title: AN ALTERNATIVE DESIGN MODEL FOR BUILDING ELECTRONIC PERFORMANCE SUPPORT SYSTEMS


1
AN ALTERNATIVE DESIGN MODEL FOR BUILDING
ELECTRONIC PERFORMANCE SUPPORT SYSTEMS
  • Kursat Cagiltay
  • Instructional Systems Technology and
  • Cognitive Science
  • Indiana University
  • July 15, 2002

2
What is EPSS?
  • EPSS is
  • a computer based (electronic),
  • user controlled and easy to use system that
    provides support at the moment it is needed
    (right time),
  • presents relevant (right type) and
  • context-focused (right amount) information that
    the performer needs,
  • in the real work environment (right place)
  • Components of EPSS
  • Database
  • Tools
  • Instructional component
  • Expert system

3
Why do we need a D/D model?
  • EPSSs are significantly different from
    instructional systems.
  • Main focus is performing rather than learning
  • EPSS is used while doing the actual job, not
    beforehand
  • No need to follow a predetermined sequence
  • Especially the focus on the "work process" makes
    the design and development of an EPSS quite
    different than the traditional models of
    instructional design. (Witt Wager, 1994 Cole
    et al.,1997 Cote, 2000)
  • There is a broad consensus that there is a lack
    of EPSS design and development models (Gustafson,
    1993 Gustafson, 2000 Milheim, 1997 Laffey,
    1995 Rosenberg, Coscarelli Hutchison, 1999)

4
Research Questions
  • Given that the traditional models of
    instructional development are inappropriate for
    EPSS development, what are the primary
    distinctive characteristics of an effective and
    efficient EPSS design and development process?
  • What should an effective and efficient design
    model incorporate for the development of an
    effective and efficient EPSS?

5
Methodology
  • Multiple case studies
  • Formative research methodology (Reigeluth
    Frick, 1999)
  • Naturalistic case study
  • Cases are not specifically designed according to
    the theory
  • Cases are analyzed to see the failing points and
    valuable elements
  • Two major types of naturalistic formative
    research procedures
  • In vivo (during the process) and
  • Post facto (after the process)
  • Research process

6
Methodology
  • Cases
  • A higher educational setting (in-vivo,
    post-facto)
  • A car manufacturing company (post-facto and
    in-vivo)
  • A telecommunications company (in-vivo)

7
Methodology
  • Data collection
  • Observations
  • In-vivo only
  • Interviews
  • D/D team members, end-users, managers
  • Document Analysis
  • Web-sites, reports, e-mail logs, proposals
  • Data Analysis
  • Continuous and iterative
  • Explored similarities and differences among the
    cases
  • Looked for social, political and technical
    aspects of the EPSS design/development, and
    process related issues

8
Results The Underlying Principles of the Model
  • Principles related to social issues
  • Identify and develop awareness and need for EPSS
  • Understand political/cultural characteristics and
    history of the organization and the stakeholders
  • For active involvement establish good
    communication strategies
  • Explore and create mechanisms to increase
    motivation for active involvement

9
Results The Underlying Principles of the Model
  • Principles related to technical issues
  • Form a team with technically competent members
  • Focus on compatibility, portability and
    standardization of the EPSS
  • Make early decisions about the best technology
    needs
  • Design a seamless Performer-EPSS-Interaction
    environment (Human-Computer-Interaction)
  • Manage content and information overflow
  • Get help from the Information Systems discipline

10
Results The Underlying Principles of the Model
  • Principles related to process issues
  • Follow a dynamic EPSS design/development process
  • Form a multi-skilled/multi-disciplined team
  • Create shared vision and make sure everybody
    believes it
  • Forecast risks in advance and develop a risk
    management mechanism

11
Two general patterns were observed
  • Cases were developed for complex socio-technical
    organizational environments, and the D/D
    processes have shown a dynamic nature.
  • Throughout the entire D/D process, the team
    members had to make changes and revisions of
    their plans to overcome problems adaptive
  • The proposed EPSS D/D model is based on the 14
    principles. It reflects these two patterns and
    received its name from them

12
Adaptive Dynamic EPSS Model ADEM
  • ADEM includes
  • people/organization,
  • the technology that supports them, and
  • the processes that tie them all together with an
    emphasis on peopleware (soft) issues
  • The focus was more on the generic design process,
    with the major components that reflect the
    patterns of design activities carried out by EPSS
    designers in the field.
  • The ADEM is a framework for portraying overall
    EPSS design and development. Shows more
    descriptive model characteristics than a
    step-by-step, prescriptive one

13
Two Foundations of the ADEM
  • The development of the ADEM was helped by Chaos
    Theory.
  • Kellert (1993) defines Chaos Theory as,
    qualitative study of unstable aperiodic behavior
    in deterministic nonlinear dynamical systems (p.
    2)
  • Information System (IS) development and EPSS
    development have many similarities, so if one
    side of the ADEM stands on Chaos Theory, the
    other side is based on the IS discipline

14
Conceptual Elements of Chaos
  • Sensitive dependence on initial conditions
  • Fractals Fractal implies recursion, patterns
    inside of patterns (feedback between parts or
    levels of the system )
  • Strange Attractors (choices of behavior)
  • It (and ADEM) originates from nature
  • How?

15
(No Transcript)
16
Visual representation of the ADEM inspired from
fractal geometry
Mandelbrot-Julia set fractal
17
Recursion Patterns inside patterns
Mandelbrot-Julia set fractal
18
ADEM General Process Layout
19
ADEM Feedback Mechanism
  • Classical negative feedback mechanisms makes the
    system resistant to change
  • ADEM has a positive feedback mechanism or the
    learning loop approach
  • Such loops make a system open to change
  • The growth of knowledge during the overall
    process makes learning loops or positive feedback
    possible

20
The Process of the ADEM
  • Through increments of several iterations
  • Increments occur concurrently
  • Change is seen to be normal
  • Time or schedule-based phases
  • time-boxing

Adapted form Highsmith (2000)
21
Time-Boxes
  • ADEM approaches the D/D process with a timeline
    lifecycle policy (time-boxing).
  • Major time-boxes are
  • Pre-project time-box Feasibility, speculation
  • Take-off time-box Planning Design
  • Rising time-box Development
  • Destination time-box Implementation maintenance

22
Pre-project time-box
  • Feasibility Mindset study Speculation
  • Methodological decisions
  • Is EPSS the right solution? Go, no-go.
  • Major Outcomes
  • Vision statement
  • Risk management plan
  • Major issues
  • Organization type, support, motivation
    mechanisms, communication, vision, risks,
    technology, information resources

23
Take-off time-box
  • Analysis Design
  • Functional structural requirements of the EPSS
    are determined
  • Analysis framework uses Checklands SSM CATWOE
    analysis
  • Based on the analysis, activities and time-boxes
    are determined. Time mgmt. policy!
  • Major issues
  • Organizational environment, iterative process,
    participatory design, technical decisions,
    multiple perspectives, positive feedback

24
Rising time-box
  • Development
  • Based on the blueprint of the previous stage
  • Concurrent component engineering
  • Incorporates multiple perspectives (social,
    technical, organizational)
  • Results driving approach (goal quality products)
  • Development is not finished - it evolves
  • Major issues
  • Multidisciplinary collaboration, short cycles,
    learning from mistakes, active participation

25
Destination time-box
  • Implementation Moving to real-life environment
  • Input from more and more users
  • Analysis and design still continue
  • As soon as the design is implemented, its
    consequences indicate the need for redesign
    Cherns (1976)
  • Weakest part of the ADEM No cases reached it
  • Major issues
  • Political and cultural issues, communication,
    reward mechanisms

26
Model Summary
27
Discussion
  • Is it safe to use the ADEM?
  • Answer is Yes Needs good planning and careful
    work
  • Does it need more work?
  • Answer is Yes Needs to be critically evaluated
    and improved
  • Hard to use it?
  • Yes, but simple solutions work for simple
    problems
  • The model itself needs to be improved in dynamic
    and adaptive way

28
Limitations
  • Three cases were investigated
  • Identifying the underlying detailed steps of the
    ADEM was beyond the scope of this study. They can
    be addressed in future studies
  • The principles are tentative, guidelines are not
    widely tested, and the model has not been applied
    in any real case

29
Future Research
  • Further research on Chaos Theory is needed for
    EPSS D/D.
  • A strong bridge definitely should be established
    between IS and EPSS research.
  • Detailed guidelines need to be developed for the
    phases and the implementation phase needs to be
    made clearer

30
Questions?
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