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Learning from Designing the RoboFesta Blue Peter Robots

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Poppy's Decorator. Joel's Crack Detector. Nadine's Mine Detector. Robot Design Masterclass ... Two days of competition. assemble and decorate a Wonderborg ... – PowerPoint PPT presentation

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Title: Learning from Designing the RoboFesta Blue Peter Robots


1
Learning from Designing the RoboFesta - Blue
Peter Robots
  • Jeff Johnson, Tony Hirst, Steve Garner
    (robofesta_at_open.ac.uk)
  • RoboFesta Research Lab.

2
Overview
  • The RoboFesta - Blue Peter Robot Design
    Competition
  • (A few of the) Submitted Designs
  • Prototyping the Winning Designs
  • The Robot Design Masterclass
  • The RoboFesta International Friendship Games
  • Lessons Learned

3
Launching the Competition
  • Launched by RoboFesta-UK in February 2001 to
    select 4 children who would participate in the
    RoboFesta International Friendship Games at
    Yokohama, November 2001
  • Challenge to design a really useful robot
  • The design was to be submitted on a single side
    of A4 paper and was ideally to include
  • a diagram of the robot
  • a specification of what it should do
    (specification)
  • an explanation of how it could do this (analysis)
  • the design should also be plausible (evaluation)

4
Competition Entries
  • Three age groups...
  • 7 years and under
  • 8 to 10 years
  • 11 to 15 years
  • one open group for online entries
  • 32, 000 entries were attracted in all (400
    online) with an age range split 25, 50, 25

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Winner, 7 years and under
12
Winner, 8 to 10 years
13
Winner, 11 to 15 years
14
Winner, Open Age (lt15 years) Online
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Winner, Open Age (lt15 years) Online cont
16
Prototyping the Winning Designs
  • Prototypes of the winning designs were
    constructed by members of the Open University
    RoboFesta Research Lab
  • Constraints
  • be as faithful to the original design as
    available building time allowed
  • use resources available to the winners wherever
    possible

17
Stevens Caterpillar
18
Poppys Decorator
19
Joels Crack Detector
20
Nadines Mine Detector
21
Robot Design Masterclass
  • Walk through of two simple tasks with verbal
    protocol recorded on flip chart
  • making a jam sandwich
  • taking a bicycle out of a garden shed
  • Each child was then invited to walk through the
    behaviour of their own robot, verbalising each
    action and the reason why it was performed

22
Discussing the Designs (1)
  • How close was the prototype to the original
    design?
  • What were the major differences?
  • Why were these differences required?
  • Did the walk through/verbal protocol reveal
    anything unexpected about the robots desired
    behaviour (actions, decisions or need for
    feedback)?

23
Discussing the Designs (2)
  • What were the major constraints on implementing
    the original design directly?
  • How could the prototype be improved to more
    closely achieve the functionality of the original
    design?
  • How could these improvements be implemented in
    the second prototype?

24
The International Friendship Games
  • Opened with a cultural exchange in the form of a
    tea party
  • Two days of competition
  • assemble and decorate a Wonderborg hexapod
  • program it to traverse ashort obstacle course

25
Lessons Learned - Children (1)
  • Designing robots is fun - play with a purpose
  • first identify a problem...
  • then consider the tasks involved in solving that
    problem...
  • then prototype something that can perform those
    tasks
  • And building robots is fun too...

26
Lessons Learned - Children (2)
  • Running through the robots supposed behaviour
    can identify sensing and acting requirements
  • The nature of the environment places significant
    demands on a design
  • Building prototypes can identify problems with a
    design and suggest improvements to it

27
Lessons Learned - Organisers (1)
  • The robot design competition suggests that paper
    based design can stimulate children to produce
    creative ideas
  • Verbal protocols and walked through behaviour
    sequences can motivate children to think about
    how and why we sense and act in our world

28
Lessons Learned - Organisers (2)
  • Robot building challenges, although potentially
    intimidating at first, fill children with
    confidence as their constructions come to exist
    and behave in the real world
  • Photographic and video records are useful
    resources for widening participation
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