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Introduction to Games in Education

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Web-based Games. Browser based. Mostly FREE. Engaging and content related ... Massively Multiplayer Online Role Playing Games. Context, Choice, Collaboration. Guilds! ... – PowerPoint PPT presentation

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Title: Introduction to Games in Education


1
Introduction to Games in Education
  • Mark Wagner
  • Coordinator Educational Technology

2
What is Hard Fun?
  • Its hard. Its fun. Its LOGO. (1st Grader)
  • I have no doubt that this kid called the work
    fun because it was hard rather than in spite of
    being hard. (Seymour Papert)
  • How do we make writing become hard fun?
    (Seymour Papert)
  • Seymours gears

3
Welcome and Introductions
  • Name
  • Site
  • Grade / Subject
  • What were your gears?
  • What are your students gears?

4
Overview
  • Piaget, Papert, Prensky
  • and more

5
Purpose/Rationale
  • Digital Natives Digital Immigrants (Prensky,
    2001)
  • Incidental vs. Intentional Learning (Jonassen,
    2002)
  • enGauge 21st Century Skills (NCREL, 2003)
  • Digital Age Literacies
  • Inventive Thinking
  • Effective Communication
  • High Productivity
  • Constructivist Learning Environments
  • Context, Choice, Collaboration (Wagner, 2005)

6
Relevant Theorists
  • Jean Piaget (1929 to 1976)
  • Seymour Papert (1980, 1993, 1996)
  • Marc Prensky (2001)
  • James Paul Gee (2003, 2005)
  • Clark Aldrich (2004, 2005)
  • Graduate Students

7
Jean Piaget
  • Cognitive Structures Schemes
  • Functional Invariants
  • Adaptation
  • Organization
  • Adaptation
  • Assimilation
  • Accommodation
  • Stage Theory

8
Seymour Papert
  • Mindstorms, 1980
  • The Childrens Machine, 1993
  • The Connected Family, 1996
  • www.papert.org

9
Marc Prensky
  • Digital Game-Based Learning, 2001
  • marcprensky.com
  • games2train.com

10
James Paul Gee
  • What Video Games Have To Teach Us About Learning
    and Literacy, 2003
  • Why Video Games are Good For Your Soul, 2005

11
Clark Aldrich
  • Simulations and the Future of Learning, 2004
  • Learning by Doing, 2005
  • Learning Circuits

12
Virtual Leader
simulearn.net
13
simSchool
simSchool.org
14
Graduate Students
  • Nick Yee
  • Kurt Squire
  • Constance Steinkuehler
  • Fiona Littleton
  • Mark Wagner
  • And more

15
Share Resources
  • Share new or striking ideas from your own
  • Reading
  • Listening
  • Viewing
  • Experience

16
Break - 5 minutes
17
Hands On
  • Experience an Educational Game
  • The WFPs Food Force

18
Richard Halverson (2005)
Nowhere is the current generational gap in
technology greater than in game literacy, and
while asking school leaders and teachers to play
commercial video games may be a stretch,
integrating game-based learning experiences in
their professional development may help them see
the merits of gaming from the inside.
19
Reflection Questions
  • What was your experience like as a player?
  • What relationships do you see between this game
    and the theories we discussed?

20
Break - 5 minutes
21
Games in Your Classroom
  • What can you use on Monday?

22
Web-based Games
  • Browser based
  • Mostly FREE
  • Engaging and content related
  • Great for younger students

23
Commercial Off The Shelf (COTS) Games
  • Teachers may not be able to develop a cutting
    edge game, but many games can be repurposed.
  • Instead of embedding a game into learning, it is
    possible to embed learning into a game. (Downes,
    2005)

24
Civilization III
  • Real Time Strategy
  • Systems Content
  • Social Studies Concepts
  • Complexity, flexibility, replayability
  • Failure and choice
  • Kurt Squires Dissertation (2004)

25
Kurt Squire (2005)
  • 25 complained the game was too hard, complicated
    and uninteresting.
  • 25 loved playing the game,thought it was a
    perfect way to learn history, and a highlight
    of their year.
  • Students played the game in different ways,
    leading to highly different understandings.
  • Playing games does not appeal to everyone, and no
    one game appeals to all gamers.

26
Making History
  • Designed for education!
  • Assessment features
  • Successfully piloted

27
Unreal Tournament
  • First Person Shooter
  • Mod-able
  • Used to teach chemistry!

28
Neverwinter Nights
  • Role Playing Game (RPG)
  • Toolset for user-made content
  • Teachers can be gamemasters (GMs)
  • MITs Revolution Mod

29
MMORPGs
  • Massively Multiplayer Online Role Playing Games
  • Context, Choice, Collaboration
  • Guilds!

30
Teen Second Life
  • 13-18 year olds
  • Avatar customization
  • User created content
  • In game economy

31
And More
  • Age of Empires
  • Age of Mythology
  • Rise of Nations
  • Morrowind
  • The Sims
  • SimCity etc
  • Zoo Tycoon etc
  • Myst

32
Designing a game?
  • Benefits of design
  • Deep understanding of the subject required and
    developed
  • Variables identified
  • Relationships between variables identified
  • Inventive thinking
  • Benefits of implementation
  • Technical Literacy
  • Effective Communication
  • High Productivity

33
Think, Pair, Share
  • What are some possible uses for games in your
    class?

34
Lesson Planning
  • Outline a lesson plan incorporating a game into
    your class.

35
What would a state of the art instructional video
game look like? (Gee, 2005)
36
Just do it! (Aldrich, 2005)
  • Teachers can nudge. They can implement. They
    can make case studies. (2005)

37
Games in Education, Part II
  • Social Constructivism
  • Dewey
  • Vygotsky
  • Bruner
  • Serious Games
  • Games for Change
  • May 9th, 2006 - http//register.ocde.us

38
Go forth and do great things!
  • Mark Wagner
  • mwagner_at_ocde.us
  • 714-966-4153

39
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