Title: Oz, Declarative Concurrency, and Active Objects VRH 4, 7.8
1Oz, Declarative Concurrency, and Active Objects
(VRH 4, 7.8)
- Carlos Varela
- RPI
- Adapted with permission from
- Seif Haridi
- KTH
- Peter Van Roy
- UCL
2Overview of concurrent programming
- Four basic approaches to programming are
- Sequential programming (no concurrency)
- Declarative concurrency (streams in a functional
language, Oz) - Message passing with active objects (Erlang,
SALSA) - Atomic actions on shared state (Java)
- The atomic action approach is the most difficult,
yet it is the one you will probably be most
exposed to! - But, if you have the choice, which approach to
use? - Use the simplest approach that does the job
sequential if that is ok, else declarative
concurrency if there is no observable
nondeterminism, else message passing if you can
get away with it.
3Concurrency
- Some programs are best written as a set of
activities that run independently (concurrent
programs) - Concurrency is essential for interaction with the
external environment - Examples includes GUI (Graphical User
Interfaces), operating systems, web services - Also programs that are written independently but
interact only when needed (client-server,
peer-to-peer applications) - First, we will cover declarative concurrency,
programs with no observable nondeterminism, the
result is a function - Independent procedures that execute at their own
pace and may communicate through shared dataflow
variables - Then, we will cover message passing, programs
consisting of components with encapsulated state
communicating asynchronously
4Overview of declarative concurrency
- Programming with threads
- The model is augmented with threads
- Programming techniques stream communication,
order-determining concurrency, concurrent
composition - Lazy execution
- demand-driven computations, lazy streams
- Soft real-time programming
5The sequential model
Statements are executed sequentially from a
single semantic stack
Semantic Stack
w a z person(age y) x y 42 u
Single-assignment store
6The concurrent model
Semantic Stack 1
Semantic Stack N
Multiple semantic stacks (threads)
w a z person(age y) x y 42 u
Single-assignment store
7Concurrent declarative model
The following defines the syntax of a statement,
?s? denotes a statement
?s? skip
empty statement ?x? ?y?
variable-variable binding
?x?
?v? variable-value binding
?s1?
?s2? sequential composition local ?x?
in ?s1? end declaration proc ?x? ?y1?
?yn? ?s1? end procedure introduction if
?x? then ?s1? else ?s2? end conditional
?x? ?y1? ?yn? procedure
application case ?x? of ?pattern? then ?s1?
else ?s2? end pattern matching thread ?s1?
end thread creation
8The concurrent model
ST thread ?s1? end,E
Top of Stack, Thread i
Single-assignment store
9The concurrent model
ST
Top of Stack, Thread i
?s1?,E
Single-assignment store
10Basic concepts
- The model allows multiple statements to execute
at the same time. - Imagine that these threads really execute in
parallel, each has its own processor, but share
the same memory - Reading and writing different variables can be
done simultaneously by different threads, as well
as reading the same variable - Writing the same variable is done sequentially
- The above view is in fact equivalent to an
interleaving execution a totally ordered
sequence of computation steps, where threads take
turn doing one or more steps in sequence
11Causal order
- In a sequential program all execution states are
totally ordered - In a concurrent program all execution states of a
given thread are totally ordered - The execution state of the concurrent program as
a whole is partially ordered
12Total order
- In a sequential program all execution states are
totally ordered
sequential execution
computation step
13Causal order in the declarative model
- In a concurrent program all execution states of a
given thread are totally ordered - The execution state of the concurrent program is
partially ordered
thread T3
thread T2
fork a thread
thread T1
computation step
14Causal order in the declarative model
synchonize on a dataflow variable
bind a dataflow variable
thread T3
x
thread T2
fork a thread
y
thread T1
computation step
15Nondeterminism
- An execution is nondeterministic if there is a
computation step in which there is a choice what
to do next - Nondeterminism appears naturally when there is
concurrent access to shared state
16Example of nondeterminism
Thread 1
Thread 2
store
x
y 5
x 1
x 3
time
time
The thread that binds x first will continue, the
other thread will raise an exception
17Nondeterminism
- An execution is nondeterministic if there is a
computation step in which there is a choice what
to do next - Nondeterminism appears naturally when there is
concurrent access to shared state - In the concurrent declarative model when there is
only one binder for each dataflow variable, the
nondeterminism is not observable on the store
(i.e. the store develops to the same final
results) - This means for correctness we can ignore the
concurrency
18Scheduling
- The choice of which thread to execute next and
for how long is done by a part of the system
called the scheduler - A thread is runnable if its next statement to
execute is not blocked on a dataflow variable,
otherwise the thread is suspended - A scheduler is fair if it does not starve a
runnable thread, i.e. all runnable threads
eventually execute - Fair scheduling makes it easy to reason about
programs and program composition - Otherwise some correct program (in isolation) may
never get processing time when composed with
other programs
19The semantics
- In the sequential model we had
- (ST , ? )
- ST is a stack of semantic statements
- ? is the single assignment store
- In the concurrent model we have
- (MST , ? )
- MST is a (multi)set of stacks of semantic
statements - ? is the single assignment store
20The initial execution state
statement
stack
store
multiset
21Execution (the scheduler)
- At each step, one runnable semantic stack is
selected from MST (the multiset of stacks), call
it ST, s.t. MST ST ? MST - Assume the current store is ?, one computation
step is done that transforms ST to ST and ? to
? - The total computation state is transformed from
(MST, ?) to (ST ? MST, ?) - Which stack is selected, and how many steps are
taken is the task of the scheduler, a good
scheduler should be fair, i.e., each runnable
thread will eventually be selected - The computation stops when there are no runnable
stacks
22Example of runnable threads
- proc Loop P N
- if N gt 0 then
- P Loop P N-1
- else skip end
- end
- thread Loop proc Show 1 end
1000 - end
- thread Loop
- proc Show 2 end
- 1000
- end
- This program will interleave the execution of two
threads, one printing 1, and the other printing 2 - We assume a fair scheduler
23Dataflow computation
- Threads suspend on data unavailability in
dataflow variables - The Delay X primitive makes the thread suspends
for X milliseconds, after that, the thread is
runnable
declare X Browse X local Y in thread Delay
1000 Y 1010 end X Y 100100 end
24Illustrating Dataflow computation
- Enter incrementally the values of X0 to X3
- When X0 is bound the thread will compute Y0X01,
and will suspend again until X1 is bound
declare X0 X1 X2 X3 Browse X0 X1 X2
X3 thread Y0 Y1 Y2 Y3 in Browse Y0 Y1
Y2 Y3 Y0 X0 1 Y1 X1 Y0 Y2 X2
Y1 Y3 X3 Y2 Browse completed end
25Concurrent Map
- fun Map Xs F
- case Xs
- of nil then nil
- XXr then thread F X endMap Xr F
- end
- end
- This will fork a thread for each individual
element in the input list - Each thread will run only if both the element X
and the procedure F is known
26Concurrent Map Function
- fun Map Xs F case Xs of nil then nil
XXr then thread F X end Map Xr F end - end
- What this looks like in the kernel language
- proc Map Xs F Rs case Xs of nil then Rs
nil XXr then R Rr in Rs RRr
thread R F X end Map Xr F Rr end - end
27How does it work?
- If we enter the following statementsdeclare F X
Y ZBrowse thread Map X F end - A thread executing Map is created.
- It will suspend immediately in the case-statement
because X is unbound. - If we thereafter enter the following
statementsX 12Yfun F X XX end - The main thread will traverse the list creating
two threads for the first two arguments of the
list,
28How does it work?
- The main thread will traverse the list creating
two threads for the first two arguments of the
list - thread F 1 end, and thread F 2 end, Y
3ZZ nil - will complete the computation of the main thread
and the newly created thread thread F 3 end,
resulting in the final list 1 4 9.
29Cheap concurrency and dataflow
- Declarative programs can be easily made
concurrent - Just use the thread statement where concurrency
is needed
- fun Fib X
- if Xlt2 then 1
- else
- thread Fib X-1 end Fib X-2
- end
- end
30Understanding why
- fun Fib X
- if Xlt2 then 1
- else F1 F2 in
- F1 thread Fib X-1 end F2 Fib
X-2 -
- F1 F2end
- end
Dataflow dependency
31Execution of Fib 6
F2
Fork a thread
F1
F3
F2
F4
Synchronize on result
F2
F5
F1
F3
F2
Running thread
F1
F3
F6
F4
F2
32Fib
33Streams
- A stream is a sequence of messages
- A stream is First-In First-Out (FIFO) channel
- The producer augments the stream with new
messages, and the consumer reads the messages,
one by one.
x5 x4 x3 x2 x1
producer
consumer
34Stream Communication I
- The data-flow property of Oz easily enables
writing threads that communicate through streams
in a producer-consumer pattern. - A stream is a list that is created incrementally
by one thread (the producer) and subsequently
consumed by one or more threads (the consumers). - The consumers consume the same elements of the
stream.
35Stream Communication II
- Producer, that produces incrementally the
elements - Transducer(s), that transforms the elements of
the stream - Consumer, that accumulates the results
thread 1
thread 2
thread 3
thread N
producer
transducer
transducer
consumer
36Program patterns
- The producer, transducers, and the consumer can,
in general, be described by certain program
patterns - We show the various patterns
37Producer
- fun Producer State
- if More State then
- X Produce State in
- X Producer Transform State
- else nil end
- end
- The definition of More, Produce, and Transform is
problem dependent - State could be multiple arguments
- The above definition is not a complete program!
38Example Producer
- fun Generate N Limit
- if NltLimit then
- N Generate N1 Limit
- else nil end
- end
- The State is the two arguments N and Limit
- The predicate More is the condition NltLimit
- The Transform function (N,Limit) ? (N1,Limit)
fun Producer State if More State then
X Produce State in X Producer
Transform State else nil end end
39Consumer Pattern
- fun Consumer State InStream
- case InStream
- of nil then Final State
- X RestInStream then
- NextState Consume X State in
- Consumer NextState RestInStream
- end
- end
- Final and Consume are problem dependent
The consumer suspends until InStream is either a
cons or a nil
40Example Consumer
fun Consumer State InStream case InStream
of nil then Final State X RestInStream
then NextState Consume X State in
Consumer NextState RestInStream end end
- fun Sum A Xs
- case Xs
- of XXr then Sum AX Xr
- nil then A
- end
- end
- The State is A
- Final is just the identity function on State
- Consume takes X and State ? X State
41Transducer Pattern 1
- fun Transducer State Instream
- case InStream
- of nil then nil
- X RestInStream then
- NextStateTX Transform X State
- TX Transducer NextState RestInStream
- end
- end
- A transducer keeps its state in State, receives
messages on InStream and sends messages on
OutStream
42Transducer Pattern 2
- fun Transducer State Instream
- case InStream
- of nil then nil
- X RestInStream then if Test XState
then - NextStateTX Transform X State
- TX Consumer NextState
RestInStreamelse Consumer NextState
RestInStream end - end
- end
- A transducer keeps its state in State, receives
messages on InStream and sends messages on
OutStream
43Example Transducer
IsOdd
6 5 4 3 2 1
5 3 1
Generate
Filter
Filter is a transducer that takes an Instream and
incremently produces an Outstream that
satisfies the predicate F
- fun Filter Xs F
- case Xs
- of nil then nil
- XXr then
- if F X then XFilter Xr F
- else Filter Xr F end
- end
- end
local Xs Ys in thread Xs Generate 1 100
end thread Ys Filter Xs IsOdd end
thread Browse Ys end end
44Larger ExampleThe sieve of Eratosthenes
- Produces prime numbers
- It takes a stream 2...N, peals off 2 from the
rest of the stream - Delivers the rest to the next sieve
Sieve
X
Xs
XZs
Filter
Sieve
Zs
Xr
Ys
45Sieve
- fun Sieve Xs
- case Xs
- of nil then nil
- XXr then Ys in
- thread Ys Filter Xr fun Y Y mod X \
0 end end - X Sieve Ys
- end
- end
- The program forks a filter thread on each sieve
call
46Example Call
- local Xs Ys in
- thread Xs Generate 2 100000 end
- thread Ys Sieve Xs end
- thread for Y in Ys do Show Y end end
- end
-
7 11 ...
Filter 3
Sieve
Filter 5
Filter 2
47Limitation of eager stream processing
- The producer might be much faster than the
consumer - This will produce a large intermediate stream
that requires potentially unbounded memory storage
x5 x4 x3 x2 x1
producer
consumer
48Solutions
- There are three alternatives
- Play with the speed of the different threads,
i.e. play with the scheduler to make the producer
slower - Create a bounded buffer, say of size N, so that
the producer waits automatically when the buffer
is full - Use demand-driven approach, where the consumer
activates the producer when it needs a new
element (lazy evaluation) - The last two approaches introduce the notion of
flow-control between concurrent activities (very
common)
49Time
- In concurrent computation one would like to
handle time - proc Time.delay T The running thread suspends
for T milliseconds - proc Time.alarm T U Immediately creates its
own thread, and binds U to unit after T
milliseconds
50Example
- local
- proc Ping N
- for I in 1..N do
- Delay 500 Browse ping
- end
- Browse 'ping terminate'
- end
- proc Pong N
- for I in 1..N do
- Delay 600 Browse pong
- end
- Browse 'pong terminate'
- end
- in .... end
local .... in Browse 'game started'
thread Ping 1000 end thread Pong 1000
end end
51Thread Priority and Real Time
- Try to run the program using the following
statement - Consumer thread Producer 5000000 end
- Switch on the panel and observe the memory
behavior of the program. - You will quickly notice that this program does
not behave well. - The reason has to do with the asynchronous
message passing. If the producer sends messages
i.e. create new elements in the stream, in a
faster rate than the consumer can consume,
increasingly more buffering will be needed until
the system starts to break down. - One possible solution is to control
experimentally the rate of thread execution so
that the consumers get a larger time-slice than
the producers do.
52Priorities
- There are three priority levels
- high,
- medium, and
- low (the default)
- A priority level determines how often a runnable
thread is allocated a time slice. - In Oz, a high priority thread cannot starve a low
priority one. Priority determines only how large
piece of the processor-cake a thread can get. - Each thread has a unique name. To get the name of
the current thread the procedure Thread.this/1 is
called. - Having a reference to a thread, by using its
name, enables operations on threads such as - terminating a thread, or
- raising an exception in a thread.
- Thread operations are defined the standard module
Thread.
53Thread priority and thread control
- fun Thread.state T returns thread state
- procThread.injectException T E exception E
injected into thread - fun Thread.this returns 1st class
reference to thread - procThread.setPriority T P P is high,
medium or low - procThread.setThisPriority P as above on
current thread - funProperty.get priorities get priority
ratios - procProperty.put priorities(highH mediumM)
54Thread Priorities
- Oz has three priority levels. The system
procedure - Property.put priorities p(mediumY highX)
- Sets the processor-time ratio to X1 between
high-priority threads and medium-priority thread.
- It also sets the processor-time ratio to Y1
between medium-priority threads and low-priority
threads. X and Y are integers. - Example
- Property.put priorities p(high10 medium10)
- Now let us make our producer-consumer program
work. We give the producer low priority, and the
consumer high. We also set the priority ratios to
101 and 101.
55The program
- local L in Property.put priorities p(high10
medium10) thread Thread.setThisPriorit
y low L Producer 5000000 end
thread Thread.setThisPriority high
Consumer L endend
56Concurrent control abstraction
- We have seen how threads are forked by thread
... end - A natural question to ask is how can we join
threads?
fork
threads
join
57Termination detection
- This is a special case of detecting termination
of multiple threads, and making another thread
wait on that event. - The general scheme is quite easy because of
dataflow variables - thread ?S1? X1 unit end thread ?S2?
X2 X1 end ... thread ?Sn? Xn Xn-1
end Wait Xn Continue main thread - When all threads terminate the variables X1 XN
will be merged together labeling a single box
that contains the value unit. - Wait XN suspends the main thread until XN is
bound.
58Concurrent Composition
- conc S1 S2 Sn end
- Conc proc S1 end proc S2
end ... proc Sn end - Takes a single argument that is a list of nullary
procedures. - When it is executed, the procedures are forked
concurrently. The next statement is executed only
when all procedures in the list terminate.
59Conc
- local proc Conc1 Ps I O case Ps of
PPr then M in thread P M
I end Conc1 Pr M O nil then O
I end endin proc Conc Ps X
in Conc1 Ps unit X Wait X - endend
This abstraction takes a list of
zero-argument procedures and terminate after all
these threads have terminated
60Example
- local
- proc Ping N
- for I in 1..N do
- Delay 500 Browse ping
- end
- Browse 'ping terminate'
- end
- proc Pong N
- for I in 1..N do
- Delay 600 Browse pong
- end
- Browse 'pong terminate'
- end
- in .... end
local .... in Browse 'game started' Conc
proc Ping 1000 end proc Pong
1000 end Browse game terminated end
61Futures
- A future is a read-only capability of a
single-assignment variable. For example to create
a future of the variable X we perform the
operation !! to create a future Y Y !!X - A thread trying to use the value of a future,
e.g. using Y, will suspend until the variable of
the future, e.g. X, gets bound. - One way to execute a procedure lazily, i.e. in a
demand-driven manner, is to use the operation
ByNeed P ?F. - ByNeed takes a zero-argument function P, and
returns a future F. When a thread tries to access
the value of F, the function P is called, and
its result is bound to F. - This allows us to perform demand-driven
computations in a straightforward manner.
62Example
- declare YByNeed fun 1 end YBrowse Y
- we will observe that Y becomes a future, i.e. we
will see YltFuturegt in the Browser. - If we try to access the value of Y, it will get
bound to 1. - One way to access Y is by perform the operation
Wait Y which triggers the producing procedure.
63Why not always use declarative concurrency?
- The concurrent declarative model is much simpler
- Programs give the same results as if they were
sequential, but they give the results
incrementally (assuming a single binder per
dataflow variable) - Why is this model so easy?
- Because dataflow variables can be bound to only
one value. A thread that shares a variable with
another thread does not have to worry that the
other thread will change the binding. - So why not stick with this model?
- In many cases, we can stick with this model
- But not always. For example, two clients that
communicate with one server cannot be programmed
in this model. Why not? Because there is an
observable nondeterminism. - The concurrent declarative model is
deterministic. If the program we write has an
observable nondeterminism, then we cannot use the
model.
64Concurrent stateful model
?s? skip
empty statement ?x? ?y?
variable-variable binding
?x? ?v?
variable-value binding
?s1? ?s2?
sequential composition local ?x? in
?s1? end declaration proc ?x? ?y1?
?yn? ?s1? end procedure creation if ?x?
then ?s1? else ?s2? end conditional ?x?
?y1? ?yn? procedure application case
?x? of ?pattern? then ?s1? else ?s2? end
pattern matching NewName ?x? name
creation thread ?s? end thread
creation ByNeed ?x? ?y? trigger
creation try ?s1? catch ?x? then ?s2? end
exception context raise ?x? end
raise exception NewCell ?x? ?y?
cell creation Exchange ?x? ?y? ?z?
cell exchange
65Concurrency and stateare tough when used together
- Execution consists of multiple threads, all
executing independently and all using shared
cells - A threads execution is a sequence of Access and
Assign operations (or Exchange operations) - Because of interleaving semantics, execution
happens as if there was one global order of
operations - Assume two threads and each thread does k
operations. Then the total number of possible
interleavings is This is exponential in
k. - One can program by reasoning on all possible
interleavings, but this is extremely hard. What
do we do?
(
)
2k k
66Programming withconcurrency and state
- Programming with concurrency and state is largely
a matter of reducing the number of interleavings,
so that we can reason about programs in a simpler
way. There are two basic approaches message
passing and atomic actions. - Message passing with active objects Programs
consist of threads that send asynchronous
messages to each other. Each thread only
receives a message when it is ready, which
reduces the number of interleavings. - Atomic actions on shared state Programs consist
of passive objects that are called by threads.
We build large atomic actions (e.g., with locks,
monitors, or transactions) to reduce the number
of interleavings.
67When to use each approach
- Message passing useful for multi-agent
applications, i.e., programs that consist of
autonomous entities ( agents , actors or
active objects ) that communicate with each
other. - Atomic actions useful for data-centered
applications, i.e., programs that consist of a
large repository of data ( database or
shared state ) that is accessed and updated
concurrently. - Both approaches can be used together in the same
application, for different parts
68Ports and cells
- We have seen cells, the basic unit of
encapsulated state, as a primitive concept
underlying stateful and object-oriented
programming. Cells are like variables in
imperative languages. - Cells are the natural concept for programming
with shared state - There is another way to add state to a language,
which we call a port. A port is an asynchronous
FIFO communication channel. - Ports are a natural concept for programming with
active objects - Cells and ports are duals of each other
- Each can be implemented with the other, so they
are equal in expressiveness - Each is more natural in some circumstances
- They are equivalent because each allows
many-to-one communication (cell shared by
threads, port shared by threads)
69Ports
- A port is an ADT with two operations
- NewPort S P create a new port P with a new
stream S. The stream is a list with unbound
tail, used to model the FIFO nature of the
communications channel. - Send P X send message X on port P. The
message is appended to the stream S and can be
read by threads reading S. - Example
- declare P S inNewPort S PBrowse
SthreadSend P 1end - threadSend P 2end
70Building locks with cells
- The basic way to program with shared state is by
using locks - A lock is a region of the program that can only
be occupied by one thread at a time. If a second
thread attempts to enter, it will suspend until
the first thread exits. - More sophisticated versions of locks are monitors
and transactions - Monitors locks with a gating mechanism (e.g.,
wait/notify in Java) to control which threads
enter and exit and when. Monitors are the
standard primitive for concurrent programming in
Java. - Transactions locks that have two exits, a normal
and abnormal exit. Upon abnormal exit (called
abort ), all operations performed in the lock
are undone, as if they were never done. Normal
exit is called commit . - Locks can be built with cells. The idea is
simple the cell contains a token. A thread
attempting to enter the lock takes the token. A
thread that finds no token will wait until the
token is put back.
71Building active objects with ports
- Here is a simple active objectdeclare P
inlocal Xs in NewPort Xs P thread ForAll Xs
proc X Browse X end endendSend P
foo(1)thread Send P bar(2) end
72Defining ports with cells
- A port is an unbundled stateful ADTproc
NewPort S P CNewCell Sin PWrap
Cendproc Send P X CUnwrap P Old - in Exchange C XOld Oldend
Anyone can do a send becauseanyone can do an
exchange
73Active objects with classes
- An active objects behavior can be defined by a
class - The class is used to create a (passive) object,
which is invoked by one thread that reads from a
ports stream - Anyone can send a message to the object
asynchronously, and the object will execute them
one after the other, in sequential
fashiondeclare ActObj inlocal Obj Xs P
in ObjNew Class init NewPort Xs P thread
ForAll Xs proc M Obj M end end proc
ActObj M Send P M endendActObj msg(1) - Note that Obj M is synchronous and ActObj M
is asynchronous!
74Creating active objectswith NewActive
- We can create a function NewActive that behaves
like New except that it creates an active
objectfun NewActive Class Init Obj Xs
Pin ObjNew Class Init NewPort Xs
P thread ForAll Xs proc M Obj M end
end proc M Send P M endendActObj
NewActive Class init
75Making active objectssynchronous
- We can make an active object synchronous by using
a dataflow variable to store a result, and
waiting for the result before continuingfun
NewSynchronousActive Class Init Obj Xs
Pin ObjNew Class Init NewPort Xs
P thread ForAll Xs proc msg(M X) Obj M
Xunit end end proc M X in Send P msg(M
X) Wait X endend - This can be modified to handle when the active
object raises an exception, to pass the exception
back to the caller
76Playing catch
ball
- class Bounce attr other count0 meth
init(Other) otherOther end meth ball
count_at_count1 _at_other ball end meth
get(X) X_at_count endend
B1
B2
ball
declare B1 B2 inB1NewActive Bounce
init(B2)B2NewActive Bounce init(B1) Get
the ball bouncingB1 ball Follow the
bouncesBrowse B1 get()
77An area server
- class AreaServer
- meth init skip end meth square(X A)
AXX end meth circle(R A)
A3.14RR endend
declare S inSNewActive AreaServer init
Query the serverdeclare A inS square(10 A)
Browse Adeclare A in S circle(20 A)
Browse A
78Event manager with active objects
- An event manager contains a set of event handlers
- Each handler is a triple IdFS where Id
identifies it, F is the state update function,
and S is the state - Reception of an event causes all triples to be
replaced by IdFF E S (transition from F to F
E S) - The manager EM is an active object with four
methods - EM init initializes the event manager
- EM event(E) posts event E at the manager
- EM add(F S Id) adds new handler with F, S, and
returns Id - EM delete(Id S) removed handler Id, returns
state - This example taken from real use in Erlang
79Defining the event manager
- Mix of functional and object-oriented style
class EventManager attr handlers meth init
handlersnil end meth event(E)
handlers Map _at_handlers fun IdFS
IdFF E S end end meth add(F S Id)
IdNewName handlersIdFS_at_handlers
end meth delete(DId DS)
handlersList.partition _at_handlers fun
IdFS DIdId end __DS end end
State transition done using functional programming
80Using the event manager
- Simple memory-based handler keeps list of events
declare EM MemH Id in EMNewActive EventManager
init MemHfun E Buf EBuf end EM add(MemH
nil Id) EM event(a1) EM event(a2) ...
- An event handler is purely functional, yet when
put in the event manager, the latter is a
concurrent imperative program. This is an
example of separation of concerns by using
multiple paradigms.
81Exercises
- VRH Exercise 4.11.3 (page 339)
- Compare the sequential vs concurrent execution
performance of equivalent SALSA programs. - VRH Exercise 4.11.5 (page 339)
- SALSA asynchronous message passing enables to tag
messages with properties priority, delay, and
waitfor. Compare these mechanisms with Oz thread
priorities, time delays and alarms, and futures. - How do SALSA tokens relate to Oz dataflow
variables and futures? - What is the difference between multiple thread
termination detection in Oz and join blocks in
SALSA?
82Exercises
- Do Python, Java and C provide a linguistic
abstraction for active objects? If so, which? If
not, how would you go about implementing this
abstraction? - Exercise VRH 7.9.6(a) (pg 568)
- Write a Producer-Consumer program in SALSA (see
VRH Section 4.3.1. for specification.)