Games as Capacity Building Instruments PowerPoint PPT Presentation

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Title: Games as Capacity Building Instruments


1
Games as Capacity Building Instruments
  • How seriously has Serious Play been applied in
    Urban Planning?

2
Why Games in Capacity Building?
  • Complements Traditional Training
  • Supports WBI action learning
  • Scalability

Action Learning
3
Educational Games in Urban Planning ?
4
WBI Urban Street Addressing Board Game
  • Background request from the African Local
    Government Action Forum (ALGAF) for a course on
    street addressing
  • Objective Rely on simple interactive techniques
    to develop an educational game on Street
    Addressing that will familiarize technical
    concepts and demonstrate the importance of street
    addressing to developing countries.
  • Learning objectives
  • To learn about the benefits and applications of
    street addressing in an urban setting
  • To be aware of the challenges and issues of
    implementing a street addressing strategy
  • To develop collaborating, problem solving,
    resource management and team building skills
    through strategic play
  • To learn important street addressing
    terminologies.

5
WBI Urban Street Addressing Board Game
  • Game Mechanic Concepts
  • 3-6 players
  • 45 minutes to an hour of play time
  • Can be facilitated in workshop settings.
  • Rule book will be in different languages
  • Challenges of differing severity levels, both
    positive and negative to allow for an element of
    chance. Derived from real life case examples of
    urban management issues in cities.
  • Resources (eg. Municipal revenue, grant, street
    fixtures, street numbers etc.) used to progress
    in the game and encouraging resource management.
  • growth in the physical form of the city

6
Conclusion
  • Games used in Ad Hoc fashion for informal role
    playing activities in WBI workshops/courses.
  • Design educational games or capacity games in
    more structured and targeted manner.
  • Games appear to assist in i) raising awareness
    through play, ii) influence behavior and decision
    making and iii) sensitize on policy issues.
  • Still lot to learn about their potential as
    didactic tools in building capacity.

7
Expectations from this Seminar
  • The objective is to gather good practice and
    learn how to apply it in capacity building
    games- such as deciding on specifics of the
    street addressing game
  • Floor to the Experts!
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