Project LIVE: Learning in a Virtual Environment - PowerPoint PPT Presentation


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Project LIVE: Learning in a Virtual Environment


... offer a training course on getting started in second life ... campus in Second Life ... faculty and staff and students with active Second Life avatars ... – PowerPoint PPT presentation

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Title: Project LIVE: Learning in a Virtual Environment

Project LIVE Learning in a Virtual Environment
  • An Exploration of Second Life
  • Monroe Community College

Who are We?
  • Jeff Bartkovich Bart Jefferson
  • VP, Educational Technology Services, MCC
  • Terry Keys Crash Thibaud
  • Director of Instructional Technologies, MCC
  • Larry Dugan Marcius Dowding
  • Coordinator of Learning Environments, FLCC

Who are you?
  • Faculty
  • Instructional Technologist
  • Administrators
  • Librarians
  • Others

  • Introductions
  • Project LIVE Overview
  • What has happened
  • What we have learned
  • Where are we going
  • Questions

How Experienced Are You in SL?
  • How many of you have Avatars?
  • For how long?
  • More than a week?
  • More than a month?
  • More than 6 months?
  • A Year or more?
  • Has anyone used SL in a class?
  • Does anyone here own land?
  • Does your college own land?
  • Did anyone attend the Second Life Community
    Convention 2007 ? (check out the proceedings!)

Project LIVE Overview
Our Assumption
  • Project LIVE assumes unabashedly that it is
    important, appropriate and imperative that SUNY
    enter the virtual world and experiment with its
    potential for academic, instructional, research,
    and operational purposes.

Project LIVE
  • Providing intercampus multi-disciplinary
    conferences to examine the application of virtual
    environments for instructional delivery,
    professional development, and social networking.

General Goals
  • Create a SUNY campus in Second Life as a
    laboratory to explore virtual environments
  • Demonstrate applications of virtual environments
    in various discipline-specific projects
  • Discuss the pedagogical implications and
    potential of virtual environments for learning

General Goals
  • Discuss the training implications and potential
    of virtual environments for professional
  • Discuss the interactive implications and
    potential of virtual environments for social
  • Discuss the ramifications of virtual environments
    for academic, student and technology support

Program Objectives
  • Sharing best practices and specific application
    related to the use of virtual environments
  • Developing and managing avatars
  • Exploring the instructional and operational
    values of Second Life as a virtual environment
    beyond the SUNY campus

Possible Projects
  • Conduct and evaluate
  • Integration in an online course
  • Integration in a hybrid course
  • Host an administrative meeting in SL
  • Host a professional meeting with non-SUNY campus
    representatives on the campus

Possible Projects (cont.)
  • Conduct and evaluate
  • Conduct a career counseling professional meeting
  • Host an open campus meeting to evaluate Project
    LIVE activities and discuss next steps
  • In the real world, offer webinars to introduce
    the SUNY community to the virtual SUNY campus
  • In the real world, offer a training course on
    getting started in second life
  • Submit conference presentation proposals based on
    project LIVE to SUNY conferences

Specific Deliverables Include
  • A SUNY virtual campus in Second Life
  • The SUNY conference on virtual environments
    proceedings document
  • Archived content of presentations at the virtual
    SUNY conference center
  • Up to eighty SUNY faculty and staff and students
    with active Second Life avatars
  • One page abstracts of observations conducted at
    the virtual SUNY campus concerning how learning
    happens in the virtual environment or results of
    test applications

Deliverables (cont.)
  • After attendance at either of the two
    conferences, participants will be able to
  • Use their avatar to interact in the virtual
  • Identify possible instructional, professional
    development or social networking applications for
    the virtual SUNY campus
  • Discuss the pedagogical implication of virtual
  • Demonstrate and orient faculty and staff on their
    home campus to Second Life
  • Conduct tours in the virtual SUNY campus

What has happened so far…
What Really Happened
  • The May Conference sold out in three days with
    50 participants from 20 SUNY institutions
  • Monroe Community College Island purchased
  • Plots of land were assigned to every
    participants campus to use for the next 6 months
  • Weekly meetings were held throughout the six
    month period
  • New participants joined
  • We shared, learned, persisted and grew…

Welcome to MCC Island
MCC Island
  • Hosts 20 campuses
  • MCC Music Library
  • Buffalo State Virtual Fashion Exhibit
  • Cortland Castle
  • Oneonta Music Theater
  • Moraine Valley CC Martin Luther King Exhibit
  • World University Exchange

What we have learned
  • Collaboration across campuses
  • Perception of "closeness"
  • Student/Teacher enthusiasm
  • New energy in pedagogy
  • Development of new pedagogies
  • Constructivism in 3d environments
  • Marketing

  • Technology barriers
  • Griefing
  • Learning curve
  • Classroom management challenges
  • Student perception of game vs. learning

Options for Designing an Island
  • Recreate your campus (Vassar College)
  • Recreate a symbol of your campus
  • Donut Model
  • Classroom spaces
  • Minimalist approach

  • Learning curve for construction needed for
    differentiation between courses
  • Acceptable Use Policy (AUP) critical, even if
    mirror to campus AUP
  • Consistency in policy from Linden Labs

Where are we going now?
Future Directions
  • Escalation project SUNY VRLive
  • Student support systems
  • Instructional design specialists
  • Instructional technology specialist
  • Concierge/Docent services
  • Special Client for SL education?

Top 5 Predictions
  • In 5 years…
  • All major learning management systems will
    integrate with a virtual world
  • 75 of community colleges will have a virtual
  • Virtual worlds will be an integral component in
    online learning programs
  • College business transactions (applying,
    registering, buying books, etc.) will be a
    service offered in-world
  • People wont tell you to get a First Life when
    you talk about Second Life… it will become just
    another place to go to work or play…

What about League Live?
  • Create an avatar
  • Join the group Friends of the League
  • Visit us at Monroe CC 2
  • Cooperate on a League Island
  • Sign up today
  • send me an e-mail _at_