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Virtual Project Environment for Research ViPER Taxonomy

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Virtual Project Environment for Research (ViPER) Taxonomy. Anthony Skip' Basiel ... The ViPER taxonomy is a framework' or structure that helps to organise a complex ... – PowerPoint PPT presentation

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Title: Virtual Project Environment for Research ViPER Taxonomy


1
Virtual Project Environment for Research (ViPER)
Taxonomy
  • Anthony Skip BasielICLML/NCWBLP Research
    Fellowwww.iclml.mdx.ac.uk/research/viper/ViPERpro
    file.htmPROS_at_mdx.ac.uk (m)07771 99 87 99

2
Outline
  • Sponsor acknowledgements
  • Personal background
  • Problem statement
  • Taxonomy defined
  • Paper-based 3D taxonomy
  • Virtual 3D taxonomy
  • Survey / focus group discussion

3
Research Sponsors

4
Personal details
  • Researcher _at_ Middlesex University London,
    UKSchool of Lifelong Learning and Education
  • PhD candidate in e-learning
  • Part-time lecturer and distance learning
    author/reviewer in Computing Science
  • Proud new father (8 months)

5
Problem statement
  Academic institutions and corporate trainers
are faced with the growing trend towards online
instruction and research. A mediation tool is
needed to aid the online instructional designer
and the subject matter expert-research supervisor
to support communication during the conversion
process of traditional face-to-face teaching to
web-based delivery.
6
What is a taxonomy?
  • A 'taxonomy' is a scheme of classification
    (Oxford Dictionary 1996), or in this study, a
    matrix that is defined as a situation that aids a
    person (or society) grow and develop. This
    presentation argues that the ViPER taxonomy
    supports the online learning and development
    process. As applied to this study, the definition
    of an educational taxonomy can be refined to 'A
    general sequence in the growth of the structural
    complexity of many concepts and skills that may
    be used to guide the formulation of specific
    targets or the assessment of specific outcomes.'
    (Longman 1996)
  • The ViPER taxonomy is a framework or structure
    that helps to organise a complex subject,
    identifying relationships between parts and
    relating the areas in which further research and
    development is required (Duncan W. 2002).

7
Paper-based 2 - 3D taxonomy
  • Three VLE elementsgt learning strategy, gt
    interactivity,gt feedback
  • Levels low, medium, high

8
Paper-based 3D taxonomy
  • Cell - 1 This is the lowest example of a
    learning environment.
  • ttraditional mass-lecture model
  • no interactivity between the students and/or
    tutor
  • fact-based information is presented through one
    media. (i.e. - , the lecturer may speak with no
    visual support such as an overhead projector
    (OHP). No opportunity given for Q A.
  • A web-based form of Cell-1 is the posting of
    lecture notes on the lecturer's home page.
  • Cell - 9 The last cell is a problem solving
    seminar-based environment that encourages
    argumentation and collaboration using a narrative
    approach.
  • multimedia is used to appeal to various learning
    styles
  • feedback opportunities are embedded throughout
    the system using fixed (questionnaire) and open
    (interview) response
  • on-line tools (e-mail, e-mail survey, HTML forms,
    Javascript and video conferencing) support
    synchronous (live) and asynchronous (delayed)
    communication between peers and tutor and VLE
    system support.

9
Paper-based 3D taxonomy
  • Tactile mediation tool
  • Expandable by adding sides to the base of the
    pyramid

10
Virtual 3D taxonomy Navihedra
  • Virtual autonomy values
  • geographic location,
  • telepistemology,
  • cognitive types,
  • tutor-student role
  • curriculum.
  • 1 low 2 medium3 high

www.navihedra.com
www.iclml.mdx.ac.uk/research/viper/ViPERprofile.ht
m
11
Virtual 3D taxonomy Chart
  • VAVs go into the JavaScript chat to produce a
    total value represented graphically.
  • Adapted from Javascript.com

12
Virtual 3D taxonomy Web models
  • Score 5
  • Content-Support Model
  • Lecture notes FAQ /email support
  • Score 610
  • Wrap-around Model
  • Activity-based Small group discussion
  • Score 11- 15
  • Integrated Model
  • Collaborative problem-solving
  • Peer review
  • (Mason R. 1998)
  • Apply the total range to the generic online
    models for appropriate online tools and
    protocols.

13
Virtual 3D taxonomy Web model 1
14
Virtual 3D taxonomy Web model 2
15
Virtual 3D taxonomy Web model 3
16
Virtual 3D taxonomy Conversion
  • Parallel model
  • Fixed model
  • Open choice model

17
Web conversion Parallel model
  • one-to-one transference of what occurs in the
    pedagogical design of the classroom to the
    web-based VLE. (If the teaching strategy has a
    lecture and seminar once a week, the same would
    occur online.)
  • no time constraint if the lecture content and the
    seminar discussion were done asynchronously.
  • Difficulty arises when there is not a direct
    match between the live instructional event and
    a corresponding online tool to simulate the
    process. (A web-cast presentation is restricted
    to a static single speaker. A moving group, such
    as a sports event, would need more sophisticated
    equipment and a production crew.)

18
Web conversion Fixed model
  • A fixed model is a pre-established pedagogical
    model that may, (or may not) match the
    face-to-face (f2f) classroom structure. Two
    important aspects of this model that must be
    addressed
  • Staff acceptance of the model
  • Stakeholders induction

19
Conversion Fixed model Staff acceptance
  • Staff acceptance of the model
  • If the implementation team, who are creating the
    VLE, have a short time to for production, this
    may be an appropriate model. However,
    stakeholders should have an opportunity to voice
    their opinions about the model before it is
    generally accepted. A good management approach
    gives the participants, particularly the subject
    matter experts, a pro-active role. If a focus
    group or committee can establish the fixed model
    there is a better likelihood of acceptance by the
    stakeholders. The term fixed model does not
    imply that it is not flexible. Rather, it
    suggests the group uses an overall template for
    all learning units. The design should be reviewed
    periodically for improvement. All face-to-face
    courses may not easily convert to the fixed model
    template.
  •  

20
Conversion Fixed model Induction
  • Stakeholders induction
  • An initial orientation or induction is a
    necessary step to initiate the stakeholders in
    use of the system and accessing the content. The
    induction can be done face-to-face (f2f) or
    online using an interactive multimedia
    walk-through. Sometimes a combination of the two
    methods is possible with an initial meeting in
    person and an online follow-up.

21
Conversion Fixed model Samples 1
Horton (2000 p. 193-4) offers a number of fixed
model sample designs for web-based training
  • Web-casts Online multimedia lectures are
    presented to many distributed learners.
  • Presentation sequence Learners are given
    step-by-step multimedia instructions
  • Drill-and-practice Students get repeated
    practice of a specific knowledge or skill.
  • Scavenger hunts Information is found by
    searching the web.

22
Conversion Fixed model Samples 2
Horton (2000 p. 193-4) offers a number of fixed
model sample designs for web-based training
  • Guided research Learners gather, analyse and
    report on information.
  • Guided analysis Data is analysed to evaluate its
    validity, spot trends and infer principles.
  • Team design Teams coordinate to produce a design
    or solve a complex problem.
  • Brainstorming Creative solutions are generated
    in an open discussion.

23
Conversion Fixed model Samples 3
  • Case studies Meaningful examples of real-world
    events, processes or systems are abstracted to
    useful concepts and principles.
  • Role-playing Simulations are conducted which
    involve interpersonal interaction.
  • Group critiquesPeer review is conducted of
    colleagues work.
  • Virtual laboratories Simulated lab equipment is
    used to conduct experiments.
  • Hands-on activity Real tasks are done
    face-to-face using online instructions.
  • Learning games Computer games are the metaphor
    for accomplishing online instruction.

24
Conversion Fixed model Example
  • Middlesex University
  • Computing Science
  • Global Campus Projectgt ICARE (Introduction,
    Connect/content, Activity, Reflect and Extend)
    system (Hoffman and Ritchie 2001)

25
Web conversion Open model
  • The open choice model does not confine the
    student and instructor to a fixed pedagogy. This
    resource-based approach offers a wide variety of
    online tools to support content presentation,
    communication and assessment.
  • The instructional design may vary from
    unit-to-unit or by module. In his way, the nature
    of the knowledge domain directs the teaching
    strategy. The advantage of this system is the
    student-centred design. The learner makes the
    choice of the various tools available. The
    downside is an over abundance of choice. This may
    be intimidating to the novice to VLEs.
  • The Transitional Autonomy Model (TAM) is the
    telepistemology developed in this research to
    deal with this issue. (Basiel 2000)

26
Web conversion Open model-example
  • The ViPER (Virtual Project Environment for
    Research) System
  • http//www.iclml.mdx.ac.uk/pros/operatio.htm

The PROS project (promoting researchers
online supervision) gt WebCT as the VLE
27
Check the QAA guidelines
  • Be sure the online course meets accreditation
    criteria for you system
  • www.qaa.ac.uk/public/dlg/guidelin.htm

28
Complete the online survey
  • www.iclml.mdx.ac.uk/research/viper/ViPERprofile.HT
    Msurvey
  • Feedback Gladly accepted
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