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Multimedia object types: animation

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Title: Multimedia object types: animation


1
Multimedia object typesanimation
  • ISMT multimediaDr Vojislav B Miic

2
Animation
  • Technically, similar to video a sequence of
    still images
  • Images created artificially, as opposed to video
    (which presents something happening in the real
    world, maybe retouched)
  • Why? Because it is a good (and sometimes less
    expensive) way to show/say some things

3
What we are going to talk about?
  • Cel (and flipbook) animation
  • Sprite, path, vector animation
  • Key frames and tweening
  • Character animation
  • 2D vs. 3D
  • and other things

4
Flipbook animation
  • displaying a sequence of graphic files(e.g., a
    slide show)
  • problem takes too much time (especially over the
    Internet)
  • solution some form of compression (we will
    discuss this in more detail later)
  • compression techniques are usually proprietary
    (different type of images!)

5
Cel animation
  • animation created by a sequence of still images
    (as always)
  • different characters, objects, backgrounds
    overlaid to obtain the final image
  • final image is shot frame by frame
  • changes are made only to objects which move
  • multiplan camera (Disney) distance between
    layers in order to create an illusion of depth

6
Sprites and Paths
  • sprite a part of the animation which moves
    independently of the rest
  • anything can be a sprite ball, animal, human,
  • a sprite can be attached to a path (or vice
    versa), so that successive sprite positions are
    located on a path
  • sprite can animate in-place, or move along a
    path, or both

7
Splines and Vectors
  • paths can be linear, but that is unrealistic
  • more often, paths follow a spline curve
  • watch for gravity!
  • example mixed feelings
  • sprites can be describedas raster objects

8
Key frames
  • most important frames are drawn firstkey frames
  • establish the main dramatic poses,
  • define the flow of actions, and
  • create the overall graphic style of the animation

9
Tweening
  • tweeningframes areinsertedbetweenthe key
    frames
  • computer can do much of the tedious work

10
Motion interpolation
  • Motion along an arbitrary line
  • Computer performs the interpolation
  • Special effects (rotation, resizing) can be
    specified along the line

11
Character animation
  • often the trickiest part many simultaneous
    movements involved
  • faces are very difficult to animate
  • sometimescutouts areused forbody parts

12
Other design effects
  • ease-in and ease-out
  • velocity curves
  • line-of-action
  • secondary action and overlapping action
  • follow-through
  • hierarchical motion
  • exaggeration

13
Anticipation, action, reaction
  • Action/reaction is often anticipated before it
    actually happens
  • Sometimes aided by showing small movements
    immediately before the action
  • Reaction-recovery small movements in the
    opposite direction immediately after the action
  • Fake the action itself is not shown, only what
    happens before and immediately after

14
Kinematics
  • (in mechanical engineering) study of motion of
    rigid objects and structures
  • (in motion picture technology) study of motion of
    (rigid) objects and structures with joints
  • examples men (objects) walking, running,falling
    down or apart
  • inverse kinematics calculating the motion form
    predefined key positions, under the given set of
    constraints

15
Morphing
  • transformation of one image into another
  • very popular a few years ago
  • a number of key points is set on both images
  • actual transformation is calculated on the basis
    of transformation (in both position and color) of
    key points
  • more key points more intermediate steps
    smoother transformation

16
Some rules to be obeyed
17
Animated GIFs
  • a sequence of still images (actually GIF images
    according to GIF89a standard), packed for the
    Internet
  • suitable for simple animations
  • small size short loading time
  • several tools available (including one from
    Microsoft)

18
Macromedia Flash
  • Quickly becoming de facto standard
  • Compact export format, players
  • Ability to incorporate raster images as well as
    vector objects
  • Powerful 2D motion effects
  • Hotspots to support interactivity
  • More on Flash in the lab sessions

19
2D vs. 3D
  • our perception of the world is three-dimensional
  • 3D effects improve visual appearance
  • 3D special effects can be added to 2D images
    (most drawing/painting programs can do it)
  • 3D images can be generated from appropriate scene
    setups
  • but sophisticated applications are required

20
3D effects
  • adding depth to 2D images
  • effects like
  • extruding
  • shadows
  • highlights
  • embossing
  • texturing
  • special lighting effects

21
Genuine 3D
  • genuine 3D worlds rendered into 2D images
  • tasks in creating 3D a brief overview according
    to Pixar

22
Step 1 Creating Storyboards
  • detailed storyboard drawings are created as the
    blueprint for the action and dialog
  • there can be as many as 3 to 4 thousand such
    drawings for a feature-length movie (which comes
    to about onedrawing everytwo seconds or so)
  • they are revisedmany times duringthe
    creativedevelopment process

23
Step 2 Modeling
  • specialized animation software is used to create
    three-dimensional computer models of characters,
    props, and sets
  • computer models describe the shape of the object
    as well as themotion controls thatthe animators
    use tocreate movementand expressions

24
Step 3 Animation
  • specialized animation software allows animators
    to choreograph the motion in each scene by
    defining key frames or poses
  • computer automatically creates the "in-between"
    frames
  • animators neitherdraw, nor paint thescenes, as
    is requiredin traditionalanimation process

25
Step 4
  • surface characteristics, including textures,
    finishes and colors, are added to every object in
    the scene
  • textures can simulate a wide variety of
    appearances
  • textures may be 2Dimages or proceduralalgorithms
  • additional propertiesreflectivity,transparency

26
Step 5
  • Using "digital lights," every scene is lit in
    much the same manner as stage lighting
  • Key, fill and bounce lights and room ambience are
    all defined and used to enhance the mood and
    emotion of each scene

27
Lighting is the key
  • Key light the brightest
  • Fill light opposite the key light, reduces
    contrast and shadows
  • Back light reduces shadows, separates the
    subject from the background
  • Powder your nose

28
Step 6 Rendering
  • rendering software (Pixar's proprietary
    RenderMan) "draws" the finished image by
    computing every pixel of the image from the
    model, animation, shading, and lighting
    information
  • once rendered, finalimages aretransferred to
    film,video, or CD-ROM

29
Summary
  • Animation is often the simplest way to accomplish
    motion
  • If you want to go beyond what Flash can offer, be
    ready for surprises
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