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Digital Beginnings: Responding to games consoles, the internet and mobile phones

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Bebo Social networking site for younger users ... young people operating at different level; ... School Leaders. Reverse IT tuition. Peer-to-peer IT tuition ... – PowerPoint PPT presentation

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Title: Digital Beginnings: Responding to games consoles, the internet and mobile phones


1
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Digital BeginningsResponding to games
consoles,the internet and mobile phones
  • CHAIR
  • Rowland Constantine Headmaster, The New Beacon,
    Sevenoaks
  • Chairman, IAPS
  • SPEAKERS
  • Hannah Green Head of Families Programme, Demos
  • Celia Hannon Researcher, Demos

3
Their Space Digital Beginnings Hannah
Green Celia Hannon
4
who we work with...
5
what do we mean by digital media?
  • Blogs Web log, often taking the form of an
    online diary
  • Flickr Photo sharing website supporting
  • Bebo Social networking site for younger users
  • Web 2.0 Second generation of internet services
    emphasising collaboration (e.g. Wikipedia)
    allowing users to build connections with each
    other.
  • Gaming eg. World of Warcraft, Multi-player
    online games

6
Their Space the basics.
  • Primary research interviews, focus groups and
    diaries tracking media consumption with children
    aged 8-18 in formal and informal settings.
    Polling of 600 parents
  • Secondary research sessions with experts across
    the fields of academia, policy making, education
    and digital production
  • Desk based literature review to shape and
    complement the research

7
headline messages young people
  • New technologies have been normalised, this
    generation has a different relationship to
    information
  • Two bands of young people operating at different
    level
  • Everyday Communicators and Digital Pioneers
  • Everyday digital practices promote important
    skills from collaboration, creativity,
    communication to technical confidence
  • Knowledge is transferred horizontally and the
    formal system is not keeping pace

8
headline messages parents
  • Only 50 of parents chose lessons as the most
    important way their child learns.
  • 2/3 of parents think their child is building
    their general knowledge through their use of
    technology.
  • Fathers more positive - 47 of men believe their
    child was developing their creativity when using
    technology compared to 40 of women.
  • 47 thought children should have space within the
    education system to showcase creative digital
    work.

9
countering some important myths
  • Moral Panic
  • Versus
  • Digital Faith

10
myths and misconceptions
  • Moral panic
  • The internet is too dangerous for young people
  • Junk culture is poisoning young peoples lives
  • Young people are apathetic
  • No learning happens, they are a waste of time
  • The internet makes you cheat
  • A generation of passive consumers

11
myths and misconceptions
  • Digital faith
  • Revolutionary power of new technologies
  • Were all digital natives now
  • All gaming is good

12
Its the knowledge economy, stupid
In 2020 our biggest exports will be health,
education and the creative industries. In the
global age we cannot afford to waste the talent
of one single individual. Gordon Brown 2006
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digital pioneers
  • Set of characteristics that are common to the
    experiences of many young people and their out of
    school learning
  • Self-motivation
  • Ownership
  • Purposeful creativity
  • Peer to peer learning

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Image three 2000
17
learning from pioneering schools
  • A number of innovative schools are starting to
    recognise the
  • potential of these drivers for their pupils.
  • There are common ways of working that underpin
    these
  • responses and make them successful and sensitive
    to the
  • principles of informal learning

18
learning from pioneering schools
  • A number of innovative schools are starting to
    recognise the
  • potential of these drivers for their pupils.
  • There are common ways of working that underpin
    these
  • responses and make them successful and sensitive
    to the
  • principles of informal learning
  • Leadership

19
learning from pioneering schools
  • A number of innovative schools are starting to
    recognise the
  • potential of these drivers for their pupils.
  • There are common ways of working that underpin
    these
  • responses and make them successful and sensitive
    to the
  • principles of informal learning
  • Leadership
  • Empowered teachers

20
learning from pioneering schools
  • A number of innovative schools are starting to
    recognise the
  • potential of these drivers for their pupils.
  • There are common ways of working that underpin
    these
  • responses and make them successful and sensitive
    to the
  • principles of informal learning
  • Leadership
  • Empowered teachers
  • Fully integrated technology

21
start with people not PCs
Invest in relationships and networks rather than
just hardware
Reconnecting with learners
Bridging two worlds
The new digital divide
22
an agenda for change
  • Policy makers
  • Combating the traditional digital divide
  • Capacity building and consultation with parents
  • Control of the creative portfolio
  • Users as designers student voice
  • Bringing coursework and homework into the 21st
    century

23
an agenda for change
  • School Leaders
  • Reverse IT tuition
  • Peer-to-peer IT tuition
  • Digitally literate teachers and lecturers
  • Cool tools monitor
  • Del.icio.us for schools
  • A class wiki

24
Thank you!
  • For any questions or for further information
    about Demos please contact us
  • hannah.green_at_demos.co.uk
  • celia.hannon_at_demos.co.uk
  • 0207 367 6320

25
Digital BeginningsResponding to games
consoles,the internet and mobile phones
  • CHAIR
  • Rowland Constantine Headmaster, The New Beacon,
    Sevenoaks
  • Chairman, IAPS
  • SPEAKERS
  • Hannah Green Head of Families Programme, Demos
  • Celia Hannon Researcher, Demos

26
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