Title: Digital Beginnings: Responding to games consoles, the internet and mobile phones
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2Digital BeginningsResponding to games
consoles,the internet and mobile phones
- CHAIR
- Rowland Constantine Headmaster, The New Beacon,
Sevenoaks - Chairman, IAPS
- SPEAKERS
- Hannah Green Head of Families Programme, Demos
- Celia Hannon Researcher, Demos
3Their Space Digital Beginnings Hannah
Green Celia Hannon
4who we work with...
5 what do we mean by digital media?
- Blogs Web log, often taking the form of an
online diary - Flickr Photo sharing website supporting
- Bebo Social networking site for younger users
- Web 2.0 Second generation of internet services
emphasising collaboration (e.g. Wikipedia)
allowing users to build connections with each
other. - Gaming eg. World of Warcraft, Multi-player
online games
6Their Space the basics.
- Primary research interviews, focus groups and
diaries tracking media consumption with children
aged 8-18 in formal and informal settings.
Polling of 600 parents - Secondary research sessions with experts across
the fields of academia, policy making, education
and digital production - Desk based literature review to shape and
complement the research
7headline messages young people
- New technologies have been normalised, this
generation has a different relationship to
information - Two bands of young people operating at different
level - Everyday Communicators and Digital Pioneers
- Everyday digital practices promote important
skills from collaboration, creativity,
communication to technical confidence - Knowledge is transferred horizontally and the
formal system is not keeping pace
8headline messages parents
- Only 50 of parents chose lessons as the most
important way their child learns. - 2/3 of parents think their child is building
their general knowledge through their use of
technology. - Fathers more positive - 47 of men believe their
child was developing their creativity when using
technology compared to 40 of women. - 47 thought children should have space within the
education system to showcase creative digital
work.
9countering some important myths
- Moral Panic
- Versus
- Digital Faith
10myths and misconceptions
- Moral panic
- The internet is too dangerous for young people
- Junk culture is poisoning young peoples lives
- Young people are apathetic
- No learning happens, they are a waste of time
- The internet makes you cheat
- A generation of passive consumers
11myths and misconceptions
- Digital faith
- Revolutionary power of new technologies
- Were all digital natives now
- All gaming is good
12Its the knowledge economy, stupid
In 2020 our biggest exports will be health,
education and the creative industries. In the
global age we cannot afford to waste the talent
of one single individual. Gordon Brown 2006
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14digital pioneers
- Set of characteristics that are common to the
experiences of many young people and their out of
school learning - Self-motivation
- Ownership
- Purposeful creativity
- Peer to peer learning
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16Image three 2000
17learning from pioneering schools
- A number of innovative schools are starting to
recognise the - potential of these drivers for their pupils.
- There are common ways of working that underpin
these - responses and make them successful and sensitive
to the - principles of informal learning
18learning from pioneering schools
- A number of innovative schools are starting to
recognise the - potential of these drivers for their pupils.
- There are common ways of working that underpin
these - responses and make them successful and sensitive
to the - principles of informal learning
- Leadership
19learning from pioneering schools
- A number of innovative schools are starting to
recognise the - potential of these drivers for their pupils.
- There are common ways of working that underpin
these - responses and make them successful and sensitive
to the - principles of informal learning
- Leadership
- Empowered teachers
20learning from pioneering schools
- A number of innovative schools are starting to
recognise the - potential of these drivers for their pupils.
- There are common ways of working that underpin
these - responses and make them successful and sensitive
to the - principles of informal learning
- Leadership
- Empowered teachers
- Fully integrated technology
21start with people not PCs
Invest in relationships and networks rather than
just hardware
Reconnecting with learners
Bridging two worlds
The new digital divide
22an agenda for change
- Policy makers
- Combating the traditional digital divide
- Capacity building and consultation with parents
- Control of the creative portfolio
- Users as designers student voice
- Bringing coursework and homework into the 21st
century
23an agenda for change
- School Leaders
- Reverse IT tuition
- Peer-to-peer IT tuition
- Digitally literate teachers and lecturers
- Cool tools monitor
- Del.icio.us for schools
- A class wiki
24Thank you!
- For any questions or for further information
about Demos please contact us - hannah.green_at_demos.co.uk
- celia.hannon_at_demos.co.uk
- 0207 367 6320
25Digital BeginningsResponding to games
consoles,the internet and mobile phones
- CHAIR
- Rowland Constantine Headmaster, The New Beacon,
Sevenoaks - Chairman, IAPS
- SPEAKERS
- Hannah Green Head of Families Programme, Demos
- Celia Hannon Researcher, Demos
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