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Code and Decoder Design of LDPC Codes for Gbps Systems

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Title: Code and Decoder Design of LDPC Codes for Gbps Systems


1
Code and Decoder Design of LDPC Codes for Gbps
Systems
  • Jeremy Thorpe
  • Presented to Microsoft Research 2002.11.25

2
Talk Overview
  • Introduction (13 slides)
  • Wiring Complexity ( 9 slides)
  • Logic Complexity (7 slides)

3
Reliable Communication over Unreliable Channels
  • Channel is the means by which information is
    communicated from sender to receiver
  • Sender chooses X
  • Channel generates Y from conditional probability
    distribution P(YX)
  • Receiver observes Y

P(YX)
Y
X
channel
4
Shannons Channel Coding Theorem
  • Using the channel n times, we can communicate k
    bits of information with probability of error as
    small as we like as long as
  • as long as n is large enough. C is a number that
    characterizes any channel.
  • The same is impossible if RgtC.

5
The Coding Strategy
  • Encoder chooses the mth codeword in codebook C
    and transmits it across the channel
  • Decoder observes the channel output y and
    generates m based on the knowledge of the
    codebook C and the channel statistics.

Encoder
Channel
Decoder
6
Linear Codes
  • A linear code C can be defined in terms of either
    a generator matrix or parity-check matrix.
  • Generator matrix G (kn)
  • Parity-check matrix H (n-kn)

7
Regular LDPC Codes
  • LDPC Codes linear codes defined in terms of H.
  • The number of ones in each column of H is a fixed
    number ?.
  • The number of ones in each row of H is a fixed
    number ?.
  • Typical parameters for Regular LDPC codes are
    (?,?)(3,6).

8
Graph Representation of LDPC Codes
  • H is represented by a bipartite graph.
  • nodes v (degree ?) on the left represent
    variables.
  • Nodes c (degree ?)on the right represent
    equations

Variable nodes
. . .
. . .
Check nodes
9
Message-Passing Decoding of LDPC Codes
  • Message Passing (or Belief Propagation) decoding
    is a low-complexity algorithm which approximately
    answers the question what is the most likely x
    given y?
  • MP recursively defines messages mv,c(i) and
    mc,v(i) from each node variable node v to each
    adjacent check node c, for iteration i0,1,...

10
Two Types of Messages...
  • Liklihood Ratio
  • For y1,...yn independent conditionally on x
  • Probability Difference
  • For x1,...xn independent

11
...Related by the Biliniear Transform
  • Definition
  • Properties

12
Variable to Check Messages
  • On any iteration i, the message from v to c is

v
c
. . .
. . .
13
Check to Variable Messages
  • On any iteration, the message from c to v is

v
c
. . .
. . .
14
Decision Rule
  • After sufficiently many iterations, return the
    likelihood ratio

15
Theorem about MP Algorithm
  • If the algorithm stops after r iterations, then
    the algorithm returns the maximum a posteriori
    probability estimate of xv given y within radius
    r of v.
  • However, the variables within a radius r of v
    must be dependent only by the equations within
    radius r of v,

r
...
v
...
...
16
Wiring Complexity
17
Physical Implementation (VLSI)
  • We have seen that the MP decoding algorithm for
    LDPC codes is defined in terms of a graph
  • Nodes perform local computation
  • Edges carry messages from v to c, and c to v
  • Instantiate this graph on a chip!
  • Edges ?Wires
  • Nodes ?Logic units

18
Complexity vs. Performance
  • Longer codes provide
  • More efficient use of the channel (eg. less power
    used over the AWGN channel)
  • Faster throughput for fixed technology and
    decoding parameters (number of iterations)
  • Longer codes demand
  • More logic resources
  • Way more wiring resources

19
The Wiring Problem
  • The number of edges in the graph grows like the
    number of nodes n.
  • The length of the edges in a random graph also
    grows like .

A random graph
20
Graph Construction?
  • Idea find a construction that has low
    wire-length and maintains good performance...
  • Drawback it is difficult to construct any graph
    that has the performance of random graph.

21
A Better Solution
  • Use an algorithm which generates a graph at
    random, but with a preference for
  • Short edge length
  • Quantities related to code performance

22
Conventional Graph Wisdom
  • Short loops give rise to dependent messages
    (which are assumed to be independent) after a
    small number of iterations, and should be
    avoided.

23
Simulated Annealing!
  • Simulated annealing approximately minimizes an
    Energy Function over a Solution space.
  • Requires a good way to traverse the solution
    space.

24
Generating LDPC graphs with Simulated Annealing
  • Define energy function with two components
  • Wirelength
  • Loopiness
  • traverse the space by picking two edges at random
    and do

25
Results of Simulated Annealing
  • The graph on the right has nearly identical
    performance to the one shown previously

A graph generated by Simulated Annealing
26
Logic Complexity
27
Complexity of Classical Algorithm
  • Original algorithm defines messages in terms of
    arithmetic operations over real numbers
  • However, this implies floating-point addition,
    multiplication, and even division!

28
A modified Algorithm
  • We define a modified algorithm in which all
    messages are their logarithms in the original
    scheme
  • The channel message ? is similarly replaced by
    it's logarithm.

29
Quantization
  • Replaced a product by a sum, but now we have a
    transcendental function f.
  • However, if we quantize the messages, we can
    pre-compute f for all values!

30
Quantized MP Performance
  • The graph to the following page shows the bit
    error rate for a regular (3,6) of length n10,000
    code using between 2 and 4 bits of quantization.
  • (Some error floors predicted by density
    evolution, some are not)

31
(No Transcript)
32
Quantization Tradeoffs
  • A quantizer is characterized by its range and
    granularity
  • For fixed channel quantization
  • A finely granulated quantizer (Q1) performs well
    at low SNR.
  • However, the quantizer must be broadened (Q2) to
    avoid saturation, and resulting error floor.

Q1
Q2
33
Conclusion
  • There is a tradeoff between logic complexity and
    performance
  • Nearly optimal performance (.1 dB 1.03
    power) is achievable with 4-bit messages.
  • More work is needed to avoid error-floors due to
    quantization.
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