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Empowering Todays Youth to Make Wise Choices Online

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... Today's Youth to Make Wise Choices Online. A 501-(c3) Nonprofit Organization ... To educate middle school children and teenagers on how to remain safe online ... – PowerPoint PPT presentation

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Title: Empowering Todays Youth to Make Wise Choices Online


1
This presentation is brought to you courtesy of
the Internet safety experts at
Empowering Todays Youth to Make Wise Choices
Online A 501-(c3) Nonprofit Organization
2
Web Wise Kids.our goals
  • To bring the issue of internet safety to the
    forefront
  • To educate middle school children and teenagers
    on how to remain safe online
  • To educate parents and teachers about online
    safety
  • To initiate communication between parents and
    teens about online content
  • To assist local groups in implementing Internet
    safety programs

3
The Need for Internet Safety
  • The Internet has great potential for good, but it
    has also provided predators with almost
    unhindered access to teens, and provides them
    with the anonymity they need.
  • There are people online who deliberately target
    teens and purposely expose them to inappropriate,
    even criminal, material and activities.
  • Through the Internet, kids are often tricked or
    manipulated to look at pornography, join gangs,
    commit crimes, leave home, engage in sexual acts
    with adults, and more.

4
Who is most at risk online? Teenagers.
  • They have a high level of autonomy independence
  • Are technologically savvy (far beyond their
    parents and teachers) but have little wisdom
    about good boundaries

5
  • Online, they know they wont be dismissed based
    on appearance it feels safer than real life
    relationships
  • In online relationships, there is a lack of
    social constraint two loners are communicating
    with no one watching. This anonymity leads to
    self-disclosure and a strong sense of intimacy
  • They are highly curious about romance sex
  • In almost all crimes that were reported, children
    did know that their online friend was
    significantly older.

6
Obstacles to Safety
  • Most parents do not talk to their teens about
    Internet Safety for 3 reasons
  • Lack of Knowledge
  • Some parents are uninformed about the Internet
    and its safety hazards
  • Denial
  • Some parents do not want to admit that their
    child could be endangered by their poor Internet
    habits
  • Discomfort
  • Some parents feel uncomfortable or awkward
    talking about Internet safety to their child

7
Nationwide Parent Study by ADVO, Inc., 2004
  • One in three parents (30) are not concerned
    about their childrens safety when they are
    online.
  • One in five parents (20) said they do not know
    any of the internet codes or passwords, IM
    handles, or e-mail addresses of their children.
  • 5 or less of parents surveyed are familiar with
    acronyms most commonly used by children online
    (i.e. POS parents over shoulder, CTN cant
    talk now, etc.)

8
Parent Responses
  • Parent provides no rules at all to govern a
    childs use of the Internet, or
  • Parent provides inconsistent rules (rules exist
    but are rarely enforced), or
  • Parent creates all the rules - this deprives the
    child of the opportunity to formulate his own
    internal safety standards. Child may forget or
    rebel against parents rules.

9
The ProblemTopline Findings from Omnibuzz
Research, Teen Research Unlimited, Oct. 2005
  • Online teens frequently communicate with people
    they have never met
  • 54 have Instant Messaged a stranger,
  • 50 have emailed a stranger, and
  • 45 have participated in a chat room discussion
    with a stranger.
  • Nearly one third (30) of online teens said that
    they have talked about meeting someone whom
    theyve only met through the Internet.
  • 28 of online teens said they use code words on a
    daily basis to hide online conversations from
    their parents (e.g. PIR means parent in room).

10
The Problem
Research Unlimited, Oct. 2005, cont.
  • 56 of teens said that they have been asked
    personal questions (such as their age, sex, or
    location) online by someone they have never met.
  • More than one fourth (27) of teens report that
    they have talked online about sex with someone
    they have never met in person.
  • 27 of teens said that theyve known a friend to
    actually meet someone they only knew online.
  • One in five (21) reported that a person they
    only know through online communication has asked
    to meet them.

11
HOW HAVE THINGS CHANGED IN THE LAST FIVE YEARS?
1,500 households children ages 10-17
  • from Online Victimization of Youth Five Years
    Laterstudies by the University of New Hampshire,
    Crimes Against Children Research Center, in
    conjunction with the Office of Juvenile Justice
    and the National Center for Missing Exploited
    Children, 2005
  • STATS IN 2000 STATS IN 2005
  • Exposure to unwanted sexual material
  • (despite filtering software)
  • 25 34
  • Victim of online harassment
  • 6 9

12
HOW HAVE THINGS CHANGED IN THE LAST FIVE YEARS?
cont.
  • STATS IN 2000 STATS IN 2005
  • Communicated with strangers online
  • 40 34
  • Formed a close online relationship with someone
    they met online
  • 16 11
  • Received unwanted online solicitations from
    strangers
  • 19 13
  • Received unwanted online solicitations from
    acquaintances
  • 3 14

13
HOW HAVE THINGS CHANGED IN THE LAST FIVE YEARS?
cont.
  • STATS IN 2000 STATS IN 2005
  • Posted personal information online
  • 11 34
  • Posted picture online
  • 5 18
  • Made rude or nasty comment online
  • (harassed others)
  • 14 28

14
On the Internet
  • Child/Teen predators have the advantages of
  • Age
  • Experience
  • Practiced manipulation tactics
  • Sophisticated technological skills and/or
    equipment to lure children
  • Anonymity
  • Teenagers have the disadvantages of
  • Innocence, trust
  • Feeling invincible
  • A desire for acceptance and independence
  • A reliance on the adults in their lives to
    protect them from the consequences of their
    unsafe choices

15
SOME FACTS ABOUT BLOGGING taken from Pew
Internet American Life Project, "Teen Content
Creators and Consumers", Nov. 2005
  • 33 of teens post photos, stories, or videos on
    the web on sites such as MySpace, Friendster,
    Xanga, Facebook
  • 19 of teens keep an online blog (diary) 69 of
    these post photos, stories or videos on the web
  • 38 of teens read online blogs

16
What can we do to protect children from online
predators?
  • We CANNOT rely solely on parents to protect their
    children
  • We CANNOT rely solely on law enforcement to
    prevent Internet crime
  • We CANNOT rely solely on educators to teach our
    children Internet safety
  • We CAN train children to be aware of Internet
    safety issues so that they can serve as their own
    first line of defense.

17
Teens need to learn
  • that they are vulnerable to predators, even if
    they feel invincible
  • How dangerous it is to post personal information
    and photos online
  • how to remain as anonymous as possible when using
    the Internet to avoid endangering themselves
  • how to recognize and repel the advances of a
    predator
  • what to do and who to talk to if they feel they
    have been approached by a stranger online
  • that it is NEVER a good idea to meet in person
    someone they have gotten to know online

18
The Web Wise Kids Approach
  • Divergence from the lecture format
  • Web Wise Kids offers Fun and Educational
  • downloadable computer detective games called
  • MISSING, Mirror Image and AirDogs.
  • Ongoing support and education
  • Web Wise Kids offers parents, teachers, youth
    leaders, and law enforcement the use of a
    prepared Internet safety program.

19
Why Our Games work
  • Innovative
  • Fun
  • Educational
  • Easy for any facilitator to use
  • Challenging for teens
  • Avoids the lecture format

20
National Research
  • Research shows that middle school age students
    learn best when they are actively engaged with
    content.
  • Multimedia approaches assist learners
    understanding of concepts and relationships not
    explainable in print text.
  • Technology allows students to make a hands-on,
    minds-on approach to solving problems that is
    authentic and relevant.
  • National Middle School Association 2004

21
MISSING
22
The MISSING Computer Game
  • MISSING focuses on children ages
  • from 11 to 14 (middle school)The Games
    Scenario
  • Based on the true story of a 14-year-old boy who
    was lured online to leave home
  • The goal is to bring him back home before he
    vanishes for good

23
The format of MISSING is flexible
  • Takes approximately 3 hours to play
  • Can be played all at once or in 6 half hour
    segments.
  • Can be played in a lab on up to 10 computers (30
    students)
  • Can be played classroom style, on one computer
    and projected

24
MISSING is available
  • For a computer lab or classroom
  • 10 disks (enough for 30 kids to play)
  • Teacher guide and video
  • Pre- and Post-surveys, parent letter, etc.
  • Answer key
  • For home use
  • 1 disk
  • Parent guide and instructions
  • Answer key

25
The Value of the MISSING Game
  • MISSING teaches children to recognize the habits
    of predators before they become victims
  • MISSING allows children to create and develop
    good habits for using the Internet
  • MISSING encourages children to inform a trusted
    adult whenever they encounter something strange
    online.

26
An Internet Safety Plan
  • At the conclusion of the games, teens are
    encouraged to create their own guidelines for
    safe online behavior
  • Discussion is encouraged in classroom and at home
    with parents
  • Creative assignments help children internalize
    what they have learned

27
MISSING fits National
School Standards
  • Science
  • Investigation and Experimentation
  • Reading
  • Reading Comprehension
  • Comprehension and Analysis
  • Listening and Speaking
  • Listening and Speaking Strategies
  • Written and Oral Language Conventions
  • Technology

28
The Cybercops Series MIRROR IMAGE
29
The Problem CYBERSTALKING
  • Every year, 1.3 million Americans are terrorized
    by stalkers.
  • 65 of these stalkings begin online.
  • Yet, many victims never report their stalkers.

30
Mirror ImageA computer game about Cyberstalking
  • Available to WWK partners at no charge
  • Takes ca. 35 minutes to play
  • Based on a true story
  • Discussion and safety plan included

31
Goals of Mirror Image
  • STUDENTS LEARN
  • Never to post photos or personal information
    online
  • Use anti-virus programs to block Trojans and
    spyware
  • If someone is harassing you online, log off and
    tell a trusted adult.

32
The Problem PIRACY and BULLYING
  • The NEA estimates that 160,000 students miss
    school every day due to fear of attack or
    intimidation by a bully.
  • 80 to 90 percent of students state that they have
    been bullied at school.
  • Thousands of teens dont understand that copying
    and downloading games and music without
    permission is stealing, and it can have lifelong
    consequences for them and their families.

33
The Cybercops SeriesAIRDOGS
34
AirDogsA computer game about Piracy and Online
Bullying
  • Available to WWK partners at no charge
  • Takes approximately 35 minutes to play
  • Based on a true story
  • Discussion and safety plan included

35
Goals of AirDogs
  • STUDENTS LEARN
  • Never to pirate software
  • Dont steal online
  • Report bullying

36
Issues to address with high school students in
the CyberCops Series
  • Cyberstalking
  • Online relationships
  • The Modeling Lure
  • Piracy
  • Bullying

37
Our Accomplishments
  • Web Wise Kids program have already generated
    tremendous response in the United States, Europe
    and Asia, and have been played by over 2 million
    children and counting, in all 50 states.

38
A Quick look at Some Other Issues Facing the
E-Generation
  • Gaming, gambling, online crimes, piracy
  • Viruses, worms
  • Vocabulary of E-subculture
  • Pornography (online and now on cell phones)
  • Phishing (to name a few Ebay, Paypal,
    MasterCard)
  • Computer Addiction
  • and many more.

39

My child knows more about the computer than I
do. What can a parent do ?...
40
  • We are proud to introduce the
  • WIRED WITH WISDOM PARENT PROGRAM
  • WIRED WITH WISDOM is an
  • online virtual adventure experience for adults.
  • Available online 24 hours a day 7 days a week
  • Also available as a disk for those without
    high-speed Internet
  • Has a nationwide reach anywhere there are
    Internet connections, adults can access the
    program.
  • Appeals to parents, teachers, police officers
    and youth leaders

41
WIRED WITH WISDOM
  • Accommodates various degrees of computer aptitude
  • Everyone can benefit, whether they are a novice
    or an experienced user.
  • Accommodates various learning styles
  • Interesting format appeals to people who learn
    with different learning styles (visual, auditory,
    etc.)
  • Measures Results
  • Using online assessments, e-learning makes it
    possible to measure knowledge retention, areas of
    improvement and performance results

42
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43
  • The program is divided into five stand
    alone,
  • self-paced modules which only take an
    average
  • of 20 minutes each to work through.
  • Fire Station module
  • Overall tips for Internet Safety
  • Library module
  • What you need to know about the World Wide Web
  • Café module
  • What you need to know about Chat Rooms
    Instant

  • Messaging
  • Post Office module
  • What you need to know about E-mail
  • Art Supply module
  • What you need to know about Personal Websites

44
Our Programs
  • For information about ordering
  • any of the programs you saw mentioned in this
    presentation, please visit us on the web at
  • www.WebWiseKids.org

45
Contact Us
  • P.O. Box 27203
  • Santa Ana, CA 92799
  • Tel. 714-435-2885 or 1-866-WEB-WISE
  • Fax 714-435-0523
  • www.webwisekids.org
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