EE512 System Programming - PowerPoint PPT Presentation

1 / 27
About This Presentation
Title:

EE512 System Programming

Description:

... of Multimedia Kernels. CPU Scheduling. Disk ... Features of Real-Time Kernels ... (2) Preemptive kernels (3) Latency must be minimized. 9. Minimizing Latency ... – PowerPoint PPT presentation

Number of Views:60
Avg rating:5.0/5.0
Slides: 28
Provided by: wwwcore
Category:

less

Transcript and Presenter's Notes

Title: EE512 System Programming


1
EE512 System Programming
Lecture 17 Real-Time and Multimedia Systems
Nov. 26, 2009 Prof. Kyu Ho Park http//core.kaist.
ac.kr
1
2
Real-Time SystemsCh.19,Silverschatz
  • System Characteristics
  • Features of Real-Time Systems
  • Implementing Real-Time Operating Systems
  • Real-Time CPU Scheduling
  • Multimedia SystemsCh.20, Silverschatz
  • What is Multimedia
  • Requirements of Multimedia Kernels
  • CPU Scheduling
  • Disk Scheduling

3
Objectives
  • To explain the timing requirements of real-time
    systems
  • To distinguish between hard and soft real-time
    systems
  • To discuss the defining characteristics of
    real-time systems
  • To describe scheduling algorithms for hard
    real-time systems

4
Overview of Real-Time Systems
  • A real-time system requires that results be
    produced within a specified deadline period.
  • An embedded system is a computing device that is
    part of a larger system (I.e. automobile,
    airliner.)
  • A safety-critical system is a real-time system
    with catastrophic results in case of failure.
  • A hard real-time system guarantees that real-time
    tasks be completed within their required
    deadlines.
  • A soft real-time system provides priority of
    real-time tasks over non real-time tasks.

5
Features of Real-Time Kernels
  • Most real-time systems do not provide the
    features found in a standard desktop system.
  • Reasons include
  • Real-time systems are typically single-purpose.
  • Real-time systems often do not require
    interfacing with a user.
  • Features found in a desktop PC require more
    substantial hardware that what is typically
    available in a real-time system.

6
Virtual Memory in Real-Time Systems
  • Address translation may occur via
  • (1) Real-addressing mode where programs generate
    actual addresses.
  • (2) Relocation register mode.
  • (3) Implementing full virtual memory.

7
Address Translation
8
Implementing Real-Time Operating Systems
  • In general, real-time operating systems must
    provide
  • (1) Preemptive, priority-based scheduling
  • (2) Preemptive kernels
  • (3) Latency must be minimized

9
Minimizing Latency
  • Event latency is the amount of time from when an
    event occurs to when it is serviced.

10
Interrupt Latency
  • Interrupt latency is the period of time from when
    an interrupt arrives at the CPU to when it is
    serviced.

11
Dispatch Latency
  • Dispatch latency is the amount of time required
    for the scheduler to stop one process and start
    another.

12
Real-Time CPU Scheduling
  • Periodic processes require the CPU at specified
    intervals (periods)
  • p is the duration of the period
  • d is the deadline by when the process must be
    serviced
  • t is the processing time

13
Scheduling of tasks
  • Scheduling of tasks when P2 has a higher priority
    than P1

14
Rate Montonic Scheduling
  • A priority is assigned based on the inverse of
    its period
  • Shorter periods higher priority
  • Longer periods lower priority
  • P1 is assigned a higher priority than P2.

15
Scheduling of tasks
  • Missed Deadlines with Rate Monotonic Scheduling

16
Earliest Deadline First Scheduling
  • Priorities are assigned according to
    deadlinesThe earlier the deadline, the higher
    the priority
  • the later the deadline, the lower the priority.

17
Delayed Locking TechniqueJPLeeKPARK,2008
P
NP
RT
P
preemptible section
OS Latency
NP
non-preemptible section (critical section)
urgent interrupt
RT
real-time process section
P
RT
NP
urgent interrupt
  • Entering a critical section is allowed only if
    the operation does not disturb the future
    execution of the real-time application
  • OS Latency is significantly reduced at the
    expense of delaying execution of NP section

18
Locking Decision
(a) Locking is prohibited (delayed)
enter ith section
P
RT
NP
tlock,i gt tintr,j ?
Y
N
tintr,j
tlock,i
urgent timer interrupt
decision point
Locking is prohibited
Locking is allowed
(b) Locking is allowed
enter wait queue
P
NP
P
RT
tlock,i
tintr,j
  • tintr,j time remaining until the next j-th
    urgent interrupt
  • tlock,i time taken to execute an i-th
    non-preemptible section (lock hold time)

decision point
urgent timer interrupt
19
OS Latency
20
Multimedia SystemsObjectives
  • To identify the characteristics of multimedia
    data
  • To examine several algorithms used to compress
    multimedia data
  • To explore the operating system requirements of
    multimedia data, including CPU and disk
    scheduling and network management

21
What is Multimedia?
  • Multimedia data includes
  • - audio and video clips (i.e. MP3 and MPEG
    files)
  • - live webcasts
  • Multimedia data may be delivered to- desktop
    PCs
  • - handheld devices (PDAs, smart phones)

22
Media Delivery
  • Multimedia data is stored in the file system like
    other ordinary data.
  • However, multimedia data must be accessed with
    specific timing requirements.
  • For example, video must be displayed at 24-30
    frames per second. Multimedia video data must be
    delivered at a rate which guarantees 24-30
    frames/second.
  • Continuous-media data is data with specific rate
    requirements.

23
Streaming
  • Streaming is delivering a multimedia file from a
    server to a client - typically the deliver occurs
    over a network connection.
  • There are two different types of streaming
  • 1. Progressive download - the client begins
    playback of the multimedia file as it is
    delivered. The file is ultimately stored on the
    client computer.
  • 2. Real-time streaming - the multimedia file is
    delivered to - but not stored on - the clients
    computer.

24
Real-time Streaming
  • There are two types of real-time streaming
  • (1) Live streaming - used to deliver a live
    event while it is occurring.
  • (2) On-demand streaming - used to deliver media
    streams such as movies, archived lectures, etc.
    The events are not delivered in real-time.

25
Multimedia Systems Characteristics
  • Multimedia files can be quite large.
  • Continuous media data may require very high data
    rates.
  • Multimedia applications may be sensitive to
    timing delays during playback of the media.

26
Compression
  • Because of the size and rate requirements of
    multimedia systems, multimedia files are often
    compressed into a smaller form.
  • MPEG Compression
  • (1) MPEG-1 - 352 X 240 _at_ 30 frames/second
  • (2) MPEG-2 - Used for compressing DVD and
    high-definition television (HDTV)
  • (3) MPEG-4 - Used to transmit audio, video, and
    graphics. Can be delivered over very slow
    connections (56 Kbps)

27
Operating Systems Issues
  • The operating system must guarantee the specific
    data rate and timing requirements of continuous
    media.
  • Such requirements are known as Quality-of-Service
    (QoS) guarantees.
Write a Comment
User Comments (0)
About PowerShow.com