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CSC418 Computer Graphics

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... culling. Where in the graphics pipeline can we do backface culling? ... Does backface culling always determine visibility completely for a single object? ... – PowerPoint PPT presentation

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Title: CSC418 Computer Graphics


1
CSC418 Computer Graphics
  • Back Faces
  • Visibility Algorithms

2
Visibility Problem
  • What is NOT visible?

3
Visibility Problem
  • What is NOT visible?
  • primitives outside of the field of view
  • back-facing primitives
  • primitives occluded by other objects closer to
    the camera

4
Backface culling
5
Backface culling
6
Backface culling
N
V
E
7
Backface culling
  • N.V gt 0 is a back face?

8
Backface culling
  • N.(P-E) gt0

P
N
V
E
9
Backface culling
  • Where in the graphics pipeline can we do backface
    culling?

10
Occluded faces
  • Does backface culling always determine visibility
    completely for a single object?

11
Occluded faces
  • In typical scenes some polygons will overlap, we
    must determine which portion of each polygon is
    visible to eye!

12
Painters Algorithm
  • Sort primitives in Z.
  • Draw primitives back to front (CBA).

B
C
A
13
Painters Algorithm
  • Problems
  • Large faces
  • Intersecting faces
  • Cycles

14
Visibility Problem
  • Image space algorithms
  • Operate in display terms pixels, scanlines
  • Visibility resolved to display resolution
  • Examples Z-buffer, ray-tracing
  • O(nresolution)
  • Object Space algorithms
  • Analytically compute visible fragments
  • Examples painters algorithm, BSP
  • O(n2 )

15
CSC418 Computer Graphics
  • Next Lecture
  • BSP trees
  • Depth sorting
  • Z-buffer A-buffer
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