Title: Learning Resources Reusability: Technical Standards Approach
1Learning Resources ReusabilityTechnical
Standards Approach
- Kateryna Synytsya
- IRTC UNESCO ITS
- Kyiv, Ukraine
2Learning Resources Learning Objects
- Resources - supplementary to the ltlearninggt
process, are processed to produce the result
LEARNING - Objects - essential building blocks, have
individual features AUTHORING
3Learning Object definition
- any entity, digital or non-digital, that may be
used for learning, education and training - IEEE P1484-12-1 Learning Object Metadata
- format for LO description
4Learning Object other definitions
- A re-usable, media-independent chunk of
information used as a modular building block for
e-Learning content. Learning objects are most
effective when organized by a meta-data
classification system and stored in a data
repository such as an LCMS. - Making Sense of Learning Specifications
Standards A Decision Maker's Guide to their
Adoption. March 8, 2002
5Purpose share and reuse
- Share make available as is under certain
conditions - Conditions
- legal,
- financial,
- technical,
6Example courses dissemination
- Library of algorithms and programs
- courses, tests, simulations
- common platform
- no legal issues involved
- no reimbursement for authors
- centralized quality control
- unified curriculum
- stand-alone applications
- complete courses
7Contemporary model
- public sources
- registered in catalogues
- legal and financial issues
- certification
- compatibility
- interoperability
- technical support
8Re-use
- Re-use use in another context, for another
purpose - Conditions
- legal,
- financial,
- technical
- Update, modification, and tuning
9Reuse of objects
Personal By others Copying Creative
10Purpose of Reuse
- Do not re-invent a bicycle
- Save on duplication
- Save for unique features
- Make use of uniform approaches and agreed
frameworks
11Resource construction Art or Technology ?
12Reasons for Reuse
- Financial development cost
- Professional knowledge and experience
- Time constraints
- Validity educational soundness
- compatibility and interoperability?
13Technical standards
- Framework for interoperability and reuse
- abstract models
- data structures
- interfaces
- protocols
- coding and behavior agreements
- Specify and Enable
14Standards and Specifications
- Metadata
- Content Packaging
- Question and Test
- LMS-content interaction
- CMI Data Model
- Simple Sequencing
- Learner Information (Profile)
15Technology for reuse
- Individual
- Invention-based
- Workshop
- Development
- QA for the product
- Proprietary
- NEW
- Procedure-based
- Production line
- Search Assembly
- QA for composition
- Open standards
16LLL and flexibility issues
- Content adaptation
- abridge, simplify, shorten
- tune examples and presentations
- use appropriate visualization
- Content update
- integrate new modules
- substitute old modules by new ones
17Content update
Manifesto
18Requirements needs
- Repository of objects (local or distributed)
- Description of objects
- Tools for search and evaluation
- Tools to combine objects into complex objects and
resources - Tools to run objects
19Open issues ?
20Technical interoperability
- Internet as a global platform
- Plug-n-Play
- APIs
- Agreed data structures
- Examples SCORM, IEEE CMI standards
21Learning Objects size
- Large
- map to curriculum
- save on description
- didactically sound
- formal QA
- rare ideal match
- hard to tune
- Small
- precise descriptions
- universal
- easy to re-purpose
- easy to contextualize
- hard to find
- efforts to build-in
22(No Transcript)
23Pedagogical interoperability
- Vocabulary (syntactical presentation)
- Rendering (visual presentation)
- Presentation style (authors personality and
students expectations) - Instructional guidance (consistency)
- Continuum of activities and communication
24Learning Object Metadata
- Detailed or basic ? (number of fields)
- Mandatory, optional, conditional
- Automatic generation (extraction and inheritance)
- Completeness and objectiveness
- Embedded or attached
- One per object or many ?
- metadata for whom ?
25Metadata for Resources example
- Web Resources - gt Dublin Core
- limited number of descriptors
- metadata may be attached to the resource
- resource is identified by its URL
- publishers prospective
- extensions mechanism
26Metadata features to describe
- Administration of metadata and objects
- Search
- Evaluation
- Conditions of use
LOM Categories
27Metadata for Learning Resources
- Library Catalogues are inappropriate
- Search for specific virtual content
- Dynamic metadata
- Personalization of search
- Collective and background authoring
- Inheritance mechanisms
28Search across Repositories
- Different metadata
- Common denominator
- Mapping descriptors and data values
- Ontologies and taxonomies
29Learning resource composition
Learning objects in traditional instructional
process
Independent objects combined in a resource
30Summary
- LLL requires technologies
- Technology is standards-driven
- Standards are voluntary, but important
- What should be standardized next ?
- How standardized parts fit into teaching and
learning process ?
31Standards activities