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Learning Resources Reusability: Technical Standards Approach

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Resources - 'supplementary' to the learning process, are processed to produce ... A re-usable, media-independent chunk of information used as a modular building ... – PowerPoint PPT presentation

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Title: Learning Resources Reusability: Technical Standards Approach


1
Learning Resources ReusabilityTechnical
Standards Approach
  • Kateryna Synytsya
  • IRTC UNESCO ITS
  • Kyiv, Ukraine

2
Learning Resources Learning Objects
  • Resources - supplementary to the ltlearninggt
    process, are processed to produce the result
    LEARNING
  • Objects - essential building blocks, have
    individual features AUTHORING

3
Learning Object definition
  • any entity, digital or non-digital, that may be
    used for learning, education and training
  • IEEE P1484-12-1 Learning Object Metadata
  • format for LO description

4
Learning Object other definitions
  • A re-usable, media-independent chunk of
    information used as a modular building block for
    e-Learning content. Learning objects are most
    effective when organized by a meta-data
    classification system and stored in a data
    repository such as an LCMS.
  • Making Sense of Learning Specifications
    Standards A Decision Maker's Guide to their
    Adoption. March 8, 2002

5
Purpose share and reuse
  • Share make available as is under certain
    conditions
  • Conditions
  • legal,
  • financial,
  • technical,

6
Example courses dissemination
  • Library of algorithms and programs
  • courses, tests, simulations
  • common platform
  • no legal issues involved
  • no reimbursement for authors
  • centralized quality control
  • unified curriculum
  • stand-alone applications
  • complete courses

7
Contemporary model
  • public sources
  • registered in catalogues
  • legal and financial issues
  • certification
  • compatibility
  • interoperability
  • technical support

8
Re-use
  • Re-use use in another context, for another
    purpose
  • Conditions
  • legal,
  • financial,
  • technical
  • Update, modification, and tuning

9
Reuse of objects
Personal By others Copying Creative
10
Purpose of Reuse
  • Do not re-invent a bicycle
  • Save on duplication
  • Save for unique features
  • Make use of uniform approaches and agreed
    frameworks

11
Resource construction Art or Technology ?
12
Reasons for Reuse
  • Financial development cost
  • Professional knowledge and experience
  • Time constraints
  • Validity educational soundness
  • compatibility and interoperability?

13
Technical standards
  • Framework for interoperability and reuse
  • abstract models
  • data structures
  • interfaces
  • protocols
  • coding and behavior agreements
  • Specify and Enable

14
Standards and Specifications
  • Metadata
  • Content Packaging
  • Question and Test
  • LMS-content interaction
  • CMI Data Model
  • Simple Sequencing
  • Learner Information (Profile)

15
Technology for reuse
  • Individual
  • Invention-based
  • Workshop
  • Development
  • QA for the product
  • Proprietary
  • NEW
  • Procedure-based
  • Production line
  • Search Assembly
  • QA for composition
  • Open standards

16
LLL and flexibility issues
  • Content adaptation
  • abridge, simplify, shorten
  • tune examples and presentations
  • use appropriate visualization
  • Content update
  • integrate new modules
  • substitute old modules by new ones

17
Content update
Manifesto
18
Requirements needs
  • Repository of objects (local or distributed)
  • Description of objects
  • Tools for search and evaluation
  • Tools to combine objects into complex objects and
    resources
  • Tools to run objects

19
Open issues ?
20
Technical interoperability
  • Internet as a global platform
  • Plug-n-Play
  • APIs
  • Agreed data structures
  • Examples SCORM, IEEE CMI standards

21
Learning Objects size
  • Large
  • map to curriculum
  • save on description
  • didactically sound
  • formal QA
  • rare ideal match
  • hard to tune
  • Small
  • precise descriptions
  • universal
  • easy to re-purpose
  • easy to contextualize
  • hard to find
  • efforts to build-in

22
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23
Pedagogical interoperability
  • Vocabulary (syntactical presentation)
  • Rendering (visual presentation)
  • Presentation style (authors personality and
    students expectations)
  • Instructional guidance (consistency)
  • Continuum of activities and communication

24
Learning Object Metadata
  • Detailed or basic ? (number of fields)
  • Mandatory, optional, conditional
  • Automatic generation (extraction and inheritance)
  • Completeness and objectiveness
  • Embedded or attached
  • One per object or many ?
  • metadata for whom ?

25
Metadata for Resources example
  • Web Resources - gt Dublin Core
  • limited number of descriptors
  • metadata may be attached to the resource
  • resource is identified by its URL
  • publishers prospective
  • extensions mechanism

26
Metadata features to describe
  • Administration of metadata and objects
  • Search
  • Evaluation
  • Conditions of use

LOM Categories
27
Metadata for Learning Resources
  • Library Catalogues are inappropriate
  • Search for specific virtual content
  • Dynamic metadata
  • Personalization of search
  • Collective and background authoring
  • Inheritance mechanisms

28
Search across Repositories
  • Different metadata
  • Common denominator
  • Mapping descriptors and data values
  • Ontologies and taxonomies

29
Learning resource composition

Learning objects in traditional instructional
process
Independent objects combined in a resource
30
Summary
  • LLL requires technologies
  • Technology is standards-driven
  • Standards are voluntary, but important
  • What should be standardized next ?
  • How standardized parts fit into teaching and
    learning process ?

31
Standards activities
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