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OneSAF Update

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HINT is a training platform for current and future force officer and NCO ... Interact in diverse cultural settings (Afghan, Iraqi, etc... – PowerPoint PPT presentation

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Title: OneSAF Update


1
OneSAF Update
  • TRADOC G2 Intelligence Support Activity
  • 31 Mar 2009
    intro_video_onesaf_conf_09_ver1.wmv

2
Agenda
  • Hybrid IED-Defeat Network Trainer (demo)
  • IED Reference Set (OneSAF)
  • Deployable Operational Rehearsal Toolkit
  • Civilian Information Infrastructure
    Noncombatant Dynamics HUMINT

3
Hybrid IED-Defeat Network Trainer (HINT)Concept
Brief
Unclassified
4
HINT Initiative
Hybrid IED-D Network Trainer Deriving combat
intelligence through negotiations/collaboration
with noncombatant leaders/groups to assist in
defeating the IED network.
  • Conceptual Overview
  • HINT is a training platform for current and
    future force officer and NCO leadership (brigade
    and below) to
  • Interact in diverse cultural settings (Afghan,
    Iraqi, etc).
  • Understand the consequences of various force
    activities.
  • Hone negotiating skills required to derive
    critical combat intelligence from the
    non-combatant battle space.
  • Federation of
  • First-Person Cultural Trainer (FPCT)
  • Joint Non-kinetic Effects Model (JNEM) ATHENA
  • OneSAFGround Maneuver Model
  • SORD Gateway
  • DIVAARS
  • On-Line Interactive Virtual Environment (OLIVE)
    provides interactive context.
  • Three-year spiral development process third year
    delivers dynamic massively multiplayer online
    game (MMOG) functionality.

System Engineering/ Integration (TAMU) in place
5
HINT FederationSpiral Development
Spiral1FPCT/OLIVE/ATHENA
OLIVE
Athena
1-to-1/1-to-many
OLIVE
Spiral 2OLIVE/ATHENA/OneSAF/SORD Gateway
  • - Incorporates OneSAF force activities and
    behaviors
  • - Role play expands to many-to-many
  • Access to multiple intelligence caches to
    develop IED network
  • Flexible scenarios

OneSAF
Many-to-many
Spiral 3MMOG
OLIVE
  • - Achieves MMOG capability w/OLIVE Battlespace
  • - Tactical leaders role play with each other and
    the culture
  • - Cultural leaders as avatars or portrayed by SME
  • Any individual can plan any role and join
    associated groups
  • Multiple population interactions simultaneously
  • - Rate of intelligence gathering differs across
    groups,
  • neighborhoods, communities, and regions.

HINT
MMOG
6
Change Training Paradigm
CTC
FPCT
Lessons
FORSCOM
JIM
Culture
Population
TTP
JNEM/ATHENA
TRADOC
Terrain
Home Station
Non-Kinetics
Deployed
Kinetics
SOCOM
7
HINT w/OLIVE Rendered Battlespace
OLIVE
OLIVE
FPCT
OLIVE
OLIVE
  • OLIVE Conference Ability
  • Provides the User
  • DIVAARS Population View
  • Rendered from Athena
  • PMESII Like Control
  • Measures
  • Hostile to Aligned
  • Demographics View

OLIVE
OLIVE
HARViST View
JNEM ATHENA
OLIVE
OLIVE
OLIVE
OLIVE
8
Visualization of Data
OneSAF
OLIVE
Terrain gt
lt Force Activities gt
lt Intel
SORD Gateway
lt Force Activities gt Terrain gt
AAR
J/M
F
D
OL
On
lt Visualization
Terrain gt
Group Effects gt
Force Activities gt
lt Reactive Events
lt Group Effects gt
Force Activities gt
DIVAARS
JNEM ATHENA
lt Group Effects gt
lt ACTORS gt
Data Subscription
lt Intelligence
FPCT
Proposed
Future
9
OLIVE Demo Context
OneSAF/OLIVE Demo
Red Baited Attack Force Array
Insurgent RPG GNRs
Insurgent Sniper
Kill Zone
Insurgent Fire Tm
Insurgent HBIED
Emplaced IEDs, 1 inside decoy IED factory, 2
inside vehs
10
OneSAF/OLIVE Demo
  • Concept. An Insurgent squad conducts a Baited
    CPX against a Blue M2A2 Mech In platoon. The sqd
    established a decoy IED factory and circulated
    false information to US aligned locals with the
    purpose to lure a response by the local Blue
    force. The sqds intent is to kill/destroy both
    Blue soldiers and vehicles in a short, violent
    engagement. Once Blue vehicles are inside the
    Kill Zone and personnel have dismounted the
    following events occur
  • - Female HBIED attempts to positions herself
    near Blue inner cordon dismounts
  • - Insurgent FT leader cmd detonates two
    stationary VBIEDs near Blue dismounts
  • - Female HBIED self detonates near Blue
    dismounts
  • - Insurgent sniper engages Blue dismounts and
    Insurgent FT leader cmd detonates IED inside
    decoy IED factory as Blue dismounts attempt to
    secure building
  • - Insurgent RPG gunners and FT move from hide
    psns to destroy/kill Blue vehicles and dismounts
  • OneSAF-OLIVE Demo.wmv

11
  • IED Reference Set

12
IED Reference Set
  • Represents the IED Life Cycle in OneSAF through
    behaviors,
  • physical models, and IED component entity models.

IED Reference Set delivers OneSAF Behaviors
(i.e., tactical characterization of
IEDs) Purpose (e.g., device use or intended
use) Method of Emplacement. (e.g., buried,
surface, etc) Method of Employment (e.g., VBIED,
suicide, etc) Event/placement geometry (e.g.,
distance, LOS, etc) Attack geography (e.g.,
routes, concealment, etc) Cache characteristics
(e.g., size, location from IED, etc) Detection
methodology (e.g., detectors, dogs, radar,
etc) Removal/Disposal methodology (e.g., EOD,
etc) Preventive methodology (e.g., jamming
countermeasures, directed energy, etc) Physical
Modeling Detonation physics (PH/PK, destructive
effects, etc) Munitions effects single,
multiple, mixed and multi-fuel Physical damage
personnel, vehicles, materials, infrastructure
and terrain Component Entity Modeling in
ARES/VBS2 (Attributes in OneSAF) (i.e., technical
categorization of IEDs) Switches / Triggers -
Power Source Initiators - Container Main
Charge - Enhancements
13
Deployable Operational Rehearsal Toolkit
Modeling and Simulation Support to Stability
Operations COIN
14
Deployable Operational Rehearsal Toolkit (DORT)
  • Provides
  • COA Development
  • Wargaming
  • Mission Rehearsal (FOC)
  • Supports
  • Home station and pre-deployment training
  • Deployed tactical units
  • Multiple and Critical Use Cases
  • Sniper Defeat
  • IED Defeat
  • IED Network Defeat

Using GOTS delivered free to the field!
15
Deployable Operational Rehearsal Toolkit
  • Push MS support to fire-teams, squads, platoons,
    companies, and battalions
  • DORT Core Components
  • Terrain generatorRUGUD/U2MG/SEAGUL/RPEL
  • OneSAFConstructive ground maneuver model
    (represents physics non-physics activity)
  • Virtual 3D visualization tools (OneSAF ARES,
    VBS2)
  • Dismounted Infantry Virtual After Action Review
    System (DIVAARS)
  • ARES Game PVD (select behaviors through game
    front end)
  • ATHENA--non-kinetic activity--tactical force
    activity effects upon non-combatant group mood
    associated reactive events POL, Econ, IO
    Interventions over timewhat if questions

16
Prototyping
  • Terrain/Feature GenerationRUGUD/U2MG/RPEL
  • Ground Maneuver modelOneSAF
  • Virtual renderingARES/VBS2
  • AMSAA validates physics of RDECOM-STTC Real-time
    Physics Effects Model (RPEL)
  • Game front endSelect behaviors via game PVD
  • Semi-automated behaviors
  • Ingest digital photography, CAD, blueprint to
    modify terrain.OTF
  • Stand alone laptop platform
  • Prototype demo in summer 09
  • Test Evaluation use case
  • IED lanes Counter Sniper (ICDT DEMOs available
    in working groups)
  • Develop, test on the ground, apply user feedback,
    re-test
  • Support to COIC-Leavenworth--JRIC

3 year effort overall delivers COA Development,
Wargaming and Mission Rehearsal at the tactical
levelSupport COIC-CLT Leavenworth as capability
matures
17
CII is our Adversarys Battle Command System and
Primary IO Conduit
  • Civilian Information
  • Infrastructure (CII)
  • Noncombatant Dynamics
  • Soft Factors and Continuous Entity Behaviors
  • HUMINTinformation exchange

18
COIN/SO Methodology
Info dissemination via the civilian information
infrastructure (e.g., media)
Observe, Orient Decide, Act loop culminates in
Force Activity (FA)
Reactive Events
Various FA (e.g., assassinate as form of
coercion)
Continuous Entity Behavior Change (e.g.,
go/dont go to market) Crowd Dynamics
  • FA
  • IO
  • PSYOP
  • (threat to
  • assassinate)
  • CMO
  • Kinetic

Cooperation Level -
  • Soft Factors
  • Autonomy
  • QOL
  • Culture
  • Safety

MOOD -
FPCT
Information Exchange (HUMINT -)
third order effects
first order effects
second order effects
Time warping2-3 month turns over 1-3 year time
period(s)
cyclical process
-Political Activity -Economic Activity -Informati
on Activity (ATHENA)
DIME
19
Questions
  • benjamin.jordan_at_us.army.mil
  • TRADOC G-2 MSD 913.684.9106

Unclassified
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