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Classes, Objects, and World-level Methods

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Classes, Objects, and World-level Methods Alice – PowerPoint PPT presentation

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Title: Classes, Objects, and World-level Methods


1
Classes, Objects, and World-level Methods
  • Alice

2
Larger Programs
  • As you become more skilled in writing programs,
    you will find that programs quickly increase to
    many, many lines of code.
  • Games and other "real world" software
    applications can have thousands, even millions of
    lines of code.

3
Classes, Objects, Methods
  • Object-oriented programming uses classes,
    objects, and methods as basic programming
    components.
  • These components help to
  • organize a large program into small modules
  • design and think about an intricate program
  • find and remove errors (bugs)

4
In our programs,we have been using
  • Classes
  • In Alice, classes are predefined as 3D models
  • Objects
  • An object is an instance of a class.
  • Class Frog (Uppercase name)
  • Objects frog, frog1, frog2, frog3
  • (lowercase names)

5
We have also used
  • built-in (predefined) methods
  • Examples move, turn to face, say
  • World.my first method
  • Example
  • In the FirstEncounter world, we wrote program
    code where a robot was surprised by an alien.
  • All the program code was written in this one
    method, see next slide

6

7
Potential Problem
  • The program code just seemed to grow and grow.
  • If we continue to write programs this way the
    programs will become longer and more difficult to
    read and think about.

8
Solution
  • A solution is to organize the instructions into
    smaller methods.
  • A possible storyboard

Do in order surprise spiderRobot and
alienOnWheels surprise each other
investigate spiderRobot gets a closer look at
alienOnWheels react alienOnWheels hides
and spiderRobot sends message
9
Next Step
  • The next step is to break down each major task
    into simpler steps.
  • Example

surprise Do in order alienOnWheels moves up
alienOnWheels says "Slithy toves?"
spiderRobot's head turns around
10
Stepwise Refinement
  • The process of breaking a problem down into large
    tasks and then breaking each task down into
    simpler steps is called stepwise refinement.
  • Once the storyboard is completed, we write a
    method for each task.

11
Demo Starting a new method
  • First, to associate the new method with the World
  • select the World tile in the Object Tree
  • select the methods tab in the details area
  • click on the "create new method" button

12
Demo
  • Ch04Lec1FirstEncounter
  • Concepts illustrated in this example world
  • surprise is a world-level method because it is
    defined as a method for World and has
    instructions that involve more than one object
    (spiderRobot, alienOnWheels)
  • The surprise method is executed by calling
    (invoking) the method .

13
Why?
  • Why do we want to write our own methods?
  • saves time -- we can call the method again and
    again without reconstructing code
  • reduces code size we call the method rather
    than writing the instructions again and again
  • allows us to "think at a higher level"
  • can think surprise instead of
  • The alien moves up and says Slithy toves? and
    then the robot's head turns around. "
  • the technical term for "think at a higher level"
    is "abstraction"

14
Assignment
  • Read Chapter 4 Section1
  • World-level Methods
  • How to create them
  • How to call them
  • When it is appropriate to use them

15
Lab
  • Chapter 4 Lab 1
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