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JavaScript

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Title: JavaScript


1
JavaScript
  • Client-side dynamic documents

2
JavaScript Capabilities
  • Add content to a web page dynamically.
  • Alter a web page in response to user actions.
  • React to user events.
  • Interact with frames.
  • Manipulate HTTP cookies

3
JavaScript is not Java
  • JavaScript is a very simple scripting language.
  • Syntax is similar to a subset of Java.
  • Interpreted language.
  • Uses objects, but doesn't really support the
    creation of new object types

4
Language Elements
  • Variables
  • Literals
  • Operators
  • Control Structures
  • Objects

5
More JavaScript Basics
  • ltscript languageJavaScriptgt
  • document.write(Hello, World!)
  • lt/scriptgt
  • We can put as many commands inside of the
    ltscriptgt container as we like.
  • The write method will write whatever data we
    want to the document, allowing it to appear on
    the screen.

6
JavaScript in HTML Documents
  • We can put JavaScript is either the HEAD of BODY
    of a document.
  • Even with a write command in the HEAD of the
    document, the text will still appear in the BODY
    of the document.

7
Embedding HTML in JavaScript Output
  • We can put as much (or as little) HTML as we like
    in with our JavaScript.
  • The HTML that we put in with our JavaScript will
    be used to mark up the document.
  • We must print the HTML elements we cannot
    just put them around the JavaScript commands.

8
Embedding (contd)
  • Yes
  • document.write (ltbgt)
  • document.write (Hello, World!)
  • document.write (lt/bgt)
  • No
  • ltbgt
  • document.write (Hello, World!)
  • lt/bgt

9
More JavaScript Basics
  • Although multiple write() commands may be used,
    HTML will still ignore the different lines and
    put the words together.
  • If we want to force a new line to start, we have
    to use ltbrgt.
  • If we want a new paragraph, we have to use ltpgt.

10
Example
  • document.write(Hello,)
  • document.write(How are you?)
  • This above text will appear all on one line. If
    we want the text to be on different lines, we
    have to do the following
  • document.write(Hello,)
  • document.write(ltbrgtHow are you?)

11
What is a Variable?
  • A variable is a named storage spot where we can
    store information. It is a little like a box
    where we can temporarily put information that we
    want to use later on.
  • Variables are very useful when programming they
    allow us to retrieve information from the user
    and use it at a later point in time.

12
Prompting For Storing User Input
  • In order to prompt the user for information, we
    can use the prompt() function.
  • We can store the result of the prompt() function
    in a variable.
  • The information entered by the user will be
    stored in the variable name for use at a later
    point in time.

13
Prompting and Storing (contd)
  • The order in how we do this is important.
  • First, we have to create the variable. We can do
    this using the following command
  • var name
  • Where var tells us that it is a variable and
    name is the name of the variable. There is now
    a spot in the computer that is going to hold
    information, and that spot is called name

14
Prompting and Storing (contd)
  • Once we have declared the variable, we can prompt
    the user for information and store it in the
    variable
  • nameprompt(Enter your name.)
  • This will take information from the user and will
    store it in the variable name. We will be able
    to access the variable at a later point in time
    to use the information retrieved from the user.

15
Using Variable to Retrieve Info
  • If we want to use information stored in a
    variable, all we have to do is use the variable
    where we want the data.
  • document.write(name)
  • Note that we do not use quotes around name when
    using the variable. If we used quotes, the
    computer would think that we wanted to print the
    word name on the screen. By just using name, it
    uses the value stored in that variable.

16
An Example
  • ltscript languageJavaScriptgt
  • var name
  • nameprompt(Please enter your name)
  • document.write(Hello, )
  • document.write(name)
  • lt/scriptgt

17
More Prompting
  • When we use the prompt() function, we can also
    enter default information into the field. This is
    done by using a second parameter.
  • prompt(Question, default text)
  • The default text will appear in the editable
    field where the user is supposed to put their
    data.

18
Multiple Variables
  • We can use multiple variables when using
    JavaScript. This means that we are able to handle
    multiple different inputs from the user.
  • Once we have access to the different variables,
    we can use them how we wish.
  • It is important to point out that a variable can
    be use as many times as needed.

19
Multiple Variable Declaration
  • We can declare multiple variables two different
    ways
  • One per line
  • var first_name
  • var last_name
  • Both on the same line
  • var first_name, last_name

20
Retrieving Multiple Pieces of Data
  • var first_name, last_name
  • first_nameprompt(First name?)
  • last_nameprompt(Last name?)
  • document.write(first_name)
  • document.write( )
  • document.write(last_name)

21
Variable Naming
  • We can assign many different names for variables,
    helping us to keep track of what is actually
    stored in the variable.
  • It is important to choose appropriate names, as
    that will help us to keep track of the data.
  • There are a few naming rules that we have to
    follow.

22
Variable Naming Rules
  • Names can be composed of
  • letters
  • numbers
  • the underscore.
  • Names cannot
  • have spaces or special characters
  • start with a number
  • Names are also case sensitive!

23
Examples
  • var first_name
  • var first name
  • var FirstName
  • var firstname
  • var name1
  • var 1name
  • var firstname

24
Storing Strings
  • We have stored words in the variables such as our
    first name and our last name.
  • These pieces of information were collections of
    characters. We refer to these collections of
    characters as strings.
  • A string is any collection of characters that we
    find on the keyboard.

25
Storing Numbers
  • We can also store numbers in our variables.
  • In order to store numbers, we have to tell the
    computer (using JavaScript) that the data stored
    in the variable is a number and not a string.
  • If we do not tell the computer that we have a
    number, it will treat the digits like a string.

26
Value Representation
  • In order to help us understand the difference
    between a string value and a numeric value, we
    usually show our strings surrounded by quotes
    ().
  • Quotes are often used to represent strings.
  • number 45 ? a string of two digits
  • number 45 ? the integer 45

27
Reading Input
  • When we prompt for information from the user, it
    is always stored as a string.
  • Some math operations might work with the
    variables, but not all.
  • When in doubt, the computer will treat any input
    as a string.
  • We can convert string variables to numeric
    variables.

28
Number Types
  • There are two different types of numbers floats
    and ints.
  • A float is a number with a decimal point (a
    floating point number).
  • An int is a number without a decimal point (an
    integer).
  • If we want to convert a string to a number, we
    have to decide which numeric type we want to
    convert it to.

29
Floats
  • In order to convert strings to floats, we use a
    function called parseFloat()
  • We parse the number from the string variable.
    This removes the number from the string, storing
    it as a numeric value.
  • The parse function will even remove extra
    characters that may happen to follow the floating
    point number in the prompt field. It will not
    remove characters that appear before the first
    character.

30
parseFloat()
  • var x, y, answer
  • x prompt(Enter a number)
  • x parseFloat(x)
  • y prompt(Enter a second number)
  • y parseFloat(y)
  • answer x y
  • document.write(x, , y, , answer)

31
Explanation
  • We can use the values stored in x and y to create
    a new value to store in answer.
  • We can use all three variable again to write
    information to the screen.
  • When using the write command, we have the option
    of including multiple items to be written, as
    long as they are separated by a comma.
  • We have to include the appropriate spacing for
    the output to look correct.

32
What about ints?
  • We can get an integer from a string by using the
    parseInt function.
  • This function will retrieve an int from the
    entered text.
  • As with the parseFloat function, trailing letters
    will be removed, while leading letters will cause
    an error.
  • parseInt will also remove anything to the right
    of the decimal point.

33
parseInt vs. parseFloat
  • If you enter 4.3f as the value into the prompt,
    then 4.3f will be stored in the variable.
  • If we use parseFloat, we will end up with the
    variable value of 4.3
  • If we use parseInt, we will end up with the
    variable value of 4

34
What about other math operations?
  • subtraction - works fine
  • division / works fine
  • multiplication works fine
  • We can use these functions to do basic math on
    our web pages.

35
What about Strings?
  • We can perform math operations on variables that
    are numbers, but do these math operations work on
    strings?
  • Do any of the math operations work with strings?
  • If math operations dont work on strings, what
    results do we get to tell us that we have an
    error?

36
String Operations
  • will concatenate two strings together, so if
    xbob and ybill, xybobbill
  • -, , and / will all fail. The result on
    the screen for these equations will be NaN.
  • NaN stands for Not a Number, as the result
    from these equations is not a valid number.

37
Errors
  • JavaScript will give us errors if we try to do
    something that it doesnt like.
  • The errors may involve something printed to the
    screen, or it may involve nothing printed to the
    screen.
  • We will need to be able to figure out where the
    errors are and fix them.

38
Errors (contd)
  • My personal suggestion
  • write your JavaScript in fairly small, logical
    sections
  • test each section to make sure that it works
  • once one section works, move to the next section
  • If an error is introduced, then you will know
    which lines of code have caused the problem.

39
Errors (contd)
  • If you are unsure of how some piece of JavaScript
    works
  • you can look it up online to see how it works
  • you can write a small program and see how it
    works
  • By writing code to see how things work, you can
    answer your own questions quickly about
    JavaScript. It is a good way to learn how to
    program.

40
Error Types
  • There are three different types of errors
  • syntax errors
  • logic errors
  • user errors
  • We must be able to determine the difference
    between these errors in order to be able to
    correct them.

41
Syntax Errors
  • A syntax error is an error created by incorrectly
    typing in JavaScript statements.
  • An example would be
  • write.document(Hello, World!)
  • The missing quote will cause this statement to
    fail.
  • Such statements may simply not work in our
    browsers.

42
Logic Errors
  • Logic errors occur when we make a mistake in the
    logic of our statements.
  • For example
  • number 50 100 / 2
  • number (50 100) / 2
  • If we really mean the second one and we type in
    the first one, we will have a logic error.
  • We have to be careful that the logic of the
    program is correct.

43
User Errors
  • User errors are caused when the user enters in
    the wrong information.
  • If we expect the user to enter in a number and a
    letter is entered instead, then this can cause
    lots of problems.
  • There are ways that we can double-check to see
    what the user has typed in, helping to avoid this
    problem. We will learn of these methods later.

44
Writing Readable Code
  • Once again, writing readable code is important.
    The easier it is to read, the easier it will be
    to understand and to find errors.
  • We are able to write our programs in a couple of
    different ways. We should choose the method that
    makes the code as easy to read as possible.

45
Variables Statements
  • We must declare our variables before we use them
    in our program.
  • It doesnt make a difference where we declare our
    variables, as long as they are declared before
    they are used.
  • In order to make our code more readable, we
    should declare all of our variables at the top of
    our program. It makes the code easier to read.

46
Variables Statements
variable declarations
program
programming statements
47
JavaScript Variables
  • Un-typed!
  • Can be declared with var keyword
  • var foo
  • Can be created automatically by assigning a
    value
  • foo1 blah"Hi Dave"

48
Variables (cont.)
  • Using var to declare a variable results in a
    local variable (inside a function).
  • If you don't use var the variable is a global
    variable.

49
Literals
  • The typical bunch
  • Numbers 17 123.45
  • Strings "Hello Dave"
  • Boolean true false
  • Arrays 1,"Hi Dave",17.234

Arrays can hold anything!
50
Operators
  • Arithmetic, comparison, assignment, bitwise,
    boolean (pretty much just like C).
  • - / -- ! gt lt
  • ! ltlt gtgt

51
Control Structures
  • Again pretty much just like C
  • if if-else ? switch
  • for while do-while
  • And a few not in C
  • for (var in object)
  • with (object)

52
Objects
  • An object is a definable thing, such as a car.
    Objects are allowed to have other objects a car
    can have a trunk, the trunk may have a spare
    tire.
  • Since JavaScript is an object-oriented language,
    we use dot syntax to specify the relationship
    between objects.
  • car.trunk.sparetire

53
Objects
  • Objects have attributes and methods.
  • Many pre-defined objects and object types.
  • Using objects follows the syntax of C/Java
  • objectname.attributename
  • objectname.methodname()

54
Instance
  • An instance is a particular incarnation of an
    object.
  • For example, I could represent students in the
    class using class.student, where an instance of
    the student object would be a particular person.
  • An instance of an object has all of the same
    attributes as that object.

55
Objects
  • In real life, and object is a tangible thing
    a car, a bike or a computer.
  • As we can see, we like to name objects so that we
    can talk about them.
  • The object name doesnt define the object, but it
    acts as more of a reference to the object itself.

56
Objects (contd)
  • When programming, we use objects as a reference
    name for information that we want to store.
  • We use programming objects to store information
    about real-life objects.
  • We store object data by storing information about
    the individual attributes or properties of the
    object in question.

57
Object Information
  • For example, if we have a green bowling ball that
    weighs 3kgs, we know that
  • the bowling ball color is green
  • the bowling ball shape is round
  • the bowling ball weight is 3kgs
  • In each of these cases, we are associating an
    attribute with a piece of data describing that
    attribute.

58
Creating an Object
  • In JavaScript, we can create an Object using a
    function. In this case, we can create a bowling
    ball object
  • var bball new Object()
  • This code creates a new object called bball.
  • The new Object() function is called a
    constructor function because it is used to
    construct a new object.

59
Storing Object Information
  • If we have an object called bball, we can store
    information about that object
  • bball.color blue
  • bball.shape round
  • bball.weight 3
  • bball.holes true
  • We can store as much information as we want about
    bowling balls.

60
Object Information
  • We associate the properties of the object with
    the object using a .
  • This allows us to associate the parameter to a
    particular object.
  • For example, we could easily store the color of
    multiple different objects. Using the object name
    will help us keep track of the information.

61
Object Info (contd)
  • bball.colorgreen
  • car.colorred
  • If we were to say
  • document.write(color), we wouldnt know which
    color to print out.
  • Instead, we can refer to the information based on
    the object
  • document.write(bball.color)
  • document.write(car.color)

62
Object Attributes
  • We can add as many attributes to an object as we
    like.
  • It is advisable to keep the number of attributes
    to the minimum needed.
  • We should also declare all of the attributes in
    the same location, making it easier to keep track
    of them.

63
Primitive Types
  • Considering that an object is an new type of
    variable, we can now refer to ordinary variables
    as primitive types.
  • A primitive type is a one of the regular
    variables that we can store.
  • There are three primary primitive types
    numbers, strings and Booleans.

64
Compound Objects
  • A compound object is an object where some of the
    attributes are other objects.
  • For example, one attribute of a person object
    might be their name.
  • name itself can also be an object, as it can be
    comprised of a first, middle and last name.
  • In this case, the object name is an attribute of
    the object person.

65
Compound Objects (contd)
parent
child
first middle last
Name
Person
Age
66
Using Compound Objects
  • We can use compound objects in the same way that
    we used variables.
  • The advantage of compound objects falls with the
    ability to logically manage the object.
  • We are able to store all of our related
    information in a logical object.

67
More Objects
  • The document object is a compound object.
  • The document object is part of the larger window
    object. Each of these objects has attributes that
    we can access.

68
The Window Object
  • window.closed (Boolean)
  • window.location (String)
  • window.history.length (Number)

69
The document Object
  • The document object is special in the window, so
    there is no need to specify the parent window
    object.
  • This allows us to use document.bgColor instead
    of window.document.bgColor.
  • There are many other document attributes that we
    can access.

70
document attributes
  • document.bgColor (String)
  • document.fgColor (String)
  • document.URL (String)
  • document.lastModified (String)
  • document.linkColor (String)
  • document.vlinkColor (String)

71
Object Methods
  • A method is a function an object can use to
    perform various tasks.
  • We have already seen an object method the write
    method associated with the document object.
  • The write method is used to tell the document
    object to add some information to the page.
  • This is why we say document.write(foo)

72
Object Methods (contd)
  • Methods are a powerful method of modifying
    objects.
  • Creating methods for objects that we have created
    is out of the scope of this course, but we will
    take advantage of those methods available to us
    from the window, document and other objects.

73
window.confirm()
  • The confirm() method of the window object will
    ask the user a question and get a result either
    true or false, depending on which button they
    push.
  • We can store the results of the question in a
    variable. We can use the variable later in the
    program to perform some action.

74
Example
  • var question
  • question window.confirm(This is a question
    where you have to answer OK or Cancel. OK is
    true, Cancel is false. Do you understand?)
  • if (question)
  • document.write(You understood.)
  • else
  • document.write(You didnt understand.)

75
window.location
  • window.location is responsible for telling the
    window to load a new webpage.
  • If we say window.locationhttp//www.csuhayward.ed
    u, we will be transported to the Hayward homepage.

76
window.history
  • We can also use the window history to go back to
    previous webpages.
  • For example, if we want to bring the user back to
    the page they just arrived from, we can use
    window.history.go(-1) to bring them back one
    page. We can go back as many pages as we like.

77
Properties
  • Object can have properties. These properties are
    responsible for identifying and storing
    information about the object.
  • For example, in the example of class.student,
    each instance of student would have a property
    called name.
  • We can access the property using the dot syntax
    for class.student.name

78
Values
  • We can set the values of object properties for
    instances of an object.
  • In our student example, we can set the name of
    the student in the following way
  • class.student.name Frank
  • Likewise, we can apply this to our document
    object
  • window.document.bgColorred

79
Accessing Values...
  • If we include an image in our webpage and give it
    a name, we can access it as a property.
  • ltimg srcimage.jpg nametestPic
    altpicturegt
  • can be accessed by
  • document.testPic.srcimage.jpg

80
Accessing Values
  • Likewise, if we set the background color of our
    webpage to grey using
  • ltbody bgColorgreygt
  • We can also access that same property using
  • document.bgColorgrey

81
Events
  • In real life, objects can encounter events.
  • An event is some action that has happened.
  • If we can identify an event that may happen to a
    webpage, we can watch for that event to happen.
  • One example would be to watch where the mouse is
    placed on the screen.

82
Event Handlers
  • When we see an event happen, we have to handle
    the event.
  • One such event is mouseover, when the mouse is
    placed over an object in the webpage.
  • This event can trigger an action, such as
    changing the picture that the mouse is over.

83
Mouseover Event
  • Our event handler is responsible to doing
    something when the event has happened.
  • lta href
  • onmouseoverdocument.bgColorgreengt
  • This is some textlt/agt
  • This will change the background color to green
    when we put the mouse over the link.

84
onmouseout event
  • We can also make things happen when the mouse is
    removed from the object (like when the mouse is
    removed from on top of the link or picture).
  • This is known as the onmouseout event, and
    works in the same way.
  • There are other mouse events that we will talk
    about later

85
Variables
  • We have already seen some variables used in our
    simple programs.
  • We can set the value of a variable to whatever we
    want, and we can use the variable wherever we
    would use the value.
  • Variables can be reused as many times as we want
    in a program.

86
Arrays
  • An array is just an ordered collection of data.
  • If we want to store 10 pieces of similar
    information, an array is easier than coming up
    with 10 unique variable names.
  • Arrays are indexed with a number.
  • var pets new Array()
  • pets0 Fluffy
  • pets1 Sparky

87
Arrays (contd)
  • Arrays usually start at 0 and go from there.
  • Some programmers like to start their arrays at 1
    as they believe that this is more natural and
    easier to understand.
  • As long as you are consistent, it doesnt really
    make a difference (although I do prefer to start
    arrays at 0)

88
Methods
  • Methods are actions that are associated with
    objects. These actions are often triggered by
    events or called in the middle of a program.
  • For example, the document object has a method
    called write which takes care of putting
    information to the browser.
  • We call the method using the dot notation
    document.write(text)

89
Functions
  • A function is a group of statements that have
    been collected together to perform a specific
    task.
  • Functions are grouped in such a way that they can
    be reused many times in a single program.
  • We can call a function in the same way that we
    would call a method, just by using the function
    name.

90
Array Objects
  • Arrays are supported as objects.
  • Attribute length
  • Methods include
  • concat join pop push reverse sort

91
Array example code
  • var a 8,7,6,5
  • for (i0ilta.lengthi)
  • ai 2
  • b a.reverse()

92
Many other pre-defined object types
  • String manipulation methods
  • Math trig, log, random numbers
  • Date date conversions
  • RegExp regular expressions
  • Number limits, conversion to string

93
Predefined Objects
  • JavaScript also includes some objects that are
    automatically created for you (always available).
  • document
  • navigator
  • screen
  • window

94
The document object
  • Many attributes of the current document are
    available via the document object
  • Title Referrer
  • URL Images
  • Forms Links
  • Colors

95
document methods
  • document.write() like a print statement the
    output goes into the HTML document.
  • document.write("My title is" document.title)

string concatenation!
96
JavaScript Example
  • ltHEADgt
  • ltTITLEgtJavaScript is fun!lt/TITLEgt
  • lt/HEADgt
  • ltBODYgt
  • ltH3gtI am a web page and here is my namelt/H3gt
  • ltSCRIPTgt
  • document.write(document.title)
  • lt/SCRIPTgt
  • ltHRgt

97
JavaScript andHTML Comments
  • ltSCRIPTgt
  • lt!--
  • document.write("Hi Dave")
  • document.bgColor"BLUE"
  • --gt
  • lt/SCRIPTgt

HTML comment
98
JavaScript Functions
  • The keyword function used to define a function
    (subroutine)
  • function add(x,y)
  • return(xy)

99
JavaScript Events
  • JavaScript supports an event handling system.
  • You can tell the browser to execute javascript
    commands when some event occurs.
  • Sometimes the resulting value of the command
    determines the browser action.

100
Simple Event Example
  • ltBODY BGCOLORWHITE onUnload"restore()"gt
  • ltH5gtHello - I am a very small page!lt/H5gt
  • ltSCRIPTgt
  • savewidth window.innerWidth
  • saveheight window.innerHeight
  • function restore()
  • window.innerWidthsavewidth
  • window.innerHeightsaveheight
  • // Change the window size to be small
  • window.innerWidth300 window.innerHeight50
  • document.bgColor'cyan'
  • lt/SCRIPTgt

101
Buttons
  • You can associate buttons with JavaScript events
    (buttons in HTML forms)

ltFORMgt ltINPUT TYPEBUTTON VALUE"Don't Press
Me" onClick"alert('now you are in trouble!')
gt lt/FORMgt
102
Some Events (a small sample)
  • onUnLoad
  • onLoad
  • onClick
  • onMouseUp
  • onMouseDown
  • onDblClick
  • onMouseOver

Window events
Button events
Link events
103
Document Object Model
  • Naming hierarchy used to access individual
    elements of a HTML document.
  • Netscape D.O.M. is a little different than IE
    D.O.M.
  • Easy to use if you name all entities
  • Forms, fields, images, etc.

104
DOM example
  • ltFORM IDmyform ACTION
  • Please Enter Your Age
  • ltINPUT TYPETEXT IDage NAMEagegtltBRgt
  • And your weight
  • ltINPUT TYPETEXT IDweight NAMEweightgtltBRgt
  • lt/FORMgt

From javascript you can get at the age input
field as document.myform.age.value
105
Form Field Validation
  • You can have JavaScript code that makes sure the
    user enters valid information.
  • When the submit button is pressed the script
    checks the values of all necessary fields
  • You can prevent the request from happening.

106
Checking Fields
  • function checkform()
  • if (document.myform.age.value "")
  • alert("You need to specify an age")
  • return(false)
  • else
  • return(true)

Needs to return true or false!
107
The Form
Needed to prevent the browser from submitting!
  • ltFORM METHODGET ACTIONfoo.cgi
  • NAMEmyform
  • onSubmit"return(checkform())"gt
  • AGE ltINPUT TYPETEXT NAMEAgegt
  • ltINPUT TYPESUBMITgt
  • lt/FORMgt

108
Important Note about Form Validation
  • It's a good idea to make sure the user fills out
    the form before submitting.
  • Users can bypass your form they can create
    requests manually (or their own forms).

109
Decision-Making Code
110
Outline
  • Boolean variables
  • How to compare values
  • The if structure
  • The if else structure

111
Boolean Variables
  • A Boolean variable is a variable that is able to
    hold one of two values
  • true
  • false
  • Boolean variables are used to answer simple
    questions that we can pose in a program.
  • If the answer is true, we do something.
  • If the answer is false, we do something else.

112
Creating Booleans
  • var x
  • x false
  • This means that x will store the value of
    false.
  • Note
  • it is not a string
  • it is not a number

113
Comparing Values
  • If we compare two values together, we can
    determine what their relationship is.
  • Once we determine their relationship, we can
    store that information using a Boolean.
  • Assume three variables x, y and z
  • z (x lt y)
  • If x lt y, then z will be true.
  • If x gt y, then z will be false.

114
Comparing Values
  • We can compare in different ways
  • Operator Operation
  • lt less than
  • lt less than or equal to
  • gt greater than
  • gt greater than or equal to
  • equals
  • ! not equals

115
Examples
  • if x2 and y3, then if
  • z (xlty) z will be true
  • z (xlty) z will be true
  • z (xgty) z will be false
  • z (xgty) z will be false
  • z (xy) z will be false
  • z (x!y) z will be true

116
Comparing Strings
  • We can use the equals operator () to compare
    two strings.
  • We can check to see if two strings are the same
  • name1 Bob
  • name2 Fred
  • result (name1 name2)
  • result (name1 ! name2)

117
Logic Operators
  • Now that we are able to work with Boolean
    variables, we need to be able to deal with
    multiple Booleans.
  • We may need to make multiple comparisons and then
    decide, based on the results, what we should do.
  • This requires using logical operations.

118
Logical Operations
  • Operator Operation Performed
  • AND true if both values are true
  • OR true if either value is true
  • ! NOT negates the value
  • These operations can be used on any two Boolean
    values and will result in a Boolean value itself.

119
AND Logic Table
  • Expression Resulting Value
  • truetrue true
  • truefalse false
  • falsetrue false
  • falsefalse false

120
OR Logic Table
  • Expression Resulting Value
  • truetrue true
  • truefalse true
  • falsetrue true
  • falsefalse false

121
Putting it together
  • The logic tables require two Booleans.
  • Since any comparison that we make results in a
    Boolean, we can use these comparisons in logic
    operations where needed.
  • These logic operations and Booleans will come in
    handy when we have to make decisions.

122
The if Statement
  • One key decision statement is the if statement.
  • The if statement allows us to determine the
    value of a Boolean and, based on that value,
    either execute or skip some section of code.
  • This is the easiest way to control which code we
    are going to run.

123
How if Works
  • if (Boolean expression)
  • statement
  • statement

124
An if Example
  • var number
  • numberprompt(Enter a number)
  • if (number lt 10)
  • document.write(Your number is lt 10)
  • if (number gt 10)
  • document.write(Your number is gt 10)

125
The if Example
  • For our example
  • if the number is less than 10, we get one
    response
  • if the number is greater than 10, we get another
    response
  • if the number is equal to 10, what happens?

126
An if else Structure
  • The if else structure is similar to an if
    structure, except that it has a second part
    associated with it.
  • The else portion catches all of that cases that
    are not associated with the if Boolean.
  • This allows us to cover two different cases in
    the same structure.

127
The if else Structure
  • if (Boolean statement)
  • statement
  • else
  • statement

128
An if else Example
  • var number
  • numberprompt(Please input a number)
  • if (number lt 10)
  • document.write(Your number is lt 10)
  • else
  • document.write(Your number is gt 10)

129
More on if
  • if and if else statements are the basic
    building blocks to decision-making code.
  • They are the basic method used to control which
    code will be executed and which will be skipped.
  • This allows the user to input information that
    will effect how the program will act.

130
Some Possible Problems
  • One key problem when dealing with variables is
    making sure that you are comparing what you want
    to compare.
  • From the perspective of users entering input, you
    should be careful that the user enters in the
    correct information.
  • If you are trying to compare numbers and the user
    enters letters, it could cause trouble.

131
An Example
  • If we try to compare a number entered by the
    user, but the user enters a string, then the
    comparison will still happen.
  • You may try to use the number entered by the
    user later, but because it is a string, it will
    cause errors.
  • Your results may not turn out to be what you want.

132
Checking Input
  • We can check input from the user with a function
    called isNaN()
  • This function allows us to determine if the
    parameters is NaN.
  • Now that we can determine if a value is a number,
    we will be able to ask the user to re-enter
    information that we think is correct.

133
Checking Input Example
  • var number, test
  • numberprompt(Enter a number)
  • test isNaN(number)
  • if (test)
  • document.write(The input was a string)
  • else
  • document.write(The input was a number)

134
What about bad input?
  • If we receive bad input from the user, we can
    warn them that the input is incorrect with an
    alert.
  • An alert will create a pop-up dialog along with
    some text. The box will stay on the screen until
    they click OK.
  • This is one way to give the user some information.

135
An alert Example
  • alert (This is an alert on the screen!)

136
End of Lecture
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