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Process Scheduling

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Title: Process Scheduling


1
Chapter 5
  • Process Scheduling

2
Outline
  • Basic Concepts
  • CPU-I/O Burst Cycle
  • CPU Scheduler
  • Preemptive Scheduling
  • Dispatcher
  • Scheduling Criteria
  • Scheduling Algorithms
  • First-Come, First-Serve Scheduling
  • Shortest-Job-First Scheduling
  • Priority Scheduling
  • Round-Robin Scheduling
  • Multilevel Queue Scheduling
  • Multilevel Feedback-Queue Scheduling

3
Basic Concepts
  • CPU One of the primary computer resource
  • Maximum CPU utilization obtained with
    multiprogramming
  • Several processes are kept in memory
  • CPUI/O Burst Cycle Process execution consists
    of a cycle of CPU execution and I/O wait.
  • CPU burst distribution determines how to schedule
    the processes.

4
Alternating Sequence of CPU And I/O Bursts
5
Histogram of CPU-burst Times
Normally a process starts with frequent short
CPU bursts and then it stabilizes and shifts to
long but infrequent CPU bursts
  • I/O bound processes usually have many small CPU
    bursts
  • CPU bound programs usually have few but long CPU
    bursts

CPU-bound program
6
CPU Scheduler
  • Selects from among the processes in memory that
    are ready to execute, and allocates the CPU to
    one of them.
  • Is it the same as Short-term scheduler? Yes
  • CPU scheduling decisions may take place when a
    process
  • 1. Switches from running to waiting state.
  • 2. Switches from running to ready state.
  • 3. Switches from waiting to ready.
  • 4. Terminates.(Own will)
  • Scheduling Scheme given at 1 and 4 is
    nonpreemptive (Cooperative).
  • All other scheduling is preemptive.

7
Preemptive vs Non PreemptiveScheduling
  • Non Preemptive scheduling
  • If a process is being executed then it keeps the
    CPU until one or four conditions of previous
    slide occur.
  • MS Windows 3.x which was sort of multitasking
    system used this method
  • Not at all efficient.
  • Preemptive
  • A process in running state can be brought back to
    ready state without any of the conditions of
    previous slide being met.
  • Can you guess how it is done? ?

8
Problems with preemptive
  • Although better than non-preemptive still suffers
    from synchronization problems
  • E.g.
  • Process P and Q share some data (can be memory
    location or a file)
  • P does some calculations changes some of the data
    but before it finishes its time expires
  • Q reads the data but is the data valid?

9
Dispatcher
  • Dispatcher module gives control of the CPU to the
    process selected by the short-term scheduler
    this involves
  • switching context
  • switching to user mode
  • jumping to the proper location in the user
    program to restart that program
  • Dispatch latency time it takes for the
    dispatcher to stop one process and start another
    running.
  • Should be minimum.

10
Scheduling CriteriaFollowing criteria is kept
under consideration while designing a scheduler
  • CPU utilization Keep the CPU as busy as
    possible
  • Throughput of processes that complete their
    execution per unit time (Given Time).
  • Turnaround time Amount of time to execute a
    particular process (Sum of ready, waiting,
    running, loading times,I/O)
  • Waiting time Amount of time a process has been
    waiting in the ready queue
  • Response time Amount of time it takes from when
    a request was submitted until the first response
    is produced, not output (for interactive
    environment)
  • Time it takes to start responding
  • Not the time it takes to output the response

11
Optimization Criteria
  • So the best CPU Scheduling algorithm is which
  • Maximizes CPU utilization
  • Maximizes throughput
  • Minimizes turnaround time
  • Minimizes waiting time
  • Minimizes response time

12
Outline
  • Basic Concepts
  • CPU-I/O Burst Cycle
  • CPU Scheduler
  • Preemptive Scheduling
  • Dispatcher
  • Scheduling Criteria
  • Scheduling Algorithms
  • First-Come, First-Serve Scheduling
  • Shortest-Job-First Scheduling
  • Priority Scheduling
  • Round-Robin Scheduling
  • Multilevel Queue Scheduling
  • Multilevel Feedback-Queue Scheduling

13
First-Come, First-Served (FCFS) Scheduling
  • Process Burst Time
  • P1 24
  • P2 3
  • P3 3
  • Suppose that the processes arrive in the order
    P1 , P2 , P3 The Gantt Chart for the schedule
    is
  • Waiting time for P1 0 P2 24 P3 27
  • Average waiting time (0 24 27)/3 17

14
FCFS Scheduling (Cont.)
  • Suppose that the processes arrive in the order
  • P2 , P3 , P1 .
  • The Gantt chart for the schedule is
  • Waiting time for P1 6 P2 0 P3 3
  • Average waiting time (6 0 3)/3 3
  • Much better than previous case.
  • CPU bound processes will get and hold the CPU
  • Convoy effect short process behind long process
    (Bad CPU utilization)

15
Shortest-Job-First (SJR) Scheduling
  • Associate with each process the length of its
    next CPU burst. Use these lengths to schedule
    the process with the shortest time.
  • Two schemes
  • nonpreemptive once CPU given to the process it
    cannot be preempted until it completes its CPU
    burst.
  • preemptive if a new process arrives with CPU
    burst length less than remaining time of current
    executing process, preempt. This scheme is know
    as the Shortest-Remaining-Time-First (SRTF).
  • SJF is optimal gives minimum average waiting
    time for a given set of processes.
  • Shortest-next-cpu-burst algorithm

16
Example of Non-Preemptive SJF
  • Process Burst Time
  • P1 6
  • P2 8
  • P3 7
  • P4 3
  • SJF
  • Average waiting time (31690)/47
    FCFS10.25

8
P1
P3
P2
P4
3
24
0
16
9
17
Shortest-Job-First (SJR) Scheduling
  • Good for long-term Scheduler in batch systems
  • User specifies process time during job submission
  • Lower value may mean faster response
  • Too low a value will cause a time-limit-exceeded
    error
  • Difficult to implement at the level of short-term
    CPU scheduler
  • Determining Length of Next CPU Burst
  • Can only predict/ estimate the length of next CPU
    burst.
  • Can be done by using the length of previous CPU
    bursts, using exponential averaging.

18
Examples of Exponential Averaging
  • ? 0
  • ?n1 ?n
  • Recent history does not count.
  • ? 1
  • ?n1 tn
  • Only the actual last CPU burst counts.
  • Since both ? and (1 - ?) are less than or equal
    to 1, each successive term has less weight than
    its predecessor.

?n1 atn (1- a) ?n tn length of the nth CPU
burst ?n1 Our predicted Value a weight of
recent past history 0lt alt1
19
Prediction of the Length of the Next CPU Burst
Initial guess for T(1) 10 ms Actual
6 Determination of 2 Cycle based on actual (6)
and last guess (10) T(2) 0.5 x 6 0.5 x 10 8
ms Determination of 3 cycle based on actual(4)
and last guess (8) T(3) 0.5 x 4 0.5 x 8 6
ms Now you can do it ?
20
  • For example Suppose a process p is given a
    default expected burst length of 5 time units.
    When it is run, the actually burst lengths are
    10,10,10,1,1,1 (although this information is not
    known in advance to any algorithm). The
    prediction of burst times for this process works
    as follows.
  • Let e(1) 5, as a default value.
  • When process p runs, its first burst actually
    runs 10 time units, so,
  • a(1) 10.
  • e(2) 0.5 e(1) 0.5 a(1) 0.5 5
    0.5 10 7.5
  • This is the prediction for the second cpu burst
  • The actual second cpu burst is 10. So the
    prediction for the third cpu burst is
  • e(3) 0.5 e(2) 0.5 a(2) 0.5 7.5
    0.5 10 8.75
  • e(4) 0.5 e(3) 0.5 a(3) 0.5 8.75
    0.5 10 9.38,
  • So, we predict that the next burst will be close
    to 10 (9.38) because the recent bursts have
    been of length 10. At this point, it happens
    that the process starts having shorter bursts,
    with a(4) 1, so the algorithm gradually adjusts
    its estimated cpu burst (prediction)
  • e(5) 0.5 e(4) 0.5 a(4) 0.5 9.38
    0.5 1 5.19
  • e(6) 0.5 e(5) 0.5 a(5) 0.5 5.19
    0.5 1 3.10
  • e(7) 0.5 e(6) 0.5 a(6) 0.5 3.10
    0.5 1 2.05

21
Example of Preemptive SJF(Shortest Remaining
Time first)
  • Process Arrival Time Burst Time
  • P1 0 8
  • P2 1 4
  • P3 2 9
  • P4 3 5
  • SJF (preemptive)
  • Average waiting time 6.5
  • Non-Preemptive Average waiting time 6.5

P1
P2
P1
P3
P4
17
1
0
10
5
26
22
Outline
  • Basic Concepts
  • CPU-I/O Burst Cycle
  • CPU Scheduler
  • Preemptive Scheduling
  • Dispatcher
  • Scheduling Criteria
  • Scheduling Algorithms
  • First-Come, First-Serve Scheduling
  • Shortest-Job-First Scheduling
  • Priority Scheduling
  • Round-Robin Scheduling
  • Multilevel Queue Scheduling
  • Multilevel Feedback-Queue Scheduling

23
Priority Scheduling
  • A priority number (integer) is associated with
    each process
  • The CPU is allocated to the process with the
    highest priority (smallest integer ? highest
    priority).
  • Preemptive
  • Non-preemptive
  • SJF is a priority scheduling where priority is
    the predicted next CPU burst time.
  • Problem ? Starvation low priority processes may
    never execute.
  • Solution ? Aging as time progresses increase
    the priority of the process.

24
Round Robin (RR)
  • Each process gets a small unit of CPU time (time
    quantum), usually 10-100 milliseconds. After
    this time has elapsed, the process is preempted
    and added to the end of the ready queue.
  • If there are n processes in the ready queue and
    the time quantum is q, then each process gets 1/n
    of the CPU time in chunks of at most q time units
    at once. No process waits more than (n-1)q time
    units.
  • Performance
  • q large ? FIFO
  • q small ? q must be large with respect to context
    switch, otherwise overhead is too high.

25
Example of RR with Time Quantum 20
  • Process Burst Time
  • P1 53
  • P2 17
  • P3 68
  • P4 24
  • The Gantt chart is
  • Typically, higher average turnaround than SJF,
    but better response.

26
Time Quantum and Context Switch Time
  • If context switching time is approx 10 percent of
    the time quantum, then about 10 percent of the
    CPU time will be spent in context switching
  • Most modern systems have time quanta ranging from
    10 to 100 milliseconds
  • Context switch typically takes less than 10
    microseconds

Remember Context switch takes time ?
27
Turnaround Time Varies With The Time Quantum
80 of CPU bursts should be shorter than the time
quantum
  • Average Turnaround time doesnt necessarily
    improve as the time-quantum size increases)

28
Outline
  • Basic Concepts
  • CPU-I/O Burst Cycle
  • CPU Scheduler
  • Preemptive Scheduling
  • Dispatcher
  • Scheduling Criteria
  • Scheduling Algorithms
  • First-Come, First-Serve Scheduling
  • Shortest-Job-First Scheduling
  • Priority Scheduling
  • Round-Robin Scheduling
  • Multilevel Queue Scheduling
  • Multilevel Feedback-Queue Scheduling

29
Multilevel Queue
  • Ready queue is partitioned into separate
    queuesforeground (interactive)background
    (batch)
  • Each queue has its own scheduling algorithm,
    foreground RRbackground FCFS
  • Scheduling must be done between the queues.
  • Fixed priority scheduling (i.e., serve all from
    foreground then from background). Possibility of
    starvation.
  • Time slice each queue gets a certain amount of
    CPU time which it can schedule amongst its
    processes i.e., 80 to foreground in RR
  • 20 to background in FCFS

30
Multilevel Queue Scheduling
31
Multilevel Feedback Queue
  • A process can move between the various queues
    aging can be implemented this way.
  • Multilevel-feedback-queue scheduler defined by
    the following parameters
  • number of queues
  • scheduling algorithms for each queue
  • method used to determine when to upgrade a
    process
  • method used to determine when to demote a process
  • method used to determine which queue a process
    will enter when that process needs service

32
Example of Multilevel Feedback Queue
  • Consider a case if we have three queues
  • Q0 time quantum 8 milliseconds
  • Q1 time quantum 16 milliseconds
  • Q2 FCFS
  • Scheduling
  • A new job enters queue Q0 which is served FCFS.
    When it gains CPU, job receives 8 milliseconds.
    If it does not finish in 8 milliseconds, job is
    moved to tail of queue Q1.
  • At Q1 job is again served FCFS and receives 16
    additional milliseconds. If it still does not
    complete, it is preempted and moved to tail of
    queue Q2.

33
Multilevel Feedback Queues
34
Outline
  • Basic Concepts
  • CPU-I/O Burst Cycle
  • CPU Scheduler
  • Preemptive Scheduling
  • Dispatcher
  • Scheduling Criteria
  • Scheduling Algorithms
  • First-Come, First-Serve Scheduling
  • Shortest-Job-First Scheduling
  • Priority Scheduling
  • Round-Robin Scheduling
  • Multilevel Queue Scheduling
  • Multilevel Feedback-Queue Scheduling
  • Multi-Processor Scheduling

35
Multiple-Processor Scheduling
  • CPU scheduling more complex when multiple CPUs
    are available.
  • Consider Homogeneous processors within a
    multiprocessor system.
  • Load sharing
  • Asymmetric multiprocessing only one processor
    accesses the system data structures, alleviating
    the need for data sharing.
  • SMP Each processor is self scheduling
  • May have separate ready queues

36
Multiple-Processor Scheduling Process Affinity
  • Cache memory?
  • The Data most recently accessed populates it
  • Process migration to another process
  • Invalidation Repopulation
  • Some OS attempt to keep a process running on the
    same processor Affinity
  • Soft Affinity Attempt to keep a process running
    on the same processor but not guaranteeing
  • Hard Affinity Process cannot migrate to another
    processor

37
Multiple-Processor Scheduling Load Balancing
  • Utilize the full benefits of multi-processors
  • Load balancing Distribute the workload evenly
    across all processors.
  • Necessary where each processors has its own
    private queue of eligible processes
  • Not necessary where processors have common run
    queue
  • Modern OS --private queue or common?
  • Push Migration move processes from overloaded to
    idle processors
  • Pull Migration Idle processor pulls a waiting
    process from a busy processor
  • Any link with Process Affinity?

38
Multiple-Processor Scheduling Symmetric
Multithreading
  • Multiple logical rather than physical processors
    to run several threads concurrently (HPT)
  • Create logical processors on the same physical
    processora view of many Processors to OS
  • Each has its own machine-state registers
  • Own interrupt handling

39
Multiple-Processor Scheduling Symmetric
Multithreading
  • SMT a feature provided by hardware
  • Os neednt be designed differently
  • Performance gains If OS is aware.
  • But why?
  • Scheduler

40
Outline
  • Basic Concepts
  • CPU-I/O Burst Cycle
  • CPU Scheduler
  • Preemptive Scheduling
  • Dispatcher
  • Scheduling Criteria
  • Scheduling Algorithms
  • First-Come, First-Serve Scheduling
  • Shortest-Job-First Scheduling
  • Priority Scheduling
  • Round-Robin Scheduling
  • Multilevel Queue Scheduling
  • Multilevel Feedback-Queue Scheduling
  • Multi-Processor Scheduling
  • OS Examples Self Study
  • Algorithm Evaluation

41
Algorithm Evaluation
  • How do we select the best algorithm?
  • Defining a criteria
  • CPU Utilization, response time, throughput
  • Criteria may include several measures
  • e.g. Maximize CPU utilization and Response time
    is 1
  • e.g. Maximize Throughput and turnaround time
  • Analytic Evaluation Method
  • The algorithm and some system workload are used
    to produce a formula or number which gives the
    performance of the algorithm for that workload.
  • Deterministic modeling
  • Queuing models
  • Simulations
  • Implementation

42
Deterministic Modeling
  • Predetermined workload defines performance of
    each algorithm for that workload. Use of Gantt
    charts.
  • Simple and fast
  • Exact numbers for comparison
  • Answers apply only for the cases considered.
  • Performance figures may not be true in general
  • Suitable If we are running the same program over
    and over again. We can easily select an
    algorithm.
  • Over a set of examples certain trends can be
    analyzed, e.g. If all the processes arrive at
    time 0, the SJF policy will always result in min
    waiting time
  • If the Arriving time is different the SJF may not
    always result in min average waiting time.

43
Deterministic Modeling
  • Process Arrival Time Burst Time
  • P1 0.0 7
  • P2 2.0 4
  • P3 4.0 1
  • P4 5.0 4
  • Gantt chart
  • Average waiting time (9 1 0 2)/4 3

44
Queuing Modeling
  • What if the processes that are run, vary from day
    to day? --Is deterministic method useful?
  • The distributions of CPU and I/O bursts can be
    determined/ approximated/ estimated.
  • Mathematical formula probability of a particular
    CPU burst
  • Arrival times distribution can also be estimated.
  • Computer system viewed as a network of queues and
    servers ready queue, I/O queue, event queues,
    CPUs, I/O device controllers, etc. e.g. CPU
    ready queue, I/O system device queue
  • Input Arrival and service rates
  • Output CPU utilization, average queue length,
    average waiting time,

45
Queuing Modeling
  • Littles Formula
  • n ? W
  • where
  • n average queue length
  • ? average arrival rate
  • W average waiting time in a
  • queue

46
Queuing Modeling
  • Let the average job arrival rate be 0.5

Algorithm Average Wait Time Wtw Average Queue Length(n)
FCFS 4.6 2.3
SJF 3.6 1.8
SRTF 3.2 1.6
RR (q1) 7.0 3.5
RR (q4) 6.0 3.0
47
Queuing Modeling
  • Complicated mathematics
  • Distributions (uniform, exponential, etc) for the
    arrival and departure rates can be difficult to
    work with
  • Assumptions may not be accurate
  • Approximation of the real system

48
Simulation
  • To get more accurate evaluation
  • Workload generated by assuming some distribution
    and a random number generator, or by collecting
    data from the actual system.
  • The distributions can be defined mathematically
    or empirically.

49
Simulation
50
Simulation
  • Characteristics
  • Expensive hours of programming and execution
    time
  • May be erroneous because of the assumptions about
    distributions

51
Implementation
  • Even simulation is of limited accuracy
  • Best way Code and implement the scheduling
    algorithm and see
  • High cost coding the algorithm
  • Modify the OS to support it
  • Reaction of the users to changing OS
  • Environment changes if short processes are given
    high priority then user may break their larger
    processes into many short ones
  • For example Design of an automatic Interactive/
    non-interactive process classifier Algorithm
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