Title: Instructional Design: What does this have to do with you
1Instructional DesignWhat does this have to do
with you?
- Donna Harp Ziegenfuss
- Instructional Design Specialist
- Faculty Technology Center
- Wolfgram Memorial Library
- dhz0300_at_mail.widener.edu
2- What is ID?
- Where does learning theory come in?
- Instructional Strategies
- Incorporating ID into teaching practice
3What is Instructional Design?
- Process of translating theories of learning and
instruction into plans for instructional
materials and learning - A Process
- A Discipline
- A Science
- A Reality
- Sara McNeil, University of Houston
http//www.coe.uh.edu/courses/cuin6373/whatisid.ht
ml
4Instructional Design
- Process of supporting the learners cognitive
processes - Learners Materials Learning environment
What we know about how people learn
Instructional Design - Process of connecting theory and practice
- ID process or model includes
- The identification of needs (goals objectives)
- Design of learning materials to meet identified
needs - Integration of newly designed strategies
- An analysis and assessment of the learning for
successful learning outcomes
5Course Goals and Objectives
Interaction
http//www.personal.psu.edu/faculty/s/j/sjm256/por
tfolio/kbase/IDD/idd.html
6Implications for Teaching Learning
- Course Goals Objectives Grounding of course
content - Strategies - Content mastery, self-directed
learning, research, critical thinking - Practice Repetition and construction of
knowledge and skills - Feedback Interaction, reinforcement,
scaffolding, and explanations - Assessment Tests, application, practical
7ID and Learning Theory Connections
- Conscious thinking about the learners and the
learning process - How it relates to your discipline and content
- Learning is more than just content
- Do you want to teach students how to think and
solve problems? - Will you focus on deep learning or rote
learning? - How will you motivate your students?
- Build course goals and objectives FIRST by
thinking about the learning theories
8Learning Theory Application
Behaviorism SequencedInstruction ________________
__________ Computer-assisted instruction Drill
and practice Competency based learning (mastery
learning)
Cognitivism LearnerIntellectual
Skills __________________________ Discovery
learning ZPD - Zone of Proximal
Development Metacognition (Reflection) Situated
Apprenticeship
Constructivism KnowledgeConstruction ___________
_______________ Team Learning Project or problem
based learning Case Studies Simulations Clinical
experiences Socratic Learning Authentic
Assessment
9Behaviorism (S/R Stimulus Response)
- Change in behavior (observed and measured)
- Caused and shaped by the environment and
reinforcement - Association between the occasion on which the
behavior occurs (stimulus) and the behavior
itself (response) - The mind is not involved in the S-R mechanism
- John Watson, Clark Hull, Edward L.Thorndike,
B.F. Skinner
10Cognitivism (Mind Processes)
- Focuses on the mind and how students receive,
assimilate, store and receive information - Observed behavior results from what is going on
in the mind - Intellectual activity (metacognition)
- Instructor - manager of information
- But student does have an active role in
processing the information internally - Jean Piaget, Jerome S. Bruner, Lev S. Vygotsky,
Albert Bandura
11Constructivism (Learner-Centered)
- Knowledge is constructed individually by learners
in a social environment - Based on their prior experiences and knowledge
- Each learner has an individualistic experience
- A personal and active experience and should be
situated in the real world - Recognizes multiple learning styles and
diversity - Instructor is facilitator, not owner of
information -
- John Dewey, Jean Piaget, Lev S. Vygotsky ,
David Jonassen
12Adult Learning Principles
- Programs should be experientially focused
- Prior experience is a key component
- Choice in the availability and organization of
learning - Self-directed learning
- Need to know why they need to learn something
- Approach learning as problem-solving and focus
less on content - S. Brookfield, P. Cranston, K. Cross, J.
Mezirow
13Learning Plan Includes
- What do students need to learn?
- Why do students need to learn it?
- How are students going to learn it?
- How will students know when they have learnt it?
- In what timeframe are they are going to learn it?
- How does the learning plan link to past and
future learning or prior experience? - The Royal Australian College of General
Practitioners Learning Plan
14Getting Started
- Research similar courses on the internet, Duke
examples - Try some Merlot
- Learn about learning theory and strategies
- LTAs (low threshold applications)
- Re-evaluate Assessment
15Instructional Strategies
- Reflect on course outcomes first and work
backwards - Ask your students (get feedback)
- Fix what is broken, dont enhance what is
already working - Look at new ways to use old tools
- Provide something that you could not otherwise
provide
16Instructional Strategies (cont.)
- Provide flexible guidelines when and how
learners learn - Let students take more responsibility for their
own learning - Encourage working in teams on authentic,
real-world tasks - Provide choices from a diversity of sound methods
- Shift to a learner-focused learning environment
(scaffolding, self-direction, empowerment) - Cyber discussions, online expert interviews
- Online teams, project collaboration
- Development of websites/multimedia to
demonstrate student knowledge
17Some Technology Possibilities
- Tools for in the classroom
- Supplement w/online resources, content experts,
electronic databases - Address students multiple learning styles
- Extending learning outside the classroom
- Send learners/materials into a virtual space to
continue the learning - Create learning communities (collaboration,
networking) - 24/7 Archive and distribution of materials
18More Technology Strategies
- Streamline class management processes
- Facilitate student technology skills training and
literacy - Provide something that you could not otherwise
provide - Computer tutorial assistance, video clips of
processes and tasks for practice - Create a stronger communication bond between
faculty and students
19When NOT to Use Technology
- DO NOT use it, just to use it
- Can facilitate a new way of doing things
- But is NOT the cure for everything
- Is not better or worse than F2F learning
- It is different
- Aim for the best of both worlds
- It should not take the place of planning a good
solid course (ID process) - It should NOT come before the ID
- Design the solid course first
- Then decide where technology could enhance your
course
20- Technology generates a glut of information, but
it has no pedagogical wisdom . This means that
teachers must become experts in pedagogical
design. A.
Fullan, 2000 - Effectiveness is not a function of the
technology, but rather of the learning
environment and the capability to do things one
could not do otherwise.
NCREL survey respondent