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Fostering Networked Collaboration in Virtual Environments using Open Source

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NIST's RAVE: SAVG. Bose-Einstein Condensate. Examples of physics based simulations and IVRs at: ... DIVERSE used in the CAVE at Virginia Tech (VT) and the RAVE ... – PowerPoint PPT presentation

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Title: Fostering Networked Collaboration in Virtual Environments using Open Source


1
Fostering Networked Collaboration in Virtual
Environments using Open Source
  • John Kelso, Lance Arsenault, and Ronald Kriz
  • University Visualization and Animation Group
  • Department of Computer Science and
  • Department of Engineering Science and Mechanics
  • Virginia Polytechnic Institute and State
    University
  • Blacksburg, Virginia

November 6, 2002 AOL / CIT Finding Common
Research Ground Day
http//www.jwave.vt.edu/rkriz/Presentations/aol-c
it/
2
Thesis Statement
  • Immersive Virtual Reality (IVR), e.g. CAVEs,
    IWBs, and HMDs, provides users insight by viewing
    their data as 3D objects.
  • Insight will be enhanced by creation of tools
    that allow multiple users (avatars) to be
    networked together where they can manipulate 3D
    objects in a common shared IVR.
  • Making same networked tools available on desktop
    computers will allow many new users access to IVR
    technology.
  • Collaboration will be enhanced, if these
    collaborative desktop tools become as ubiquitous
    as the Web browser.
  • Open-source licensing, e.g. GPL/MPL, fosters
    distribution, collaboration, innovation and
    domain specific customizations
  • managing large construction site projects
    (e-commerce),
  • analysis and interpretation of HPC nanostructures
    (e-research),
  • 2007 Jamestown project (e-education distance
    learning)

3
Research in a NutshellWe propose to implement a
suite of open-source collaborative tools, and
applications based on those tools, which will
  • allow multiple users to share the same IVRs, that
    works across a wide range of IVR systems, from
    desktop computers to Head-Mounted Displays (HMD)
    to fully immersive systems such as CAVEs.
  • create awareness tools, that allow users to glean
    information about other users (avatars) or 3D
    objects in a common IVR -- some tools may be
    domain specific.
  • create interaction tools, that allow users to
    modify IVR and its content
  • create collaborative navigational tools, that
    allow users to share views, be tethered to other
    users, jump next to another user, etc.
  • Use HCI methods to create tools that are
    intuitive and useful
  • Explore the utility of nontraditional IVR data,
    such as sound, voice recognition, and real-time
    video

4
Research in a Nutshell (continued)
  • create these tools using open-source packages
    such as DIVERSE
  • (www.diverse.vt.edu) a GPL-API for the creation
    of Device Independent Virtual Environments
    Reconfigurable, Scalable, and Extensible

5
Research Details
  • IVR systems used for insight in scientific
    research

DIVERSE used in the CAVE at Virginia Tech (VT)
and the RAVE at the National Institute for
Standards and Technology (NIST)
  • Examples of physics based simulations and
    IVRs at
  • VTs University Visualization and Animation
    Group (UVAG)
  • NIST Scientific Applications and Visualization
    Group (SAVG)

VTs CAVE UVAG fourth-order stiffness tensor
NISTs RAVE SAVG Bose-Einstein Condensate
6
Research Details
  • Collaborative IVRs that scale from the desktop to
    the CAVE

D_Atomview a DIVERSE application developed at VT
that visually analyzes and interprets
nanostructures predicted by High Performance
Computer (HPC) models. Used both in the CAVE and
a laptop computer using a CAVE simulator.
D_Atomview http//www.sv.vt.edu/future/cave/sof
tware/D_atomview/D_atomview.html D_Collab_Tools
http//anray2.campus.vt.edu1800/user/CollabWebPag
e/
Collaborative CAVE-to-CAVE-to-desktop
demonstration October 2002.
Desktop CAVE-simulator embedded in a
nanostructure -- avatars not shown.
7
Research Details
  • Current DIVERSE API and applications run only on
    SGI-Irix and Linux operating systems (OS)
  • Future development will include MS-Windows,
    Mac-OSX, and SUN-Solaris
  • Dynamic Shared Objects (DSOs) facilitate
    interactive IVR system configuration and
    collaboration.

8
Benefit to AOL
  • increased use of networking resources
  • in terms number and length of connections,
  • in some cases need for increased data transfer
    rates to support modalities such as voice and
    video.
  • enhance collaborative design environment that
    works independent of discipline content.
  • As new I/O desktop devices emerge the DIVERSE API
    can be used to include these devices as
    collaborative tools.

9
Contact Information
  • Name John Kelso, Lance Arsenault, and Ron Kriz
  • Affiliation Virginia Techs University
    Visualization and Animation Group
  • Phone 540- 231 - 2054 / 2641 / 2062
  • Email kelso_at_vt.edu / lanceman_at_vt.edu /
    rkriz_at_vt.edu
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