Title: System Architectures Cremer, J., Kearney, J., and Paperlis, Y. HCSM: Framework for behavior and scenario control in virtual environments ACM Transactions on Modeling and Computer Simulation, 5(3), 242-267, (1995).
1System ArchitecturesCremer, J., Kearney, J.,
and Paperlis, Y.HCSM Framework for behavior
and scenario control in virtual
environmentsACM Transactions on Modeling and
Computer Simulation, 5(3), 242-267, (1995).
- May 3, 2004
- Sung Yong SHIN
- Computer Science Div.
2- HCSM Framework for Behavior and Scenario
Control in Virtual Environments
organizing the behaviors of simulated agents
modeling the behavior of an reactive (autonomous)
agent
IDS (Iowa Driving Simulator)
Hierarchical, Concurrent, State Machine
3Why HCSM?
Hierarchical, Concurrent, State
Machines poor reusability and
extensibility simultaneous attention to many
aspects of the environments arbitration for
resolving conflicting demands for limited control
resources
Single-level, Non-concurrent, State Machines
abstraction and encapsulation!!!
4system theory and simulation methodology model
ing formulation real-time driving
simulation many other applications flocking
behavior, human crowd,