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Workshop i Visualisering Presentation

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Haptic and Visual Simulation. of a Material Cutting Process ... To develop a haptic and VR system for training and educating surgeons who practice bone milling ... – PowerPoint PPT presentation

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Title: Workshop i Visualisering Presentation


1
Workshop i Visualisering Presentation
Haptic and Visual Simulation of a Material
Cutting Process Using Patient Specific High
Resolution CT-data for Haptic- and Graphic
rendering
Magnus G. Eriksson Supervisor Professor Jan
Wikander Co-supervisor Professor Hans von
Holst CTV (Center for Technology and Health
Care) The Mechatronics Lab/Machine Design, KTH,
Stockholm Department of Neuronic Engineering
KTH-STH, Huddinge
2
Background
Since 1980s
Since 1990
Since 1990s
3
Temporal Bone Surgery Simulator
4
Education of Surgeons
  • See one, do one, teach one
  • Patients risky situation
  • Ethically and economically unacceptable
  • Cadavers, plastic models or animals (high cost,
    ethical problems, difficulties of training
    results)

Exampel
5
Training in VR Simulators
  • Avoid patients and cadavers
  • Performance feedback
  • Not time related
  • Pre-operation planning
  • Older, experienced surgeons
  • Rare pathologies
  • Reduce expensive costs
  • First 60 patients lt-gt Simulator training (Ahlberg
    et al.)

6
VR and Haptic Simulators Used Today
  • Film example from Simulatorcentrum
  • AccuTouch Endoscopy Simulator
  • LapSim Laparoscopy Simulator

Metrics and Certified by US Food and Drug
Administration (FDA)
7
The Temporal Bone Surgery System
3D graphic
patient
Anatomical Model
Visual Feedback
Visual Feedback
Calc. Force
Drilling Operation
Pos.
Pos.
Force Feedback.
surgeon
Real Force
Pos.
master
slave
8
Research Goal and Focus
  • Goal
  • To develop a haptic and VR system for training
    and educating surgeons who practice bone milling
  • Focus
  • To develop a VR system for realistic 3D
    representation of the human skull, including the
    changes resulting from the milling process
  • To develop an efficient algorithm for realistic
    haptic feedback to mimic the milling procedure
    using CT-data of the skull
  • Real time demands, without artifacts or delays
    when removal of material

9
System Design
SenseGraphics H3DAPI
Initialization
  • Haptic Thread 1000 Hz
  • Collision Detection
  • Calculate Force
  • Graphic Thread 30 Hz
  • 3D Visualization
  • Material Removal

10
Possible VR Haptic and Milling Applications
  • Temporal bone surgery
  • Craniofacial surgery
  • Dental tooth milling
  • Vertebral operating procedures
  • Freeform design



Research Goal To develop a haptic and VR system
for training and educating surgeons who practice
bone milling
11
Conclusion
  • A haptic and VR surgical milling simulator
    prototype
  • Patient specific DICOM data
  • Efficient graphical rendering
  • Haptic rendering to avoid fall-through problems
  • Real time requirements when removing material



Film, tooth milling
12
Future Work
  • Investigate various force models (3-DOF vs 6-DOF,
    mill is turned on-off, material removal rate) and
    benchmark
  • Other applications, bone fractures, sculpting
    etc
  • User interface and virtual environments /
    visualisation
  • Validate the simulator together with
    Simulatorcentrum
  • Re-Design the haptik device and API
    (Matlab/Simulink)
  • Investigate the economical and ethical benefits
    of using simulators



Film, skull bone milling
13
Initialization
  • Initialization
  • Volumetric data from a DICOM-file
  • Density and gradient 3D matrices
  • Octree node structure containing the voxel data
  • Range of x, y, and z coordinates.
  • Max/min density values.

14
Graphic Rendering
  • Update rate gt 30Hz and a latency of less than
    300ms

Graphic thread, 30 Hz
Check for milling
Update density and gradient values
Marching cubes algorithm on updated tree nodes
OpenGL to create the shape of the object
Film, skull bone milling
15
Haptic Rendering
Haptic thread, 1000 Hz
Collision detection

A force based on a proxy-probe method

If milling, add vibration force
Send force to the haptic device
16
Verification of the Haptic Algorithm
A Stiff Surface
A Soft Surface

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