Approach%20for%20the%20next%20generation%20digital%20contents%20research%20promotion%20%20The%20science%20and%20technology%20for%20play%20%20is%20value%20of%20Asian%20chaos. - PowerPoint PPT Presentation

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Approach%20for%20the%20next%20generation%20digital%20contents%20research%20promotion%20%20The%20science%20and%20technology%20for%20play%20%20is%20value%20of%20Asian%20chaos.

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????????????????????????????????. Examination into the diversity of social technology of Japanese ... Committee of Japanese Esthematology Strategic Research ' ... – PowerPoint PPT presentation

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Title: Approach%20for%20the%20next%20generation%20digital%20contents%20research%20promotion%20%20The%20science%20and%20technology%20for%20play%20%20is%20value%20of%20Asian%20chaos.


1
Asobi ?? Educational roles of the next
generation digital contents that pioneer
possibilities of new media ??????????????????????
?????????? Examination into the diversity of
social technology of Japanese strong point
multimedia literacy Asobi ?????????????????
???????????????
  • ,

ASIAGRAPH_TOKYO 2007 PROCEEDINGS Oct 13,2007.
Koichi Sunada,Ph.D. Chairman of the
committee, Committee of inquiry into Digital
Content for the Next Generation Professor and
Science Professor Kyushu University Faculty of
Design
2
For the forth stage ground plan of science and
technology
  • The fundamental policy of science and technology
    in Japan has been developed in the form of
    reflection and preoccupation of the age while
    shifting value goal that it should aim. That is,
    in the first stage ground plan of science and
    technology intellectual value as human races
    common wisdom was focused, economical value in
    the second stage and social value in the third
    stage were concentrated.
  • Then, for the forth stage ground plan of science
    technology scheduled to start in 2016, cultural
    and artistic value as the forth value is now
    being focused.
  • The development of science and technology to
    answer new request of society , while the value
    of culture is recognized as soft power which
    contributes to improve national image and produce
    new industry, its significance has risen more and
    more.

20062010
The science and technology The forth
stage 20112016 Cultural and artistic value
20012005
19952000
Cultural and artistic value as the forth value
given by science and technology
3
Strategic important fields for Japan to
survive(Plural answers 2007 survey byThe
Advisory Committee On Next Generation Digital
Contents)
(300 sample)
4
DEVELOPMENT OF NEW RESEARCH AREA
The 29 field of technology for Japanese Strong
Point outstanding performance in technology for
daily lives and home information appliances (in
red ), quoted from Future Science and
Technology in Japan toward the Year 2035
National Institute of Science and Technology
Policy
5
Areas and fields of research to tackle
intensively
That is there are two areas and four fields as
follows. 1) The area that can exercise Japanese
strength ?Research and development of hybrid type
contents that aim at escape computer ?Research
and Development original contents deep-rooted
Japanese climate and culture 2) Basic research
and development research and development of
science and technology ? Research and development
of basic and common technology ? Fundamental
science research field of man characteristic etc
6
Development of original contents deep-rooted
Japanese culture, climate
As concrete fields,?Various contents created by
Japanese play mind cultivated by Japanese
culture and climate ever. ?Tangible and
intangible contents that Japanese traditional
culture is related to state of art technology
and ?Analyzing Japanese beauty exists in
background of contents and so on
7
GAME MACHINE LINKED TO THE REAL WORLD
Wii remote interface technology new advice on
how to enjoy (break a sweat etc.) health
package (be scheduled to be available in
summer) health care as though it were a game
Nintendo Wii
pointer
Motion sensor
speaker
oscillatory function
NikeiPod
Neuroskys
8
Comparison of interest to topic between usual
education and multimedia education
experience
Fun
interactive
non interactive
Serious Video Game Effectiveness
1.
2.
Game
Game Play
Game Replay
1.
3.
25
25
2.
3.
4.
Text
Hyper Text
Text
4.
25
25
Sample 100 by 4 group. Gp expgtfungt,Grpexpltfungt,
HpTexpgtfunlt,Textexplttextlt,
9
Introduction of multimedia skill to the whole
university
10
2020Classroom
  • The future of immersive technologies as applied
    to learning, encompassing
  • Software and hardware architecture for
    distributed learning
  • Investigate innovative methods for
    student/teacher interaction with the curriculum
  • Dynamic curriculum content, specifically designed
    for this unique immersive platform
  • Development and assessment of high fidelity
    presence in learning
  • Our two testbed sites are used to study the
    requirements for interface design, computational
    complexity, visual and aural fidelity, network
    performance, and data acquisition of presence for
    learning applications

11
?????????????????????????????(USC/IMSC)
12
??????????????(?????????????????)??
??????????????? Committee of Japanese
Esthematology Strategic Research
13
"Utilization of multimedia in medical
education"Showing a research case that made a
teaching material of  ophthalmology using
expression method of virtual body that made use
of 3DCG skill normally prevailing in
entertainment field like two dimensions or three
dimension measurements of living body
information, film, game and so on.
14
Changing roles by ASOBI
Three high-ranking items of measures for
fostering personnel who is needed for
cooperation (Digital contents survey 2007 by The
Institute for Future Technology,)
15
For the forth stage ground plan of science and
technology
  • The fundamental policy of science and technology
    in Japan has been developed in the form of
    reflection and preoccupation of the age while
    shifting value goal that it should aim. That is,
    in the first stage ground plan of science and
    technology intellectual value as human races
    common wisdom was focused, economical value in
    the second stage and social value in the third
    stage were concentrated.
  • Then, for the forth stage ground plan of science
    technology scheduled to start in 2016, cultural
    and artistic value as the forth value is now
    being focused.
  • The development of science and technology to
    answer new request of society , while the value
    of culture is recognized as soft power which
    contributes to improve national image and produce
    new industry, its significance has risen more and
    more.

20062010
The science and technology The forth
stage 20112016 Cultural and artistic value
20012005
19952000
Cultural and artistic value as the forth value
given by science and technology
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