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Digital Media

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Digital Media Dr. Jim Rowan Chapter 2 – PowerPoint PPT presentation

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Title: Digital Media


1
Digital Media
  • Dr. Jim Rowan
  • Chapter 2

2
The Question
  • How do you put stuff in a computer
  • so that you can manipulate it
  • so that you can send it
  • so that someone else can see and use it?
  • How do you represent the real world in a digital
    world?

3
The answer
  • Represent the real world as numbers
  • Store the numbers
  • Transmit the numbers
  • Retrieve the numbers
  • Display them in a form humans understand

4
Today
  • Chapter 2 is a first cut of nearly all the
    material that will be covered in greater detail
    this semester
  • About the real world
  • About digital representation

5
File formats and extensions
  • Indication to us (the humans) what kind of file
    this is
  • Some software looks at the extension
  • so... some software will try to open files with
    improper extensions
  • results in file corrupted error message
  • try it... change the extension from .doc to .jpg

6
File formats and extensions
  • Some software looks at the data in the file for
    more definitive answer
  • important file-related information is encoded in
    the data of the file
  • for example some image formats have color tables
    to reduce the size of the file
  • some video just saves the changes from one frame
    to the next

7
But its all just numbers, and binary numbers at
that!
8
Note on paper
9
Picture
10
Song fieldsOfGold.mp3
11
Video
12
Numbering systemsDecimalBinary Hexadecimal
13
Numbering systems
  • Humans decimal
  • Humans 10 fingers, 10 digits
  • 0, 1, 2, 3, 4, 5, 6, 7, 8 9
  • Computers binary
  • Computers 1 finger, 2 digits
  • 0 1

14
Hexadecimal
  • Humans and Computers hexadecimal
  • Hexadecimal 16 fingers, 16 digits
  • Humans organize 0s and 1s into groups of 4
  • These groups of 4 are can be represented by a
    single hexadecimal digit (24 16)
  • 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F

15
How to count using a different number of fingers
  • 10 fingers Counting in decimal
  • 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
  • start over with 0 and increment the digit to the
    left
  • 1 finger Counting in binary
  • 0, 1
  • start over with 0 but increment the digit to the
    left
  • 16 fingers Counting in hexadecimal
  • 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F
  • start over with 0 but increment the digit to the
    left

16
Binary Coding
  • Data for a computer... binary
  • zeros and ones,
  • off and on
  • false and true
  • Data for humans... ASCII, Hex... others
  • Coding schemes are used by humans to reduce the
    volume of binary digits
  • Two coding schemes used
  • Hexadecimal 4 bits gt 1 Hex
  • ASCII
  • All end up as 0s and 1s

17
ASCII
  • Humans and Computers ASCII
  • Made of two hexadecimal codes
  • One ASCII character - two hex codes
  • ASCII code for R (from text pg 317)
  • hexadecimal 52
  • binary 0101 0010

18
From the Real WorldtoStuff on a computer
  • A note
  • Paper and pen -gt bits (0s and 1s)
  • A picture
  • Reflected light -gt bits (0s and 1s)
  • A song
  • Pressure waves in air -gt bits (0s and 1s)
  • A video
  • Pressure waves in air and Reflected light -gt
  • bits (0s and 1s)

19
First, the real worldDiscreteContinuous
20
Phenomena in the Real world discrete vs
continuous
  • Things in the real world can be discrete
  • They either ARE or ARE NOT there
  • These things can be counted
  • Examples
  • The number of cars in the parking lot
  • The number of beans in a jar

21
Phenomena in the Real world discrete vs
continuous
  • Things in the real world can be continuous
  • Continuous cant be counted, it must be measured
  • Examples
  • Atmospheric pressure
  • Height of an ocean wave
  • Frequency of a sound wave

22
But... computers can only count
  • Discrete data is easy for a computer
  • count it and store it as a number
  • Continuous data... easy? not so much
  • music
  • measure the frequency amplitude
  • encode as a collection of numbers
  • pictures
  • measure the amount of light and its color at each
    spot
  • encode as a collection of numbers

23
Question...
  • If computers only store 0s and 1s...
  • How does all this continuous stuff end up in a
    computer so that we can save it and play it back?
  • Answer
  • Continuous data must be converted to discrete data

24
From the Real World and Back!
  • Continuous phenomenon to digital data
  • -Do sampling
  • Requires two processes
  • sampling - equally spaced
  • quantization - measuring at each sample
  • Digital data back to continuous phenomenon
  • Display samples using sample and hold
  • Play the sample for the duration of the sample
    time

25
But... How many samples?
26
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27
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28
single sample
29
single sample
30
single sample(sample and hold)
31
two samples
32
two samples
33
two samples (sample and hold)
34
three samples
35
three samples
36
three samples (sample and hold)
37
four samples
38
four samples
39
four samples (sample and hold)
40
five samples
41
five samples
42
five samples(sample and hold)
43
How frequently should I sample?
  • too few
  • small file size (good)
  • not a faithful representation when replayed
  • too many
  • large file size (bad)
  • excellent representation when replayed
  • The Nyquist rate
  • twice as many samples as the frequency
  • ok file size
  • faithful representation when replayed

44
CD quality is44,000 samples per second
  • Why?
  • Human hearing response is in the range of 20 to
    22,000 cycles per second
  • Nyquist sample rate
  • highest frequency to be captured 22,000 CPS
  • 2 x 22,000 44,000 samples per second

45
Looking at FieldsOfGold.mp3
  • 4 minutes and 59 seconds long
  • 1,201,173 bytes in length
  • Is this right?
  • CD quality
  • 44,000 samples per second (sample rate)
  • 16 bit samples (quantity stored for each sample)
    (216 65,536 individual levels)

46
FieldsOfGold.mp3
  • 459 299 seconds long
  • 299 x 44,000 samples per second
  • 13,156,000 samples
  • 13,156,000 x 2 bytes/sample
  • 26,312,000 bytes
  • Should be 26.3 megabytes!
  • Why only 1.2 megabytes?
  • HMMMmmm...

47
FieldsOfGold.mp3
  • Why 26.3 megabytes not 1.2 megabytes?
  • This is an MP3!
  • Data COMPRESSION!

48
Further reading
  • http//en.wikipedia.org/wiki/Nyquist_rate
  • http//en.wikipedia.org/wiki/Sampling_28signal_pr
    ocessing29
  • http//en.wikipedia.org/wiki/Mp3

49
Project 1 preliminaryDownload AudacityPlay
with itRecord your voiceAdd some effectsEdit
out some stuffSave it as a wav filePlay it back
using Quicktime
50
The side effects of samplingsampling artifacts
51
Sampling Artifacts
  • Under-sampling (too few samples) of continuous
    data can produce undesired artifacts
  • audio distortion
  • jagged edges on images
  • Moire patterns on images
  • retrograde motion on video

52
4 samples/cycle, 2 cycles
Sampling Artifacts Retrograde Motion
2 samples/cycle, 2 cycles
53
Sampling Artifacts (cont.)
  • Not enough quantization levels when sampling
    continuous data can produce undesired artifacts
  • Images
  • too few color colors look artificial
  • loss of fine distinction
  • too few grey levels gradients become steps
  • too few brightness levels posterization

54
Sampling Artifacts (cont.)
  • Not enough quantization levels when sampling
    continuous data can produce undesired artifacts
  • Audio
  • too few amplitude levels, quantization noise -
    hiss
  • 8 bits (256 amplitude levels) produces
    discernable noise
  • 16 bits (65536 amplitude levels) CD quality, no
    discernable hiss
  • general sound fuzziness

55
Multimedia Hardware Requirements
56
Multimedia Hardware RequirementsProduction vs
Consumption
  • Multimedia consumption?
  • requires only a lower powered machine
  • Multimedia production?
  • requires a more powerful computer
  • consider fields of gold.mp3
  • 26megabytes of data uncompressed
  • 1.2 megabytes of data compressed
  • images are produced in layers
  • then flattened for consumption

57
Hardware requirements
  • Video capture requires large areas of contiguous
    disk space
  • Frequent disk defragmentation is required
  • http//en.wikipedia.org/wiki/Defragmentation

58
defragmentation
black is occupied space white is available space
memory before










largest contiguous space is 5
memory after










largest contiguous space is 11 and there are 6 of
these
59
Hardware requirements Form factor...
  • screen real estate makes a difference
  • size is smaller?
  • can/should affect the format of the display
  • cannot simply display the same page on
  • a desktop computer
  • a cell phone
  • a pda

60
Hardware requirements Form factor...Displayed
unmodified
LG VX3400
Treo
laptop display of my GGCwiki site
61
Hardware... RAID
  • Redundant Array of Inexpensive Disks
  • Designed as a hardware failsafe
  • multiple copies of the same data
  • Can be used to speed data transfer
  • (you may need this in multimedia production)
  • http//en.wikipedia.org/wiki/RAID

62
RAIDredundant
94731990
disk 1
94731990
disk 2
94731990
disk 3
94731990
disk 4
94731990
94731990
disk 5
94731990
disk 6
94731990
disk 7
94731990
disk 8
63
RAIDoverlapped(fast)
9
disk 1
4
disk 2
7
disk 3
3
disk 4
94731990
1
disk 5
9
disk 6
9
disk 7
0
disk 8
64
Networks
65
Networks
  • Local Area Network (LAN)
  • local routers, bridges, switches...
  • Internet
  • Uses TCP/IP protocol (the rules your
    communication must follow)
  • http//en.wikipedia.org/wiki/TCP/IP
  • you get access through an ISP

66
Network access...
  • dial up connection
  • phone modem
  • limited to 56,000 bps (bits, not bytes) max
    downstream (internet to modem)
  • 33.6 kbps upstream (modem to internet)
  • rarely get these speeds

67
Network access...
  • ADSL
  • asymmetric digital subscriber line
  • over copper phone wires
  • limited to short distance from phone switch
  • 6.1 mbps (million bps) downstream
  • 640 kbps upstream

68
Network access...
  • Other options
  • Cable modem (also asynchronous)
  • satellite with phone (also asynchronous)
  • satellite alone (expensive but available in the
    boonies)
  • local wireless networks
  • high altitude tethered balloons
  • transmission over power lines

69
Commercial internet users
  • Provide web servers for others to put websites on
  • Large commercial enterprises will have their own
    web server
  • T1 connection 1.544 mbps
  • T3 connection 44.7 mbps

70
Time-To-Load calculations
  • The Speeds
  • Dial-Up
  • 56,000 bps internet to modem (downstream)
  • 33,600 bps modem to internet (upstream)
  • ADSL
  • 6.1 mbps (million bps) downstream
  • 640 kbps (thousand bps) upstream
  • T1
  • 1.544 mbps
  • T3
  • 44.7 mbps

NOTE! bps is bits per second while filesize is
stated in bytes
71
Time-To-Load calculations
  • For this 1.2 megabyte video
  • http//wiki.ggc.usg.edu/mediawiki/images/a/a4/Anan
    d1new.mov
  • How long would it take to load it to youTube over
  • -fastest dialup
  • -adsl
  • -T1
  • -T3
  • How long would it take to download it from
    youTube over
  • -fastest dialup
  • -adsl
  • -T1
  • -T3

72
Servers and Clients
73
Servers Clients...
  • Clients consume internet content
  • Your browser is a client
  • Clients request content from servers
  • by sending a server an HTTP//URL message which
    is a request for a web page
  • Servers respond to requests for internet content
  • send requested web pages to Clients
  • The content is sent in HTML code
  • HTML is interpreted by the client (browser) and
    displayed on your machine

74
Servers Clients...
  • URL is a human-readable name
  • uniform resource locator
  • takes the form www.amazon.com/newStuff/index.html
  • The domain name www.amazon.com
  • The file you want to see is newStuff.index.html
  • the name maps to a number called an IP address
  • http//en.wikipedia.org/wiki/IP_address

75
Servers Clients...
  • servers have fixed IPs so they are easy to find
  • your computer probably uses DHCP which is a
    dynamic (changing) IP
  • An example my IP right now (assigned through
    dhcp) is 10.0.106.91
  • my IPv6 address (new addressing scheme) is
    fe80000000000000021124fffe8fabb6

76
you at home running a browser (client) DHCP
yahoo.com (server) 235.01.30.564
The Internet
ggc.usg.edu (server) 145.67.33.73
walmart.com (server) 100.43.153.07
77
you at home running a browser (client) DHCP
10.0.91.35
yahoo.com (server) 235.01.30.564
The Internet
ggc.usg.edu (server) 145.67.33.73
ISP
walmart.com (server) 100.43.153.07
78
you at home running a browser (client) http//www
.yahoo.com
yahoo.com (server) 235.01.30.564
The Internet www.yahoo.com 235.01.30.564
ggc.usg.edu (server) 145.67.33.73
walmart.com (server) 100.43.153.07
79
you at GGC running a browser (client) DHCP
yahoo.com (server) 235.01.30.564
The Internet
ggc.usg.edu (server) 145.67.33.73
walmart.com (server) 100.43.153.07
80
you at GGC running a browser (client) DHCP
322.21.5.36
yahoo.com (server) 235.01.30.564
ISP
The Internet
ggc.usg.edu (server) 145.67.33.73
walmart.com (server) 100.43.153.07
81
you at starbucks running a browser
(client) HTTP//www.walmart.com
yahoo.com (server) 235.01.30.564
The Internet www.walmart.com 100.43.153.07
ggc.usg.edu (server) 145.67.33.73
walmart.com (server) 100.43.153.07
82
MIME types
  • Multipurpose Internet Mail Extension
  • Allows the transmission of more than just ASCII
    text (like youd expect in an email)
  • MIME types are specified in the header
  • Huge variety of MIME types are allowed
  • audio, images, video
  • compressed files

83
A word about standards
  • Standards allow cooperation
  • But standards require agreement
  • Works well during slow growth
  • But in a rapidly changing environment...
  • frequently obsolete before adopted
  • One company may dominate the market becoming the
    de-facto standard

84
Questions?
85
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