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Title: Virtual%20Communities


1
Virtual Communities
3011 Geographies of Cyberspace
  • Martin Dodge
  • (m.dodge_at_ucl.ac.uk)
  • Lecture 9, Monday 6th December 2004
  • http//www.casa.ucl.ac.uk/cyberspace

2
Communications Community?
  • many would argue that the true power of
    cyberspace is that it provides new media which
    fosters new social interaction between groups of
    people
  • to these commentators, one of the most basic
    human needs is to communicate and interact with
    others,
  • and cyberspace - through email, newsgroups,
    mailing-lists, bulletin-boards, chat rooms, MUDS,
    networked games, avatar virtual worlds, blogs,
    p2p - is providing new media through which this
    communication can occur and in many cases
    flourish
  • do these new means of sociability give rise to
    new types of community? and what are the
    implications for other forms of social
    interaction based on place?
  • A key debate in social science analysis of the
    Internet

3
No real change, CMC just part of existing social
networks
CMC is damaging, gt isolation and sense of
alienation
Community, is it changing?
No real change, CMC is a parallel world with
little impact on the rest of peoples lives
CMC is positive means to enhance community and
renewal of place
4
What is community?
  • do you live in a community?
  • do you know your neighbours by sight? do you say
    hello? would you ask them a favour? Would you
    invite them round for tea?
  • how many people do you know? how many do you
    speak to face-to-face?
  • are you involved in lots of overlapping
    communities? Or are they really individual
    networks of family, friends, contacts?
  • how much time do you send in social activities as
    opposed to individual /solitary things?
  • do you give time to groups voluntarily,without
    the expectation of reward?
  • are you involved in civic activities because you
    think they make a difference to your community?

5
Defining community
  • like many social terms community is hard to
    define
  • my desk dictionary, Group of people etc living
    in the same locality or having same religion,
    race, profession, interests, etc
  • shared ideas and interests give rise to common
    norms, feelings and goals
  • share space gives rise to communal sense of place
  • social theorists have long argued about nature of
    community and how it is changing

6
Defining community
  • Tonnies (1887) conception of community into 2
    distinct ideals
  • gemeinschaft - natural, organic groups of people
    bounded by long established family ties, shared
    customs, language. Civic minded as right thing to
    do
  • gesellschaft - rationally conceived groups that
    centred around networks of individual interests.
    Bonds forged through exchanges and contracts.
    Civic engagement as beneficial to the individual
  • shift to modernity in European with rapid
    urbanisation and industralisation was shifting
    community

7
Defining community
  • CMC is seen as impacting on gemeinschaft type
    of natural placed-based community in a negative
    fashion, more towards non-local,
    technologically- mediated gesellschaft community
  • argued that gemeinschaft view of community is
    nostalgic longing for a past that (may) never
    existed
  • Castells notes (p. 124), for urban sociologists
    this is a very old discussion, which reproduces
    previous debates between those seeing the process
    of urbanization as the disappearance of
    meaningful forms of community life, to be
    replaced by selective, weaker ties between
    households scattered in the anonymous metropolis,
    and those identifying the city with liberation of
    people from traditional social control.

8
Life in a Virtual World
  • People in virtual communities use words on
    screens to exchange pleasantries and argue,
    engage in intellectual discourse, conduct
    commerce, exchange knowledge, share emotional
    support, make plans, brainstorm, gossip, feud,
    fall in love, find friends and lose them, play
    games, flirt, create a little high art and a lot
    of idle talk.
  • People in virtual communities do just about
    everything that people do in real life but we
    leave our bodies behind. You cant kiss anybody
    and nobody can punch you on the nose, but a lot
    can happen within those boundaries. To the
    millions who have been drawn into it, the
    richness and vitality of computer-linked cultures
    is attractive, even addictive. (Rheingold, 1993,
    p. 3)

9
Communities in cyberspace
  • cyberspace allows the formation of communities
    that are free of the constraints of place
  • communities in cyberspace are sustained and
    grounded by communicative practice, not
    geographic propinquity
  • a sense of community is based upon new modes of
    interaction and is centred on common interests
    and affinity
  • within cyberspace individual participants can
  • circumvent the geographical constraints of the
    material world
  • take a more pro-active role in shaping their own
    virtual community and their position within it

10
Communities in cyberspace
  • analysts agree that virtual communities exist
  • all communities are imagined, and as long members
    share a common imaginative structure, a community
    can be said to exist.
  • many online communities are self-sustaining and
    rich in diversity
  • people would not invest so much time and effort
    if they did not gain some sense of social
    cohesion or community from their virtual actions
  • Watson (1997, quoted in Fernback, p.213), notes
    The term virtual means something akin to
    unreal My experience has been that people in
    the offline world tend to see online communities
    as virtual, but that participants in the online
    communities see them as quite real.

11
Communities in cyberspace
  • Where there is significant divergence of opinion
    is over the extent to which
  • (1) these online communities provide an
    alternative to geographic (offline) communities
  • (2) they are placeless

12
Online communities as alternatives
  • communities in geographic space are fragmenting
    and losing cohesion due to cultural and economic
    globalisation
  • society is suffering increasingly from a
    condition of placelessness
  • communities little more than geographically
    defined and administered land units which consist
    of atomised individuals who share little common
    historical consciousness or beliefs
  • online communities offer an alternative and
    antidote to social alienation and placelessness
    experienced in geographic communities
  • new forms of communities based upon our interests
    and affinity, rather than coincidence of location

13
Online communities as alternatives
  • just like real-world communities there are
    behavioural norms, differing personalities,
    shared significance and allegiances
  • the Internet fosters the growth of distinct
    cultures grounded in communicative practice
  • commonly agreed protocols and laws
  • advent of distinctive referent language
    (abbreviations, jargon, symbols)
  • the formation of strong social networks

14
Online communities as alternatives
  • Kevin Robins (1995) argues that online
    communities are at the very best self-selecting,
    psuedo-communities.
  • he feels it is a serious misnomer to directly
    equate communication with communion and community
  • he questions the quality of relationships forged
    and sustained through cyberspace
  • dialogue is specific to few and yet read by a
    larger unknown set of participants who may or may
    not be considered community members
  • conversations are less inhibited, nonconforming
    and relatively free of personal consequences
  • correspondence is predominantly between virtual
    strangers - when the machine is turned off the
    only things known are those given, those written

15
  • We are who we are because of the places in
    which we grow up, the accents and friends we
    acquire by chance, the burdens we have not chosen
    but somehow learn to cope with. Real communities
    are always local - places in which people have to
    put down some roots and are willing to put up
    with the burdens of living together. The fantasy
    of virtual communities is that we can enjoy the
    benefits of community without its burdens,
    without the daily effort to keep delicate human
    connections intact. Real communities can bear
    those burdens because they are embedded in
    particular places and evoke enduring loyalties.
    In cyberspace, however, there is nowhere that a
    sense of place can grow, and no way in which the
    solidarities that sustain human beings through
    difficult times can be forged.
  • Kevin Robins (1995) counters
  • Rheingolds vision of cyberspace as an escape
    hatch

16
Online communities are not separate
  • Wellman and Gulia (1999) note that online and
    geographic communities are in fact remarkably
    similar in some respects.
  • It has long been the case that a persons
    community does not necessarily live within
    walking distance.
  • geographic communities have been replaced by
    social networks that are spread out over a wide
    terrain, and which are sustained by a variety of
    media.
  • they contend that the division between geographic
    and virtual is not helpful -- one is simply an
    extension of the other

17
Online communities are not separate
  • It is the relationship between people that is
    important, not the medium of communication
  • Social networks maintained exclusively in
    cyberspace are thus not pale imitations of real
    networks, or substitutions for these networks,
    they are just another form of network, a subset
    of an individuals total network
  • Castells (p. 129) argues that The new pattern
    of sociability in our societies is characterized
    by networked individualism
  • people are adapting Internet media to fit their
    networked life, holding strands of connections
    and making/breaking new ones as needed

18
Web portals to encourage civic engagement
  • cyberspace is often used to try and reconnect
    members of a community and foster a sense of
    place.
  • many cities now have websites devoted to
    community relations and development
  • Many communities are using cyberspace to develop
    cross-community and cross-issue alliances to help
    fight particular concerns
  • Instead of replacement, geographic communities
    are being augmented by online interactions
  • see Closer to the state article from The
    Guardian

19
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20
Cyberspace communities as placeless communities
  • cyberspace is commonly conceived as being
    aspatial
  • There is no there there
  • thus has no spatiality and thus no sense of place
  • however, online interactions are often structured
    through a variety of geographic metaphors
  • for example, cyberspace is replete with the
    vocabulary of place - nouns, such as rooms,
    lobbies, highway, frontier, cafes and verbs,
    such as surf, inhabit, build, enter.

21
Cyberspace communities as placeless communities
  • Couclelis (1998) details that the use of these
    geographic metaphors - the spatialisation of
    cyberspace - is an attempt to translate media
    into domains familiar and comfortable to users.
  • cyberspace is built out of the ideas and language
    of place
  • employment of these metaphors to create sites of
    interaction engenders an online spatiality.

22
Cyberspace communities as placeless communities
  • Taylor (1997, p. 190) -- to be within a virtual
    world is to have an intrinsically geographic
    experience, as virtual worlds are experienced
    fundamentally as places.
  • new places, and new spatialities, are being
    formed online
  • Batty (1997 339) the many components that
    comprise cyberspace each have their own sense of
    place and space, their own geography.

23
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24
Corrells study of a bar
  • study of an online lesbian café
  • describes how patrons constructed an elaborate
    café setting using textual descriptions and
    contextualised all their interactions within this
    setting
  • construction (spatialisation) of this shared
    setting created a common sense of reality which
    grounded communication
  • the locale needed for community in geographic
    space was simulated online
  • spatialisation was the secret to the community
    being a success

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29
30 Days in Alphaworld
  • Sought to chart empirically the process of
    virtual place-making
  • created a new virtual world that any person could
    inhabit and build within.
  • monitored in detail the building of urban
    structures and social interaction
  • users built a diverse range of structures and a
    strong core community, who met and interacted
    regularly, developed.
  • AlphaWorld consists of hybrid places - lacking
    the materiality of geographic space but yet
    having a powerful mimetic quality
  • contains enough geographical referents and
    structure to make them tangible

30
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31
30 Days in Alphaworld
  • sense of place is centred around the activities
    of claiming land, designing and building
    homesteads
  • space is transformed into meaningful places, and
    by social interaction between the inhabitants.
  • leads to specific forms of socio-spatial
    practice the playing with identity, the creation
    of community, land disputes, virtual vandalism,
    policing.
  • space, place and socio-spatial processes are
    central to online interactions within the
    Alphaworld

32
Embodied Spaces
  • reason that so many analysts have misunderstood
    cyberspace as placeless, spaceless media is
    because they have conceived cyberspace as a
    separate realm divorced from geographic space
  • this conception falls into the trap of treating
    cyberspace as locations of the sublime (as
    powerful, dislocated, deterministic paraspaces)
  • cyberspace rather than being a separate realm to
    geographic space is merely an extension of it -
    it is embodied

33
Conclusion
  • Cyberspace does have implications for the idea of
    community
  • But its impact is neither utopian or dystopic
    it does not provide an alternative or counter
    community in real space
  • Rather cyberspace is another medium through which
    social networks can be formed and sustained

34
Reading for this lecture
  • Key article
  • Fernback J (1999) "There is a There There Notes
    Towards a Definition of Cybercommunity"
  • Castells, Internet Galaxy - Virtual Communities
    or Network Society, Chapter 4, pages 117-136

35
Reading for this lecture
  • Supplemental readings
  • Rheingold H., (1993), Virtual Community
    Homesteading on the Electronic Frontier,
    Addison-Wesley, New York
  • Wellman B. and Gulia M. (1999) "Net Surfers
    Don't Ride Alone Virtual Community as Community
    http//www.casa.ucl.ac.uk/cyberspace/wellman_gulia
    _netsurfers.pdf
  • Robins, K. (1995) Cyberspace and the world we
    live in. In Featherstone, M. and Burrows, R. (Ed)
    Cyberspace, Cyberbodies and Cyberpunk Cultures
    of technological embodiment. Sage, London, pp.
    135-156
  • Taylor, J. (1997) The emerging geographies of
    virtual worlds. The Geographical Review 87
    172-192. Available thru JSTOR
  • Correll, S. (1995) The ethnography of an
    electronic bar The lesbian cafe. Journal of
    Contemporary Ethnography 24 270-298

36
Next steps
  • Friday DCA presentations
  • 10 minutes per group
  • demo website, explain mapping strategy
  • all material needs to be online
  • remember website and presentation are worth 40
    of the coursework mark
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