Title: The role of eye tracking in usability evaluation of LMS in ODL context
1The role of eye tracking in usability evaluation
of LMS in ODL context
- Mr Sam Ssemugabi
- Ms Jabulisiwe Mabila
- (Professor Helene Gelderblom)
- College of Science Engineering and Technology
- University of South Africa
- School of Computing
2- Technology has been a part of our everyday
environment - for generations. It empowers us and frustrates
us, it - simplifies and complicates our life. It separates
us and - brings us closer together. But even though we
interact with - technology everyday, we easily forget that
technology - products are made by people, and that someone,
- somewhere should get the credit when technology
works - well for us or get the blame when it doesnt.
- (Garrett James, 2003 7)
- Introduction
- - Eye Tracking and Usability
- - LMS ODL
3The role of eye tracking in usability evaluation
of LMS in ODL context
- Introduction
- - Eye Tracking and Usability
- - LMS ODL
- Objective of the study
- Tasks
- Results
- Conclusion
- Introduction
-
- Problem statement
- Methodology
- Tasks
- Results
- Conclusion
4The role of eye tracking in usability evaluation
of LMS in ODL context
Eye tracking is the technique whereby an
individuals eye movements are measured
so that the researcher knows both where a
person is looking at, at any given time and
the sequence in which the eyes are shifting
from one location to another .
(Poole and Ball,
2006)
5Eye tracking metrics
- Heat maps
-
- Fixations
- Saccades
- Eye gaze duration
- Area of interest scan path
- (AOI)
6The role of eye tracking in usability evaluation
of LMS in ODL context
Usability defined as the extent to
which a product can be used by
specified users to achieve specified
goals with effectiveness, efficiency
and satisfaction in a specified
context of use.
(ISO 9241-11,
1998)
7The ODL Context
- Diversity of student profile in ODL institutions
-
- Young and old
- Employed and unemployed
- Rural areas and urban areas
- Diverse student profile - widely varying ages,
experience, - backgrounds - language, location
8Learning Management System (LMS)
A LMS software application includes programs for
e-learning, administration, documentation,
tracking, and reporting, training programs and
online events (Ellis, 2009).
9Usability assessment of HCI
- Include
- Expert evaluation
- Heuristic evaluation
- Walkthrough
- Observation
- Retrospective self report
- (questionnaires, think aloud)
-
(Holzinger, 2005) - Other techniques Eye tracking
10The role of eye tracking in usability evaluation
of LMS in ODL context
Why?
- The role of eye tracking
- Usability assessment LMS
- ODL context diversity of student population
11Participants
Who?
- First year Unisa students
- Registered for End User Computing
- (EUC131T)
12Methodology
- Instruments
- Tobii Eye Tracker 1750
- Video recording
- Questionnaire
- Observations
Tobii 1750 eye tracker
Unisa , Pretoria School of
Computing Usability Laboratory
13Task - Objective
- Navigation
- Reading
- Text input
)
www.unisa.ac.za
https//my.unisa.ac.za/portal/
14The Tasks
- Task 1 Starting from myUnisa homepage, go to
myUnisa - (use icon or drop down menu)
- Task 2 Find Claim myLife e-mail on myUnisa
screen - Task 3 Set-up myLife account
- (Input of student number Surname,
names, date of - birth, ID number or Passport/Foreign
ID (for foreign - students) Click on acknowledge
guidelines - Task 4 Join myUnisa
- Task 5 Activate your myUnisa password
-
15Discussion of Results
- Task 1 Claim myLife e-mail account
- Task completion 67
- Assistance needed 75
- Errors made 92
- Task 2 Join myUnisa
- Task completion 83
- Assistance needed 42
- Errors made 58
16Interpretation
17Interpretation
- Problem 1 Terminology
- Difference between Claim
myLife e-mail - account and Join myUnisa
not clear -
- Registration was selected
by two users which - gives a completely different
screen to join - myUnisa
- Problem 2 Process
- 2 separate processes,
passwords mixed up - Problem3 Instructions
- Transition difficulties,
moving from Claim - myLife to Join myUnisa.
- Participants did not knowing
what to do next
18The Tasks
- Time to complete tasks
- Participants who used computers regularly or had
- studied computing required an average of 25
- minutes to complete the tasks
- Participants without computing experience or who
- had not studied computing previously
required on - average 54 minutes to complete the tasks
-
19Conclusion
- Diversity in age, experience, background, and
location of - ODL students necessitate rigorous
usability evaluation - Recommendations can be made regarding the
interface design based on eye tracking data, and - The interpretation of the information collected
through eye tracking should be used together with
other usability evaluation methods observation,
heuristics, questionnaire