Title: eLearning Technologies and Methodologies
1eLearning Technologies and Methodologies
- Instructional Design for eLearning
- Instructor Scott Nipper
Certificate Program
21. Find x.
3 cm
4 cm
3Agenda
Day 1 Introduction Review Psychology of Learning Activity Break Methodologies, Pt 1 Activity Lunch Methodologies, Pt 2 Activities Break More Activities Recap the day Preview of Day 2 Day 2 Review Activity Technology, Pt 1 Break Technology, Pt 2 Lunch Activity Technology, Pt 2 Activity Break Putting it all Together Activity Preview of next class Wrap-up Adjourn
4 Program Structure
ID for eLearning Certificate Program Structure
We are here!
Class Title Length CEU Instructional Design for
eLearning 7 hr. .7 Analysis and Planning 14
hr. 1.4 eLearning Technologies Methodologies 14
hr. 1.4 Designing Instructional Content 14
hr. 1.4 Navigation, Storyboards and Prototypes
21 hr. 2.1 Practicum Learning Object Design
and Development 21 hr. 2.1 Total 91 hr. 9.1
5Introduction
- What specific technologies do you use in
learning? - What methodologies are you currently using?
- What are your expectations of this course?
6Goals
7Objectives
- Identify methodologies and activities to engage
learners in an online setting. - Describe how various learning objects influence
learner motivation. - Assess cultural influences on learner motivation.
- Compare F2F instructional methods to
technology-based instructional methods. - Identify patterns of user interaction for common
online learning methodologies. - Differentiate quantitative and qualitative
assessments in eLearning. - Designing formative and summative evaluations of
eLearning products. - Use evaluation data to design the eLearning
objects. - Identify the types of methodologies that run on
various platforms. - Describe eLearning strategies, technologies and
tools.
7
8Participant Guide Pages 4-6
- Review
- Psychology of Learning
- Activity
9Where We Are and Where Were Going
- Process of designing instruction for an eLearning
environment for adult learners, and a basic
understanding of the language of elearning
design. (Class 1) - Analysis and planning considerations for design
and development of the elearning experience
(Class 2)
eLearning Technology and Methodology Instructional
Design for eLearning Certificate Program
9
10Common Elements of Instructional Design
Our focus over the next two days
11You are working towards the answer to this basic
question
- How do we enhance the
- learners motivation to learn?
eLearning Technology and Methodology Instructional
Design for eLearning Certificate Program
11
12The Psychology of Learning
- In the first class, you talked a little about the
psychology of learning. - Adult Learning Theory
- Instructional Design Theories
- Learning Theories
- Curriculum Theories
- It is important to have a basic understanding of
the psychology of learning to better understand
how to create and deliver good or
instructionally sound learning.
13Activity
Break into groups of two. Each group pick one from the list below (a different one for each group) and go onto the Internet and find The definition and/or attributes of the theory or principle Who it is generally attributed to or associated with When it was introduced/developed (year) Behaviorism Cognitivism Constructivism Adult Learning Theory Objectivism Curriculum Theory Take 15 minutes and then each dyad will report out to the group.
14How We Learn - The Psychology PartBehavioral
Principles
- Classic conditioning (Thorndike, Pavlov)
- Operant conditioning (Thorndike, Skinner)
- Intermittent reinforcement (Skinner)
ISD procedures largely based on behavioral
psychology
15How We Learn - The Psychology PartCognitive
Principles
- Emphasis is on unobservable constructs
- Mind, memory, attitudes, motivation, thinking,
reflection - Information Processing Theory
- Semantic Network
- Schema Theory
- Multimedia Principle
16How We Learn - The Psychology
PartConstructivist Principles
- Knowledge is not received from outside
- Rather, we construct knowledge in our head
- Emphasizes learning, de-emphasizes teaching
- Cooperative (helping each other) and
collaborative (shared goal) learning - Reflection and strategic thinking
17http//www.idi.ntnu.no/terjery/it1301/H07/Foreles
ning2TeorierEng.html
18Adult Learners
- Self-Concept As a person matures, he or she
moves from dependency to self-directness. - Experience Adults draw upon their experiences to
aid their learning. - Readiness The learning readiness of adults is
closely related to the assumption of new social
roles. - Orientation As a person learns new knowledge, he
or she wants to apply it immediately in problem
solving. - Motivation (Later added) As a person matures, he
or she receives their motivation to learn from
internal factors.
Source http//en.wikibooks.org/wiki/Learning_Theo
ries/Adult_Learning_Theories
19Source http//leanlearning.wikispaces.com/instruc
tional_design
20Sourcehttp//activelearning.uta.edu/p3.htm
21Gagnes Instructional Events
Source http//leanlearning.wikispaces.com/instruc
tional_design
22Merrills Components Display Theory
Source http//leanlearning.wikispaces.com/instruc
tional_design
23Kolbs Learning Cycle
Source http//wikieducator.org/Learner_Centred_Le
arning/Adult_Learning_Theories,_Principles_and_Pra
ctices/Honey_and_MumfordE28099s_Learning_Cycle
24- http//usaoll.org/iddtheorywb/htmladult/exercise.h
tm
25eLearning Technology and Methodology Instructional
Design for eLearning Certificate Program
25
26Methodologies
http//www.pritchettcartoons.com/wrong_rail.htm
27What is Instructional Design?
- Content
- Interactive
- Relevant
- Interesting
Four Key Elements of Solid Instructional Design
In a June 1998 interview in Training magazine,
Merrill put it simply, "If you don't provide
adequate practice, if you don't have an adequate
knowledge structure, if you don't provide
adequate guidance, people don't learn. (Kruse,
2004)
28The Guerra Scale
Interactivity Range
(Source Learning Circuits, ASTD)
29The Guerra Scale
Excerpt from How the Brain Learns, Dr. David A.
Sousa
30Instructional System Design Concept Map
31Process Considerations
32Process Considerations
33(No Transcript)
34(No Transcript)
35Methodologies
Tutorials Hypermedia Drill and Practice
Simulations Games 3D Virtual Worlds Quizzes
and tests
36(No Transcript)
37Tutorials
- Introduction
- Learner control
- Motivation
- Information presentation
- Questions and responses
- Judging responses
- Feedback on responses
- Sequencing decisions
- Closing
38Activity
- Duration 15 minutes
- Individually, write down ideas from list
- Then pair up and combine lists
- Then combine paired lists into one class list
- Report out
39Hypermedia
40Hypermedia
http//www.youtube.com/watch?v6gmP4nk0EOE
41Drill and Practice
- Defined A method of instruction characterized by
systematic repetition of concepts, examples, and
practice problems (http//dictionary.babylon.com/d
rill_and_practice/) - Basic procedure
- Item is selected
- Item is displayed
- Learner responds
- Response is judged
- Feedback is provided
42Simulations
- Simulation is the imitation of some real thing,
state of affairs, or process. The act of
simulating something generally entails
representing certain key characteristics or
behaviours of a selected physical or abstract
system. http//www.answers.com/topic/simulation - A model of some phenomenon or activity that
users learn about through interaction with the
simulation.(Alessi Trollip, 2001)
43Simulations
- Bridges the gap between the typical classroom
setting and the real world where actual practice
occurs... representing the world that the adult
learner will encounter when they enter the
workplace.
http//www.ccl-cca.ca/pdfs/StateOfField/SFRSimulat
ioninEducationJul06REV.pdf
44Simulations
- Instructional Strategies
- Microworlds
- Scientific discovery learning
- Virtual reality
- Laboratory simulations
- Role playing
- Operator-in-the-loop
- Case-based scenarios
- Simulation gaming
45Games
- Three basic requirements
- Worthwhile learning objectives
- Fun
- Reinforce learning goals
46Games
- Creating requires a lot of time and effort in
- Audience analysis
- Design
- User testing
- Revision
47Games
- Factors to Design
- Goals
- Rules
- Competition
- Challenge
- Fantasy
- Safety
- Entertainment
483D Virtual Worlds
- A 3D computer environment in which users are
represented on screen as themselves or as made-up
characters and interact in real time with other
users. - Massively multiuser online games (MMOGs) and
worlds such as Second Life are examples.
493D Virtual Worlds
- A 3D Virtual World contains the following traits
- Its a Massively Multiplayer Online Game
- It renders in 3D
- It allows for multiple types of activities,
primarily non-competitive social ones
503D Virtual Worlds
- Lets take a look at some examples
Augmented Reality In Education
http//www.youtube.com/watch?vezQlYVvZ8ko
http//blog.craigkapp.com/
51Quizzes and Tests
52The Technology Part
Next week
53(No Transcript)
54Hype Cycle
55(No Transcript)
56(No Transcript)
57(No Transcript)
58Backup
59References
60- Andragogy assumes the following about the design
of learning - Adults have the need to know why they are
learning something. - Adults learn through doing.
- Adults are problem-solvers.
- Adults learn best when the subject is of
immediate use.
http//en.wikibooks.org/wiki/Learning_Theories/Adu
lt_Learning_Theories
61- Speck (1996) notes that the following important
points of adult learning theory should be
considered when professional development
activities are designed for educators - "Adults will commit to learning when the goals
and objectives are considered realistic and
important to them. Application in the 'real
world' is important and relevant to the adult
learner's personal and professional needs. - Adults want to be the origin of their own
learning and will resist learning activities they
believe are an attack on their competence. Thus,
professional development needs to give
participants some control over the what, who,
how, why, when, and where of their learning. - Adult learners need to see that the professional
development learning and their day-to-day
activities are related and relevant. - Adult learners need direct, concrete experiences
in which they apply the learning in real work. - Adult learning has ego involved. Professional
development must be structured to provide support
from peers and to reduce the fear of judgment
during learning. - Adults need to receive feedback on how they are
doing and the results of their efforts.
Opportunities must be built into professional
development activities that allow the learner to
practice the learning and receive structured,
helpful feedback. - Adults need to participate in small-group
activities during the learning to move them
beyond understanding to application, analysis,
synthesis, and evaluation. Small-group activities
provide an opportunity to share, reflect, and
generalize their learning experiences. - Adult learners come to learning with a wide range
of previous experiences, knowledge,
self-direction, interests, and competencies. This
diversity must be accommodated in the
professional development planning. - Transfer of learning for adults is not automatic
and must be facilitated. Coaching and other kinds
of follow-up support are needed to help adult
learners transfer learning into daily practice so
that it is sustained." (pp. 36-37)
http//www.ncrel.org/sdrs/areas/issues/methods/tec
hnlgy/te10lk12.htm
62- Part of being an effective instructor involves
understanding how adults learn best. Compared to
children and teens, adults have special needs and
requirements as learners. Despite the apparent
truth, adult learning is a relatively new area of
study. The field of adult learning was pioneered
by Malcom Knowles. He identified the following
characteristics of adult learners - Adults are autonomous and self-directed. They
need to be free to direct themselves. Their
teachers must actively involve adult participants
in the learning process and serve as facilitators
for them. Specifically, they must get
participants' perspectives about what topics to
cover and let them work on projects that reflect
their interests. They should allow the
participants to assume responsibility for
presentations and group leadership. They have to
be sure to act as facilitators, guiding
participants to their own knowledge rather than
supplying them with facts. Finally, they must
show participants how the class will help them
reach their goals (e.g., via a personal goals
sheet). - Adults have accumulated a foundation of life
experiences and knowledge that may include
work-related activities, family responsibilities,
and previous education. They need to connect
learning to this knowledge/experience base. To
help them do so, they should draw out
participants' experience and knowledge which is
relevant to the topic. They must relate theories
and concepts to the participants and recognize
the value of experience in learning. - Adults are goal-oriented. Upon enrolling in a
course, they usually know what goal they want to
attain. They, therefore, appreciate an
educational program that is organized and has
clearly defined elements. Instructors must show
participants how this class will help them attain
their goals. This classification of goals and
course objectives must be done early in the
course. - Adults are relevancy-oriented. They must see a
reason for learning something. Learning has to be
applicable to their work or other
responsibilities to be of value to them.
Therefore, instructors must identify objectives
for adult participants before the course begins.
This means, also, that theories and concepts must
be related to a setting familiar to participants.
This need can be fulfilled by letting
participants choose projects that reflect their
own interests. - Adults are practical, focusing on the aspects of
a lesson most useful to them in their work. They
may not be interested in knowledge for its own
sake. Instructors must tell participants
explicitly how the lesson will be useful to them
on the job. - As do all learners, adults need to be shown
respect. Instructors must acknowledge the wealth
of experiences that adult participants bring to
the classroom. These adults should be treated as
equals in experience and knowledge and allowed to
voice their opinions freely in class.
http//honolulu.hawaii.edu/intranet/committees/Fac
DevCom/guidebk/teachtip/adults-2.htm
63- Another aspect of adult learning is motivation.
At least six factors serve as sources of
motivation for adult learning - Social relationships to make new friends, to
meet a need for associations and friendships. - External expectations to comply with
instructions from someone else to fulfill the
expectations or recommendations of someone with
formal authority. - Social welfare to improve ability to serve
mankind, prepare for service to the community,
and improve ability to participate in community
work. - Personal advancement to achieve higher status in
a job, secure professional advancement, and stay
abreast of competitors. - Escape/Stimulation to relieve boredom, provide a
break in the routine of home or work, and provide
a contrast to other exacting details of life. - Cognitive interest to learn for the sake of
learning, seek knowledge for its own sake, and to
satisfy an inquiring mind.
http//honolulu.hawaii.edu/intranet/committees/Fac
DevCom/guidebk/teachtip/adults-2.htm
64- Unlike children and teenagers, adults have many
responsibilities that they must balance against
the demands of learning. Because of these
responsibilities, adults have barriers against
participating in learning. Some of these barriers
include lack of time, money, confidence, or
interest, lack of information about opportunities
to learn, scheduling problems, "red tape," and
problems with child care and transportation.
Motivation factors can also be a barrier. What
motivates adult learners? Typical motivations
include a requirement for competence or
licensing, an expected (or realized) promotion,
job enrichment, a need to maintain old skills or
learn new ones, a need to adapt to job changes,
or the need to learn in order to comply with
company directives. - The best way to motivate adult learners is simply
to enhance their reasons for enrolling and
decrease the barriers. Instructors must learn why
their students are enrolled (the motivators)
they have to discover what is keeping them from
learning. Then the instructors must plan their
motivating strategies. A successful strategy
includes showing adult learners the relationship
between training and an expected promotion.
http//honolulu.hawaii.edu/intranet/committees/Fac
DevCom/guidebk/teachtip/adults-2.htm
65Knowing your learning style can also help avoid
repeating mistakes by undertaking activities that
strengthen other styles For example, if you tend
to jump in at the deep end, consider spending
time reflecting on experiences before taking
action. Activitists (Do) Immerse themselves
fully in new experiences Enjoy here and now
Open minded, enthusiastic, flexible Act first,
consider consequences later Seek to centre
activity around themselves Reflectors
(Review) Stand back and observe Cautious, take a
back seat Collect and analyze data about
experience and events, slow to reach conclusions
Use information from past, present and immediate
observations to maintain a big picture
perspective. Theorists (Conclude) Think through
problems in a logical manner, value rationality
and objectivity Assimilate disparate facts into
coherent theories Disciplined, aiming to fit
things into rational order Keen on basic
assumptions, principles, theories, models and
systems thinking Pragmatists (Plan) Keen to put
ideas, theories and techniques into practice
Search new ideas and experiment Act quickly and
confidently on ideas, gets straight to the point
Are impatient with endless discussion
66Traditional Classroom Model
- There are things we hold near and dear about
what school is, but were asking people to
reimainge it, said Christopher Rush, co-founder
of a revolutionary new learning system called
School of One. - So imagine this A student arrives in school in
the morning and answers five questions that will
be calculated in a customized algorithm to figure
out what shell be doing that day. That algorithm
will decide which teacher shell work with, her
level of learning based on what she learned the
previous day, and her specific activities. - The system completely subverts the traditional
classroom model of one teacher for 25- 30
students per classroom. And each student learns
in different modalities throughout the day
individually with computer software, with groups,
with a virtual tutor, with a live tutor, and so
on.
http//mindshift.kqed.org/2010/12/school-of-one-re
volutionizes-traditional-classroom-model/
67http//www.idi.ntnu.no/terjery/it1301/H07/Foreles
ning2TeorierEng.html
68- a mashup site with direct links to learning tools
(authoring, quiz makers, LMSs, etc) - http//www.c4lpt.co.uk/Directory/Tools/instruction
al.html - a similar site
- http//www.elearninglearning.com/authoring-tools/i
nstructional-design/ -
- wikipedia
- http//en.wikipedia.org/wiki/Web_2.0
-
- We will likely explore the Top 5 e-learning tools
of 2009 as determined by a writer at Technorati
(http//technorati.com/technology/article/top-5-e-
learning-tools-of/) (I haven't found a 2010 list
yet...maybe Cindy knows of one) that focuses on
"key tools needed to create e-learning from
beginning to end." -
- Specific sites will be
-
- Articulate http//www.articulate.com/
- and Articulate products that focus on creating
elearning courses, interactivity, quizzes, and
more -
- Adobe http//www.adobe.com/
- Because it has Captivate http//www.adobe.com/prod
ucts/captivate/ - and so, so much more
-
69Exercise Encouraging Interaction and Reflection
- Work individually
- List the characteristics of classroom learning
and online learning, include pros and cons - Get into three groups of four
- Compare lists and create one for your group
- Report out
70Exercise Classroom vs Online
- Work individually
- List the characteristics of classroom learning
and online learning, include pros and cons - Get into three groups of four
- Compare lists and create one for your group
- Report out
71Traditional Classroom Model
- Traditional learning typically takes place in an
identifiable classroom space, usually in a school
or in an institution dedicated to learning. A
traditional classroom usually has a number of
specific features, including - an instructor who delivers information to
students - a number of students who are all physically
present in the classroom and regularly meet at a
specific time - student participation in lectures and discussions
- Many learners favor traditional learning while
others find that it is more restrictive and lacks
flexibility
72Classroom Learning Pros and Cons
- Pros
- Provides interactive classroom setting that
promotes the open exchange of ideas.Having
numerous students learning in the same classroom
has the added benefit of allowing students to
exchange ideas and questions with one another
providing another valuable learning medium that
online envrionements cannot replicate. First-hand
interaction with the educating professor also
allows for ideas to be exchanged freely and
without any communication barriers. - Cons
- Encourage passive learningDepending on the
level of interaction in the classroom setting,
shy students may be allowed to attend classes
without providing alternative ways to communicate
ideas. Forcing students to learn by vocal
exchange with a professor may limit their ability
to learn. - Ignore individual learning differences between
students - Classrooms environments tend to group students
together in large number often making it
difficult for instructors to isolate learning
deficiencies and provide the necessary close
attention that individuals may need to
learn. Online classes allow for a more individual
persepective from the professors standpoint due
to most of the communication being easily handled
through email and chat. - Neglect problem solving, critical thinking, and
higher order learning skills - The classroom setting can also hinder ones
ability to learn by allowing other, more vocal,
students to dominate the bulk of the discussion
environments. Quieter personalities are limited
in their communication options for exchanging
ideas and information.
73http//ccastdsig.wordpress.com/page/2/
74Online Learning
- Online learning, also known as e-learning,
involves learning materials over the computer,
with the help of the internet. In an online
course, there is no physical classroom. Instead,
all assignments, tests, and exams are completed
over the computer. Online learning courses
include - online tutorials and online class notes
- chat rooms in which you can discuss class
materials with fellow classmates - online audio and visual materials
- online testing
- Many learners enjoy the opportunities that online
learning provides. It offers you the ability to
learn at your own pace and according to your
schedule. It also enables you to learn in the
comfort of you own home.
75Online Learning Pros and Cons
- Pros
- Allows for learning in in distant or
disadvantaged locations - Online education is easy to access and provides a
convenient way to obtain course materials such as
homework, exam schedules, test scores and more.
Most online learning environments are accessible
from a standard internet connection and typically
require average home computer system
requirements. - Facilitates easy information transfer For most
online schools, all course information is
obtained by browsing the internet and
sending/receiving email. This instant and secure
transfer of information provides a convenient way
for students to communicate with their
instructors and fellow classmates. Some classes
participate in chat sessions on a weekly or even
more frequent basis. This provides a means for
students to interact with each other while
learning a particular subject thus enhancing the
overall learning experience. Also visit Online
Degrees for further detail regarding distance
learning and training. - Cons
- Changing technology may create barriers to
accessing learning environments - As with new teaching methods, online learning has
faced much criticism from many sources as they
claim it has devalued post secondary education
and will reduce the effectiveness of obtaining
quality career positions by obtaining higher
education. These skeptics claim many existing
barriers to effectively learning complex subjects
in an online-only setting. They also feel that
it isolates the students from one another as well
as their instructor reducing the overall value of
taking the course. - Limited understanding of effective teaching
methods due to youth of online learningDue to
the youth of online learning, there has been
little research conducted to evaluate the
teaching methods or the effectiveness of student
comprehension through an online-only learning
environment. Some programs also offer a
combination of online and classroom style
teaching for the same course. This allows for
the benefits of both types of learning to be
realized.
76Why We Learn
People learn because they are motivated to do so
Source http//www.artlex.com/ArtLex/m/motivation.
html
77(No Transcript)
78- ltiframe title"YouTube video player" width"480"
height"390" src"http//www.youtube.com/embed/6gm
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gt
79References Participant Guide
http//herkules.oulu.fi/isbn951426911X/html/x245.h
tml
http//unstoppablebsc.aimoo.com/
http//newmedia.wikia.com/wiki/Hypermedia
http//gothamschools.org/category/testing/
http//cuip.uchicago.edu/cac/nlu/cahfall2005/
http//en.wikipedia.org/wiki/Virtual_world
http//www.diggerdesigns.com/break20time.html
http//worldtheory.blogspot.com/2007/06/define-vir
tual-world.html
http//www.upsidelearning.com/blog/index.php/2010/
03/24/elearning-development-is-an-iterative-proces
s/
http//www.raphkoster.com/2007/06/15/what-is-a-vir
tual-world/
http//askgeorgie.com/?p1411
http//arianeb.com/more3Dworlds.htm
http//christdominion.com/methodology.aspx
http//newmedia.wikia.com/wiki/Hypermedia)
http//christdominion.com/methodology.aspx
http//www.answers.com/topic/simulation
http//www.d.umn.edu/cla/faculty/troufs/anth1604/c
amethods.html
http//www.mitov.com/html/tutorials.html
http//www.ccl-cca.ca/pdfs/StateOfField/SFRSimulat
ioninEducationJul06REV.pdf
http//arianeb.com/more3Dworlds.htm
https//www.calico.org/p-81-LearnPlus.com-Deutsch
20120(82002).html
http//blog.craigkapp.com/
http//www.learningcoffee.com/cursos/Netex_applica
tion_training/
http//www.skillq.com/
http//www.filetransit.com/download.php?id41063
http//aboutonlineschool.info/second-life-a-virtua
l-education-platform