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eLearning Technologies and Methodologies

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Title: eLearning Technologies and Methodologies


1
eLearning Technologies and Methodologies
  • Instructional Design for eLearning
  • Instructor Scott Nipper

Certificate Program
2
1. Find x.
3 cm
4 cm
3
Agenda
Day 1 Introduction Review Psychology of Learning Activity Break Methodologies, Pt 1 Activity Lunch Methodologies, Pt 2 Activities Break More Activities Recap the day Preview of Day 2 Day 2 Review Activity Technology, Pt 1 Break Technology, Pt 2 Lunch Activity Technology, Pt 2 Activity Break Putting it all Together Activity Preview of next class Wrap-up Adjourn
4
Program Structure
ID for eLearning Certificate Program Structure
We are here!
Class Title Length CEU Instructional Design for
eLearning 7 hr. .7 Analysis and Planning 14
hr. 1.4 eLearning Technologies Methodologies 14
hr. 1.4 Designing Instructional Content 14
hr. 1.4 Navigation, Storyboards and Prototypes
21 hr. 2.1 Practicum Learning Object Design
and Development 21 hr. 2.1 Total 91 hr. 9.1
5
Introduction
  • What specific technologies do you use in
    learning?
  • What methodologies are you currently using?
  • What are your expectations of this course?

6
Goals
7
Objectives
  • Identify methodologies and activities to engage
    learners in an online setting.
  • Describe how various learning objects influence
    learner motivation.
  • Assess cultural influences on learner motivation.
  • Compare F2F instructional methods to
    technology-based instructional methods.
  • Identify patterns of user interaction for common
    online learning methodologies.
  • Differentiate quantitative and qualitative
    assessments in eLearning.
  • Designing formative and summative evaluations of
    eLearning products.
  • Use evaluation data to design the eLearning
    objects.
  • Identify the types of methodologies that run on
    various platforms.
  • Describe eLearning strategies, technologies and
    tools.

7
8
Participant Guide Pages 4-6
  • Review
  • Psychology of Learning
  • Activity

9
Where We Are and Where Were Going
  • Process of designing instruction for an eLearning
    environment for adult learners, and a basic
    understanding of the language of elearning
    design. (Class 1)
  • Analysis and planning considerations for design
    and development of the elearning experience
    (Class 2)

eLearning Technology and Methodology Instructional
Design for eLearning Certificate Program
9
10
Common Elements of Instructional Design
Our focus over the next two days
11
You are working towards the answer to this basic
question
  • How do we enhance the
  • learners motivation to learn?

eLearning Technology and Methodology Instructional
Design for eLearning Certificate Program
11
12
The Psychology of Learning
  • In the first class, you talked a little about the
    psychology of learning.
  • Adult Learning Theory
  • Instructional Design Theories
  • Learning Theories
  • Curriculum Theories
  • It is important to have a basic understanding of
    the psychology of learning to better understand
    how to create and deliver good or
    instructionally sound learning.

13
Activity
Break into groups of two. Each group pick one from the list below (a different one for each group) and go onto the Internet and find The definition and/or attributes of the theory or principle Who it is generally attributed to or associated with When it was introduced/developed (year) Behaviorism Cognitivism Constructivism Adult Learning Theory Objectivism Curriculum Theory Take 15 minutes and then each dyad will report out to the group.
14
How We Learn - The Psychology PartBehavioral
Principles
  • Classic conditioning (Thorndike, Pavlov)
  • Operant conditioning (Thorndike, Skinner)
  • Intermittent reinforcement (Skinner)

ISD procedures largely based on behavioral
psychology
15
How We Learn - The Psychology PartCognitive
Principles
  • Emphasis is on unobservable constructs
  • Mind, memory, attitudes, motivation, thinking,
    reflection
  • Information Processing Theory
  • Semantic Network
  • Schema Theory
  • Multimedia Principle

16
How We Learn - The Psychology
PartConstructivist Principles
  • Knowledge is not received from outside
  • Rather, we construct knowledge in our head
  • Emphasizes learning, de-emphasizes teaching
  • Cooperative (helping each other) and
    collaborative (shared goal) learning
  • Reflection and strategic thinking

17
http//www.idi.ntnu.no/terjery/it1301/H07/Foreles
ning2TeorierEng.html
18
Adult Learners
  • Self-Concept As a person matures, he or she
    moves from dependency to self-directness.
  • Experience Adults draw upon their experiences to
    aid their learning.
  • Readiness The learning readiness of adults is
    closely related to the assumption of new social
    roles.
  • Orientation As a person learns new knowledge, he
    or she wants to apply it immediately in problem
    solving.
  • Motivation (Later added) As a person matures, he
    or she receives their motivation to learn from
    internal factors.

Source http//en.wikibooks.org/wiki/Learning_Theo
ries/Adult_Learning_Theories
19
Source http//leanlearning.wikispaces.com/instruc
tional_design
20
Sourcehttp//activelearning.uta.edu/p3.htm
21
Gagnes Instructional Events
Source http//leanlearning.wikispaces.com/instruc
tional_design
22
Merrills Components Display Theory
Source http//leanlearning.wikispaces.com/instruc
tional_design
23
Kolbs Learning Cycle
Source http//wikieducator.org/Learner_Centred_Le
arning/Adult_Learning_Theories,_Principles_and_Pra
ctices/Honey_and_MumfordE28099s_Learning_Cycle
24
  • http//usaoll.org/iddtheorywb/htmladult/exercise.h
    tm

25
eLearning Technology and Methodology Instructional
Design for eLearning Certificate Program
25
26
Methodologies
http//www.pritchettcartoons.com/wrong_rail.htm
27
What is Instructional Design?
  • Content
  • Interactive
  • Relevant
  • Interesting

Four Key Elements of Solid Instructional Design
In a June 1998 interview in Training magazine,
Merrill put it simply, "If you don't provide
adequate practice, if you don't have an adequate
knowledge structure, if you don't provide
adequate guidance, people don't learn. (Kruse,
2004)
28
The Guerra Scale
Interactivity Range
(Source Learning Circuits, ASTD)
29
The Guerra Scale
Excerpt from How the Brain Learns, Dr. David A.
Sousa
30
Instructional System Design Concept Map
31
Process Considerations
32
Process Considerations
33
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34
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35
Methodologies
Tutorials Hypermedia Drill and Practice
Simulations Games 3D Virtual Worlds Quizzes
and tests
36
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37
Tutorials
  • Introduction
  • Learner control
  • Motivation
  • Information presentation
  • Questions and responses
  • Judging responses
  • Feedback on responses
  • Sequencing decisions
  • Closing

38
Activity
  • Duration 15 minutes
  • Individually, write down ideas from list
  • Then pair up and combine lists
  • Then combine paired lists into one class list
  • Report out

39
Hypermedia
40
Hypermedia
http//www.youtube.com/watch?v6gmP4nk0EOE
41
Drill and Practice
  • Defined A method of instruction characterized by
    systematic repetition of concepts, examples, and
    practice problems (http//dictionary.babylon.com/d
    rill_and_practice/)
  • Basic procedure
  • Item is selected
  • Item is displayed
  • Learner responds
  • Response is judged
  • Feedback is provided

42
Simulations
  • Simulation is the imitation of some real thing,
    state of affairs, or process. The act of
    simulating something generally entails
    representing certain key characteristics or
    behaviours of a selected physical or abstract
    system. http//www.answers.com/topic/simulation
  • A model of some phenomenon or activity that
    users learn about through interaction with the
    simulation.(Alessi Trollip, 2001)

43
Simulations
  • Bridges the gap between the typical classroom
    setting and the real world where actual practice
    occurs... representing the world that the adult
    learner will encounter when they enter the
    workplace.

http//www.ccl-cca.ca/pdfs/StateOfField/SFRSimulat
ioninEducationJul06REV.pdf
44
Simulations
  • Instructional Strategies
  • Microworlds
  • Scientific discovery learning
  • Virtual reality
  • Laboratory simulations
  • Role playing
  • Operator-in-the-loop
  • Case-based scenarios
  • Simulation gaming

45
Games
  • Three basic requirements
  • Worthwhile learning objectives
  • Fun
  • Reinforce learning goals

46
Games
  • Creating requires a lot of time and effort in
  • Audience analysis
  • Design
  • User testing
  • Revision

47
Games
  • Factors to Design
  • Goals
  • Rules
  • Competition
  • Challenge
  • Fantasy
  • Safety
  • Entertainment

48
3D Virtual Worlds
  • A 3D computer environment in which users are
    represented on screen as themselves or as made-up
    characters and interact in real time with other
    users.
  • Massively multiuser online games (MMOGs) and
    worlds such as Second Life are examples.

49
3D Virtual Worlds
  • A 3D Virtual World contains the following traits
  • Its a Massively Multiplayer Online Game
  • It renders in 3D
  • It allows for multiple types of activities,
    primarily non-competitive social ones

50
3D Virtual Worlds
  • Lets take a look at some examples

Augmented Reality In Education
http//www.youtube.com/watch?vezQlYVvZ8ko
http//blog.craigkapp.com/
51
Quizzes and Tests
52
The Technology Part
  • Hardware
  • Software

Next week
53
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54
Hype Cycle
55
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56
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57
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58
Backup
59
References
60
  • Andragogy assumes the following about the design
    of learning
  • Adults have the need to know why they are
    learning something.
  • Adults learn through doing.
  • Adults are problem-solvers.
  • Adults learn best when the subject is of
    immediate use.

http//en.wikibooks.org/wiki/Learning_Theories/Adu
lt_Learning_Theories
61
  • Speck (1996) notes that the following important
    points of adult learning theory should be
    considered when professional development
    activities are designed for educators
  • "Adults will commit to learning when the goals
    and objectives are considered realistic and
    important to them. Application in the 'real
    world' is important and relevant to the adult
    learner's personal and professional needs.
  • Adults want to be the origin of their own
    learning and will resist learning activities they
    believe are an attack on their competence. Thus,
    professional development needs to give
    participants some control over the what, who,
    how, why, when, and where of their learning.
  • Adult learners need to see that the professional
    development learning and their day-to-day
    activities are related and relevant.
  • Adult learners need direct, concrete experiences
    in which they apply the learning in real work.
  • Adult learning has ego involved. Professional
    development must be structured to provide support
    from peers and to reduce the fear of judgment
    during learning.
  • Adults need to receive feedback on how they are
    doing and the results of their efforts.
    Opportunities must be built into professional
    development activities that allow the learner to
    practice the learning and receive structured,
    helpful feedback.
  • Adults need to participate in small-group
    activities during the learning to move them
    beyond understanding to application, analysis,
    synthesis, and evaluation. Small-group activities
    provide an opportunity to share, reflect, and
    generalize their learning experiences.
  • Adult learners come to learning with a wide range
    of previous experiences, knowledge,
    self-direction, interests, and competencies. This
    diversity must be accommodated in the
    professional development planning.
  • Transfer of learning for adults is not automatic
    and must be facilitated. Coaching and other kinds
    of follow-up support are needed to help adult
    learners transfer learning into daily practice so
    that it is sustained." (pp. 36-37)

http//www.ncrel.org/sdrs/areas/issues/methods/tec
hnlgy/te10lk12.htm
62
  • Part of being an effective instructor involves
    understanding how adults learn best. Compared to
    children and teens, adults have special needs and
    requirements as learners. Despite the apparent
    truth, adult learning is a relatively new area of
    study. The field of adult learning was pioneered
    by Malcom Knowles. He identified the following
    characteristics of adult learners
  • Adults are autonomous and self-directed. They
    need to be free to direct themselves. Their
    teachers must actively involve adult participants
    in the learning process and serve as facilitators
    for them. Specifically, they must get
    participants' perspectives about what topics to
    cover and let them work on projects that reflect
    their interests. They should allow the
    participants to assume responsibility for
    presentations and group leadership. They have to
    be sure to act as facilitators, guiding
    participants to their own knowledge rather than
    supplying them with facts. Finally, they must
    show participants how the class will help them
    reach their goals (e.g., via a personal goals
    sheet).
  • Adults have accumulated a foundation of life
    experiences and knowledge that may include
    work-related activities, family responsibilities,
    and previous education. They need to connect
    learning to this knowledge/experience base. To
    help them do so, they should draw out
    participants' experience and knowledge which is
    relevant to the topic. They must relate theories
    and concepts to the participants and recognize
    the value of experience in learning.
  • Adults are goal-oriented. Upon enrolling in a
    course, they usually know what goal they want to
    attain. They, therefore, appreciate an
    educational program that is organized and has
    clearly defined elements. Instructors must show
    participants how this class will help them attain
    their goals. This classification of goals and
    course objectives must be done early in the
    course.
  • Adults are relevancy-oriented. They must see a
    reason for learning something. Learning has to be
    applicable to their work or other
    responsibilities to be of value to them.
    Therefore, instructors must identify objectives
    for adult participants before the course begins.
    This means, also, that theories and concepts must
    be related to a setting familiar to participants.
    This need can be fulfilled by letting
    participants choose projects that reflect their
    own interests.
  • Adults are practical, focusing on the aspects of
    a lesson most useful to them in their work. They
    may not be interested in knowledge for its own
    sake. Instructors must tell participants
    explicitly how the lesson will be useful to them
    on the job.
  • As do all learners, adults need to be shown
    respect. Instructors must acknowledge the wealth
    of experiences that adult participants bring to
    the classroom. These adults should be treated as
    equals in experience and knowledge and allowed to
    voice their opinions freely in class.

http//honolulu.hawaii.edu/intranet/committees/Fac
DevCom/guidebk/teachtip/adults-2.htm
63
  • Another aspect of adult learning is motivation.
    At least six factors serve as sources of
    motivation for adult learning
  • Social relationships to make new friends, to
    meet a need for associations and friendships.
  • External expectations to comply with
    instructions from someone else to fulfill the
    expectations or recommendations of someone with
    formal authority.
  • Social welfare to improve ability to serve
    mankind, prepare for service to the community,
    and improve ability to participate in community
    work.
  • Personal advancement to achieve higher status in
    a job, secure professional advancement, and stay
    abreast of competitors.
  • Escape/Stimulation to relieve boredom, provide a
    break in the routine of home or work, and provide
    a contrast to other exacting details of life.
  • Cognitive interest to learn for the sake of
    learning, seek knowledge for its own sake, and to
    satisfy an inquiring mind.

http//honolulu.hawaii.edu/intranet/committees/Fac
DevCom/guidebk/teachtip/adults-2.htm
64
  • Unlike children and teenagers, adults have many
    responsibilities that they must balance against
    the demands of learning. Because of these
    responsibilities, adults have barriers against
    participating in learning. Some of these barriers
    include lack of time, money, confidence, or
    interest, lack of information about opportunities
    to learn, scheduling problems, "red tape," and
    problems with child care and transportation.
    Motivation factors can also be a barrier. What
    motivates adult learners? Typical motivations
    include a requirement for competence or
    licensing, an expected (or realized) promotion,
    job enrichment, a need to maintain old skills or
    learn new ones, a need to adapt to job changes,
    or the need to learn in order to comply with
    company directives.
  • The best way to motivate adult learners is simply
    to enhance their reasons for enrolling and
    decrease the barriers. Instructors must learn why
    their students are enrolled (the motivators)
    they have to discover what is keeping them from
    learning. Then the instructors must plan their
    motivating strategies. A successful strategy
    includes showing adult learners the relationship
    between training and an expected promotion.

http//honolulu.hawaii.edu/intranet/committees/Fac
DevCom/guidebk/teachtip/adults-2.htm
65
Knowing your learning style can also help avoid
repeating mistakes by undertaking activities that
strengthen other styles For example, if you tend
to jump in at the deep end, consider spending
time reflecting on experiences before taking
action. Activitists (Do) Immerse themselves
fully in new experiences Enjoy here and now
Open minded, enthusiastic, flexible Act first,
consider consequences later Seek to centre
activity around themselves Reflectors
(Review) Stand back and observe Cautious, take a
back seat Collect and analyze data about
experience and events, slow to reach conclusions
Use information from past, present and immediate
observations to maintain a big picture
perspective. Theorists (Conclude) Think through
problems in a logical manner, value rationality
and objectivity Assimilate disparate facts into
coherent theories Disciplined, aiming to fit
things into rational order Keen on basic
assumptions, principles, theories, models and
systems thinking Pragmatists (Plan) Keen to put
ideas, theories and techniques into practice
Search new ideas and experiment Act quickly and
confidently on ideas, gets straight to the point
Are impatient with endless discussion
66
Traditional Classroom Model
  • There are things we hold near and dear about
    what school is, but were asking people to
    reimainge it, said Christopher Rush, co-founder
    of a revolutionary new learning system called
    School of One.
  • So imagine this A student arrives in school in
    the morning and answers five questions that will
    be calculated in a customized algorithm to figure
    out what shell be doing that day. That algorithm
    will decide which teacher shell work with, her
    level of learning based on what she learned the
    previous day, and her specific activities.
  • The system completely subverts the traditional
    classroom model of one teacher for 25- 30
    students per classroom. And each student learns
    in different modalities throughout the day
    individually with computer software, with groups,
    with a virtual tutor, with a live tutor, and so
    on.

http//mindshift.kqed.org/2010/12/school-of-one-re
volutionizes-traditional-classroom-model/
67
http//www.idi.ntnu.no/terjery/it1301/H07/Foreles
ning2TeorierEng.html
68
  • a mashup site with direct links to learning tools
    (authoring, quiz makers, LMSs, etc)
  • http//www.c4lpt.co.uk/Directory/Tools/instruction
    al.html
  • a similar site
  • http//www.elearninglearning.com/authoring-tools/i
    nstructional-design/
  •  
  • wikipedia
  • http//en.wikipedia.org/wiki/Web_2.0
  •  
  • We will likely explore the Top 5 e-learning tools
    of 2009 as determined by a writer at Technorati
    (http//technorati.com/technology/article/top-5-e-
    learning-tools-of/)  (I haven't found a 2010 list
    yet...maybe Cindy knows of one) that focuses on
    "key tools needed to create e-learning from
    beginning to end." 
  •  
  • Specific sites will be
  •  
  • Articulate http//www.articulate.com/
  • and Articulate products that focus on creating
    elearning courses, interactivity, quizzes, and
    more
  •  
  • Adobe http//www.adobe.com/
  • Because it has Captivate http//www.adobe.com/prod
    ucts/captivate/
  • and so, so much more
  •  

69
Exercise Encouraging Interaction and Reflection
  • Work individually
  • List the characteristics of classroom learning
    and online learning, include pros and cons
  • Get into three groups of four
  • Compare lists and create one for your group
  • Report out

70
Exercise Classroom vs Online
  • Work individually
  • List the characteristics of classroom learning
    and online learning, include pros and cons
  • Get into three groups of four
  • Compare lists and create one for your group
  • Report out

71
Traditional Classroom Model
  • Traditional learning typically takes place in an
    identifiable classroom space, usually in a school
    or in an institution dedicated to learning. A
    traditional classroom usually has a number of
    specific features, including
  • an instructor who delivers information to
    students
  • a number of students who are all physically
    present in the classroom and regularly meet at a
    specific time
  • student participation in lectures and discussions
  • Many learners favor traditional learning while
    others find that it is more restrictive and lacks
    flexibility

72
Classroom Learning Pros and Cons
  • Pros
  • Provides interactive classroom setting that
    promotes the open exchange of ideas.Having
    numerous students learning in the same classroom
    has the added benefit of allowing students to
    exchange ideas and questions with one another
    providing another valuable learning medium that
    online envrionements cannot replicate. First-hand
    interaction with the educating professor also
    allows for ideas to be exchanged freely and
    without any communication barriers.
  • Cons
  • Encourage passive learningDepending on the
    level of interaction in the classroom setting,
    shy students may be allowed to attend classes
    without providing alternative ways to communicate
    ideas. Forcing students to learn by vocal
    exchange with a professor may limit their ability
    to learn.
  • Ignore individual learning differences between
    students
  • Classrooms environments tend to group students
    together in large number often making it
    difficult for instructors to isolate learning
    deficiencies and provide the necessary close
    attention that individuals may need to
    learn. Online classes allow for a more individual
    persepective from the professors standpoint due
    to most of the communication being easily handled
    through email and chat.
  • Neglect problem solving, critical thinking, and
    higher order learning skills
  • The classroom setting can also hinder ones
    ability to learn by allowing other, more vocal,
    students to dominate the bulk of the discussion
    environments. Quieter personalities are limited
    in their communication options for exchanging
    ideas and information.

73
http//ccastdsig.wordpress.com/page/2/
74
Online Learning
  • Online learning, also known as e-learning,
    involves learning materials over the computer,
    with the help of the internet. In an online
    course, there is no physical classroom. Instead,
    all assignments, tests, and exams are completed
    over the computer. Online learning courses
    include
  • online tutorials and online class notes
  • chat rooms in which you can discuss class
    materials with fellow classmates
  • online audio and visual materials
  • online testing
  • Many learners enjoy the opportunities that online
    learning provides. It offers you the ability to
    learn at your own pace and according to your
    schedule. It also enables you to learn in the
    comfort of you own home.

75
Online Learning Pros and Cons
  • Pros
  • Allows for learning in in distant or
    disadvantaged locations
  • Online education is easy to access and provides a
    convenient way to obtain course materials such as
    homework, exam schedules, test scores and more.
    Most online learning environments are accessible
    from a standard internet connection and typically
    require average home computer system
    requirements.
  • Facilitates easy information transfer For most
    online schools, all course information is
    obtained by browsing the internet and
    sending/receiving email.  This instant and secure
    transfer of information provides a convenient way
    for students to communicate with their
    instructors and fellow classmates.  Some classes
    participate in chat sessions on a weekly or even
    more frequent basis. This provides a means for
    students to interact with each other while
    learning a particular subject thus enhancing the
    overall learning experience.  Also visit Online
    Degrees for further detail regarding distance
    learning and training.
  • Cons
  • Changing technology may create barriers to
    accessing learning environments
  • As with new teaching methods, online learning has
    faced much criticism from many sources as they
    claim it has devalued post secondary education
    and will reduce the effectiveness of obtaining
    quality career positions by obtaining higher
    education. These skeptics claim many existing
    barriers to effectively learning complex subjects
    in an online-only setting.  They also feel that
    it isolates the students from one another as well
    as their instructor reducing the overall value of
    taking the course.
  • Limited understanding of effective teaching
    methods due to youth of online learningDue to
    the youth of online learning, there has been
    little research conducted to evaluate the
    teaching methods or the effectiveness of student
    comprehension through an online-only learning
    environment.  Some programs also offer a
    combination of online and classroom style
    teaching for the same course.  This allows for
    the benefits of both types of learning to be
    realized.

76
Why We Learn
People learn because they are motivated to do so
Source http//www.artlex.com/ArtLex/m/motivation.
html
77
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78
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    gt

79
References Participant Guide
http//herkules.oulu.fi/isbn951426911X/html/x245.h
tml
http//unstoppablebsc.aimoo.com/
http//newmedia.wikia.com/wiki/Hypermedia
http//gothamschools.org/category/testing/
http//cuip.uchicago.edu/cac/nlu/cahfall2005/
http//en.wikipedia.org/wiki/Virtual_world
http//www.diggerdesigns.com/break20time.html
http//worldtheory.blogspot.com/2007/06/define-vir
tual-world.html
http//www.upsidelearning.com/blog/index.php/2010/
03/24/elearning-development-is-an-iterative-proces
s/
http//www.raphkoster.com/2007/06/15/what-is-a-vir
tual-world/
http//askgeorgie.com/?p1411
http//arianeb.com/more3Dworlds.htm
http//christdominion.com/methodology.aspx
http//newmedia.wikia.com/wiki/Hypermedia)
http//christdominion.com/methodology.aspx
http//www.answers.com/topic/simulation
http//www.d.umn.edu/cla/faculty/troufs/anth1604/c
amethods.html
http//www.mitov.com/html/tutorials.html
http//www.ccl-cca.ca/pdfs/StateOfField/SFRSimulat
ioninEducationJul06REV.pdf
http//arianeb.com/more3Dworlds.htm
https//www.calico.org/p-81-LearnPlus.com-Deutsch
20120(82002).html
http//blog.craigkapp.com/
http//www.learningcoffee.com/cursos/Netex_applica
tion_training/
http//www.skillq.com/
http//www.filetransit.com/download.php?id41063
http//aboutonlineschool.info/second-life-a-virtua
l-education-platform
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