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Human Factors in Mobile Computing

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Human Factors in Mobile Computing By: Ed Leland EEL 6788 * * Agenda Introduction Current Areas of Research Multimedia Information Systems User Interfaces Group and ... – PowerPoint PPT presentation

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Title: Human Factors in Mobile Computing


1
Human Factors in Mobile Computing
  • By Ed Leland
  • EEL 6788

1
2
Agenda
  • Introduction
  • Current Areas of Research
  • Multimedia Information Systems
  • User Interfaces
  • Group and Organization Interfaces
  • Hypertext/Hypermedia
  • Sound and Music Computing
  • Miscellaneous
  • Conclusions

3
Introduction
  • The advantages of ubiquitous mobile computing are
    only accessible if systems are easy to use.
  • The current expansion in smart phone usage began
    with the iPhone and its radically new user
    interface.
  • Mobile computing systems place a premium on good
    human factors design due to the reduced size of
    displays.

4
Definitions
  • Human Factors is a discipline of study that deals
    with human-machine interface. Human Factors deals
    with the psychological, social, physical,
    biological and safety characteristics of a user
    and the system the user is in.
  • Human-computer interaction is a discipline
    concerned with the design, evaluation and
    implementation of interactive computing systems
    for human use and with the study of major
    phenomena surrounding them.

5
HCI Areas of Study
  • Multimedia Information Systems (H.5.1)
  • User Interfaces (H.5.2)
  • Group and Organization Interfaces (H.5.3)
  • Hypertext/Hypermedia (H.5.4)
  • Sound and Music Computing (H.5.5)
  • Miscellaneous (H.5.m)

6
Multimedia Information Systems
  • Augmented Reality
  • Mapping and Navigation
  • Mobile Video and TV
  • Mobile Gaming

7
Multimedia Information Systems
  • Location Coded Multimedia
  • Mobile Web
  • Collaborative Music and Photo

8
User Interfaces
  • Input Methods
  • Gesture Based Methods
  • Camera Based Methods
  • Pen Based Methods
  • Speech Based Methods

9
User Interfaces
  • Input Methods
  • Tactile Based Methods
  • External Object Based Methods
  • Touch Screen Based Methods
  • Output Methods
  • Haptic I/O
  • External device (Glasses)
  • Projector Based Method

10
User Interfaces
  • Pedestrian Navigation
  • Usability Metrics for the Mobile Web
  • Text Entry methods for International Character
    sets
  • Social Networking

11
User Interfaces
  • Using Mobile Phones to Interact with Other
    Devices
  • Accommodations for Special Populations
  • Elderly
  • Visually Impaired
  • Children
  • In-Vehicle Interaction

12
Others
  • Group and Organization Interfaces
  • Collaborative Mobile Video
  • Multi-User Audio
  • Hypertext/Hypermedia
  • Location and Context Aware Browsing
  • Sound and Music Computing
  • Ambient Localization
  • Collaborative Music

13
Miscellaneous
  • Mobile Computing in the Developing World
  • Mobile Environmental Data Collection
  • Motivation and Emotional Attachment in Mobile
    Phone Usage
  • Bikes, Subways and Shopping Carts

14
Conclusions
  • The Human Computer Interface (HCI) in mobile
    devices and smart phones is a vibrant and varied
    field of research.
  • Research into mobile HCI has grown very quickly
    over the past four years.
  • Augmented reality and various improvements to
    input and output methods are the areas of
    greatest activity.

15
Questions
  • If you have any questions regarding the
    presentation please dont hesitate to send me an
    email at edleland_at_knights.ucf.edu
  • Thanks for your time!
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