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Operating Systems

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Title: Operating Systems


1
Operating Systems
2
What is an operating system
  • an extended machine, easier to program for the
    user
  • a resource manager, with more multiple users
    using the system efficient and correct use of the
    available resources is conducted by the operating
    systems.

3
Typical Services Provided by an O.S.
  • CPU scheduling how to serve the program
    execution (batch, multiprogramming, timesharing,
    real time)
  • Memory management how to allocate the memory
  • Swapping how to move data between the main
    memory and secondary storage
  • I/O device drivers how to operate I/O devices

4
  • File system organize mass storage (disk) into
    files and directories
  • Utilities date/time, accounting, file copy, etc.
  • Command interpreter allow users to enter
    commands interactively
  • System calls allow user programs access to OS
    services
  • Protection keep processes (and users) from
    interfering with each other and system
  • Communication Resource sharing allow users/
    processes to communicate (within a computer or
    over networks) and share resources (e.g. laser
    printers, disks, etc.)
  • Security protect machines from intruders and
    unauthorized people.

5
Evolution of the Operating Systems
  • It is better tie up the evolution of the
    operating systems to the hardware, to give a true
    picture, as done by Tanenbaum.

6
First generation (1945-1955) characterized by
vacuum tubes and plug-boards
  • First Computers
  • All the programming was in machine language,
    often by wiring up plug-boards to control
    machine's basic functions. All the problems
    programmed were numeric calculations such as
    tables of sines and cosines. Punch-cards were
    introduced in 1950 which replaced plug-boards

7
Second generation Characterized by Transistors
(1955-1965)
  • Batch systems,
  • Commercial use of computers has become possible.
    They were small enough and reliable enough to be
    manufactured and sold. They were kept in special
    dust-free air conditioned rooms and attended by
    operators only.
  • Use of high level languages such as FORTRAN has
    become possible, other than the assembly
    language.
  • Batch systems were order of the day as they
    allowed the best utilization of the equipment
    under the present condition (see Figure 1.2 and
    1.3)
  • Examples IBM 1401 and 7094.

8
Simple Batch Systems in more details
  • Are the first operating systems
  • The user submit a job (written on card or tape)
    to a computer operator
  • The computer operator place a batch of several
    jobs on a input device
  • A special program, the monitor, manages the
    execution of each program in the batch
  • Resident monitor is in main memory and available
    for execution
  • Monitor utilities are loaded when needed

9
The Monitor
  • Monitor reads jobs one at a time from the input
    device
  • Monitor places a job in the user program area
  • A monitor instruction branches to the start of
    the user program
  • Execution of user pgm continues until
  • end-of-pgm occurs or error occurs
  • Causes the CPU to fetch its next instruction from
    Monitor

10
Job Control Language (JCL)
  • Is the language to provide instructions to the
    monitor
  • what compiler to use and what data to use
  • Each read instruction (in user pgm)
  • causes one line of input to be read
  • causes (OS) input routine to be invoked, to
  • check for not reading a JCL line
  • skip to the next JCL line at completion of user
    program

11
Batch OS
  • Alternates execution between user program and the
    monitor program
  • Relies on available hardware to effectively
    alternate execution from various parts of memory

12
Desirable Hardware Features
  • Memory protection
  • do not allow the memory area containing the
    monitor to be altered by user programs
  • Timer
  • prevents a job from monopolizing the system
  • an interrupt occurs when time expires
  • Privileged instructions
  • can be executed only by the monitor
  • an interrupt occurs if a program tries these
    instructions
  • Interrupts
  • provides flexibility for relinquishing control to
    and regaining control from user programs

13
Third generation computers, Characterized by Ics
(1965-1980) Multiprogramming
  • The most representative machine of this
    generation is IBM 360, which has combined the
    numeric and non-numeric applications in one
    machine.
  • The operating systems were written in assembly
    language and have soon become very bulky as they
    have to work both on newer as well as older
    systems.
  • One important break from the second generation
    was multiprogramming which was very important
    for the utilization of the machine. The CPU could
    be multiplexed between the programs residing in
    the memory. When one tied up with IO, the other
    would be tied up with execution.
  • Another important characteristic of the third
    generation is SPOOLING, which comes from
    simultaneous peripheral operation on line. The
    job flow from card readers to disk, IO from/to
    disk, print-out from disk to printers could take
    place concurrent with CPU operation.
  • The desire for quick response time speeded up the
    birth of timesharing systems. This has made
    interactive on-line of systems order of the day.
  • Examples IBM 360, 370, 43xx, and 30xx series.

14
Multiprogrammed Batch Systems
  • I/O operations are exceedingly slow (compared to
    instruction execution)
  • A program containing even a very small number of
    I/O ops, will spend most of its time waiting for
    them
  • Hence poor CPU usage when only one program is
    present in memory
  • If memory can hold several programs, then CPU can
    switch to another one whenever a program is
    awaiting for an I/O to complete
  • This is multitasking (multiprogramming)

15
Requirements for Multiprogramming
  • Hardware support
  • I/O interrupts and (possibly) DMA
  • in order to execute instructions while I/O device
    is busy
  • Memory management several ready-to-run jobs must
    be kept in memory
  • Memory protection (data and programs)
  • Software support from the OS
  • Scheduling (which program is to be run next)
  • To manage resource contention

16
MULTICS
  • Multics project was initiated to integrate all
    the novelty of multiprogramming, timesharing, and
    user requirements into one operating system.
    Unfortunately the project was never fully
    complete, initiated by ATT
  • Minicomputers have allowed computers to enter
    small business and scientific institutions PDP,
    Interdata, VAX, Prime, etc.
  • People who have taken part in MULTICS were able
    to come up MULTICS like but far simpler (far less
    ambitious) operating system- UNIX for
    minicomputers, with no written objectives.

17
Time Sharing Systems (TSS) in summary
  • Batch multiprogramming does not support
    interaction with users
  • TSS extends multiprogramming to handle multiple
    interactive jobs
  • Processors time is shared among multiple users
  • Multiple users simultaneously access the system
    through terminals
  • Because of slow human reaction time, a typical
    user needs 2 sec of processing time per minute
  • Then (about) 30 users should be able to share the
    same system without noticeable delay in the
    computer reaction time
  • The file system must be protected (multiple
    users)

18
Fourth generation (1980- ) Personal Computers,
Workstations, and Distributed Systems
  • Chip technology (development in LSI) allowed mass
    production, thus the present state of cheap but
    powerful computers finding their way to homes as
    well as offices.
  • The dominant operating systems UNIX, NT,
    WindowsXX, etc.
  • Networking (TCP/IP) allowed operating systems
    like UNIX to evolve into network operating
    systems, in network environment.
  • Distributed operating systems Multiple
    processors will appear one single system to the
    user.

19
Fifth generation (1990- ) Intelligent systems
  • (still to come!), distributed computing, parallel
    computing, very high speed communication (order
    of many giga bits per second), www, mobile
    systems
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