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U101 Design Thinking

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U101 Design Thinking Design Space 1: Self Design Space 2: Groups Design Space 3: Society Design Space 4: Global Steve Garner U101 Design Thinking – PowerPoint PPT presentation

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Title: U101 Design Thinking


1
U101 Design Thinking
Design Space 1 Self Design Space 2
Groups Design Space 3 Society Design Space 4
Global
  • Steve Garner

2
Design Thinking
Design Space 2 Groups
Design Space 1 put you at the centre of the
design process. You were both designer and
user. Design Space 2 puts others at the centre
of the design process. It introduces you
to Working as an individual to design for a
group or groups. Working as part of a group to
design for other groups.

Design Space 2
3
Design Thinking
Design Space 2 Groups
  • Design Space 2 develops your design thinking by
    involving you in
  • 1. creative thinking
  • visual thinking
  • 3. analytic thinking
  • 4. synthetic thinking
  • 5. empathic thinking

Design Space 2
4
Design Thinking
Design Space 2 Groups
As in Design Space 1, Design Space 2 offers
access to the course resources
design library papers, videos, podcasts my
design portfolio your space for your work,
things found, images skills bank multi media
resources to develop your practical
skills design forum conference with your
tutor group or all T101 students design
thinking game dare you play at the next level!
Design Space 2
5
Design Thinking
Design Space 2 Groups
To set the context it would be a good idea to
begin by reading a chapter from the book
Designing Great Beers by Ray Daniels. It
highlights the significance in design today of
designing for groups and designing as
groups. When you have read the chapter, note
down a few key points and add them to your
portfolio before reading those of the course team.
design library my design portfolio skills
bank design forum design thinking game
Get the chapter by Ray Daniels
Course team summary and key points
Design Space 2
6
Design Thinking
Design Space 2 Groups
Highlight on Resources One of the concepts that
emerges in Designing Great Beers is user
centred design. If you want to know more, here
are 2 books that explain user centred design
Applying user centred design, Hussein, 2005
design library my design portfolio skills
bank design forum design thinking game
Find it on Amazon
Design for inclusivity, Coleman, 2007
Find it on Amazon
Design Space 2
7
Design Thinking
Design Space 2 Groups
Design task 1 Using only cardboard modelling
design a form and layout for a TV remote control
that suits the requirements of 6 people you can
meet with (they can be friends, family or
colleagues).

get the full brief how to make card models How
to use models to get information from
people images of ideas by other U101
students how can this task develop my design
thinking?
design library my design portfolio skills
bank design forum design thinking game
Design Space 2
8
Design Thinking
Design Space 2 Groups
Researching Understanding users needs and wants
is central to design and there are many ways to
gather information from users. The links below
take you to information on a variety of
techniques. Work through these in any order.
design library my design portfolio skills
bank design forum design thinking game
Observing users market research questionnaires
Design Space 2
9
Design Thinking
Design Space 2 Groups
Market Research Work through these resources at
any time while you are in Design Space 2. Your
learning log will update automatically when you
have completed each task.
Doing simple market research Video of market
research by designers Dick Powell and Richard
Seymour Websites of commercial market research
organisations Market research task
design library my design portfolio skills
bank design forum design thinking game
Design Space 2
10
Design Thinking
My learning log Design Space 2 card modelling of
TV remote digital image added to my portfolio
key points added to my portfolio Designing
Great Beers Key points noted in my
portfolio Observing users Market research
papers opened podcasts opened Contributions to
U101 forum
Design Space 2
11
Design Thinking
Design Space 2 Groups
design AS research in some cases it may be
appropriate to gather information before
designing begins. But when designing for groups
there are advantages to incorporating creative
design thinking into research and problem
definition. Work through the following resources
Sony Innovation for new markets Strategies for
problem-finding IDEO fun finding out! Being a
subject in commercial user research
design library my design portfolio skills
bank design forum design thinking game
Design Space 2
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