Title: Experimental Psychology PSY 433
1Experimental PsychologyPSY 433
- Chapter 9
- Conditioning and Learning (Cont.)
2Maze Times (Both Labs)
3Maze Errors (Both Labs)
4ANOVA (Repeated Measures)
Tests of Within-Subjects Effects Measure
MEASURE_1 Source Type III Sum of
Squares df Mean Square F Sig. Time Sphericity
Assumed 21082.344 14 1505.882 9.128 .000 Greenho
use-Geisser 21082.344 1.236 17062.838 9.128 .004
Huynh-Feldt 21082.344 1.284 16420.288 9.128 .00
4 Lower-bound 21082.344 1.000 21082.344 9.128 .
008 Error(Time) Sphericity Assumed 39263.785 238
164.974 Greenhouse-Geisser 39263.785 21.005 186
9.285 Huynh-Feldt 39263.785 21.827 1798.892 L
ower-bound 39263.785 17.000 2309.634
5More Talented Animals
- Sweet Sundance Gong Show act
- https//www.youtube.com/watch?vYO7lAHsn84Q
- Cirque de Sewer Gong Show act
- https//www.youtube.com/watch?vSGxuEKcE_94
6Choosing an Experimental Design
- Between vs within subjects designs offer
different tradeoffs, but there are more than
practical considerations at stake. - Choice of design may affect the actual outcome of
the research. - Sometimes using a between-subjects and a
within-subjects design produces different
results. - Carryover effects may exist without the
experimenters knowledge.
7Order Effects
- Order effects (practice effects) experiencing
one level affects behavior in another level - Effects of practice, boredom, fatigue
- Example Does content (biology text vs. novel)
affect proofreading speed? Order is Biology-Novel - Order effects are controlled in within-subjects
designs by randomizing or counterbalancing the
presentation orders.
8Order Effects in Proofreading
9Differential Carryover Effects
- Carryover effects, differential/asymmetrical
transfer effects occur when experiencing one
level affects performance on the next. - The effect of the first level on the second level
differs depending on which comes first. - Effect of B following A ? effect of A following B
- Confound occurs when one level consistently
precedes the other.
10Differential Carryover Effects in Problem Solving
11Classical Conditioning Example
- Grice and Hunter (1964) - human conditioning
- UCS is air puff UR is blinking
- Vary CS intensity (loud or soft tone)
- Done between-subjects or within-subjects
- 500 ms CS 500 ms ISI US
- Varying CS intensity in BS design has no effect
on CR - Varying CS intensity in WS design has large
effect.
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13Contrast Between Stimuli
- In a WS design, subjects can compare two levels
of a stimulus in the same experiment and may
respond to the two stimuli differently. - This effect occurs despite the randomization and
counterbalancing that were used to control for
differential order effects - First, choose a random order (LSSLSLLLS)
- Then counterbalance the random order ½ got it,
½ got the reverse (SLLSLSSSL)
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15Instrumental Conditioning Example
- Bower (1961) 3 groups of rats trained to run
down an alley (maze) for food. - Two IVs kind of reward color of maze.
- Reward
- Constant 8 got 8 pellets per maze run
- Constant 1 -- got 1 pellet per maze run
- Contrast got 1 pellet in one colored maze, 8 in
the other colored maze (black/white) - All 3 groups ½ got black ½ got white maze.
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18ABBA Counterbalancing
- Define 2 conditions A and B or S and L
- In Bowers case, 1 pellet (S) 8 pellet (L)
- Present in order ABBA (SLLS)
- If order effects are linear, they will then be
distributed evenly across conditions. - If nonlinear, do not use ABBA, or give practice
trials first. - Bower used both ABBA and BAAB.
- Use Balanced Latin Square with gt2 groups.
19Small-n Designs
- Behavior often cannot be studied in large groups
(large-n designs) - Small-n frequently used in therapeutic situations
- Reversal designs ABA or ABAB
- A baseline recording of behaviors
- B introduction of treatment
- IV is essentially treatment / no treatment.
20Example Crying Behavior
Reinforcement
Removing the positive reinforcement (attention)
extinguishes crying behavior.
21FIG Kanto7e 9-8, Hart data
22Multiple Baseline Designs
- Observe different behaviors, before and after
learning. - Can be done two ways
- Observe multiple behaviors in one individual --
like a within-subject design - Observe a single behavior in different
individuals between-subjects - Treatments are introduced at different times.
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25Example Siblings Compared
- 3 pairs of autistic vs normal siblings
- Baseline -- observed target behaviors (counting,
letter ID, etc) - Treatment -- trained normal sib to reinforce
behaviors of autistic sib - DV -- number of correct performances of behaviors.
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27Changing Criterion Design
- Instead of comparing different people or
different behaviors, progress in shaping behavior
over time is measured. - The target behavior needed for reinforcement is
changed as a behavior is acquired. - Range-bound changing criterion instead of a
target, a range for reinforcement is established. - Distributed-criterion design targets are spread
across several behaviors.