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Computer Math

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Title: Computer Math


1
Computer Math
  • CPS120
  • Introduction to Computer Science
  • Lecture 7

2
Memory Units
  • 1 nibble
  • 1 byte
  • 1 word
  • 1 long word
  • 1 quad word
  • 1 octa-word
  • 4 consecutive bits
  • 8 consecutive bits
  • 2 consecutive bytes
  • 4 consecutive bytes
  • 8 consecutive bytes
  • 16 consecutive bytes

3
Larger Units of Memory
  • 1 Kilobyte
  • 1 Megabyte
  • 1 Gigabyte
  • 1 Terabyte
  • 1 Petabyte
  • 1 Exabyte
  • 1024 bytes
  • 106 bytes
  • 109 bytes
  • 1012 bytes
  • 1015 bytes
  • 1018 bytes

32 Mb 32103 Kb 32 103 1024 bytes
32,768,000 bytes
4
Representing Data
  • The computer knows the type of data stored in a
    particular location from the context in which the
    data are being used
  • i.e. individual bytes, a word, a longword, etc
  • 01100011 01100101 01000100 01000000
  • Bytes 99(10, 101 (10, 68 (10, 64(10
  • Two byte words 24,445 (10 and 17,472 (10
  • Longword 1,667,580,992 (10

5
Alphanumeric Codes
  • American Standard Code for Information
    Interchange (ASCII)
  • 7-bit code
  • Since the unit of storage is a bit, all ASCII
    codes are represented by 8 bits, with a zero in
    the most significant digit
  • H e l l o W o r l d
  • 48 65 6C 6C 6F 20 57 6F 72 6C 64
  • Extended Binary Coded Decimal Interchange Code
    (EBCDIC)

6
Number Systems
  • We use the DECIMAL (10 system
  • Computers use BINARY (2 or some shorthand for it
    like OCTAL (8 or HEXADECIMAL (16

7
Codes
  • Given any positive integer base (RADIX) N, there
    are N different individual symbols that can be
    used to write numbers in the system. The value of
    these symbols range from 0 to N-1
  • All systems we use in computing are positional
    systems
  • 495 400 90 5

8
Conversions
9
Decimal Equivalents
  • Assuming the bits are unsigned, the decimal value
    represented by the bits of a byte can be
    calculated as follows
  • Number the bits beginning on the right using
    superscripts beginning with 0 and increasing as
    you move left
  • Note 20, by definition is 1
  • Use each superscript as an exponent of a power of
    2
  • Multiply the value of each bit by its
    corresponding power of 2
  • Add the products obtained

10
Horners Method
  • Another procedure to calculate the decimal
    equivalent of a binary number
  • Note This method works with any base
  • Horners Method
  • Step 1 Start with the first digit on the left
  • Step 2 Multiply it by the base
  • Step 3 Add the next digit
  • Step 4 Multiply the sum by the base
  • Step 5 Continue the process until you add the
    last digit

11
Binary to Hex
  • Step 1 Form four-bit groups beginning from the
    rightmost bit of the binary number
  • If the last group (at the leftmost position) has
    less than four bits, add extra zeros to the left
    of the group to make it a four-bit group
  • 0110011110101010100111 becomes
  • 0001 1001 1110 1010 1010 0111
  • Step 2 Replace each four-bit group by its
    hexadecimal equivalent
  • 19EAA7(16

12
Converting Decimal to Other Bases
  • Step 1 Divide the number by the base you are
    converting to (r)
  • Step 2 Successively divide the quotients by (r)
    until a zero quotient is obtained
  • Step 3 The decimal equivalent is obtained by
    writing the remainders of the successive division
    in the opposite order in which they were obtained
  • Know as modulus arithmetic
  • Step 4 Verify the result by multiplying it out

13
Addition Subtraction Terms
  • A B
  • A is the augend
  • B is the addend
  • C D
  • C is the minuend
  • D is the subtrahend

14
Addition Rules All Bases
  • Addition
  • Step 1 Add a column of numbers
  • Step 2 Determine if there is a single symbol for
    the result
  • Step 3 If so, write it and go to the next
    column. If not, write the accompanying number
    and carry the appropriate value to the next column

15
Subtraction Rules All Bases
  • Step1 Start with the rightmost column, if the
    column of the minuend is greater than that of the
    subtrahend, do the subtraction, if not
  • Step 2 Borrow one unit from the digit to the
    left of the once being processed
  • The borrowed unit is equal to borrowing the
    radix
  • Step 4 Decrease the column form which you
    borrowed by one
  • Step 3 Subtract the subtrahend from the minuend
    and go to the next column

16
Addition of Binary Numbers
  • Rules for adding or subtracting very similar to
    the ones in decimal system
  • Limited to only two digits
  • 0 0 0
  • 0 1 1
  • 1 0 1
  • 1 1 0 carry 1

17
Addition Subtraction of Hex
  • Due to the propensity for errors in binary, it is
    preferable to carry out arithmetic in hexadecimal
    and convert back to binary
  • If we need to borrow in hex, we borrow 16
  • It is convenient to think in decimal and then
    translate the results back to hex

18
Representing Signed Numbers
  • Remember, all numeric data is represented inside
    the computer as 1s and 0s
  • Arithmetic operations, particularly subtraction
    raise the possibility that the result might be
    negative
  • Any numerical convention needs to differentiate
    two basic elements of any given number, its sign
    and its magnitude
  • Conventions
  • Sign-magnitude
  • Twos complement
  • Ones complement

19
Representing Negatives
  • It is necessary to choose one of the bits of the
    basic unit as a sign bit
  • Usually the leftmost bit
  • By convention, 0 is positive and 1 is negative
  • Positive values have the same representation in
    all conventions
  • However, in order to interpret the content of any
    memory location correctly, it necessary to know
    the convention being used used for negative
    numbers

20
Comparing the Conventions
21
Sign-Magnitude
  • For a basic unit of N bits, the leftmost bit is
    used exclusively to represent the sign
  • The remaining (N-1) bits are used for the
    magnitude
  • The range of number represented in this
    convention is 2 N1 to 2 N-1 -1

22
Sign-magnitude Operations
  • Addition of two numbers in sign-magnitude is
    carried out using the usual conventions of binary
    arithmetic
  • If both numbers are the same sign, we add their
    magnitude and copy the same sign
  • If different signs, determine which number has
    the larger magnitude and subtract the other from
    it. The sign of the result is the sign of the
    operand with the larger magnitude
  • If the result is outside the bounds of 2 n1 to
    2 n-1 1, an overflow results

23
Twos Complement Convention
  • A positive number is represented using a
    procedure similar to sign-magnitude
  • To express a negative number
  • Express the absolute value of the number in
    binary
  • Change all the zeros to ones and all the ones to
    zeros (called complementing the bits)
  • Add one to the number obtained in Step 2
  • The range of negative numbers is one larger than
    the range of positive numbers
  • Given a negative number, to find its positive
    counterpart, use steps 2 3 above

24
Twos Complement Operations
  • Addition
  • Treat the numbers as unsigned integers
  • The sign bit is treated as any other number
  • Ignore any carry on the leftmost position
  • Subtraction
  • Treat the numbers as unsigned integers
  • If a "borrow" is necessary in the leftmost place,
    borrow as if there were another invisible
    one-bit to the left of the minuend

25
Overflows in Twos Complement
  • The range of values in twos-complement is 2
    n1 to 2 n-1 1
  • Results outside this band are overflows
  • In all overflow conditions, the sign of the
    result of the operation is different than that of
    the operands
  • If the operands are positive, the result is
    negative
  • If the operands are negative, the result is
    positive

26
Ones Complement
  • Devised to make the addition of two numbers with
    different signs the same as two numbers with the
    same sign
  • Positive numbers are represented in the usual way
  • For negatives
  • STEP 1 Start with the binary representation of
    the absolute value
  • STEP 2 Complement all of its bits

27
One's Complement Operations
  • Treat the sign bit as any other bit
  • For addition, carry out of the leftmost bit is
    added to the rightmost bit end-around carry

28
Binary Alphanumeric Codes
  • A binary code is a group of n bits that assume up
    to 2n distinct combinations of 1s and 0s with
    each combination representing one element of the
    set that is being coded- i.e. permutations
  • With two bits we can form a set of four elements
  • With three bits we can represent 8 elements
  • With four bits we can represent 16 elements

29
Weighted Codes
  • A sequence of binary digits representing a
    decimal digit is called a code word
  • The code with weights 8, 4, 2, 1 is know as the
    Binary-Coded-Decimal (BDC) code
  • Another code could be weighted 2-4-1-2
  • Some codes are not unique in representing decimal
    numbers
  • These codes cannot be used interchangeably
  • The correct code is self-complementing
  • The value of 9-N can be obtained by complementing
    the bits of the code

30
Transmission Errors
  • When binary data is transmitted, there is a
    possibility of an error in transmission due to
    equipment failure or "noise"
  • Bits change from 0 to 1 or vice-versa

31
Categorizing Coding Schemes
  • The number of bits that have to change within a
    byte before it becomes invalid characterizes the
    code
  • Single-error-detecting code
  • To detect single errors have occurred we use an
    added parity check bit makes each byte either
    even or odd
  • Two-error-detecting code

32
Transformations
  • The minimum distance of a code is the number of
    bits that need to change in a code word to result
    another valid code word
  • Some codes are self-correcting (error-correcting
    code)

33
Error Detection Even Parity
  • Bytes Transmitted
  • 01100011
  • 11100001
  • 01110100
  • 11110011
  • 00000101 Parity Block
  • B
  • I
  • T
  • Bytes Received
  • 01100011
  • 11100001
  • 11111100
  • 11110011
  • 00000101 Parity Block
  • B
  • I
  • T

34
Hamming Code
  • This method of multiple-parity checking can be
    used to provide multiple-error detection
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