Title: Chapter 5 Teaching with Software Tools: Beyond the Basic Programs
1Chapter 5Teaching with Software Tools Beyond
the Basic Programs
2Benefits of Using Software Tools
- Improves efficiency productivity
- Improves appearance
- Better accuracy timeliness
- More support for interaction sharing
3Why use software support tools?
- Teachers should choose them for the
qualities/benefits they bring to the classroom,
rather than simply because they are available
4Types of Software Support Tools
- Materials generators
- Data collection and analysis tools
- Graphics tools
- Planning and organizing tools
- Research and reference tools
- Content area tools
5Materials Generators
- Desktop Publishing
- Tests/quizzes
- Worksheet/puzzles
- IEP Generators
- Certificate Form Makers
6Data Collection Analysis Tools
- Electronic Grade Books
- Statistical Packages
- Student Information Systems (SIS)
- Computer-Based Testing System
- Student Response Systems
- Turning Point (PPT)
7Graphic Tools
- Draw/Paint Image Programs
- Image Editing
- Charting Graphing
- Digitizing Video Development Systems
- Clip Art, Video, Sound Collections
8Planning Organizing Tools
- Outlining and Concept Mapping
- Lesson Planning
- Schedule/Calendar Makers
- Time Management
9Research Reference Tools
- Electronic Encyclopedias
- Electronic Atlases and Mapping
- Dictionaries and Thesauruses
- Word Atlases
10Content Specific Tools
- Computer Aided Design (CAD)
- Music Editors Synthesizers
- Reading Tools
- Microcomputer-based Labs
- Probeware
- Graphing Calculators
- Calculator-based labs (CBL)
- Geographic Information Systems (GIS)
- Global Positioning Systems (GPS)
11Software Support Tools
- Focus on application (instructional) software
- Deliver instruction or assist with student
instruction - Traditionally CD-Rom/DVD
- More recent increase in Web applications
- Next 2 chapters develop the Internet more
specifically
12Chapter 6 Teaching with Multimedia and
Hypermedia Tools
13How Do They Differ?
Multimedia
Hypermedia
- Many Media
- Stills, sound, video, animation, text
- Linked Media
- Hypertext, browsers
14Types of Hypermedia Systems
- Commercial Hypermedia Software
- Authoring Tools (4)
- Presentation Software
- Video Production and Editing
- Hypermedia Authoring
- Virtual Reality (VR)
15Current Future Impact
- Increases motivation
- Flexible learning modes
- Develops creative and critical thinking skills
- Improves writing and process skills
16Research Two Areas Impact and Design/Use
- Impact
- Ability to offer multiple channels for processing
information - Increased creative solutions with problem solving
- Greater comprehension and retention
- Concerns
- Impact on higher level skills
- Learner style
- Design/Use
- Instructional design elements
- Screen design
- Interaction and feedback
- Navigation
- Learner control
- Color
- Graphics
- Animation
- Audio
- Video
17Commercial Hypermedia
- Instructional Software
- Tutorials
- Drill and Practice
- Simulation
- Instructional Games
- Problem Solving
- Interactive Books
- Storybooks
- ebooks
- Reference Materials
- Encyclopedias
- Almanacs
- Atlases
- Newspapers and newsletters
- Proceedings and conference materials
18Commercial Product Evaluation
- Instructional Planning
- Support
- Instructional Design
- Content
- Clear, Concise, Unbiased Language
- Interface Design Navigation
- Feedback Interactivity
19Multimedia Sequence of Development
- Review existing products
- Research background on topic
- Storyboard each frame/segment
- Develop frames/segments
- Link parts together
- Test/revise with users
20Authoring Skills
- Media Literacy
- Using Music Art
- Design Principles
- Print
- Video
- Creative Novel Thinking
- Consider Audience
21Evaluating Multimedia/Hypermedia Products
- See rubric on DVD titled Multimedia Software
Evaluation Checklist - Or Figure 6.7 in textbook
22Classroom Integration Strategies for Presentation
Software
- Presentations
- Practice screens
- Assessment screens
- Brief tutorials
- Book reports
- Student-created presentations
23Classroom Integration Strategies forVideo
Production
- Demonstrations of procedures
- Student-created presentations
- Video lectures
- Video portfolios
- Video decision-making and problem-solving
simulations - Documenting school activities
- Visual literacy instruction
- Teaching video production
24Classroom Integration Strategies forHypermedia
Authoring
- Brief tutorials
- Student-created presentations
- Interactive storybooks
25Classroom Integration Strategies for Virtual
Reality Other Immersion Tools
- Full immersive systems
- Head-mounted display (HMD)
- Web-based VR
- 3-D models
- QuickTime VR (QTVR)
26Classroom Integration Strategies for Virtual
Reality and Other Immersion Tools
- Imaging for virtual field trips
- 3D models to illustrate how systems work
- Immersive learning environments for exploration
and practice