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Chapter 5 Teaching with Software Tools: Beyond the Basic Programs

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Title: Chapter 5 Teaching with Software Tools: Beyond the Basic Programs


1
Chapter 5Teaching with Software Tools Beyond
the Basic Programs
2
Benefits of Using Software Tools
  • Improves efficiency productivity
  • Improves appearance
  • Better accuracy timeliness
  • More support for interaction sharing

3
Why use software support tools?
  • Teachers should choose them for the
    qualities/benefits they bring to the classroom,
    rather than simply because they are available

4
Types of Software Support Tools
  1. Materials generators
  2. Data collection and analysis tools
  3. Graphics tools
  4. Planning and organizing tools
  5. Research and reference tools
  6. Content area tools

5
Materials Generators
  • Desktop Publishing
  • Tests/quizzes
  • Worksheet/puzzles
  • IEP Generators
  • Certificate Form Makers

6
Data Collection Analysis Tools
  • Electronic Grade Books
  • Statistical Packages
  • Student Information Systems (SIS)
  • Computer-Based Testing System
  • Student Response Systems
  • Turning Point (PPT)

7
Graphic Tools
  • Draw/Paint Image Programs
  • Image Editing
  • Charting Graphing
  • Digitizing Video Development Systems
  • Clip Art, Video, Sound Collections

8
Planning Organizing Tools
  • Outlining and Concept Mapping
  • Lesson Planning
  • Schedule/Calendar Makers
  • Time Management

9
Research Reference Tools
  • Electronic Encyclopedias
  • Electronic Atlases and Mapping
  • Dictionaries and Thesauruses
  • Word Atlases

10
Content Specific Tools
  • Computer Aided Design (CAD)
  • Music Editors Synthesizers
  • Reading Tools
  • Microcomputer-based Labs
  • Probeware
  • Graphing Calculators
  • Calculator-based labs (CBL)
  • Geographic Information Systems (GIS)
  • Global Positioning Systems (GPS)

11
Software Support Tools
  • Focus on application (instructional) software
  • Deliver instruction or assist with student
    instruction
  • Traditionally CD-Rom/DVD
  • More recent increase in Web applications
  • Next 2 chapters develop the Internet more
    specifically

12
Chapter 6 Teaching with Multimedia and
Hypermedia Tools
13
How Do They Differ?
Multimedia
Hypermedia
  • Many Media
  • Stills, sound, video, animation, text
  • Linked Media
  • Hypertext, browsers

14
Types of Hypermedia Systems
  • Commercial Hypermedia Software
  • Authoring Tools (4)
  • Presentation Software
  • Video Production and Editing
  • Hypermedia Authoring
  • Virtual Reality (VR)

15
Current Future Impact
  • Increases motivation
  • Flexible learning modes
  • Develops creative and critical thinking skills
  • Improves writing and process skills

16
Research Two Areas Impact and Design/Use
  • Impact
  • Ability to offer multiple channels for processing
    information
  • Increased creative solutions with problem solving
  • Greater comprehension and retention
  • Concerns
  • Impact on higher level skills
  • Learner style
  • Design/Use
  • Instructional design elements
  • Screen design
  • Interaction and feedback
  • Navigation
  • Learner control
  • Color
  • Graphics
  • Animation
  • Audio
  • Video

17
Commercial Hypermedia
  • Instructional Software
  • Tutorials
  • Drill and Practice
  • Simulation
  • Instructional Games
  • Problem Solving
  • Interactive Books
  • Storybooks
  • ebooks
  • Reference Materials
  • Encyclopedias
  • Almanacs
  • Atlases
  • Newspapers and newsletters
  • Proceedings and conference materials

18
Commercial Product Evaluation
  • Instructional Planning
  • Support
  • Instructional Design
  • Content
  • Clear, Concise, Unbiased Language
  • Interface Design Navigation
  • Feedback Interactivity

19
Multimedia Sequence of Development
  • Review existing products
  • Research background on topic
  • Storyboard each frame/segment
  • Develop frames/segments
  • Link parts together
  • Test/revise with users

20
Authoring Skills
  • Media Literacy
  • Using Music Art
  • Design Principles
  • Print
  • Video
  • Creative Novel Thinking
  • Consider Audience

21
Evaluating Multimedia/Hypermedia Products
  • See rubric on DVD titled Multimedia Software
    Evaluation Checklist
  • Or Figure 6.7 in textbook

22
Classroom Integration Strategies for Presentation
Software
  • Presentations
  • Practice screens
  • Assessment screens
  • Brief tutorials
  • Book reports
  • Student-created presentations

23
Classroom Integration Strategies forVideo
Production
  • Demonstrations of procedures
  • Student-created presentations
  • Video lectures
  • Video portfolios
  • Video decision-making and problem-solving
    simulations
  • Documenting school activities
  • Visual literacy instruction
  • Teaching video production

24
Classroom Integration Strategies forHypermedia
Authoring
  • Brief tutorials
  • Student-created presentations
  • Interactive storybooks

25
Classroom Integration Strategies for Virtual
Reality Other Immersion Tools
  • Full immersive systems
  • Head-mounted display (HMD)
  • Web-based VR
  • 3-D models
  • QuickTime VR (QTVR)

26
Classroom Integration Strategies for Virtual
Reality and Other Immersion Tools
  • Imaging for virtual field trips
  • 3D models to illustrate how systems work
  • Immersive learning environments for exploration
    and practice
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