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Brain Computer Interface in BMI

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Title: No Slide Title Author: Alex Last modified by: Ioannis Papavasileiou Created Date: 11/12/1997 7:36:58 AM Document presentation format: On-screen Show (4:3) – PowerPoint PPT presentation

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Title: Brain Computer Interface in BMI


1
Brain Computer Interface in BMI
Ioannis Papavasileiou Computer Science
Engineering Department The University of
Connecticut 371 Fairfield Road, Unit 4155 Storrs,
CT 06269-2155
papabasile_at_engr.uconn.edu
2
What is BCI?
  • BCI is
  • System that allows direct communication pathway
    between human brain and computer
  • It consists of data acquisition devices, and
    appropriate algorithms
  • How is it used in BMI
  • Clinical research
  • Disease-condition detection and treatment
  • Human computer interfaces for
  • Control
  • Emotions detection
  • Text input - communication

3
Research areas involved
  • Computer science
  • Data mining
  • Machine learning
  • Human computer interaction
  • Neuroscience
  • Cognitive science
  • Engineering

4
Key challenges
  • Technology-related
  • Sensor quality low SNR
  • Supervised learning curse of dimensionality
  • System usability
  • Real-time constraints
  • Non-invasive EEG information transfer rate is
    approx. 1 order of magn. lower
  • People-related
  • People are not always familiar with technology
  • Preparation training phases are not fun!
  • Concentration, attention consciousness levels
  • Task difficulty

5
BCI components
  • Data acquisition
  • Electroencephalography (EEG)
  • Electrical activity recording
  • Invasive or not
  • Functional Near Infrared Spectroscopy (fNIRS)
  • Recording of infrared light reflections of the
    brain
  • Functional magnetic resonance imaging (FMRI)
  • Detection of changes in blood flow
  • Data Analysis
  • Data mining machine learning
  • Decision making
  • Output Control
  • HCI

6
Typical BCI architecture
7
Electroencephalography (EEG)
  • What is it
  • Recoding of the electrical activity of the brain
  • Types
  • Invasive
  • Non-invasive
  • Properties
  • High temporal resolution
  • Low spatial resolution
  • Scalp acts as filter!

8
International 10-20 standard
  • Electrodes located at the scalp at predefined
    positions
  • Number of electrodes can vary

9
The EEG waves
  • Alpha occipitally
  • Beta frontally and parietally
  • Theta children, sleeping adults
  • Delta infants, sleeping adults

10
fMRI
  • Functional magnetic resonance imaging
  • Fact
  • Cerebral blood flow and neuronal activation
    coupled
  • Detection of blood flow changes
  • Use of magnetic fields
  • High spatial resolution
  • Low temporal resolution
  • Clinical use
  • Assess risky brain surgery
  • Study brain functions
  • Normal
  • Diseased
  • Injured
  • Map functional areas of the brain

11
fNIRS
  • Functional Near Infrared Spectroscopy
  • Project near infrared light into the brain from
    the scalp
  • Measure changes in the reflection of the light
    due to
  • Oxygen levels associated with brain activity
  • Result absorption and scattering of the light
    photons
  • Used to build maps of brain activity
  • High spatial resolution
  • lt1 cm
  • Lower temporal resolution
  • gt2-5 seconds

12
BMI clinical applications
  • Diagnose
  • Epilepsy seizures
  • Brain-death
  • Alzheimers disease
  • Physical or mental problems
  • Study of
  • Problems with loss of consciousness
  • Schizophrenia (reduced
  • Delta waves during sleep)
  • Find location of
  • Tumor
  • Infection
  • bleeding

13
Sleep disorders mental tasks
  • Sleep disorders study
  • Insomnia
  • Hypersomnia
  • Circadian rhythm disorders
  • Parasomnia (disruptions in slow sleep waves)
  • Mental tasks monitoring
  • Mathematical operations
  • Counting
  • Etc.

14
Neurofeedback
  • Applications in
  • Autistic Spectrum Disorder (ASD)
  • Anxiety
  • Depression
  • Personality
  • Mood
  • Nervous system
  • Self control

15
Feedback EEG-BCI architecture
16
Typical data analysis process
  • Data acquisition and segmentation
  • Preprocessing
  • Removal of artifacts
  • Facial muscle activity
  • External sources, like power lines
  • Feature extraction
  • Typically sliding window
  • Time-frequency features
  • Latency introduced

17
Feature extraction
  • Model-based methods
  • Require selection of the model order
  • FFT (Fast Fourier Transform) based methods
  • Apply a smoothing window
  • Features used
  • Specific frequency band power
  • Band-pass filtering and squaring
  • Autoregressive spectral analysis
  • Many times a feature selection or projection is
    done to reduce the huge feature vectors

18
Data Classification
  • Typical classifiers used
  • Artificial Neural Networks (ANN)
  • Linear Discriminant analysis (LDA)
  • Support Vector Machines (SVM)
  • Bayesian classifier
  • Hidden Markov Models (HMM)
  • K-nearest neighbor (KNN)
  • Parameters for each classifier can affect the
    performance
  • of hidden units in ANN
  • of supporting vectors for SVMs
  • Etc.

19
Human computer interaction
  • BCIs are considered to be means of communication
    and control for their users
  • HCI community defines three types
  • Active BCIs
  • Consciously controlled by the user
  • E.g. sensorimotor imagery (multi-valued control
    signal)
  • Reactive BCIs
  • Output derived from reaction to external
    stimulation
  • Like P300 spellers
  • Passive BCIs
  • Output is related to arbitrary brain activity
  • E.g. memory load, emotional state, surprise, etc.
  • Used in assistive technologies and rehabilitation
    therapies

20
BCI Assistive Technologies
  • Communication systems
  • Basic yes/no
  • Character spellers
  • Virtual keyboards
  • Control
  • Movement imagination
  • Cursor
  • Wheelchairs
  • Artificial limbs prosthesis
  • Automation in smart environments
  • Current BCI systems have at most 10-25
    bits/minute maximum information transfer rates
  • It can be valuable for those with severe
    disabilities

21
P300 spellers
  • Most typical reactive BCI
  • 3-4 characters / min with 95 success

22
P300 wave
  • Event related potential (ERP)
  • Elicited in the process of decision making
  • Occurs when person reacts to stimulus
  • Characteristics
  • Positive deflection in voltage
  • Latency 250 to 500 ms
  • Typically 300 ms
  • Close to the parietal lobe in the brain
  • Averaging over multiple records required

23
Other ERP uses
  • Lie detection
  • Increased legal permissibility
  • Compared to other methods
  • ERP abnormalities related to conditions such as
  • Parkinsons
  • Stroke
  • Head injuries
  • And others
  • Typical ERP paradigms
  • Event related synchronization (ERS)
  • Event related de-synchronization (ERD)

24
Other Control BCI paradigms
  • Lateralized readiness potential
  • Game control
  • 12 seconds latency
  • Negative shift in EEG develops before actual
    movement onset
  • Steady-state visually evoked potentials (SSVEPs)
  • Slow cortical potential (SCP)
  • Imaged movements affect mu-rhythms
  • They shift polarity ( or -) of SCP
  • Sensorimotor cortex rhythms (SMR)
  • EMG

25
SCP SMR vs P300
  • Typically SCP and SMR BCIs require significant
    training to gain sufficient control
  • In contrast P300 BCIs require less as they record
    response to stimuli
  • However, they require some sort of stimuli like
    visual (monitor always in place) or audio
  • Also SCP BCIs have longer response times

26
Binary speller control
  • User imagines movement of cursor
  • Typically hand movement
  • The goal is to select a character

27
Wheel chair control
  • All the mentioned BCI paradigms have been applied
    to wheelchair control
  • Either using a monitor for feedback
  • Or active paradigms as sensorimotor imagery (SMR)
  • Similar approaches have been applied to robotics
  • Artificial limbs
  • etc

28
Environment control
  • BCIs used by disabled to improve quality of life
  • Operation of devices like
  • Lights
  • TV
  • Stereo sets
  • Motorized beds
  • Doors
  • Etc
  • Typically use of P300, SMR and EMG related BCIs

29
EMG-based human-robot interface example
  • Motion prediction based on hand position
  • EMG pattern classification as control command
  • Combination of both yields motion command to
    prosthetic hand

30
Emotions detection
  • Use of facial expressions to imply user emotions
  • ERD/ERS based BCIs
  • Emotional state can change the asymmetry of the
    frontal alpha
  • P300 - SSVEP
  • Emotional state can change the amplitude of the
    signal from 200ms after stimulus presentation

31
BCIs for recreation
  • Games
  • EPOC headset
  • Mindset
  • Virtual reality
  • Outputs of a BCI are
  • Shown virtual environment
  • Creative Expression
  • Music
  • Generated form EEG signals
  • Visual art
  • Painting for artists who are locked in as a
    result of ALS amyotrophic lateral sclerosis

32
Security and EEG
  • EEG has been used in user authentication
  • Every brain is different
  • Different characteristics of EEG waves are used
    in user authentication
  • Pros
  • User has nothing to remember
  • Harmless
  • Automatically applied
  • Cons
  • User has to wear an EEG headset
  • Accuracy is still not 100
  • Still not used in practice

33
Thank you!
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