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Introduction to Visual Effects

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Introduction to Visual Effects Lecture 3 Preproduction Continued – PowerPoint PPT presentation

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Title: Introduction to Visual Effects


1
Introduction to Visual Effects
  • Lecture 3
  • Preproduction Continued

2
Review of Lecture Two
  • Preproduction

3
Pre-Production
  • Planning is the most important aspect of any SFX
    production
  • Determine what effects are needed and why they
    are needed
  • Determine how the effects can be achieved
  • Determine who will do the effects
  • Budget how much the effects will cost
  • Schedule when the effects will be done

4
Job Descriptions
  • Visual Effects Producer
  • Visual Effects Supervisor
  • Art Director
  • Director of Photography
  • Technical Director

5
Visual Effects Producer
  • Works with the VFX Supervisor
  • Responsible for budget, scheduling and overall
    management of crew and facilities
  • Responsible for procuring crew and facilities
  • Responsible for delivering the project on time
    and on budget
  • Answers to the films financiers and producers

6
Visual Effects Supervisor
  • Overall responsibility for all the effects
  • Must provide most effective solutions to
    complete required work within the given budget
  • Works with entire production team, including
    director, DP, camera department
  • Designs, creates and supervises every aspect of
    the film where a visual effect needs to be
    created
  • Includes live action, model, miniature shooting
    as well as post-production VFX

7
Art Director
  • Also called set designer or production
    designer
  • Analyzes the visual requirements of the script in
    regard to the settings
  • Includes both construction and decoration of sets
  • Must create visual representations through
    sketches, drawings and/or miniatures
  • Plans, budgets and arranges creation of all sets

8
Director of Photography DP
  • Responsible for capturing the directors creative
    ideas onto film or video
  • Must be both artist and engineer
  • Must understand directors creative vision and
    then accomplish it
  • Responsible for the overall look of the film

9
Technical Director
  • Manages all material shot by the VFX Supervisor
  • In charge of the post-production crew
  • Adds any CGI effects and does the digital
    compositing
  • Manages the integration of live action with other
    effects

10
Budgeting
  • Choosing the right effects depends not only on
    what you are trying to convey but also what you
    can afford to do
  • Movies are a business and effects need to be
    practical and cost-effective
  • Use limited budgets an opportunity for
    creativity, not a barrier

11
Script Analysis
  • The process of breaking down the script into
    elements that deal with potential effects
  • Done by the VFX Supervisor
  • Often shots are removed at this stage due to
    budget constraints

12
Pre-visualization
  • The visual planning of your effects shots
  • Pre-Viz is the battle plan for the project
  • Should never be skipped

13
Previz on The Matrix
14
Pre-Viz Steps
  • Collect and keep reference material
  • Create and use storyboards
  • Focus on the finished composition

15
Reference Material
  • Books and Magazines
  • On Location
  • The Internet
  • CD Libraries (Stock footage, etc)
  • Keep a database of your reference materials

16
Storyboards
  • Shows shot composition
  • Shows shot to shot continuity
  • Helps you break down the shots and develop a list
    of requirements for each effect

17
Storyboards
18
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20
Focus on the Finished Composition
  • Pay attention to the details
  • Consider camera, focal depth, lighting,
    atmospheric effects
  • Check your plans and your budgets

21
Shot Design Composition
  • Basic Concepts

22
Qualities of Good Composition
  • Rule of Thirds (balance)
  • Contrast
  • Depth Cues
  • Keep it simple
  • Frame your shots
  • Use Open Space

23
Balance
  • Refers to the distribution of visual weight in
    the shot
  • Divide the frame into thirds, vertically and
    horizontally
  • The intersections have the greatest visual impact

24
Rule of Thirds
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2
3
25
Rule of Thirds
1
2
3
4
5
6
7
8
9
26
Notice where your eyes are drawn to in each shot
27
Contrast
  • Light and dark values
  • Sharp and soft focus
  • Stillness and motion
  • The degree of contrast contributes to the visual
    weight

28
Contrast
29
Depth Cues
  • Tricks that make the eye see depth in a
    two-dimensional space
  • Most important to create depth cues when working
    with models and miniatures

30
Depth Cues
  • Linear perspective
  • Forced Perspective
  • Relative Size
  • Light and Shadow
  • Overlap
  • Texture Gradients
  • Aerial Perspective
  • Relative Motion

31
Linear Perspective
32
Forced Perspective
33
Forced Perspective
34
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35
Relative Size
36
Light and Shadow
37
Overlap
38
Aerial Perspective
39
Relative Motion
40
Texture gradient
41
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42
Keeping it Simple
  • Dont overcompose your shots
  • Sometimes the best solution is the simplest one
  • Depth of field is often the easiest way to direct
    attention

43
Depth of Field
44
Framing your Shot
  • Create a picture frame within the shot, to direct
    attention
  • Doesnt have to be an actual frame
  • Can be anything within the shot to provide framing

45
Framing
46
Using Open Spaces
  • Use the visual weight of motion
  • direction
  • the look

47
Open Spaces
48
Storyboards
  • Illustrated script breakdown
  • Primarily for communicating your visual ideas
  • Do not need to be perfectly drawn!

49
Functions of the storyboard
  • Composition
  • Continuity
  • Set Design
  • Visual Effects
  • Equipment Rentals

50
Types of Storyboards
  • Drawings
  • Thumbnails
  • Sketches
  • Renderings
  • Photos
  • Photograph toys
  • Photograph people
  • Digital Illustration
  • Photo Collage
  • Computer Storyboarding programs

51
Advantages of the Storyboard
  • Quick and inexpensive to create
  • Easy to change
  • Easily copied, distributed and referenced by the
    crew
  • Easily inserted into the script breakdown for
    continuity

52
Animatics
  • Able to show motion
  • Uses pacing and timing cues
  • Includes sound (dialogue, music, effects)
  • Features animation and visual effects

53
Videotaping Storyboards
  • Easiest and quickest way to create an animatic
  • Most animatics are still done this way
  • Recreate camera moves in the storyboards (zooms,
    pans, etc)

54
Scanning and Animating Storyboards
  • Use After Effects or Combustion
  • Create camera effects within the program
  • Separate backgrounds from foregrounds for 3D
    effects
  • Do a first pass on the visual effects

55
Videotaping Toys
  • Common practice for early Star Wars animatics
  • Must use smaller camera to recreate correct
    lenses
  • Use foam core boards to create sets
  • Can paste up bakgrounds from the storyboards

56
Videotaping people
  • Comes closest to actual production
  • Must be careful not to overdo it
  • Good for practicing composites and testing
    blocking of actors/sets and props

57
Summary
  • Planning is essential
  • Use script breakdown to create storyboards
  • Use your Fundamentals of Design knowledge when
    creating storyboards
  • Create animatics from the storyboards
  • Then you may be ready to begin
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