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GDC 2005

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ELSPA #1 Mobile Game in UK December 2004: Tetris by iFone November 2005: Tetris by Jamdat The Wal*Mart Effect Brand Hangover 2005: the year of safe bets 2005: ... – PowerPoint PPT presentation

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Title: GDC 2005


1
(No Transcript)
2
Welcome to GDC Mobile 2006!
  • Global perspectives
  • Entire ecosystem
  • Motto make better games!
  • Debate and opinions are welcome

3
Everything is great!
  • Except
  • consumption has been flat for several months in
    the US.
  • evidence of price erosion in Europe
  • costs are rising
  • some carriers plan to take a greater revenue
    share

4
Room for growth or failure to market?
  • US console game-playing audience
  • 50 of population
  • Average age 30
  • Gender 48 female
  • Source The Economist
  • US Mobile game audience
  • Fewer than 4 of total mobile subscribers
    download a game in any month.
  • Fewer than 10 play mobile games.
  • Source Telephia and MMetrics

5
Telephia Penetration has remained stagnant
6
Telephia Subscription growth rate outpaced new
purchase growth rate purchases have grown slowly
since July
Expected bump due to Holidays but declined in
January
Annualized Growth 23
Annualized Growth 30
7
  • The Market is failing to give users an incentive
    to make repeat purchases.
  • - Informa research

8
Erosion End user price falling
  • Average price for color game
  • 2004 Euro 4.30
  • 2005 Euro 3.49
  • Source NetSize Guide 2006
  • Vodafone makes no price distinction between 2D
    games and the richer 3D titles.
  • Source Informa research

9
The best billing system for impulse purchases
is wedded to the worst mechanism for
merchandising.
10
Vicious Cycle of Stagnation?
  • Carrier relies on content provider to stimulate
    consumption.
  • Content provider relies on proven brands to
    attract audience.
  • Audience fails to get excited by derivative
    products or re-hashed arcade titles.

11
ELSPA 1 Mobile Game in UK
  • December 2004 Tetris by iFone
  • November 2005 Tetris by Jamdat

12
The WalMart Effect
13
Brand Hangover
14
2005 the year of safe bets
15
2005 the year of new names
16
Extreme Makeover mobile edition
  • Sorrent Glu
  • Digital Bridges I-Play
  • Dwango Wireless Dijji
  • Kayak / Synergenix Blaze
  • Digital Chocolate Digital Chocolate

17
Extreme Makeover mobile edition (2)
  • Sprint/Nextel Sprint together with Nextel
  • Telefonica Telefonica together with 02
  • SBC ATT together with SBC, BellSouth,
    Cingular and your bank account
  • Vodafone no longer with J-Phone

18
Extreme Makeover new names for 2006?
  • iFone iPlay Better
  • Digital Chocolate Digital Chocolate
  • MFORMA MFRM
  • GameVil Game Evil His Satanic Majestys Studio

19
Telephia The top 10 publishers made up 70 of
mobile game revenues in Q4 2005
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