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Principles of Design

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Principles of Design Individuality Design is all about Individuality! No one will ever have the same design concept for one plan. Your own ideas and feelings go into ... – PowerPoint PPT presentation

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Title: Principles of Design


1
Principles of Design
2
Individuality
  • Design is all about Individuality!
  • No one will ever have the same design concept for
    one plan.
  • Your own ideas and feelings go into your design.
  • Creativity is key.
  • But remember, the homeowner is the boss! If they
    dont like it you might have to change it.

3
Elements Principles
  • Serve as structures and guidelines for design
    development.
  • Elements are tools used to accomplish principles
    in a project.
  • Elements mechanics
  • Principles concepts

4
Elements
  • Line
  • Form
  • Texture
  • Color

5
Principles
  • Focalization
  • Proportion Scale
  • Balance
  • Order Unity
  • Repetition
  • Rhythm Sequence
  • Interconnection

6
Elements
7
Line
  • Causes physical and/or visual movement.
  • Leads the eyes through the landscaped space.
  • Defines space.
  • Lines are used in all aspects of the landscape.
  • Steer physical or visual movement directly
    through the environment.

8
Construct Lines
  • By using contrasting plant materials
  • By forming patterns with similar plant materials
  • Examples Ground patterns, Edges of contrasting
    plant materials, and Tree tops meeting the sky

9
Lines contd
  • Straight lines formality or a contemporary
    concept
  • Intersecting lines hesitation, change of view
    or direction, or a pause
  • Curved lines relaxed, slower movement casual
    informal concept

10
Straight Lines
11
Curved Lines
12
Form
  • 2 or 3 Dimensional shape and structure of an
    object or space.
  • Form is Line surrounding Space.
  • Air space created by two plant materials set side
    by side is also an expression of form.
  • Trees are good examples of form.

13
Common Forms
  • Round
  • Conical
  • Oval
  • Weeping
  • Horizontal
  • Upright

14
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15
Forms contd
  • Tailored plants and shrubs formal design
  • Irregular or natural forms informal design

16
Texture
  • Surface quality of any plant material or
    structure in the landscape.
  • Texture is relative.
  • Comparison is how we determine texture in a
    landscape.
  • One plant might be fine in certain surroundings
    but in others course.
  • Examples Smooth, Rough, Shiny, or Dull.

17
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18
Texture contd
  • Fine texture eyes move easy
  • Course texture focus eyes

19
Color
  • Light is the source of color
  • Color is visible wavelengths
  • White is all light
  • Black is the absence of light
  • The color you see is the reflected wavelength

20
Color
  • Color Wheel
  • Primary colors
  • Red, yellow, blue
  • Secondary colors
  • Primary Primary
  • Violet, green, orange
  • Tertiary colors
  • Primary Secondary
  • Name begins with Primary
  • Red-orange, yellow-green

YELLOW
RED
BLUE
21
Color contd
  • Hue pure color
  • Tint (pastel) add white decrease the value
  • Tone add gray
  • Shade add black
  • Warm colors yellow, red, orange excitement
  • Cool colors blue and green calm

22
Principles
23
Focalization
  • Visual break in the sequence and flow of the
    landscape.
  • Focal Point point or area that attracts the eye
  • Without it the eye is lost and confused.
  • A designer should create a strong and effective
    focal point.
  • Use elements to create the focal point

24
Focalization
  • Can be created by varying sizes of plants.
  • Texture can be useful
  • Minor focal points can be used to lead the eye to
    the main focal point
  • Color can create a focal point on a site with
    great depth.
  • What color might you use for the focal point?

25
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26
Proportion Scale
  • Proportion relationship among components of
    landscape.
  • Tree to tree, shrub to shrub, tree to shrub
  • Scale relationship among components of
    landscape to house.
  • Tall tree to squatty house not good

27
Out of scale
28
In scale
29
Balance
Symmetrical
30
Balance
Asymmetrical
31
Order Unity
  • Order overall organization, skeleton
  • Unity harmonious relationship among all
    elements of the design

32
Repetition
  • Repeating or using an element more than once
    throughout a design.
  • Provides a common feature throughout the design
    that pulls the design together.

33
Rhythm Sequence
  • The apparent flow of lines, textures, and colors
    that express a feeling of motion rather than
    confusion.
  • Keeps the eye moving smoothly.
  • Create R S with elements

34
Interconnection
  • Produces unity in the design
  • Components physically linked together
  • Examples a row of shrubs, lines of tulips
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