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Object Oriented Programming

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Object Oriented Programming Lecture 4: Refactoring, An Applet Example, Idiom - Animation applets, Introduction to the Laboratorial exercise www2.hh.se/staff/jebe/oop2005/ – PowerPoint PPT presentation

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Title: Object Oriented Programming


1
Object Oriented Programming
  • Lecture 4
  • Refactoring, An Applet Example, Idiom - Animation
    applets, Introduction to the Laboratorial
    exercise
  • www2.hh.se/staff/jebe/oop2005/

2
Last time
  • Definition of Design Patterns
  • The Singleton pattern
  • The Iterator/Enumeration Pattern
  • The Collections Framework
  • Data structures, Iterator, Enumeration
  • Abstract Coupling
  • Explanation and definition of...

3
Shadowing of variables
  • Public class
  • int myVariable
  • ....
  • public doStuff(int test)
  • int myVariable
  • myVariable test
  • this.MyVariable test
  • Inner scope myVariable shadows the outer scope
    myVariable

global scope
local scope
4
Design rule using Shadowing
  • In general - avoid using identical names for
    variables
  • For critical variables in sections where
    something unexpected might happen that would
    leave variables in an inconsistent state
  • An example could
  • Parallel tasks in multi threaded environments
    accessing a global variable
  • Unexpected exception
  • Otherwise Shadowing should be avoided
  • Should not be needed in properly written programs

5
Generics
  • Generics is a new feature in java 1.5
  • Avoids the need for type casts when working with
    collections
  • Usually the programmer knows what type is
    contained in a collection
  • Benefits
  • Type checking can be done at compile time and
    errors avoided during run time
  • Reduces type casting clutter in the code
  • Lets see an example...

6
Refactoring
  • Refactoring is a technique that can be used to
    collect identical parts into a generic component
  • What is a generic component?
  • Classes with general conent that can be extended,
    adapted and reused in different programs
  • Can be reused without having to modify the
    current source code

7
Refactoring of methods
  • Class ComputeThings
  • public void computeMany1()
  • anything()
  • compute1()
  • compute2()
  • compute3()
  • public void computeMany2()
  • something()
  • compute1()
  • compute2()
  • compute3()

These parts are similar....
8
Refactoring of methods
  • Class computeThings
  • public void computeMany1()
  • anything()
  • computeAlot()
  • public void computeMany2()
  • something()
  • computeAlot()
  • public void computeAlot()
  • compute1()
  • compute2()
  • compute3()

9
Refactoring of methods
  • Benefits with method refactoring
  • Reduces lines of written code
  • Changes can be done more safely without having to
    do the same changes at several places

10
Refactoring by Inheritance
  • Class computeStuff1
  • superCompute1()
  • compute1()
  • compute2()
  • compute3()
  • ....
  • Class computeStuff2
  • somethingElse()
  • compute1()
  • compute2()
  • compute3()
  • ...

Both classes uses identical code sections
11
Refactoring by Inheritance
  • Class ComputeStuff1 extends Common
  • ...
  • superCompute1()
  • super.computeAlot()
  • ....
  • Class ComputeStuff2 extends Common
  • ...
  • somethingElse()
  • super.computeAlot()
  • ...
  • Class Common
  • ...
  • computeAlot()
  • compute1()
  • compute2()
  • compute3()
  • ...

12
Refactoring by Delegation
  • Instead of inheriting factorized code
  • Let the object that collects the commonly
    recurring code be separate
  • Can be accessed by
  • A reference to the object
  • Declaring the methods static
  • Example The classes Sorting and Helpers in the
    laboratiorial exercise

13
Refactoring by Delegation
  • Class ComputeStuff1
  • Compute compVar
  • superCompute1()
  • compVar.computeAlot()
  • ....
  • Class ComputeStuff2
  • ...
  • somethingElse()
  • compVar.computeAlot()
  • ...
  • Class Compute
  • ...
  • computeAlot()
  • compute1()
  • compute2()
  • compute3()
  • ...

14
Support in Netbeans
  • Refactor Classes and Interfaces
  • Renames the class and updates all references in
    project to that class
  • Encapsulation of fields
  • Create accessors and mutators (setters and
    getters in Netbeans)
  • updates all references to that field or method

15
The Applets Design Pattern
  • Java applets can be embedded in web pages, they
    are not standalone applications
  • Applets are downloaded from a web server and
    executed on the client in a web browser or
    appletviewer
  • Applets must extend the Applet class
  • Can be found in java.applet package

16
Interaction between the context and applet
  • An applet interacts with the context according to
    a contractual interface
  • Init() initialize the applet when it is
    initially loaded
  • Start() activates the applet and is invoked
    when entering the webpage
  • Stop() deactivates the applet
  • Destroy() - destroys the applet when the webpage
    is discarded

17
Simple animation applet
  • The applet displays the current time
  • HHMMSS
  • In order draw on the screen we must overload the
    paint() method
  • Requires a Thread to control the Animation
  • Problem We cant extend both Applet and Thread...

18
The Runnable Interface
  • The Solution Java provides the Runnable
    Interface that is implemented by a class that
    should run in a Thread
  • Classes that implements Runnable interface can
    pass itself as argument to the Thread()
    constructor
  • We need to define the run() method that is
    invoked when starting the Thread

19
The start() method
  • public void start()
  • if(clockThread ! null)
  • clockThread new Thread(this)
  • clockThread.start()
  • Public void stop()
  • clockThread null

Calls run()!
Kill the Thread!
20
Controlling the Animation -the run() method
  • public void run()
  • while(Thread.currentThread() clockThread)
  • repaint()
  • try
  • Thread.currentThread().sleep(1000)
  • catch(InterruptedException e)

Calls paint() to draw the time on the screen
Sleep 1 second before redrawing
21
Drawing the time on screen- the paint() method
  • Public void paint(graphics g)
  • ...
  • g.setFont(font)
  • g.setColor(color)
  • g.drawString(hour minute
    second)

22
Idiom Animation Applet
  • An Idiom How we can program a template that can
    be reused for a recurring problem
  • It should be possible to customize and adapt for
    a specific problem
  • Commonly, applets produce some graphical output
    that changes without interaction from the user
    (animation)
  • Using the Animation Applet Idiom, we can extend
    AnimationApplet and just redefine the paint method

23
Double buffering
  • If painting directly on the screen, it will
    flicker
  • Double buffering can be used to solve this
    problem
  • Double buffering means that we first invisibly
    draw each part of the screen in the background
    (memory)
  • Then this picture can be drawn entirely at once

24
Double buffering
  • When calling repaint() it will in turn call the
    update() method
  • update() will clear the screen using the
    background color and call the paint method
    paint(Graphics g)
  • Solution To avoid the the flicker, we simply
    need to override the update method!
  • Instead of clearing, let update() paint the
    double buffered image!

25
A Generic Double buffered Animation Applet
  • What do we need to do?
  • We need to create a background image.
  • We need to override the update() method.
  • We need a method to do the drawing in the
    background image.
  • It seem very similar to the Animation Applet
  • In fact, we can extend and reuse the Animation
    Applet code!

26
DoubleBuffered Animation Applet Refactoring by
Inheritance
  • Public class abstract DBAnimationApplet extends
    AnimationApplet
  • ...
  • Graphics backGraphics
  • Image backImage
  • Dimension dim
  • Boolean doubleBuffered
  • ...

27
The init() method
  • Public final void init()
  • dim getSize()
  • backImage new Image(dim.width, dim.height)
  • backGraphics backImage.getGraphics()
  • initAnimator()
  • Protected void initAnimator()

28
The update() method
  • ...
  • Public final void update(Graphics g)
  • if(doubleBuffered)
  • paintFrame(backGraphics)
  • g.drawImage(backImage,0,0,this)
  • else
  • super.update()
  • Public void paint(Graphics g)
  • paintFrame(g)

29
The constructors
  • Protected DBAnimationApplet(boolean db)
  • this.doubleBuffered db
  • Protected DBAnimationApplet()
  • this.doubleBuffered true

30
How do we use the DoubleBuffered Animation Applet
  • Extend the DBAnimationApplet
  • Use the appropriate constructor to choose
    doublebuffer/not doublebuffer
  • Define the abstract paintFrame() method
  • ...and that is it
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