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Chapter 2 Introduction To Finite State Machines

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Chapter 2 Introduction To Finite State Machines Presented By: Cecilia Parng Class: C.S. 147 Prof: Sin-Min Lee Topics To Cover State Table A state table is similar to ... – PowerPoint PPT presentation

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Title: Chapter 2 Introduction To Finite State Machines


1
Chapter 2Introduction To Finite State Machines
  • Presented By Cecilia Parng
  • Class C.S. 147
  • Prof Sin-Min Lee

2
Topics To Cover
  • 2.1 State Diagrams And State Tables
  • 2.2 Mealy And Moore Machines
  • 2.3 Designing State Diagrams

3
State Table
Inputs
Present state
Next State
Outputs
  • A state table is similar to the truth table
  • present state
  • all inputs
  • next state
  • all outputs .

4
Important Rule for State Table
  • Complete state table must include each possible
    combination of present states and input values,
    and no such combination may match more than one
    row of the table

5
State Diagrams
  • A state diagram
  • Each state is represented by a circled vertex
  • Each row of the state table is shown as directed
    arc

J
Y
6
Important Rule for State Diagram
  • State diagram has same situation as state table.
    Their conditions should be mutually exclusive, no
    input values should meet the condition of more
    than one arc.

7
The Alarm Clock
Present state
Turn off alarm
Alarm
Weekday
Next state
On
X
Awake in bed
Yes
Asleep
Awake in bed
Off
Yes
No
Awake and up
No
Awake in bed
Asleep
No
Off
8
State Diagram for The Alarm Clock (a)
Alarm
Turn off Alarm Yes
Awake in bed
Asleep
Alarm
Alarm
Alarm /\ Weekday
Alarm /\ Weekday
Awake and up
1 (Always)
( a )
9
The alarm clock problem with inaction states
Present state
Alarm
Weekday
Next state
Turn off alarm
Asleep
Asleep
Off
X
No
On
Yes
X
Asleep
Awake in bed
Awake in bed
X
yes
On
Awake in bed
Off
Yes
Awake and up
No
Awake in bed
Awake in bed
Off
No
Asleep
No
X
Awake and up
X
Awake and up
No
10
State Diagram for The Alarm Clock (b)
Alarm / 1
Asleep
Awake in bed
Alarm / 0
Alarm / 1
Alarm /\ Weekday / 0
Alarm /\ Weekday / 0
Awake and up
1 (Always) / 0
( b )
1 yes turn off alarm (output) 0 no turn off
alarm (output)
11
State Tables for The JK Flip-Flop
Present State
J
K
Next State
Q
Y
0
0
Y
0
Y
0
1
Y
0
Y
1
0
Z
1
Y
1
1
Z
1
Z
0
0
Z
1
Z
0
1
Y
0
Z
1
0
Z
1
Z
1
1
Y
0
( a )
12
Condition in Terms of J and K
J
J
K
Z
Y
Q0
Q1
K
13
Mealy and Moore Machines
  • A finite state machine can represent outputs in
    one of two ways
  • Moore Machines
  • Mealy Machines

14
Moore Machines
  • Moore Machines
  • Associates its outputs with the states.
  • Output values depend only on the state and not on
    the transitions.
  • It requires less hardware to produce the output
    values
  • It is well suited for representing the control
    units of microprocessors and cpu.

15
State Diagram for The Alarm Clock (a)
Alarm
Turn off Alarm Yes
Awake in bed
Asleep
Alarm
Alarm
Alarm /\ Weekday
Alarm /\ Weekday
Awake and up
1 (Always)
Moore Machine
16
Mealy Machines
  • Mealy Machines
  • Associates outputs with the transitions.
  • It depends on both its state and its input values

17
State Diagram for The Alarm Clock (b)
Alarm / 1
Asleep
Awake in bed
Alarm / 0
Alarm / 1
Alarm /\ Weekday / 0
Alarm /\ Weekday / 0
Awake and up
1 (Always) / 0
Mealy Machine
18
Designing State Diagrams
  • Counter
  • String Checker
  • Toll Booth

19
Modulo 6 Counter
  • A modulo 6 counter is a 3-bit counter that counts
    through the sequence.
  • 000 001 010 011 100 101 000
  • 0 1 2 3 4 5 0
  • Unlike a regular 3-bit counter
  • 110(6) and 111(7) do not count

0 0 0
0 0 1
0 1 0
0 1 1
1 0 0
1 0 1
1 1 0
1 1 1
20
State Table for The Modulo 6 Counter
Present State
Next State
C
V2 V1 V0
U
S0
0
S0
1
0 0 0
S0
1
S1
0
0 0 1
S1
0
S1
0
0 0 1

S1
1

S2
0
0 1 0
S2
0
S2
0
0 1 0
S2
1
S3
0
0 1 1
S3
0
S3
0
0 1 1
S3
0

1 0 0
1
S4
S4
0
S4
0
1 0 0
S4
1
S5
0
1 0 1
S5
0
S5
0
1 0 1
S5
1
S0
1
0 0 0
21
State Diagram for The Modulo 6 Counter (Mealy)
0 / 1000
0 / 0001
0 / 0010
S0
S1
S2
1 / 0001
1 / 0010
1 / 1000
1 / 0011
S5
S4
S3
1 / 0101
1 / 0100
0 / 0101
0 / 0011
0 / 0100
( a ) Mealy
22
State Diagram for The Modulo 6 Counter (Moore)
C0 V0010
C1 V 000
C0 V010
S0
S1
U
U
S2
U
U
U
U
U
S5
S4
S3
U
U
U
U
C0 V011
C0 V100
C0 V101
( b ) Moore
23
String Checker
  • A String Checker inputs a string of
  • bits, one bits per clock cycle.
  • It checks bits 1,2, and 2, then 2,3,and 4 and so
    forever

0 0 0
0 0 1
0 1 0
0 1 1
1 0 0
1 0 1
1 1 0
1 1 1
24
State Table For String Checker
Present State
L
Next State
M
0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1
S0 S1 S2 S3 S4 S5 S6 S7 S0 S1 S2 S3 S4 S5 S6 S7
0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0
S0 S0 S1 S1 S2 S2 S3 S3 S4 S4 S5 S5 S6 S6 S7 S7
25
State Diagrams for the String Checker ( Mealy)
0/0
S5
S4
S6
1/0
0/0
0/1
0/1
0/0
1/0
S7
0/1
S0
1/0
0/0
1/0
0/0
1/0
1/0
S3
S1
S2
0/0
1/0
Mealy
26
State Diagrams for the String Checker (Moore)
I
M0
M1
M0
I
S6
S5
S4
I
I
I
I
S7
I
S0
I
I
I
I
I
M0
M0
I
I
S3
S2
S1
I
M0
M0
M0
I
Moore
27
Toll Booth Controller
  • A toll booth controller has two external sensors.
  • Indicates a car is at the toll booth
  • Indicates a coin has been deposited in the toll
    booths collection basket and its value

28
States for the toll booth controller
State
Condition
R G A
SNOCAR S0 S5 S10 S15 S20 S25 S30 Spaid Scheat
No car in toll booth

1 0 0
Car in toll booth, 0 cents paid
1 0 0
Car in toll booth, 5 cents paid
1 0 0
Car in toll booth, 10 cents paid
1 0 0
Car in toll booth, 15 cents paid
1 0 0
Car in toll booth, 20 cents paid
1 0 0
Car in toll booth, 25 cents paid
1 0 0
Car in toll booth, 30 cents paid
1 0 0
Car in toll booth, full toll paid
0 1 0
Car left toll booth without paying full toll
1 0 1
I1I0 00 no coin has been deposited I1I0
01 nickel has been deposited I1I0 10 dime has
been deposited I1I0 11 quarter has been
deposited
R Red light G Green light A Alarm C 1 Car
enters the toll booth C 0 No car arrives
29
The End

30
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